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Shawnacy's 4E D&D Game! (Thread allowed 30 pages)

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#1

doomdragon6

doomdragon6

Alright peoples, you've all expressed some interest in setting up a D&D game, so here's the official thread for it.

So far, the only one to offer to DM is Shawnacy.

So unless he wants to take over the planning, I'm organizing it for now.

All I need from you guys right now is when you can play.

List the times you'd be available to play for an extended period of time. Please list your time in Central time to make this easier. If you can't do that at least tell me what time zone you're in.

Example:

Me:
Monday-Saturday: Anytime (Preferably after noon)
Sunday: (Anytime after 5:30)

As you can see, my schedule is free as a bird.

We will initially pick who will play by whose times match up the best. If we have more than 5-6 players who can play at the same time, Shawnacy (or whoever decides to DM) can opt to allow more in. If not, then we'll do what Dave did and pull names out of an [strike:2lszirt2]ass[/strike:2lszirt2] hat.

Additional Info:

For those who end up playing - You will need:

GameTable - http://sourceforge.net/projects/gametable

Ventrilo - http://www.ventrilo.com/

Microphone (Remember, press Ctrl to talk!)

Headphones (Shawnacy has stated that he hates echo. Get 'em!)

Not Necessary, but EXTREMELY HELPFUL: D&D Character Builder - http://www.wizards.com/download.asp?fil ... DDI_CB.exe
* Note: The Character Builder's demo only allows for creation of characters up to level 3, and does not include some of the more recent updates. Depending on a certain person's generosity, you may have access to it. (The full version requires a DDI subscription)


#2

Gusto

Gusto

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

As long as it's not as the same time as Dave's game, I'm sure we can use the Halforum Vent server. :)

My availability is as follows:

Weekdays: Monday, Wednesday-Friday (evenings work best)
Weekends: Evenings

Tuesday night is my IRL D&D game. Weekday nights are probably the best option for me, but I may have to finagle some stuff at work, since it's the summer semester and I work part-time a lot, I'll have to edit my availability at work. Like, if we decide to play Thursday nights, I'll need to ask Thursday nights off - no problem, but it might take a week or two to go into effect.

I work all weekends from 9-5. No way around it, been doing it for almost 7 years. :)

So yeah, in short - Weekdays offer maximum flexibility for me, weekends are a little tougher but not impossible.


#3

Jay

Jay

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

My availabilities are during the evenings, every day except Saturdays. However, I'd rather not play more than 1-2 times a week. Sundays would be best. As stated in the other thread, I haven't played table top for many years now and have a limited knowledge of 4.0 but I'd be willing to learn, if given the chance to. After 1-2 nights I should be up to speed.


#4

Gusto

Gusto

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

SeriousJay said:
My availabilities are during the evenings, every day except Saturdays. However, I'd rather not play more than 1-2 times a week. Sundays would be best. As stated in the other thread, I haven't played table top for many years now and have a limited knowledge of 4.0 but I'd be willing to learn, if given the chance to. After 1-2 nights I should be up to speed.
All of my knowledge of 4e, besides reading over the source material briefly, comes from the Penny Arcade/PVP Dungeons and Dragons podcasts. If you haven't listened to them yet, it might help you get a gist of combat/skill mechanics.


#5

Shawn

Shawn

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

If I'm going to play, or even DM for that matter, it's going to have to be sometime between Monday and Friday evenings. Saturdays and Sundays just don't work for me because of work.
I can start probably any time after 3-4pm PST.


#6

drawn_inward

drawn_inward

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

I'd love to play. I haven't done so in a long time, and the only RPG books I have are Star Wars. Would I be too much of a burden?

I am free almost every week night Mon - Thurs after 5:30. I can't play on Fri-Sun, though.


#7



Catafish

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

I am always available Monday and Wednesday after about 5 CDT

I am available in the evening most other days but its spotty because I have to work some nights.


#8

Gurpel

Gurpel

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

mon-fri: anytime after 4.

sat/sun: anytime.

schedule? pff.


#9

Hailey Knight

Hailey Knight

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

Weekends are good. Weeknights are fine after 6:30 p.m. Eastern for myself and my gal to play except for Monday.


#10

doomdragon6

doomdragon6

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

Wow, these schedules are working out better than I thought they might. I'll give you guys some more time to post (er, let others post) and after I'm done with my final Final (see wut I did thar?) I'll work up a table or something to see what will work best with the most people.


#11

gargoyle_eva

gargoyle_eva

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

Early Tuesday, Wednesday Friday mornings 4:00am till 10:00am
Friday night till Saturday Morning 10:00pm till 10:00 am
Saturday night till Sunday Morning 10:00pm till 10:00am

Ok I think thats converted correctly.My timezone makes my schedule all kinds of crazy.
You guys in Central Time are running Daylight savings arn't you? Thats what the internet said anyway.


#12

Shawn

Shawn

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

Though thinking about it, it would be nice to still have Friday Nights off. Why waste date night gaming?

I guess since we haven't had anyone volunteer to DM I'll take the reins.
1st Level characters. I'm allowing PHB, PHB2, and Martial and Arcane Power books. PC Monster races listed in the back of the Monster Manual 1 are okay to use. Just be aware that this D&D world will be pretty close to the default campaign setting "Beacon of Light" where 90% of the world is savage and monster ridden. So monster races may not be seen favorably.

We still need to decide on what day to have it on. As mentioned I need to avoid having it on Friday-Sunday.
So either Monday-Thursday and any time after 4pm PST (7pm EST) would be perfect.
I understand that some people will need to cancel showing up for a game from time-to-time, but please only agree to play if you can make a committment to show up for the majority of the games.


#13

doomdragon6

doomdragon6

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

Awesome. I'm going to gather up a list of people who've listed their schedules and what times the most of those people can play.

I'll post it shortly.


#14

doomdragon6

doomdragon6

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

Alright, after looking at people's schedules, here's what I've managed to come up with:

Every single one of us (Shawnacy, Gusto, Gurpel, Serious Jay, drawn_inward, Catafish, escushion and his fiance`, and me) can play on Wednesday and Thursday nights, starting at about 6 pm Central. (Go do your own calculations. But unless you lied to me, this fits within your timeframes.)

Unfortunately, gargoyle_eva, your time slots don't really work with any of ours. :(

So, excluding the DM, that's 8 people.

Shawnacy, it's up to you now: We can play with all 8, or you can opt to drop 2. We can draw random names or something if you want. I'm a bit biased, but I'm gonna go ahead and say since I set this whole thing up I'm in by default. >_>

Notes:
Dropping Gusto frees up Tuesday nights, same time.
Dropping Escushion and his fiance` frees up Monday nights, same time.

Not trying to be a dick, just saying that those two(/three?) are what keeps everyone from being free Mondays and Tuesdays.

So do we want to try 8 people (1-2 of which will probably be absent each week-- it happens) or would you like to select names, Shawn?

PEOPLE: GO CALCULATE WHAT TIME 6:00 PM CENTRAL IS FOR YOU, AND MAKE SURE IT FITS YOUR SCHEDULE. IF NOT, NOTE IT HERE. I say this because some of you said "evenings" and I have -no- idea when "evening" starts, so I estimated 5pm-ish.


#15

Shawn

Shawn

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

Of those 8 people who knows the system?


#16

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

By system, you mean how to play?

I know a bit, as I've been in Dave's game. I think most of the posters here are new to 4E, but I'll let them speak for themselves. As long as you have the books (*coughPMmecough*), it takes no time at all to learn the gyst of the game, as long as our DM is patient with us. :3 (You are patient, right Shawny? ^_^;)

Edit: For those who end up playing - You will need:

GameTable - http://sourceforge.net/projects/gametable

Ventrilo - http://www.ventrilo.com/

Microphone (Remember, press Ctrl to talk!)

Headphones (Shawnacy has stated that he hates echo. Get 'em!)

Not Necessary, but EXTREMELY HELPFUL: D&D Character Builder - http://www.wizards.com/download.asp?fil ... DDI_CB.exe
* Note: The Character Builder's demo only allows for creation of characters up to level 3, and does not include some of the more recent updates. Depending on a certain person's generosity, you may have access to it. (The full version requires a DDI subscription)


#17

Shawn

Shawn

Shawnacy's 4E D&D Game!

Making a character isn't difficult. But we do have more players than I want to put up with. Sadly I think 6 is more than I can really handle, but I'd rather stick with that than tell more than 2 people they need to sit out.

Personally I don't like the idea of telling who can and who can't join us. If we have two people willing to sit out that would be the best way to do it. If I just pick out of a hat there is a chance that Escushion or his girlfriend might make the cut but the other won't.

I'm the DM. I play all the monsters. I don't want to be the monster in real life who cuts people from the game too.


#18

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Agreed.


#19

Shawn

Shawn

Shawnacy's 4E D&D Game!

Thinking of my schedule in advance, I think Thursday nights would be the best in the short term.


#20

gargoyle_eva

gargoyle_eva

Shawnacy's 4E D&D Game!

Damn you evil americans and your time zone.A curse on both your characters.

It's all good doomdragon, I knew I was shit outta luck trying to match schedule's but thought I'd give it a chance anyway.

But if anyone is reading this and wants to play during my listed times lemme know.We could organise something.


#21

Gusto

Gusto

Shawnacy's 4E D&D Game!

6pm Central is 7pm EST, and that's no problem for me. I know 4e enough that I have built a character in a it before and have a basic idea of how combat/skills work, but don't know enough to really min/max. The rest is all kinda carryover knowledge from 3.5.

EDIT: I should add that the system I have next to no knowledge of is Gametable, but I can figure that out with a bit of tinkering.

*hopes he doesn't get dropped*


#22

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

Gusto said:
EDIT: I should add that the system I have next to no knowledge of is Gametable, but I can figure that out with a bit of tinkering.
Dice menu: You can make dice macros. It is nice for speeding up combat since you don't have to type /roll d20+[whatever bonus] every time you do something

Network: Host or join a game. Whoever is hosting have a TCP/UDP port open.

Pogs: What represents characters and monsters. Left click on them to change rotation, face size, name, and give attributes. Name and attributes are visible when first put up until you mouse over, and then you mouse over to see them again.

You can make your own pogs, put them into the pog folder, and then bring them into the game. Nice for spell effects that last multiple rounds.

On the map, it's just drag and drop. If you hold control, it doesn't make pogs snap to grid. Be aware of that if you talk while moving pogs.

If you have to roll something multiple times in short succession and you don't have a macro set up, you can press up and it'll put the command for the dice roll back in the chat bar.

Also, it will sometimes feel the dice roller is against you. This is completely normal.


#23

Gusto

Gusto

Shawnacy's 4E D&D Game!

Allen said:
Gusto said:
EDIT: I should add that the system I have next to no knowledge of is Gametable, but I can figure that out with a bit of tinkering.
Dice menu: You can make dice macros. It is nice for speeding up combat since you don't have to type /roll d20+[whatever bonus] every time you do something

Network: Host or join a game. Whoever is hosting have a TCP/UDP port open.

Pogs: What represents characters and monsters. Left click on them to change rotation, face size, name, and give attributes. Name and attributes are visible when first put up until you mouse over, and then you mouse over to see them again.

You can make your own pogs, put them into the pog folder, and then bring them into the game. Nice for spell effects that last multiple rounds.

On the map, it's just drag and drop. If you hold control, it doesn't make pogs snap to grid. Be aware of that if you talk while moving pogs.

If you have to roll something multiple times in short succession and you don't have a macro set up, you can press up and it'll put the command for the dice roll back in the chat bar.

Also, it will sometimes feel the dice roller is against you. This is completely normal.
Thanks Allen!

Couple things:

1) HOW DO YOU KNOW THAT MY PUSH TO TALK BUTTON IS RIGHT CONTROL :Leyla:

2) As long as the dice roller can roll higher than 8 on a d20, I'll be better off than IRL.


#24

Wahad

Wahad

Shawnacy's 4E D&D Game!

Gusto said:
2) As long as the dice roller can roll higher than 8 on a d20, I'll be better off than IRL.
Don't count on it. (Sancasshole was rigging my rolls. I got ONE hit in. ONE. In all of TWO encounters. :explode: )


#25

Jay

Jay

DM-yet-to-be-named-possibly-Shawnacy's 4E D&D Game!

PEOPLE: GO CALCULATE WHAT TIME 6:00 PM CENTRAL IS FOR YOU, AND MAKE SURE IT FITS YOUR SCHEDULE. IF NOT, NOTE IT HERE. I say this because some of you said "evenings" and I have -no- idea when "evening" starts, so I estimated 5pm-ish. (Weds and Thurs)
Eastern that would be 7PM my time, this is perfect for me. Both days are fine.

