Hey guys,
I have an idea for a Renaissance-era Vatican occult/demon-worshipping murder mystery that I want to do with my gaming group, and while re-skinning most of the classes for the era is fairly simple, I could use some thoughts on how to do gunpowder weapons.
I was thinking of replacing just the names of the Long/Short bow with Musket and Flint-lock, respectively, and requiring a standard action for reload, to keep things simple, but still not sure how to implement blunderbusses and grenades.
The D&D wiki has some ideas, but they're more complicated than I would like (my gaming group doesn't like excessive number crunching).
I have an idea for a Renaissance-era Vatican occult/demon-worshipping murder mystery that I want to do with my gaming group, and while re-skinning most of the classes for the era is fairly simple, I could use some thoughts on how to do gunpowder weapons.
I was thinking of replacing just the names of the Long/Short bow with Musket and Flint-lock, respectively, and requiring a standard action for reload, to keep things simple, but still not sure how to implement blunderbusses and grenades.
The D&D wiki has some ideas, but they're more complicated than I would like (my gaming group doesn't like excessive number crunching).