Okay, I have the classes done but am needing to set up monsters, items, etc. To this end I've put the spreadsheet on Google Docs. I'm going to put the link here so anyone can edit the document. I will routinely save off copies to my hard drive. But I have a few rules.
- If you create a monster, boss or item, please put who created it. Entries without that may very well get ignored. I haven't decided yet.
- If this gets spammed with shit or unnecessary entries I will take it down and continue to do it all by hand. Then you won't see it for a while.
- Make sure your monsters/items/bosses are logical and as balanced as you can get them. In other words, don't have a level 2 monster dropping 1000 gold or an attack of 90.
Now, there are a few things that are just fucking weird with the way this is set up. So here's the stats & categories and what they mean. Those which are self explanatory will remain blank.
Monsters/Bosses:
Name
Class - The 5 classes are Warrior, Thief, Hunter, Mage and Gunner. How do they differ for a monster? I have no fucking clue. I'm trying to find out. Still, mix it up so it makes some sense just in case they do mean something.
Level
HP - Normally this would be explanatory, but look at the characters and see that they start at a fairly low level (8 to 20) of HP and will gain I think 3 per level + items that can add HP when equipped.
Attack/Defense/Critical/Luck - These are the base stats. First level characters will have from 2 to 10 in these categories but don't set the monsters of the same level as the characters as the characters don't heal when a battle is over, nor do they regenerate over time or refresh when they get a level. Healing potions only. So go easy on them, m'kay?
Gold - This is how much it costs to fight the monster,
NOT how much the monster drops!
Drop - THIS is how much the monster drops! The format is #,# with the first number being the lowest possible dropped and the second the maximum. Make sure that the lowest is greater than the amount it takes to fight it in the first place.
EXP - How much EXP does the character get for beating it? Please note that it's about 100 exp for a character to get a level, regardless of what level they are. I know, I know. This is stupid. But I'm working on getting that changed. So a character going from 9th to 10th level needs the same amount of exp to go from 10th to 11th. Oi. So keep the exp amounts low for lower level creatures and go up from there.
Time - I have no fucking clue what this category is for and it's not explained.
Items:
Name
Class - This specifies whether or not this item is class specific or not. If it's Hunters only, then put Hunter. If anyone can use it put nothing.
Level
HP/Attack/Defense/Critical/Luck - This is how much is added or subtracted from a character's stats when this item is equipped. So a Ring of Protection might have a +10 HP and +5 Defense bonus while a Vorpal Sword might have a +10 Attack +10 Critical.
Special - This one is weird. It's broken down into 3 types:
- Type 1 - Heal x on equip or battle. So a Ring of Regeneration (50) would heal 50 when put on or at the start of a battle. Put in as Type 1, 50. Or Type 1, 10 if this is healing 10.
- Type 2 - Heals all people in your Clan at the start of a battle. Now, the instructions read like this: "type:2;hp:x : Heal 50 HP for All Allies on Battle" so does this mean that it heals 50 or x amount? Who fucking knows? Go ahead and put in different numbers and we'll test.
- Type 3 - This is another weird one. It reads "". Um...Okay. So it heals x amount each time you equip it? Does this mean if you have 2 you can just constantly switch them out and they'll completely heal you? Oi. Don't use this one until I get an answer on it, please.
Type - What item is this? Choices are weapon, armor, shield, ring or item. Note that 1 use potions would be items.
Gold - This is how much the item costs.
So there you go. Want to give this a shot? Hook a Dave brother up, yo. Oh yeah. I'll bet you need a link to the Google Doc.
http://spreadsheets.google.com/ccc?key=0AqZyt4BHBjaLdFlkdDlTOWh6YWI4UnNjZUZtTmFLVXc&hl=en