I already got Ventrilo, have a microphone/headphone, I just installed Gametable and I'll start trying to catch up with the 4.0 rules, I'm intrigued now. :aaahhh:


#26

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

Wahad said:
Gusto said:
2) As long as the dice roller can roll higher than 8 on a d20, I'll be better off than IRL.
Don't count on it. (Sancasshole was rigging my rolls. I got ONE hit in. ONE. In all of TWO encounters. :explode: )
I think the only damage I got in was the guaranteed start of turn damage from Flaming Sphere.


#27

Gusto

Gusto

Shawnacy's 4E D&D Game!

Anyone calling dibs on any classes yet?


#28

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Not yet- we're still waiting to see who gets in. Right now we're waiting for two people to voluntarily drop, but I feel that's unlikely, so we may have to randomize it somehow.

However, if you want to go ahead and start making characters, I don't see any reason not to. The DDI Character Builder will keep your character in line and do a lot of calculations for you, including generating your Power Cards, which are wonderful.

I'm thinking I want to go Wizard for this game, but I'm a Wizard in the other one and I'd hate to feel like I'm doing the same stuff. I guess I could be a different kind of Wizard, but golly I love blasting things to shit with fire.


#29

Jay

Jay

Shawnacy's 4E D&D Game!

Ya, I've been fooling around with the character builder and it's incredible. I wish I had this when I was playing D&D religiously before many years ago. :)

Now that I got into it, I really would like to avoid being dropped and I'm fine on taking on a more "support" character. Something along the lines of a cleric is where I'm heading for but once again, until the final group is done, I'll wait before making any decision. I'll still create a few mock characters though. :) Anyone willing to look over my character sheet when I'm done? I'd appreciate a second opinion.


#30



Kitty Sinatra

Shawnacy's 4E D&D Game!

Perhaps try a warlock or sorcerer, doom.


#31

Shawn

Shawn

Shawnacy's 4E D&D Game!

I also have character builder. Is there a way to transfer characters between copies? I'll need a copy of everyone's sheet in some form or another anyway.


#32

Wahad

Wahad

Shawnacy's 4E D&D Game!

Shawnacy said:
I also have character builder. Is there a way to transfer characters between copies? I'll need a copy of everyone's sheet in some form or another anyway.
People can send the file through. I believe the pm system here accepts the files as attachments.


#33

Shawn

Shawn

Shawnacy's 4E D&D Game!

Alright.
Official game time will be:
THURSDAYS at 6PM Central (4pm PST, 5pm MTN, and 7pm EST) Sorry European players... I have no idea what that calculates to.
Typical game length will probably be about 4 hours.
Confirm below this post if you can make the game. If we have more than 6 players we will have to do a drawing for sub spots.


#34

Gusto

Gusto

Shawnacy's 4E D&D Game!

Confirmed. :)

I might have to go to text only chat as to not disturb anyone after 11pm, but [I hope] that's not a big deal.


#35

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Confirmed.

7 central seems kinda late, 'specially for people in EST, but if that's what we're going with I'm fine with it. (Just noting that Dave's game runs 5 hours and we rarely get much more than an enounter in.)


#36

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

How late are we planning to play, if we're starting at 8PM EST, 7PM CT?

I'd rather not be dropped, but I will admit I'm a newb, though I know a lot of the basics. My fiance has played D&D before and 4e a couple times.


#37

Shawn

Shawn

Shawnacy's 4E D&D Game!

I will need to be out the door at 10pm EST.
So at most that's 5 hours of play time.

We can start an hour earlier if prefered.


#38

Jay

Jay

Shawnacy's 4E D&D Game!

Confirmed.

That's 8PM Eastern. I'll be there!

1. When do we expect to finish?
2. Should we start prepping some character sheets now? If so, I'll be inclined to play Cleric as stated before.
3. It would be cool if we can start sharing our character sheets with others, just so that we can see who'll be what and whatnot. I could setup an FTP of sorts!


#39

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

I personally would vote for an hour earlier, but it's obviously up to you. You're the DM boss man. :cool:


#40

Shawn

Shawn

Shawnacy's 4E D&D Game!

Giving some people time to confirm. As stated we may need to cut people.
I don't want to punish anyone for being the last to confirm, so long as they do so within the next 20 hours or so.

If you want to start making a character that's fine.
Level 1. No magic items to start off with.
Available books.
PHB, PHB2, Martial Power, Arcane Power.
I think Divine Power comes out next month. But we'll be hopefully starting before then.


#41

Gusto

Gusto

Shawnacy's 4E D&D Game!

doomdragon6 said:
I personally would vote for an hour earlier, but it's obviously up to you. You're the DM boss man. :cool:
This.


#42

HCGLNS

HCGLNS

Shawnacy's 4E D&D Game!

Shawnacy said:
I think Divine Power comes out next month.
It hits shelves in July. This month is MM2, no core releases set for June.


#43

Jay

Jay

Shawnacy's 4E D&D Game!

Either time is fine with me.


#44



Catafish

Shawnacy's 4E D&D Game!

That time works for me but like I said Thursdays are kind of hit and miss because my work schedule changes every week, so if you want to drop me in favor of someone who can make it every week that would be understandable.


#45

Shawn

Shawn

Shawnacy's 4E D&D Game!

Changed the time to an hour earlier.


#46

Gusto

Gusto

Shawnacy's 4E D&D Game!

Alright I just rolled up a Halfling Warwizard. This DDi Character Creator takes a little getting used to. :)


#47

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

Gusto said:
Alright I just rolled up a Halfling Warwizard. This DDi Character Creator takes a little getting used to. :)
:explode:


#48

Gusto

Gusto

Shawnacy's 4E D&D Game!

Allen said:
Gusto said:
Alright I just rolled up a Halfling Warwizard. This DDi Character Creator takes a little getting used to. :)
:explode:
What.


#49

Jay

Jay

Shawnacy's 4E D&D Game!

Let me guess, you wanted to roll as Halfling Warwizard as well? :rofl:


#50



Kitty Sinatra

Shawnacy's 4E D&D Game!

he plays one in Dave's game.


#51

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

I'm currently making a Doppelganger Sorcerer.

Hey Shawn, do we get a Background bonus (since the Character Builder lets us choose one) or would you like us to ignore that?


#52

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

Man, what are the odds of two people coming to the Halfling wizard conclusion? If going just off the phb, probably 1/64.


#53

Gusto

Gusto

Shawnacy's 4E D&D Game!

Allen said:
Man, what are the odds of two people coming to the Halfling wizard conclusion? If going just off the phb, probably 1/64.
Hehe, I dunno man. I've always had a soft spot for halflings, and my last four characters have been human. As for the war wizard - I've never played an offensive caster, and thought I'd give it a shot.

I was originally planning on making a cleric but I think Serious Jay called that one. No biggie, I'm easy.


#54

Jay

Jay

Shawnacy's 4E D&D Game!

*hopes someone goes meatbag shield for the group*


#55

Gusto

Gusto

Shawnacy's 4E D&D Game!

SeriousJay said:
*hopes someone goes meatbag shield for the group*
Yer telling me. :)

====== Created Using Wizards of the Coast D&DI Character Builder ======
Errik Valenti, level 1
Halfling, Wizard
Build: War Wizard
Arcane Implement Mastery: Wand of Accuracy

FINAL ABILITY SCORES
Str 9, Con 12, Dex 16, Int 18, Wis 12, Cha 12.

Starting Ability Scores
Str 9, Con 12, Dex 14, Int 18, Wis 12, Cha 10.


AC: 14 Fort: 11 Reflex: 14 Will: 13
HP: 22 Surges: 7 Surge Value: 5

TRAINED SKILLS
Arcana, Nature, Insight, Diplomacy.

FEATS
1: Ritual Caster
1: Halfling Agility

POWERS
1, At-Will: Scorching Burst
1, At-Will: Magic Missile
1, Encounter: Burning Hands
1, Daily: Freezing Cloud
Spellbook: Flaming Sphere

ITEMS
Spellbook, Cloth Armor (Basic Clothing), Arcane Implement, Wand, Adventurer's Kit, Scroll of Tenser's Floating Disk, Scroll of Comprehend Language, Scroll of Animal Messenger, Quarterstaff
====== Created Using Wizards of the Coast D&DI Character Builder ======


#56

Jay

Jay

Shawnacy's 4E D&D Game!

What I do suggest though is that everyone creates at maybe 2 character sheets so that we have more options when it'll become the time to choose?

I PMed our DM about a storage website I setup for us where we can upload a copy of our character sheets and have extra information to be shared and downloadable/uploadable in there. I think we can get a lot of information shared between the players and refine our characters as go time comes closer!


#57

Gusto

Gusto

Shawnacy's 4E D&D Game!

doomdragon6 said:
Hey Shawn, do we get a Background bonus (since the Character Builder lets us choose one) or would you like us to ignore that?
I mirror this question as well.


#58

Jay

Jay

Shawnacy's 4E D&D Game!

Here's my first draft of my Elf Cleric : (any feedback is appreciated - i was contemplating playing a lazer cleric)

====== Created Using Wizards of the Coast D&DI Character Builder ======
Saryon Swiftfeet, level 1
Elf, Cleric
Build: Devoted Cleric

FINAL ABILITY SCORES
Str 10, Con 11, Dex 18, Int 8, Wis 18, Cha 13.

STARTING ABILITY SCORES
Str 10, Con 11, Dex 16, Int 8, Wis 16, Cha 13.


AC: 17 Fort: 10 Reflex: 14 Will: 16
HP: 30 Surges: 7 Surge Value: 7

TRAINED SKILLS
Religion +4, Diplomacy +6, Heal +9, Insight +9, Perception +11

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +1, Dungeoneering +4, Endurance -1, History -1, Intimidate +1, Nature +6, Stealth +3, Streetwise +1, Thievery +3, Athletics -1

FEATS
Cleric: Ritual Caster
Level 1: Warrior of the Wild

POWERS
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Sacred Flame
Cleric encounter 1: Divine Glow
Cleric daily 1: Beacon of Hope

ITEMS
Ritual Book, Hide Armor, Morningstar, Longbow, Holy Symbol, Adventurer's Kit
RITUALS
Gentle Repose, Brew Potion
====== Created Using Wizards of the Coast D&DI Character Builder ======


#59

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

So we're looking at a Cleric, Wizard, and Sorcerer right now. The next 3 of you to "confirm" might want to consider some melee classes. =P

[strike:1oveguvz]Bah, I can't decide between Dragon Magic or Wild Magic. Really, Dragon Magic has everything I want, but bases extra damage and AC on strength. Wild Magic is unpredictable (duh) and has way more stuff to keep up with than I care for (Pretty much every attack determines a random outcome for something I do, and I don't care to keep track of it) but it bases extra stuff on Dexterity. I'd much rather my character be based around Dexterity than Strength, especially since it'll be a Doppelganger, which will naturally be inclined towards Stealth and whatnot.

I could pester our gracious DM to make an exception (Dexterity for Dragon Magic) but that's breakin' the rules and really isn't fair. =P[/strike:1oveguvz]

Bahhh, decisions decisions..

Edit: Went with Wild.


#60

Gusto

Gusto

Shawnacy's 4E D&D Game!

doomdragon6 said:
So we're looking at a Cleric, Wizard, and Sorcerer right now. The next 3 of you to "confirm" might want to consider some melee classes. =P

Bah, I can't decide between Dragon Magic or Wild Magic. Really, Dragon Magic has everything I want, but bases extra damage and AC on strength. Wild Magic is unpredictable (duh) and has way more stuff to keep up with than I care for (Pretty much every attack determines a random outcome for something I do, and I don't care to keep track of it) but it bases extra stuff on Dexterity. I'd much rather my character be based around Dexterity than Strength, especially since it'll be a Doppelganger, which will naturall be inclined towards Stealth and whatnot.

I could pester our gracious DM to make an exception (Dexterity for Dragon Magic) but that's breakin' the rules and really isn't fair. =P

Bahhh, decisions decisions..
Maybe if Shawnacy okays the background bonuses, he will allow you to make tat change instead?

/shrug


#61

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

Gusto said:
Allen said:
Man, what are the odds of two people coming to the Halfling wizard conclusion? If going just off the phb, probably 1/64.
Hehe, I dunno man. I've always had a soft spot for halflings, and my last four characters have been human. As for the war wizard - I've never played an offensive caster, and thought I'd give it a shot.

I was originally planning on making a cleric but I think Serious Jay called that one. No biggie, I'm easy.
Flaming Sphere and Second Chance will be some of your best friends.


#62

Jay

Jay

Shawnacy's 4E D&D Game!

Good question.

Even at that I'm sorta choosing which background would serve the most mechanical benefit for my cleric.... *mumbles* choices choices...


#63

Gusto

Gusto

Shawnacy's 4E D&D Game!

Allen said:
Gusto said:
[quote="Allen, who is Quiet":j5wx3x33]Man, what are the odds of two people coming to the Halfling wizard conclusion? If going just off the phb, probably 1/64.
Hehe, I dunno man. I've always had a soft spot for halflings, and my last four characters have been human. As for the war wizard - I've never played an offensive caster, and thought I'd give it a shot.

I was originally planning on making a cleric but I think Serious Jay called that one. No biggie, I'm easy.
Flaming Sphere and Second Chance will be some of your best friends.[/quote:j5wx3x33]

Flaming Sphere has been a friend of mine for a while. :) And I took a feat to buff my Second Chance. :)


#64

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

But has it been your best friend?


#65

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Having second thoughts about being a Doppelganger. They're pretty underpowered in terms of bonuses (only speak one language, don't get extra skills, very little versatility, etc etc) and their Change Shape ability is purely for appearances only. Granted, this could potentially accrue some interesting situations, but the lack of extra bonuses/powers/abilities makes me hesitate.

If not a Doppelganger, I would probably go with a Drow.. The only reason I'm hesitating is because I compared the character to Alius, my character for Dave's game, and he has a wealth of versatility and options, whereas this Doppelganger just kinda sits there.

Oh well! Screw it. Doppelganger it is.


#66

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Confirming myself and my fiance.

I am a Dragonborn Warrior, she's an Eladrin Warlock.

EDITS:

Mine:

====== Created Using Wizards of the Coast D&DI Character Builder ======
Grendmir Akara, level 1
Dragonborn, Fighter
Build: Battlerager Fighter
Fighter Talents: Battlerager Vigor

FINAL ABILITY SCORES
Str 19, Con 16, Dex 10, Int 10, Wis 11, Cha 10.

Starting Ability Scores
Str 17, Con 16, Dex 10, Int 10, Wis 11, Cha 8.


AC: 12 Fort: 16 Reflex: 10 Will: 10
HP: 31 Surges: 12 Surge Value: 10

TRAINED SKILLS
Intimidate, Endurance, Athletics.

FEATS
1: Power Attack

POWERS
1, At-Will: Reaping Strike
1, At-Will: Brash Strike
1, Encounter: Covering Attack
1, Daily: Comeback Strike

ITEMS
Chain (10 ft.), Leather Armor, Greatclub, Grappling Hook, Adventurer's Kit
====== Created Using Wizards of the Coast D&DI Character Builder ======


Hers:

====== Created Using Wizards of the Coast D&DI Character Builder ======
Aurora, level 1
Eladrin, Warlock
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Fey Pact

FINAL ABILITY SCORES
Str 8, Con 14, Dex 12, Int 16, Wis 10, Cha 17.

Starting Ability Scores
Str 8, Con 14, Dex 10, Int 14, Wis 10, Cha 17.


AC: 15 Fort: 12 Reflex: 14 Will: 15
HP: 26 Surges: 8 Surge Value: 6

TRAINED SKILLS
Diplomacy, Intimidate, Religion, History, Arcana.

FEATS
1: Improved Misty Step

POWERS
1, Encounter: Witchfire
1, Daily: Prophecy of Zhudun

ITEMS
Adventurer's Kit, Leather Armor, Fine Clothing, Tent, Everburning Torch
====== Created Using Wizards of the Coast D&DI Character Builder ======



Let us know if any of the items we've chosen aren't kosher.


#67

Jay

Jay

Shawnacy's 4E D&D Game!

*looks at the AC 12 and whimpers*


#68



Kitty Sinatra

Shawnacy's 4E D&D Game!

SeriousJay said:
*looks at the AC 12 and whimpers*
yeah, no kidding. Leather armor simply won't cut it for a fighter. The way the class works, you're supposed to take the attacks. They should have a chance of missing you, escushion. Plate or Scale are really your only two options.

Another tip. You'll probably never notice the slight rules change for 4e: Shields give their bonus to both AC and Reflex. It can be a handy little boost and a decent reason to forego the 2 handed weapon.


#69

Jay

Jay

Shawnacy's 4E D&D Game!

Mind you, this will depend completely on how our GM wants to set us up. Will our LVL 1 newbies start with gear? If so, how limiting can it be? How much gold do we start with? A couple of extra guidelines on how to build our characters (using backgrounds...etc) would also help us get the ball started before go time so that when we meet we should have done some of the grunt work already.


#70

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Sorry, I thought it was more appropriate to start low and work up through getting loot. I have no problem upgrading to something tougher.

I have a feeling we're all going to get tossed an Adventurer's kit, some gold, and maybe one or two items of our own choices, but these are really drafts until Shawnacy tells us what he wants.

BTW Any tips for me are appreciated. Upgraded to Scale armor and added a shield. AC is 18.


#71

HCGLNS

HCGLNS

Shawnacy's 4E D&D Game!

escushion said:
Grendmir Akara, level 1
Dragonborn, Fighter
Build: Battlerager Fighter
Fighter Talents: Battlerager Vigor

FINAL ABILITY SCORES
Str 19, Con 16, Dex 10, Int 10, Wis 11, Cha 10.

Starting Ability Scores
Str 17, Con 16, Dex 10, Int 10, Wis 11, Cha 8.


AC: 12 Fort: 16 Reflex: 10 Will: 10
HP: 31 Surges: 12 Surge Value: 10

TRAINED SKILLS
Intimidate, Endurance, Athletics.

FEATS
1: Power Attack

POWERS
1, At-Will: Reaping Strike
1, At-Will: Brash Strike
1, Encounter: Covering Attack
1, Daily: Comeback Strike


ITEMS
Chain (10 ft.), Leather Armor, Greatclub, Grappling Hook, Adventurer's Kit
None of the powers you have selected have the INVIGORATING keyword, thus negating the usefulness of this build.

Gruebeard said:
yeah, no kidding. Leather armor simply won't cut it for a fighter. The way the class works, you're supposed to take the attacks. They should have a chance of missing you, escushion. Plate or Scale are really your only two options.
Wearing anything more than chainmail negates the benefits of the Battlerager build. Also change your weapon to match it as well.


#72

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

The build thing is really just matching a template, so I got rid of that entirely. I changed the talent to something simpler (1-Handed Weapon.) AC is now 18.

====== Created Using Wizards of the Coast D&DI Character Builder ======
Grendmir Akara, level 1
Dragonborn, Fighter
Fighter Talents: One-handed Weapon Talent

FINAL ABILITY SCORES
Str 19, Con 16, Dex 10, Int 10, Wis 11, Cha 10.

Starting Ability Scores
Str 17, Con 16, Dex 10, Int 10, Wis 11, Cha 8.


AC: 18 Fort: 16 Reflex: 11 Will: 10
HP: 31 Surges: 12 Surge Value: 10

TRAINED SKILLS
Intimidate, Endurance, Athletics.

FEATS
1: Power Attack

POWERS
1, At-Will: Reaping Strike
1, At-Will: Brash Strike
1, Encounter: Covering Attack
1, Daily: Comeback Strike

ITEMS
Chain (10 ft.), Grappling Hook, Adventurer's Kit, Warhammer, Light Shield, Scale Armor
====== Created Using Wizards of the Coast D&DI Character Builder ======


#73



Kitty Sinatra

Shawnacy's 4E D&D Game!

escushion said:
Sorry, I thought it was more appropriate to start low and work up through getting loot. I have no problem upgrading to something tougher.
That's not the 4e way. :slywink: Plate only costs 50 gold and you start with 100 by standard rules. Well, "working up" now means getting the elite version of the various types of armor.


And I, uh, wasn't really suggesting a shield for you. Just pointing out that the choice between that or a two handed weapon feels a lot more equal now, and it was something to keep in mind if you start finding throughout the game that your Reflex is just way too low. It may not come up enough to matter, and it looked like you wanted to play with the 2-handed weapons

-- Fri May 08, 2009 11:43 pm --

HCGLNS said:
Gruebeard said:
yeah, no kidding. Leather armor simply won't cut it for a fighter. The way the class works, you're supposed to take the attacks. They should have a chance of missing you, escushion. Plate or Scale are really your only two options.
Wearing anything more than chainmail negates the benefits of the Battlerager build. Also change your weapon to match it as well.
Ah right. Missed that. Should clarify my advice to say a defender should wear the heaviest armor possible for the build. In Dave's game the Defenders have been dropping like flies - three times in one encounter even! . . . although we haven't been the ones to actually die. I'm seriously contemplating Toughness.


#74

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Well, I chose a versatile weapon for if I change my mind. I'd like to be useful.

And until the game actually starts, I can fix any given thing. Plate will put me starting at 19 AC.

I appreciate everyone's input. Every little bit helps.


#75



Kitty Sinatra

Shawnacy's 4E D&D Game!

Scale and a light shield is cool. No check penalty makes that choice interesting compared to plate and a heavy shield.


#76

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Gruebeard said:
Scale and a light shield is cool. No check penalty makes that choice interesting compared to plate and a heavy shield.
Didn't know that about the plate; I did take the light shield to avoid it though :).


#77

HCGLNS

HCGLNS

Shawnacy's 4E D&D Game!

Much nicer build, you could change around your feat selection but it works as it stands. I'd go with a longsword for the extra +1 to hit instead of the extra damage, but thats all just personal preference.

Gruebeard said:
Ah right. Missed that. Should clarify my advice to say a defender should wear the heaviest armor possible for the build. In Dave's game the Defenders have been dropping like flies - three times in one encounter even! . . . although we haven't been the ones to actually die. I'm seriously contemplating Toughness.
Thats more likely the growing period for a group of players learning how to play together as a team or adapting to 4E. My first few sessions the fighters fought like it was 3rd ed. and were dropping like flies as well.


#78

Shawn

Shawn

Shawnacy's 4E D&D Game!

doomdragon6 said:
I'm currently making a Doppelganger Sorcerer.

Hey Shawn, do we get a Background bonus (since the Character Builder lets us choose one) or would you like us to ignore that?
Yes you can get the background bonus.

As far as gear you get the starting 100g and everything is book price to start.
Fighters really do need something better than leather if you don't have the dexterity or intelligence to cover.
I recommend Platemail but at least Chainmail if you want to keep some gold. I'm not going to be unreasonable with handing out treasure, so in all honestly you probably won't need more than 10g on your person as we start. It's not like you are going to run into an Inn that's charging platinum per night.

Group make-up wise I know that it's imperative to have a Defender and a Leader. Once those are filled you get a Striker. Controller is the last role you need to worry about filling.
With a group of six I would recommend two Defenders, two Slayers, a Leader, and a Controller.
Success in a campaign really is a matter of what tactics people use and how well you work as a group. But your odds are much more in your favor if you have all the appropriate roles covered. I'm not going to be restrictive on your choices. I just think it's fair to give you advice on the subject beforehand.

I'll go over what people have listed before and compile a list of the group. I'll post it up in a few hours. Gotta head to work.


#79

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

====== Created Using Wizards of the Coast D&DI Character Builder ======
Serin Legrange, level 1
Doppelganger, Sorcerer
Spell Source: Wild Magic

FINAL ABILITY SCORES
Str 8, Con 10, Dex 16, Int 14, Wis 12, Cha 18.

STARTING ABILITY SCORES
Str 8, Con 10, Dex 16, Int 12, Wis 12, Cha 16.


AC: 13 Fort: 10 Reflex: 13 Will: 17
HP: 22 Surges: 6 Surge Value: 5

TRAINED SKILLS
Arcana +7, Dungeoneering +6, Thievery +10, Bluff +11

UNTRAINED SKILLS
Acrobatics +3, Diplomacy +4, Endurance, Heal +1, History +2, Insight +3, Intimidate +4, Nature +1, Perception +1, Religion +2, Stealth +3, Streetwise +4, Athletics -1

FEATS
Level 1: Linguist

POWERS
Sorcerer at-will 1: Burning Spray
Sorcerer at-will 1: Chaos Bolt
Sorcerer encounter 1: Whirlwind
Sorcerer daily 1: Dazzling Ray

ITEMS
Dagger (2), Adventurer's Kit, Climber's Kit, Thieves' Tools, Cloth Armor (Basic Clothing), Flute, Fine Clothing, Pouch, Belt (empty) (2), Flask (empty) (2), Candle (4), Oil (1 pint) (4), Lantern
====== Created Using Wizards of the Coast D&DI Character Builder ======

I'll send you the Character Builder file in PM so you can have that info.

Note: Yes, my character is female. I don't wanna hear it. :tongue: I've always been one to say "I won't play a female in games like D&D," but here, with a Doppelganger, it seems to work better.

Another Note: My inventory list above includes Fine Clothing-- since she's a shapeshifter, Serin probably needs various changes of clothes. I figure the Basic Clothing can count for her usual garb (below), peasant, and commoner clothes. (I'll spend another 2 gp if you think it's necessary.) The Fine Clothing, to me, would cover one or two different fancier outfits for males and females. Say, a nice dress or noble attire. Let me know if you would rather it cover just one thing only. If that's the case Serin's gonna have to steal some peoples' clothes for her disguises.

This is her natural form:


In towns, she'll most likely assume the guise of an elf or human or dwarf or something to avoid trouble.

My own summary, I feel it might be better than the one above:

Name: Serin Legrange (Sare-en Leh-graynge)
Race: Doppelganger
Background: Cormyr (Wheldon) - Add Thievery to skill list, +2 to Thievery checks, +2 to saving throws against charm effects
Class: Sorcerer (Wild Magic)

Wild Magic Provides:
- Chaos Burst: My first attack roll during each
of my turns determines a benefit I gain in that
round. If I roll an even number, I gain a +1
bonus to AC until the start of my next turn. If I
roll an odd number, I make a saving throw.
- Chaos Power: I gain a bonus to the damage
rolls of arcane powers equal to my Dexterity modifier. (+3)
- Unfettered Power: When I roll a natural 20
on an attack roll for an arcane power, I slide the
target 1 square and knock it prone after applying the
attack’s other effects.
- When I roll a natural 1 on an attack roll for an
arcane power, I must push each creature within 5
squares of you 1 square.
- Wild Soul: When I finish an extended rest, roll
a d10 to determine a damage type.
d10 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Necrotic
7 Poison
8 Psychic
9 Radiant
10 Thunder
I gain resist 5 to that damage type until the end
of my next extended rest.
While I have resistance to that damage type,
my arcane powers ignore any target’s resistance to
that damage type up to the value of my resistance.

Stats:
HP: 22
Speed: 6
Initiative: +3
AC: 13
Fortitude: 10
Reflex: 13
Will: 17

Ability Scores:
STR: 8
CON: 10
DEX: 16
INT: 14
WIS: 12
CHA: 18

Skills:
3 Acrobatics
7 Arcana
-1 Athletics
11 Bluff
4 Diplomacy
6 Dungeoneering
0 Endurance
1 Heal
2 History
3 Insight
4 Intimidate
1 Nature
1 Perception
2 Religion
3 Stealth
4 Streetwise
10 Thievery

Bold - Training

Feat: Linguist (Good for shape changers!)
- Dwarven
- Elven
- Goblin

Powers:
Level 1 - At-Will: Burning Spray
Level 1 - At-Will: Chaos Bolt
Level 1 - Encounter: Whirlwind
Level 1 - Daily: Dazzling Ray


#80

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Sorry for the spam posts, but a few more notes:

GameTable uses pogs to represent characters/creatures/etc. The program has a library of pogs to choose from, but you can also make your own, like so:



I will be using this one for Serin.

If you want to make your own pog, it just needs to be a 64x64 image. I think you can upload it into GameTable yourself and have everyone else see, but Shawn might need it himself if he's DMing.

You can also set up your Dice Macros in GameTable. You might want to look into this before we start, or at least consider it after a game.

Speaking of which, Shawn, should we set up a time for us all to test Vent/GameTable to make sure everyone can connect and knows how everything works? This could even be just a half hour before our scheduled game time. First game'll probably be working stuff out anyway.

Also, Dave has some kind of Initiative generator. It saves time, so you might want to ask him about it if you're interested.

Sorry if I sound like I'm trying to take control-- just bringing up potential issues as they come into my head.


#81

Shawn

Shawn

Shawnacy's 4E D&D Game!

The more someone does the leg work the better.
Coming up with an adventure, putting it together, and keeping it going over a long period of time is the real time waster.

I don't forsee too many problems with the technology. But just make sure everyone has gametable downloaded (which I do not yet but will this weekend). How do you connect together into a single game?
We'll probably try to get together at least 30 min before the game just to get things fine tuned.


#82

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

All you do it open GameTable (comes in .jar or .bat forms-- I run .jar) and go to Network -> Host (You'll have an IP and Port number.)

We join it by going to Network -> Join and typing in the IP and Port you provide us.

Actually, anybody can host it, because everyone has equal "rights" over the board. Anyone can modify it, edit pogs, etc. When you get a chance to play with it, just mess around and see what you can do. It's really easy to set up a quick battle screen or scenario. You could also PM Dave asking for advice.

For dice rolls, you type things like '/roll d20 + 4' (minus quotes) and it'll do the die roll +4 for you.

You can set up macros to do a die roll at the press of a button. Like, I can create this macro:

'd20 + 4' and then name it "Arcane Attack Roll: Charisma vs Will"

So then I'd go to the macro menu, click "Arcane Attack Roll: Charisma vs Will" and it'd do the roll for me.

Plus, if you go into GameTable and type /help it'll give you a list of commands.

Supposedly you can set up maps ahead of time and load them, but Dave had lots of trouble with that. Might want to ask him about that too.

----

Btw, I just wanna go ahead and thank you for DMing us, Shawn. :D


#83

Gusto

Gusto

Shawnacy's 4E D&D Game!

Is there a pog generator somewhere?


#84

Shawn

Shawn

Shawnacy's 4E D&D Game!

doomdragon6 said:
Btw, I just wanna go ahead and thank you for DMing us, Shawn. :D
No problem.


#85

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Yes, thank you very much. I'm looking forward to this. I'll send you our character files once things are hammered out.


#86

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Gusto said:
Is there a pog generator somewhere?
There is, but I couldn't figure it out at all. And that's to say, it didn't make any sense. However, supposedly it worked for everyone else in Dave's game (unless they all just photoshopped it like I did and didn't say anything).

Anyway, link: http://www.rptools.net/download/zip/tok ... .0.b28.zip

G'luck.

Also, this might be Dave's Initiative program I was talking about: http://www.rptools.net/download/zip/ini ... 1.1.b6.zip

Edit: TokenTool sets the pog's default size to 128x128. This is a Large Creature pog size. For your character, be sure to set it to 64x64. It can be resized in GameTable, but it has to be resized each time we put our pogs down. (Which would be like... once/twice each game. :eyeroll: )


#87



Kitty Sinatra

Shawnacy's 4E D&D Game!

Yeah, that Token Tool is really very simple to use. You start by dragging a picture from another program (your web browser, for example) into it. You then select your pog border and image size, zoom the picture in and out and pan it around until you get it looking like you want. Save it to your Gametable/pogs folder as a .png file (IIRC) and it'll show up as available the next time you start up Gametable.

Shawnacy said:
The more someone does the leg work the better.
Hells yeah. Doom's doing great. He wouldn't even be close to stepping on my toes if I had been the one DMing.

One more point about connecting to Gametable: The person hosting the game needs to open up a port through his router, set up the game to use that port when hosting, and everybody else needs to specify that port when connecting.


#88

Shawn

Shawn

Shawnacy's 4E D&D Game!

So, so far we have a

Halfling Warwizard,
A Changeling Sorcerer,
A Dragonborn Warrior
A Eladrin Warlock,
An Elf Cleric

I miss anyone?


#89

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Apologies again for newbness, but... I'm a little confused on how Basic Attacks and my Dragon Breath work. Do I roll a d20 and add the Str modifier?

It says:
Dragon Breath
Attack: Strength + 2 vs. Reflex (I'm choosing Strength)
Hit: 1d6 + Con modifier

Does it mean use my Strength Modifier and then +2, added to a d20? Or is to hit actually using a d6? Sorry again. I worked out the macros for my other attacks, but this one's confusing me and I don't want to throw a d20 in there improperly.


#90

Shawn

Shawn

Shawnacy's 4E D&D Game!

For purpose of attack rolls you will roll a d20 then add your (strength Mod) +2.
Since firebreath is an area effect ability you will need to roll it for every target within the aimed area.
If your roll meets or beats the reflex score of the target you hit them with the ability and they take damage.


#91

Jay

Jay

Shawnacy's 4E D&D Game!

This pog generator doesn't crop the image! Must... have... perfect... pog.

Halfling Warwizard,
A Changeling Sorcerer,
A Dragonborn Warrior
A Eladrin Warlock,
An Elf Cleric
Pew Pew Galore!


#92



Catafish

Shawnacy's 4E D&D Game!

So it looks like I am going to be working next Thursday, so I am just going to bow out from the game unless you want to change when we would play to Wednesday.


#93

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

My fiancee has decided to roll an Elven Ranger instead (dual wield specialty) and will happily join me on the front lines. Too many magic users.


#94

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Well that's 5, so technically we have a full team (3 Magic users and 2 Martial - We gonna get raped).

Actually, wait, what does Dave's game have... 2 Wizards, a Paladin, a Fighter, a Cleric, and a Rogue. I guess that's actually pretty balanced.

As for you, Catafish, everyone's scedules were free Wednesday same times as well. So if Shawn wants to, Wednesdays would probably work, but as always, completely up to him.

I'd also like to say that I'm only playing a Sorcerer for the hell of it-- I'll tell you right now, the Wizard is by far a more favored class for me. Way, way, way more versatile. (So many choices for powers, including Ritual Casting and Cantrips, plus way better feats.) The Sorcerer... Well.. Much less. =P HOWEVER, I get +7 damage to nearly every attack I can do, so that's pretty kickass. (+4 Charisma mod, +3 Dexterity mod with my class feature)


#95

Jay

Jay

Shawnacy's 4E D&D Game!

Yep, we definitely need a 6th! Weren't we 8 at some point?

We really need to see how the 6th places their character, to see how party composition is. As well as the Ranger reroll. So that we can adjust our builds a bit to accommodate things a bit better during our adventures. :)


#96

Gusto

Gusto

Shawnacy's 4E D&D Game!

Question!

Is there a specific stat block (before racial modifiers) we should be using? I'm doing a little tinkering and wondered if I'm out of bounds in some places.

(If you can't tell, I'm pretty excited. Thanks Shawn, this is gonna be cool. :))


#97

HCGLNS

HCGLNS

Shawnacy's 4E D&D Game!

Gusto said:
Question!

Is there a specific stat block (before racial modifiers) we should be using? I'm doing a little tinkering and wondered if I'm out of bounds in some places.

(If you can't tell, I'm pretty excited. Thanks Shawn, this is gonna be cool. :))
Each class has a stat they rely heavily upon. Seek to maximize that first. Thenlook at the classes 2nd stat, then try to balance the 3 stat blocks to even out your defenses.


#98

Gusto

Gusto

Shawnacy's 4E D&D Game!

HCGLNS said:
Gusto said:
Question!

Is there a specific stat block (before racial modifiers) we should be using? I'm doing a little tinkering and wondered if I'm out of bounds in some places.

(If you can't tell, I'm pretty excited. Thanks Shawn, this is gonna be cool. :))
Each class has a stat they rely heavily upon. Seek to maximize that first. Thenlook at the classes 2nd stat, then try to balance the 3 stat blocks to even out your defenses.
Yeah I'm just wondering if there's a specific array we're supposed to be using.


#99

HCGLNS

HCGLNS

Shawnacy's 4E D&D Game!

As in the point buy system? Those are free to choose from or create your own. The only advice I would offer to your character would be to flip your starting CON and DEX scores. Your INT will be used for your defenses instead of DEX, so would be better to swap it to one of the other defensive stats.


#100

Gusto

Gusto

Shawnacy's 4E D&D Game!

Updated summary, including new background, re-arranged stats, new last name, etc.

====== Created Using Wizards of the Coast D&DI Character Builder ======
Errik Loreno, level 1
Halfling, Wizard
Build: War Wizard
Arcane Implement Mastery: Wand of Accuracy
Background: Street Urchin

FINAL ABILITY SCORES
Str 9, Con 14, Dex 14, Int 18, Wis 12, Cha 15.

Starting Ability Scores
Str 9, Con 14, Dex 12, Int 18, Wis 12, Cha 13.


AC: 14 Fort: 12 Reflex: 14 Will: 14
HP: 24 Surges: 8 Surge Value: 6

TRAINED SKILLS
Arcana, Nature, Insight, Diplomacy.

FEATS
1: Ritual Caster
1: Halfling Agility

POWERS
1, At-Will: Scorching Burst
1, At-Will: Magic Missile
1, Encounter: Burning Hands
1, Daily: Freezing Cloud
Spellbook: Flaming Sphere

ITEMS
Spellbook, Cloth Armor (Basic Clothing), Arcane Implement, Wand, Adventurer's Kit, Quarterstaff, Ritual Book, Animal Messenger, Tenser's Floating Disk, Comprehend Language
====== Created Using Wizards of the Coast D&DI Character Builder ======


#101

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

My gal's forum registration is awaiting approval (since when did we have that?) so I'm posting her new character:

====== Created Using Wizards of the Coast D&DI Character Builder ======
Adia Il'Yuirwood, level 1
Elf, Ranger
Build: Two-Blade Ranger
Fighting Style: Two-Blade Fighting Style
Background: Aglarond

FINAL ABILITY SCORES
Str 16, Con 10, Dex 16, Int 8, Wis 16, Cha 13.

Starting Ability Scores
Str 16, Con 10, Dex 14, Int 8, Wis 14, Cha 13.


AC: 15 Fort: 14 Reflex: 14 Will: 13
HP: 27 Surges: 6 Surge Value: 6

TRAINED SKILLS
Perception, Acrobatics, Endurance, Athletics, Stealth.

FEATS
1: Wood Elf Agility

POWERS
1, At-Will: Twin Strike
1, At-Will: Hit and Run
1, Encounter: Dire Wolverine Strike
1, Daily: Boar Assault

ITEMS
Longsword (2), Longbow, Adventurer's Kit, Leather Armor, Arrows (30)
====== Created Using Wizards of the Coast D&DI Character Builder ======
She implores that I post her background bits too.

Personality Traits:

Adia, much like the wood from which she hails, is a wild, tempermental being with no patience for lies and mind games. She can be rather fussy, outspoken and stubborn at times, feeling the need to express her thoughts and feelings to those she spends her time with. She has been criticised in the past for being too open and honest, but has also been seen as being strangely charismatic for it as well.

Mannerisms and Appearance:

Bright, piercing, icy blue eyes; long, straight white hair just past the shoulders; long, elegant limbs and a lithe, thin, sinewy body. Walks silently and gracefully, almost as if she is stalking quarry at all times; pantherlike. It seems at times that Adia's body is so trained in hunting for survival that it forgets how to relax.

Character Background:

Adia of the Yuirwood (which is deep in the heart of Aglarond) has lived in quiet solitude amongst her family of close-knit wood elves all her life. Hunting and gathering to survive, Adia and the entire Il'Yuirwood clan have become well known in those parts for being expert survivalists. A year ago, after Adia and her brother, Feriel, had returned home from their bi-annual trip to the Aglarond market for a few basics, they had found their forest dwelling completely abandoned as if their family members had never even existed. The whole clan had seemingly evaporated into thin air. Sinking into intense anger and grief, Feriel spent months hunting and searching for clues as to where his family had gone while Adia remained in the wood fending for herself. Upon returning home after 7 months of fruitless searching, Feriel displayed characteristics of a being possessed. Whether it was due to the intense emotional strain on his body and mind, or due to some supernatural force, Adia could not tell. He no longer slept or ate and he began to conduct strange rituals to gods Adia had never even heard of, attempting to bargain for powers and information far beyond his ken. Highly disturbed by this, Adia begged her brother to stop and tried to coax him back into some semblance of sanity, but it was far too late. After only a few weeks of this behavior, Feriel committed suicide in front of his sister by laying his head in a bear trap. Mortified and overtaken with sadness, Adia buried her brother and left the Yuirwood behind, trying to find a new life for herself and perhaps clues as to what had destroyed her family in the process.


#102

Shawn

Shawn

Shawnacy's 4E D&D Game!

Five players is a good start. I'll plug everyone's characters into the Character Builder tomorrow when I have some time. It looks like a good combo of characters.


#103

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Finalized mine:

====== Created Using Wizards of the Coast D&DI Character Builder ======
Grendmir Akara, level 1
Dragonborn, Fighter
Fighter Talents: One-handed Weapon Talent
Background: Luruar

FINAL ABILITY SCORES
Str 19, Con 16, Dex 10, Int 10, Wis 11, Cha 10.

Starting Ability Scores
Str 17, Con 16, Dex 10, Int 10, Wis 11, Cha 8.


AC: 18 Fort: 16 Reflex: 11 Will: 10
HP: 31 Surges: 12 Surge Value: 10

TRAINED SKILLS
Intimidate, Endurance, Athletics.

FEATS
1: Arkhosian high Style

POWERS
1, At-Will: Reaping Strike
1, At-Will: Brash Strike
1, Encounter: Covering Attack
1, Daily: Lasting Threat

ITEMS
Grappling Hook, Adventurer's Kit, Warhammer, Light Shield, Scale Armor
====== Created Using Wizards of the Coast D&DI Character Builder ======

Backgrounds gives me rerollable History check and additional language (I choose Elven).


#104

B

Brigand

Shawnacy's 4E D&D Game!

Bleargh to voice chat and GameTable heh. If it was MapTool and chat only... :Leyla:


#105

Jay

Jay

Shawnacy's 4E D&D Game!

Shawnacy said:
Five players is a good start. I'll plug everyone's characters into the Character Builder tomorrow when I have some time. It looks like a good combo of characters.
Should we upload the character file to the storage site or?


#106

Shawn

Shawn

Shawnacy's 4E D&D Game!

SeriousJay said:
Shawnacy said:
Five players is a good start. I'll plug everyone's characters into the Character Builder tomorrow when I have some time. It looks like a good combo of characters.
Should we upload the character file to the storage site or?
You can. People have been pming me digital copies as well.


#107

Jay

Jay

Shawnacy's 4E D&D Game!

Cool, did you give them the details yet? It should be functional.

I also updated my character some, even started working on a background. I'll upload my character sheet right now!

====== Created Using Wizards of the Coast D&DI Character Builder ======
Saryon Swiftfeet, level 1
Elf, Cleric
Build: Devoted Cleric

FINAL ABILITY SCORES
Str 10, Con 12, Dex 18, Int 8, Wis 18, Cha 12.

STARTING ABILITY SCORES
Str 10, Con 12, Dex 16, Int 8, Wis 16, Cha 12.


AC: 17 Fort: 11 Reflex: 14 Will: 16
HP: 24 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion +4, Perception +11, Heal +11, Insight +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance, History -1, Intimidate +1, Nature +6, Stealth +3, Streetwise +1, Thievery +3, Athletics -1

FEATS
Cleric: Ritual Caster
Level 1: Combat Medic

POWERS
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Sacred Flame
Cleric encounter 1: Divine Glow
Cleric daily 1: Beacon of Hope

ITEMS
Ritual Book, Hide Armor, Morningstar, Longbow, Holy Symbol, Adventurer's Kit, Ale (Pitcher), Mystic Salves (Heal)
RITUALS
Gentle Repose, Brew Potion
====== Created Using Wizards of the Coast D&DI Character Builder ======


#108

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Hey peeps, I could use some advice:

First of all, I'm hating how somewhat limited my character is-- but I really want to try a Doppelganger to see how that goes, so I'm not really bitchin'.

My problem:

I have 3 skills that I can train in. Arcana is automatic, so I have 2. I want Serin to have Thievery, but that's not on her class list. So, I have to gain Thievery in one of two ways:

1) Use a feat to get Thievery Training (Whether by a multiclass or Skill Training or whatever)
2) Use a background to get Thievery added to the skill list and get +2 Thievery checks and +2 charm save rolls.

I'm currenty doing #2. This puts my Thievery at 10, which isn't bad. Plus, since we don't have a Rogue, we might need it.

However, I'm strongly looking at the Auspicious Birth/Born Under a Bad Sign background, which replaces Constitution with my highest Ability Score to determine hit points. This would start me off with 30 HP, instead of 22, which isn't bad. My play style is "Stay the fuck away from people" but in Dave's game I've had situations where I was knocked unconscious in one hit. The only reason my character wasn't killed outright in that battle was thanks to Dave's generosity (a zombie decided not to eat me). I would like to avoid one-hit-wonder scenarios, and I feel like extra HP might help me out.

Thing is, only the background can do that for me, whereas I can get Thievery Training and + 2 Thievery checks via Feats down the road.

My current Feat is Linguist, which doesn't impact battles at all, but will be very helpful for a Doppelganger. (Changing into a dwarf or elf might not do me much good if I can't speak the languages.)

But, I can always get Linguist later when it might seem more necessary.

So, my question:

Should I change my Background (Currently Add Thievery to Skill List, +2 Thievery checks and +2 Charm save rolls) to the background that gives me 30 HP total, and change my Linguist feat to a feat that will give me Thievery? (Probably Pact Initiate.)

This would free up a natural Skill to train in, and at Level 2 I could take Linguist if I felt I needed it, or some other feat.


#109

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

You could multi-class to thief to get thievery training and sneak attack 1/day.


#110



Kitty Sinatra

Shawnacy's 4E D&D Game!

Just to add to your confusion, doom, I'll point out that the feat Toughness will give ya 5 hit points now and 5 more at each tier.


#111

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

And if you multi-class thief, you could train Bluff (if it's one of the sorcerer skills), you can feint in combat to make an enemy grant you combat advantage. Then, if they're close enough and you have the right weapon, free sneak attack.


#112

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Yeah, saw that. I could get the Background AND Toughness Feat to get 35 HP to start! :sobad:

But, I prob'ly won't.

If I were to multiclass, I'd probably go with Warlock and get Eyebite as an Encounter power. Sneak Attack requires me to be close to people, and golly I hate that. :p Plus, my spells will do way more normally (+7 DMG right off the bat) than my dagger could ever do with a Sneak Attack.


#113

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

Yeah, Warlock does work better for what you want. Plus, since Eyebite is against will, it'll be hitting a lot more than the sneak attack vs. AC.

Just tossing it out there, though.


#114

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Howdy! This is Esc's [strike:3iax9qrf]evil slave driver[/strike:3iax9qrf] fiancee. Just thought I'd pop in, say hello, all that jazz. On top of my stats and whatnot, here's my character picture! (^_^) Enjoy.


====== Created Using Wizards of the Coast D&DI Character Builder ======
Adia Il'Yuirwood, level 1
Elf, Ranger
Build: Two-Blade Ranger
Fighting Style: Two-Blade Fighting Style
Background: Aglarond

FINAL ABILITY SCORES
Str 16, Con 10, Dex 16, Int 8, Wis 16, Cha 13.

Starting Ability Scores
Str 16, Con 10, Dex 14, Int 8, Wis 14, Cha 13.


AC: 15 Fort: 14 Reflex: 14 Will: 13
HP: 27 Surges: 6 Surge Value: 6

TRAINED SKILLS
Perception, Acrobatics, Endurance, Athletics, Stealth.

(Lemme add in my highest skill values for your entertainment!)
Acrobatics: 8
Athletics: 8
Dungeoneering: 3
Endurance: 5
Heal: 3
Insight: 3
Nature: 5
Perception: 11 (HELL YAH!)
Stealth: 8
Theivery: 3

FEATS
1: Wood Elf Agility - When rolling an acrobatics or athletics check, automatically treat a d20 roll of 2 - 7 as if you had rolled an 8. A natural 1 is still treated as a natural 1.

POWERS
1, At-Will: Twin Strike
1, At-Will: Hit and Run
1, Encounter: Dire Wolverine Strike
1, Daily: Boar Assault

ITEMS
Longsword (2), Longbow, Adventurer's Kit, Leather Armor, Arrows (30)
====== Created Using Wizards of the Coast D&DI Character Builder ======

Alignment: Unaligned
Diety: Melora
Height: 5'8"
Age: 43 (out of roughly a 200 year life span)

Personality Traits:

Adia, much like the wood from which she hails, is a wild, tempermental being with no patience for lies and mind games. She can be rather fussy, outspoken and stubborn at times, feeling the need to express her thoughts and feelings to those she spends her time with. She has been criticised in the past for being too open and honest, but has also been seen as being strangely charismatic for it as well.

Mannerisms and Appearance:

Bright, piercing, icy blue eyes; long, straight white hair just past the shoulders; long, elegant limbs and a lithe, thin, sinewy body. Walks silently and gracefully, almost as if she is stalking quarry at all times; pantherlike. It seems at times that Adia's body is so trained in hunting for survival that it forgets how to relax.

Character Background:

Adia of the Yuirwood (which is deep in the heart of Aglarond) has lived in quiet solitude amongst her family of close-knit wood elves all her life. Hunting and gathering to survive, Adia and the entire Il'Yuirwood clan have become well known in those parts for being expert survivalists. A year ago, after Adia and her brother, Feriel, had returned home from their bi-annual trip to the Aglarond market for a few basics, they had found their forest dwelling completely abandoned as if their family members had never even existed. The whole clan had seemingly evaporated into thin air. Sinking into intense anger and grief, Feriel spent months hunting and searching for clues as to where his family had gone while Adia remained in the wood fending for herself. Upon returning home after 7 months of fruitless searching, Feriel displayed characteristics of a being possessed. Whether it was due to the intense emotional strain on his body and mind, or due to some supernatural force, Adia could not tell. He no longer slept or ate and he began to conduct strange rituals to gods Adia had never even heard of, attempting to bargain for powers and information far beyond his ken. Highly disturbed by this, Adia begged her brother to stop and tried to coax him back into some semblance of sanity, but it was far too late. After only a few weeks of this behavior, Feriel committed suicide in front of his sister by laying his head in a bear trap. Mortified and overtaken with sadness, Adia buried her brother and left the Yuirwood behind, trying to find a new life for herself and perhaps clues as to what had destroyed her family in the process.



#115

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Hullo! Nice to finally see you actually exist. Woo!


#116

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

*giggles* Aw, well, nice to meet you as well. :D


#117

HCGLNS

HCGLNS

Shawnacy's 4E D&D Game!

doomdragon6 said:
I have 3 skills that I can train in. Arcana is automatic, so I have 2.
???

I'd say stick with the background allowing you to train in Thievery and the linguist feat. Then at 2nd level take the Jack of All trades feat.


#118

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

ah jeez, you guys post too fast. this thread stayed at 1 page for like 3 days and then from the 8th to the 9th it gained 3 pages.

alright, so i have gametable, vent and the character creator, but is there a point? i saw you guys antagonizing about how many people we could have, and tbh i am a noob. should I bow out or is there still room?


#119

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

We could probably use another Martial character if you wanna fill our 6th slot. It's up to you, but we have 3 fragile Magic characters already (was 4 until faline up there graciously became a melee ranger).

We just need another person to protect our squishy bodies from harm.

Plus, 6 people fills helps in the event someone doesn't show up, which happens frequently as far as I can tell.


#120

Jay

Jay

Shawnacy's 4E D&D Game!

falineowlight said:
Howdy! This is Esc's [strike:acupdxcs]evil slave driver[/strike:acupdxcs] fiancee. Just thought I'd pop in, say hello, all that jazz. On top of my stats and whatnot, here's my character picture! (^_^) Enjoy.

====== Created Using Wizards of the Coast D&DI Character Builder ======
Adia Il'Yuirwood, level 1
Elf, Ranger
Build: Two-Blade Ranger

TRAINED SKILLS
Perception, Acrobatics, Endurance, Athletics, Stealth.

(Lemme add in my highest skill values for your entertainment!)
Acrobatics: 8
Athletics: 8
Dungeoneering: 3
Endurance: 5
Heal: 3
Insight: 3
Nature: 5
Perception: 11 (* YAH!)
Stealth: 8
Theivery: 3

Hullo! Welcome! Looks like a great character roll. :)

BTW, since we're both playing elves and I'll be using a couple of hunter feats along the way to improve my survivability and inflict some extra damage to help the slayers at long range attacks, I'll be picking up WOTW at LVL 2 and I was thinking that maybe one of us can take the nature skill training and the other one perception for the benefit of the party (i'll have the same value of nature or perception at LVL 2 with 12). If you agree, one of us could switch. Would nature serve a hunter better than a cleric? Let me know. :)

-- Sun May 10, 2009 12:40 am --

doomdragon6 said:
We could probably use another Martial character if you wanna fill our 6th slot. It's up to you, but we have 3 fragile Magic characters already (was 4 until faline up there graciously became a melee ranger).

We just need another person to protect our squishy bodies from harm.

Plus, 6 people fills helps in the event someone doesn't show up, which happens frequently as far as I can tell.
Ya, I definitely would like another player, preferably another martial so that in case someone can't make it we're not short.


#121

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

....are monks considered martial?


#122

Jay

Jay

Shawnacy's 4E D&D Game!

Gurpel said:
....are monks considered martial?
Yes they are.

At high levels, with a proper build, they can be the alpha and the omega.


#123

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

Hmm. the character builder doesnt seem to let me choose monk. instead, i think i'll go with a warlord.


Alright, here is my first attempt. i know there are probably a dozen things wrong with it, so point them out and i'll try to fix them.

i'll come up with a name/personality/backstory once i finish the build.

====== Created Using Wizards of the Coast D&DI Character Builder ======
level 1
Dragonborn, Warlord
Build: Tactical Warlord
Commanding Presence: Tactical Presence

FINAL ABILITY SCORES
Str 18, Con 13, Dex 10, Int 16, Wis 8, Cha 13.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 16, Wis 8, Cha 11.


AC: 13 Fort: 15 Reflex: 13 Will: 12
HP: 25 Surges: 8 Surge Value: 7

TRAINED SKILLS
Intimidate +8, Endurance +6, Athletics +9, History +10

UNTRAINED SKILLS
Acrobatics, Arcana +3, Bluff +1, Diplomacy +1, Dungeoneering -1, Heal -1, Insight -1, Nature -1, Perception -1, Religion +3, Stealth, Streetwise +1, Thievery

FEATS
Level 1: Tactical Assault

POWERS
Warlord at-will 1: Brash Assault
Warlord at-will 1: Commander's Strike
Warlord encounter 1: Hammer and Anvil
Warlord daily 1: Lead the Attack

ITEMS
Chainmail, Heavy war pick, Adventurer's Kit
====== Created Using Wizards of the Coast D&DI Character Builder ======


#124

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Hm. I hadn't looked before, but Warlord actually looks pretty cool.


#125

Shawn

Shawn

Shawnacy's 4E D&D Game!

Is Monk even available?
Wasn't aware that it was.


#126

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

Nope. I thought it was, but i guess 4e doesnt have monks or something. I went to warlord instead.


#127

Wahad

Wahad

Shawnacy's 4E D&D Game!

Gurpel said:
Nope. I thought it was, but i guess 4e doesnt have monks or something. I went to warlord instead.
Not yet. Player's Handbook makes mention of the monks in the power source section (ki for monks) and says this power source and others will be discussed in future handbooks.


#128

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Hey Shawn, I've made the following changes:

Background:
Was: Cormyr (Wheldon) [Add Thievery to Skill List, +2 Thievery checks, +2 Saving Throws against Charm effects)
Is Now: Cat Burglar [Add Athletics and Thievery to Skill List, +1 to Thievery, +1 to Athletics]

Feat:
Was: Linguist
Is Now: Pact Initiate (Fey Pact) [Training in Warlock Skill (Bluff), Warlock At-Will as Encounter Power (Eyebite)]

Skills:
Had Training In: Bluff, Dungeoneering, Thievery
Now Training In: Athletics, Bluff, Dungeoneering, Thievery

Power:
Add Eyebite / Encounter

I think that's all the changes.. I can send you a new Builder file if you want, or you can change it yourself, whichever's easiest.


#129

HCGLNS

HCGLNS

Shawnacy's 4E D&D Game!

Gurpel said:
Hmm. the character builder doesnt seem to let me choose monk. instead, i think i'll go with a warlord.


Alright, here is my first attempt. i know there are probably a dozen things wrong with it, so point them out and i'll try to fix them.

i'll come up with a name/personality/backstory once i finish the build.

====== Created Using Wizards of the Coast D&DI Character Builder ======
level 1
Dragonborn, Warlord
Build: Tactical Warlord
Commanding Presence: Tactical Presence

FINAL ABILITY SCORES
Str 18, Con 13, Dex 10, Int 16, Wis 8, Cha 13.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 16, Wis 8, Cha 11.


AC: 13 Fort: 15 Reflex: 13 Will: 12
HP: 25 Surges: 8 Surge Value: 7

TRAINED SKILLS
Intimidate +8, Endurance +6, Athletics +9, History +10

UNTRAINED SKILLS
Acrobatics, Arcana +3, Bluff +1, Diplomacy +1, Dungeoneering -1, Heal -1, Insight -1, Nature -1, Perception -1, Religion +3, Stealth, Streetwise +1, Thievery

FEATS
Level 1: Tactical Assault

POWERS
Warlord at-will 1: Brash Assault
Warlord at-will 1: Commander's Strike
Warlord encounter 1: Hammer and Anvil
Warlord daily 1: Lead the Attack

ITEMS
Chainmail, Heavy war pick, Adventurer's Kit
====== Created Using Wizards of the Coast D&DI Character Builder ======
Fantastic looking build, but the DDI has purchased chainmail for you but not wearing it yet. You could also buy a light shield. Once you are wearing the chainmail your AC will become 16, 17 if you choose to add a shield.


#130

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Awesome, another Dragonborn with me at the front :D.

I'm also a newb, Gurp, so don't feel bad. Yes, your asses are guarded by newbs, except Faline.

I'm excited about all this.


#131

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

HCGLNS said:
Fantastic looking build, but the DDI has purchased chainmail for you but not wearing it yet. You could also buy a light shield. Once you are wearing the chainmail your AC will become 16, 17 if you choose to add a shield.

....
really?

well okay. thats great i guess. I wasn't expecting my build to be functional let alone good. a few things:

-chainmail has an ac of 6, wouldn't i have ac 19 with it on?

-should i go for 1hand+shield? I was kind of liking the 2h war pick.

escushion said:
Awesome, another Dragonborn with me at the front :D.

I'm also a newb, Gurp, so don't feel bad. Yes, your asses are guarded by newbs, except Faline.

I'm excited about all this.
yeah, the dragonborn's ability bonuses were perfect for an inspiration warlord so i rolled with it. time to absorb some damage, lol.


#132

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

I'm doing 1h + shield. If you want to go the same route, that's cool, but don't feel like you have to if you wanna use the 2h pick.

Equip your chainmail in character builder, and then we'll see what your AC is for certain.


#133

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

SeriousJay said:
BTW, since we're both playing elves and I'll be using a couple of hunter feats along the way to improve my survivability and inflict some extra damage to help the slayers at long range attacks, I'll be picking up WOTW at LVL 2 and I was thinking that maybe one of us can take the nature skill training and the other one perception for the benefit of the party (i'll have the same value of nature or perception at LVL 2 with 12). If you agree, one of us could switch. Would nature serve a hunter better than a cleric? Let me know.
Let me start off by saying thank you for your kind welcome. ^^ Now, as I have had quite a bit of experience in both playing D&D as well as DMing, I wish to say that, "no, let's keep our skills where they are." And let me tell you why! :D Firstly, I carefully picked out my skill set to match my character and her needs. Secondly, just because 2 characters have similar skills does not mean it is a bad or disadvantageous thing to the party. Characters sometimes get split up, or sometimes one character can absolutely fail their roll and the other can do better. Really, having two high perception skill levels are fabulous for this very reason. You might not hear it, but I may! This could save lives in game, or at least a lot of hassle. Remember, just because you have a high skill level, that does not mean the dice gods will approve. ^_^

Again, thank you for your input, though, but I will be keeping my skills where they are and suggest you do the same. :slywink:


#134

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

AC: 16 Fort: 15 Reflex: 13 Will: 12
HP: 25 Surges: 8 Surge Value: 7

HCGLNS was right. i guess some sort of AC occlusion happened.


#135

HCGLNS

HCGLNS

Shawnacy's 4E D&D Game!

Originally the DDI had you wearing no armour, so you gained your INT/DEX bonus to defense.
Once you don heavy armour you lose your this bonus. The trade is the additional bonuses from the armour.
And if you go with a light shield you can still have it equipped and swing the pick with 2 hands, you would just lose its defense bonus while you are doing so.


#136

Jay

Jay

Shawnacy's 4E D&D Game!

falineowlight said:
Again, thank you for your input, though, but I will be keeping my skills where they are and suggest you do the same. :slywink:
That's cool beans. :)


#137

Gusto

Gusto

Shawnacy's 4E D&D Game!

Tonight I'm gonna make my macros, pog, and write out my backstory. It's gonna be kinda interesting because my character is essentially a minor NPC from the campaign I'm DMing, and I'm gonna write as though he began adventuring after my campaign ends. If that makes sense.


#138

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

My only real complaint with my character is that I wanted her powers to be ice-based, but then all the ice powers sucked, so I went with random crap that sounded better.

But at least now I have a full range of powers. :uhhuh: I have a close burst fire attack, a single-target ranged attack that has the potential to hit other targets, and a ranged burst attack (that grants combat advantage and knocks people prone!).

I also really wanted Ice Javelins as my daily, cuz hurling 3 shards of ice into an opponent sounded badass (and at 1d10 each, that's a potential for 30 damage +5 ongoing, which is in line with 2 other powers with a potential of 30 or 36). BUT, I looked into it a bit more and you can only hurl the shards at 3 different enemies. And 1d10 on 3 different enemies isn't really worth it, seeing as my other regular attacks (including an at-will) can do 1d10 on multiple enemies as well.

So as cool as it is, it isn't worth having as a daily. So I got Dazzling Ray instead, which does 6d6 + my 7, so it has the potential to do 43 points of damage, which in all honesty could be a boss-killer. And it does radiant, so if we ever find a lich or something? Hah!

Plus my skills are abysmal. I'll probably need to get Jack of Trades, and I've been juggling trained skills around since I've made the character (coming to rest on Bluff 11, Thievery 9, Athletics 5, and Dungeoneering 7, which is all pretty low for Trained Skills).

But that's what I get for making a Doppelganger. I'm HOPING that I'll have enough opportunities to use the shape changing to our advantage that it'll be worth it. If nothing else, I can always make her leave the party and re-roll.

Anyway, I need like 2 more feats to make my character feel whole. I at least need Linguist as a character trait. Battle stuff'll have to wait I guess. (Most of the Sorcerer feats aren't that great anyway.)

I wonder if there are any rules about learning a language from another character. Like, you're all very different people that speak different languages. One character could, like... spend 10 extended rests / days learning a new language from a party member. After the 10 rests, the player could roll a d20. If he/she gets higher than a d10, the language is learned, and if not, you roll a d20 each day until you get higher than 10.

Granted, 10 days is a very short time to learn a language-- but it also makes more sense than immediately learning 3 languages when you level up and take Linguist. =P

Agh, wanna play!! XD Very excited Shawn, thanks again.

PS: Guess I'll have to write a backstory-- how are we all going to meet? Dave (sorry I keep mentioning his game but it's the only D&D I've ever played) brought us all to the same town via faulty teleportation gates. Are we doing the usual 'meet at a tavern' thing or...?


#139





Shawnacy's 4E D&D Game!

Where the &^$* have I been? I totally missed this thread and missed out on a game. *sigh* PM me if you have the Char Gen and don't have the upgrade or need access to the books.


#140



Kitty Sinatra

Shawnacy's 4E D&D Game!

doomdragon6 said:
Granted, 10 days is a very short time to learn a language-- but it also makes more sense than immediately learning 3 languages when you level up and take Linguist. =P
Don't consider it as being immediate. All that time before you select the feat you've been exposed to those languages, have been learning them, and even speaking in them with your allies who have the language. You just haven't been able to use it in adventure-useful ways. Once you select the feat, you just happen to have filled in the gaps needed to properly say what you need to in order to cintimidate that bad guy or read that strange message.


#141

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Mm, good point.

And Ed, I'd figured you'd seen this thread and just weren't intersted! It'd be interesting having you on the other side of the DM screen, so to speak. Guess we're full now though.

PS: I still keep altenating between Ed and Dave for you.


#142

Jay

Jay

Shawnacy's 4E D&D Game!

Edrondol said:
Where the &^$* have I been? I totally missed this thread and missed out on a game. *sigh* PM me if you have the Char Gen and don't have the upgrade or need access to the books.
You can always roll a character and be close to go if something happens last moment. :thumbsup:


#143

Gusto

Gusto

Shawnacy's 4E D&D Game!

Hehe, poor Dave. I too know the pain of always being a DM, never a player.


#144

Gusto

Gusto

Shawnacy's 4E D&D Game!

IMAGEDUMP:

Errik Loreno, of the Lorenos:





Freezing Cloud underlay:



And I think I'm gonna steal Allen's Flaming Sphere image. :)



#145

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

That's fine. Grue is the one who uploaded it.


#146



Kitty Sinatra

Shawnacy's 4E D&D Game!

Damn. And I still think that looks awesome for the minute of work I put into it.


#147

Gusto

Gusto

Shawnacy's 4E D&D Game!

Aw, dammit!

I just made ALL my macros for every conceivable roll I could think of (all my attacks including melee, all my damage, initiative, every skill check) but didn't realize I had to SAVE my macros.

Now I gotta start over. :(

EDIT: Fixed and triplesaved.


#148

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Really? You had to save?

I never had to save. Weird. (Though I have now. :D )

Also, I took your Freezing Cloud image and added some feathering and transparency to it-- just because I'm a dork and I think it'll look neater in the game. I'm not going to be a jackass though- you don't have to use it. :p



It looks better in the map than it does on here though.

Also, don't forget to put your pogs/underlays in their respective folders in the gametables folder!

Edit: Also made a version that has 60% transparency and, when used as a pog (pog folder), can be placed over existing pogs to make it look like they're trapped inside the cloud instead of standing on top of it. I like the effect.



/too much free time


#149

Gusto

Gusto

Shawnacy's 4E D&D Game!

Ah yes, that does look nice.

I was just going with my 30 second PSP-job.


#150

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Oh, you made it? Nice. I figured you'd just googled a cloud and found it. Good job man. :thumbsup: Didn't mean to edit your work. :D


#151

Gusto

Gusto

Shawnacy's 4E D&D Game!

doomdragon6 said:
Oh, you made it? Nice. I figured you'd just googled a cloud and found it. Good job man. :thumbsup: Didn't mean to edit your work. :D
Hey no problem.

The only thing is that if you use the cloud as a pog, and place it over top of players, won't it be harder/more annoying to move the characters since you'd need to move the cloud first?


#152

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Gusto said:
doomdragon6 said:
Oh, you made it? Nice. I figured you'd just googled a cloud and found it. Good job man. :thumbsup: Didn't mean to edit your work. :D
Hey no problem.

The only thing is that if you use the cloud as a pog, and place it over top of players, won't it be harder/more annoying to move the characters since you'd need to move the cloud first?
Ah, you're right. I thought locking it would help, but you can't move the pogs underneathe. Oh well. Underlays it is. :p


#153

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

I just looked at freezing cloud- it says that those affected are "subject to another attack." What does that mean exactly? That the caster can make an attack as soon as the creature is in the cloud? Can anyone make an attack? *no comprende*


#154

Gusto

Gusto

Shawnacy's 4E D&D Game!

Anyone who enters the cloud, or starts their turn in it is subject to it's effects. :)

Gotta love dailies.


#155

Shawn

Shawn

Shawnacy's 4E D&D Game!

So the progress so far:
Looks like we have our party of six.
Our first run will be Thursday at 5:30 central. (Starting 30 min early to test gametable and set up).
Adventure is still being outlined but I have a pretty good idea where I'd like the campaign to go.


#156

Gusto

Gusto

Shawnacy's 4E D&D Game!

From the Journal of Errik Loreno

My name is Errik, and I am one of the younger cousins of the respected and feared Loreno Family. At least we used to be. Things have been in a state of disarray since that rampaging druid was finally brought to justice. A "party of righteous adventurers" saw fit to end his destruction of the villages around here, which is kind of okay, but mostly cuts off the Family's sources of income. If we are unable to assert ourselves into positions of power in a village on the brink of destruction, what power, or influence, can the Family claim to have? This is the way I was raised! It is the way we were all raised, going back to at least Grandmother Calli's generation.

Once Grandmother Calli reformed, and promised to disband the Loreno Syndicate in gracious debt to the oh-so-righteous adventurers, things have been kind of... dicey. Individual households, and even sometimes the individuals therein, are disagreeing on the Family's best courses of action. Some are so set in our established methods of extortion and exploitation that they cannot fathom another way of life. Others are excited to see what the Family can give back to the community under the guise of Good, convinced things don't need to change too much. A few were so new to the lifestyle that they are genuinely willing to try to adapt to a path of good (as I've taken to calling it).

Some call me optimistic, but I count myself among those few.

I must travel with a small group, aided by my fledgling arcane abilities. The road will be difficult, and oftentimes very confusing, but I must prove to the Family and to myself that the Path of Good can be a satisfying, prosperous, and lucrative lifestyle. I have grown up knowing only greed, treachery, and paranoia. I must do my best to learn the meanings of generousity, peace, trust, and compassion. Words that I was raised to view with derision.

This journal will chronicle my path of redemption, and hopefully guide The Family to follow the Path of Good themselves, in the event that it can provide for our.... established lifestyle expectations.

I only hope I am not too far gone to recognize the Path.

- E. Loreno
For The Good Of The Family

(OOC: Errik is a young cousin of a fairly well-known halfling crime family. Soon after reaching an age where he could help in exploiting the innocent, a high level party of adventurers forced the syndicate to disband. They're still a quasi-feared family of criminal, evil halflings, but many are trying to deal with NOT BEING EVIL for the first time in their lives.

This is going to be a fun character to play, I think. An evil character who his trying earnestly to redeem himself for the sake of bringing his family back to prosperity and renown again. I hope to play him as pretty socially awkward at first - curious, optimistic and CLEARLY trying to understand, but bascially not knowing the difference between right and wrong. :) )


#157

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Shawnacy said:
So the progress so far:
Looks like we have our party of six.
Our first run will be Thursday at 5:30 central. (Starting 30 min early to test gametable and set up).
Adventure is still being outlined but I have a pretty good idea where I'd like the campaign to go.
Could always use pre-planned adventures. :unibrow:

I don't know how that works. Is it just each city has 'quests' you can go on, and some might lead to bigger things?

I know as a DM you make up what happens as it happens, but how do those pre-planned ones work?


#158

Shawn

Shawn

Shawnacy's 4E D&D Game!

doomdragon6 said:
Shawnacy said:
So the progress so far:
Looks like we have our party of six.
Our first run will be Thursday at 5:30 central. (Starting 30 min early to test gametable and set up).
Adventure is still being outlined but I have a pretty good idea where I'd like the campaign to go.
Could always use pre-planned adventures. :unibrow:

I don't know how that works. Is it just each city has 'quests' you can go on, and some might lead to bigger things?

I know as a DM you make up what happens as it happens, but how do those pre-planned ones work?
Pre-planned are convenient. Assuming you are refering to the store bought adventures.
They have everything mapped out and NPCs designed. The only problem with them is they don't work if someone has already read or run the adventure.


#159

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

We're all noobs here, so... :D


#160

Shawn

Shawn

Shawnacy's 4E D&D Game!

doomdragon6 said:
We're all noobs here, so... :D
Well that will certainly make things easier when I don't feel particularly creative.


#161

Jay

Jay

Shawnacy's 4E D&D Game!

I haven't played pen and paper D&D since 3.0 (except from video games and whatnot). I've been playing catchup since I signed up (page 273 of the player's handbook so far) and I can tell you for a fact, I wouldn't know any quests from those adventure books, lol. :)


#162

Gusto

Gusto

Shawnacy's 4E D&D Game!

Shawnacy said:
doomdragon6 said:
We're all noobs here, so... :D
Well that will certainly make things easier when I don't feel particularly creative.
Absolutely! I also use them as kind of tutorials for new players. I just kind of edit them so that they tie to a city of my own creation, introduce tem to a couple NPCs in town, and basically gain them a party identity and contacts for the next quests.

EDIT: Also, I added Errik's journal entry above. :) I'd be interested to know what you guys think of my character concept.


#163

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Gusto said:
Shawnacy said:
doomdragon6 said:
We're all noobs here, so... :D
Well that will certainly make things easier when I don't feel particularly creative.
Absolutely! I also use them as kind of tutorials for new players. I just kind of edit them so that they tie to a city of my own creation, introduce tem to a couple NPCs in town, and basically gain them a party identity and contacts for the next quests.

EDIT: Also, I added Errik's journal entry above. :) I'd be interested to know what you guys think of my character concept.
Seems solid to me. I don't even have a background for my character yet. Just a shapechanging Sorcerer rogue-wannabe so far. =P


#164

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

The Ongoing Chronicles of Serin Legrange

"These are the journal entries written by none other than Legrange herself," the Guard Captain, Bristol, boomed. "They chronicle nearly every charge placed against Legrange, and then some, in great detail. It is by these documents that we may conclude beyond a shadow of a doubt her guilt, and thereby convict Legrange."

The journal entries of which the guard spoke were indeed Serin's, and all but some were meticulously bound into a book with lavish black hardcovers. The afformentioned few removed were torn unceremoniously from their bindings to be presented as evidence. A few were selected specifically to represent a number of charges; others torn at random to further prove Serin's changeling heritage. They read as such:

Journal Entry 41

I've been outed again. They found the real stablemaster. I've avoided capture thus far, but that bloody gang has done me no good. Once the guards found the missing stablemaster, they knew who was in charge.. They took half the gang into custody and I've already been sold out. I put my neck on the line each day and they betray me. Bah. Such is the life of hired help, I suppose. Their leader is still on the loose, but I shan't be working for him again. They already know what I am. I need to get out of this city and find somewhere new once more. I think this time I'll head out west.

--------------------

Journal Entry 45

I've been travelling with this group of wandering bards for days. They're a lively bunch, but the stories and tunes get old after the first day or so. I've assumed the guise of an Elven merchant, travelling west to peddle my wares. The bards tell me they travel this route all the time, so I can be reasonably assured I will reach the city in due haste. One of the bards, Elwyn, gave me her flute as a gift, and has taught me to play. My tunes are no masterpieces, but the bards seem pleasantly amused, so it'll suffice in knowing that my playing does not sunder one's ears. Rarely does one see such kindness in this world. However, I can only wonder if I would receive such kindness in my true form.

Dusk is starting to fall, so I will continue my chronicles at a later date.

------------------

Journal Entry 13

I've finally gotten my hands on some fine clothing. I spotted a man as he was leaving his house for work. I immediately shapechanged to take on his appearance and knocked on the door to his house. His wife let me right in! I took an "extra change of clothes" and was on my way. I grew worried when she asked if I was wearing this outfit when I left before, but then she waved it off as her mind slipping. Phew. I managed to hide one of her dresses between the clothes I took, so now when I masquerade as a noble of either gender, people might take me seriously.

Adapting to this constantly changing lifestyle has been difficult, but I believe that I am finally getting the hang of it. I do still pine for the days back with my family, in my home village, but I can't go back. I'll find my parents and I'll get revenge on the swine that attacked us!

---------------------

Journal Entry 35

I've been hired by a mob boss. Not the most reputable of clients, but lucrative. I'm to take on the guise of the town stablemaster. The gang wants to smuggle in and out their goods, and they want to do it for free. Transporting as much as they want as far as they want is a financially tasking endeavor. I, however, posing as the stablemaster, can manipulate the records. They're to abduct him, and I am to live as he does. I will eat what he eats, live where he lives, and socialize where he socializes. A tough task, but I believe I can pull it off. The pay is more than I've gotten in a long time. It's a lot, but merely a 20th of what the mob would be spending on carriages.

--------------------

Journal Entry 1

Our village was attacked last night! A storm of troops-- I don't know whose or why-- raided our home last night. They appeared to be populated by a group of paladins- I didn't recognize their crest. It all happened so fast. They just came in and started burning homes, they didn't care if it was a halfling's, elf's, or changeling's! But I know they were looking for us. Once the panic ensued in the streets, a few of their clerics cast a spell that let them see right through us. There were only 12 of us changelings in the village, and they went after every single one, ignoring the other races. They got my parents, and I don't know what happened to the rest! I'm the only one that got away as far as I know.

Why? Why did this happen? We were all doing so well-- we were being so careful not to let on our true identity. There must've been a traitor. There has to have been! How else could they know we were there?? It had to have been Bertrow. He always did talk about he was going to move onto something better. He must've cut a deal with someone.. I just know it. I'm going to wring his kneck if I ever find him.

... But... How will I find him?...

-------------------------

Journal Entry 2

I've decided to embark on my own. My old village is no longer safe. I'm going to try to find out who those attackers were, and why they targeted us. But first I need to increase my abilities. I've spent my whole life growing up in that village, posing as an elf, learning Sorcery under my parents in secret. Now, I can be whoever I want to be. An elf, a dwarf, a blacksmith, a fighter.. The only thing I can't be.. is myself.

I'm going to find my parents and try to find a place for myself in the world as well. Hopefully one day we changelings will be accepted. But for now, I must lay low.


------------------------------

The Captain of the Guard grinned to himself and turned to his lieutenant. "Lieutenant Jarek. Retrieve the prisoner and bring her back to me. I don't care what she looks like, she will stand trial." The lieutenant nodded with a short bow and disappeared from the room.

Stepping casually down the hall, he whistled gleefully to himself. A few cells down, he heard the muffled cries of a man in need of help. Casting his eyes aside, he smirked devilishly at the half-naked Lieutenant Jarek, bound and gagged behind bars. His muffled shouts escalated as he watched a spitting image of himself, in his guard armor no less, strut by unobstructed. The man's screams were lost to the guard as he shut the heavy metal door behind him.

Breathing in deeply as he stepped into the night air, Lieutenant Jarek gave a quick glance about to ensure that it was clear. And with a hearty baritone chuckle, his frame slowly shrank away, his flesh turning ashen, his hair growing longer and gaining a silvery sheen. His eyes grew larger and lost all color, ensnared by milky whiteness. By the time the transformation was complete, Serin's manly chuckle had softened into a high-pitched giggle. Casting off her guard helmet, the changeling swiftly assumed the form of a halfling and disappeared into the night.

-----------------------

Sorry for the long post. But got very bored. TELL ME IF YOU THINK IT'S INTERESTING. Though it's very typical, yes, I know. But it at least opens doors for a quest later if need be.


#165

Gusto

Gusto

Shawnacy's 4E D&D Game!

I like it! I especially like how you presented the entries out of order, and I have to admit, my eyes widened when you mentioned a mob boss. Just because it sounded like you had connected your story loosely to mine. :)


#166

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

It actually crossed my mind, but I figured I had no idea what your mob was like or where they lived or what they did. If you want, we could arrange to be loosely connected. It'll probably -never- come up in-game though. :D


#167

Gusto

Gusto

Shawnacy's 4E D&D Game!

doomdragon6 said:
It actually crossed my mind, but I figured I had no idea what your mob was like or where they lived or what they did. If you want, we could arrange to be loosely connected. It'll probably -never- come up in-game though. :D
Well the way I'm hoping it will work (for you, maybe, as well as some NPCs) is that they'll recognize my last name and just assume the worst. At least until my character makes any progress in redeeming the Family.


#168

Gusto

Gusto

Shawnacy's 4E D&D Game!

I'm just looking up other players' powers in the PHB and seeing what they do and I have a couple notes:

-Brash Assault (Warlord) has the potential to be deadly with this group, seeing as I, at least, can use Magic Missile as a ranged basic attack.
-Warlords in general are pretty beefy for stacking huge amounts of damage.

-Boar Assault (Ranger) is a pretty beefy daily in order to start an encounter against a Big Bad.

-I can't currently access any Sorceror materials. :p

-Divine Glow (Cleric) is awesome for turning the tide of a battle in our favour.

-Lasting Threat (Fighter) is HUUUUUGE.

-I'm gonna loooooove Freezing Cloud. :twisted:


#169

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

Gusto said:
-I'm gonna loooooove Freezing Cloud. :twisted:
evil smiley? you better watch where you aim that cloud or i will have to calculate how many squares i am able to throw a halfling >>


#170

Jay

Jay

Shawnacy's 4E D&D Game!

Here's an update on my character with some background details :

====== Created Using Wizards of the Coast D&DI Character Builder ======
Saryon Swiftfeet, level 1
Elf, Cleric
Build: Devoted Cleric

FINAL ABILITY SCORES
Str 10, Con 12, Dex 18, Int 8, Wis 18, Cha 12.

STARTING ABILITY SCORES
Str 10, Con 12, Dex 16, Int 8, Wis 16, Cha 12.

AC: 17 Fort: 11 Reflex: 14 Will: 16
HP: 24 Surges: 8 Surge Value: 6

Background : Detective

TRAINED SKILLS
Religion +4 (why is this int based?)
Heal +11
Perception +12
Insight +10

UNTRAINED SKILLS
Acrobatics +3
Dungeoneering +4
Nature +6
Stealth +3
Thievery +3

FEATS
Cleric: Ritual Caster
Level 1: Combat Medic

POWERS
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Sacred Flame
Cleric encounter 1: Divine Glow
Cleric daily 1: Beacon of Hope

ITEMS
Ritual Book, Hide Armor, Morningstar, Longbow, Holy Symbol, Adventurer's Kit, Mystic Salves (Heal), Arrows (120)

RITUALS
Gentle Repose, Brew Potion

Alignment: Good
Diety: Ilmater
Height: 5'9"
Age: 55

Personality Traits:

Saryon is generally the quiet type by but is definitely not shy. He doesn't tend to initiate conversations unless needed and generally appears calm and stoic in most situations. His companions will know that when the going gets though, he's steady and reliable. Highly adaptable and open-minded to situations, Saryon is self-assured in his ability. He is also very inquisitive by nature. Lastly, he is honest and kind by nature he does enjoy listening to a good story, especially those of humourous content.

Mannerisms and Appearance:

Saryon has dark blond hair and dark blue eyes, dulled by the grim experiences he's endured in life. He usually dressed in a pale blue and grey tunic and trousers over his armor. He is clearly not fond of robes. He wears an amulet around his neck, with a symbol representing his deity Ilmater. With an engraving of a broken crutch and sunflowers representing that this adorned is a Follower of the Unhindered Path. He is poised in his continual movement and is constantly focused on the environment around him. He rarely speaks in elvish and tends to speak only in common. He will however pray in elvish and when he's using holy spells. Like his deity, Ilmater, Saryon doesn't get angry easily but when he does, he becomes fearsome in battle. He is angered by savage cruelty and those who inflict suffering, particularly upon children.

Character Background:
Saryon was born in Shroudmist Grove, an elven enclave located within the haunted Shroudmist Forest. The Grove was created to protect the gates that make trade between The Feywild and The Middle World possible, and as a haven and refuge for foundlings of all races. A great many races are represented in the Grove from elves to the eladrin, orcs, shifters, some of the goblinoid races, and a smattering of gnomes and changelings who've escaped from the purges in the Feywild. Saryon was a gifted young elf who's god given abilities made him very popular to the others in the grove. One day, he was challenged by an eladrin boy, a boy who Saryon always despised and the sentiment was very much returned. The contest was sent off and they had to "venture" into the haunted forest to retrieve a wooden statue that was hidden in one of 6 possible locations. Before the contest was off, Saryon secretly went into the eladrin boy's backpack and removed some pints of oil so that he would be forced to give up his search and return home, in defeat. The day went by and after visiting his 3rd cave, Saryon found the treasure and returned victoriously. The eladrin boy, never came back. A search party was sent out and they found him in a cave, mutilated and half eaten by a brown bear after his torch went out and was stuck deep in a dark cave without any oil and took the wrong turn out.

Saryon grew very remorseful by his actions and felt a lot of grief for his actions. He spent his days alone, unable to cope with life with the action he took. One day, a gnome cleric name Wrynn approached Saryon and taught him the ways of Ilmater, teaching to him that perhaps he could atone for his sin by praying to his god and perhaps he will listen to him. And with this, Saryon starting his path being a cleric of Ilmater and consequently took his oath as a Follower of the Unhindered Path. It's been over 35 years and Saryon is now a seasoned cleric who's been to many places, helping where he can.

====== Created Using Wizards of the Coast D&DI Character Builder ======


#171

Gusto

Gusto

Shawnacy's 4E D&D Game!

So just to be clear, we're using the same Gametable and Vent servers as Dave's game, right?


#172

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Gusto said:
So just to be clear, we're using the same Gametable and Vent servers as Dave's game, right?
Yes.

And since you were curious earlier, here are the powers I've taken:


Burning Spray Sorcerer Attack 1
You fling your arm in a wide arc, casting liquid fire at your foes.
At-Will ? Arcane, Fire, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier fire damage.
Level 21: 2d8 + Charisma modifier fire damage.
[strike:12at55pu]Dragon Magic: The next enemy that hits you with a
melee attack before the end of your next turn takes fire
damage equal to your Strength modifier.[/strike:12at55pu]

--------

Chaos Bolt Sorcerer Attack 1
A bolt of many-colored light leaps from your hand and screams
toward an enemy’s head.
At-Will ? Arcane, Implement, Psychic
Standard Action Ranged 10
Primary Target: One creature
Primary Attack: Charisma vs. Will
Hit: 1d10 + Charisma modifier psychic damage.
Level 21: 2d10 + Charisma modifier psychic damage.
Wild Magic: If you rolled an even number for the
primary attack roll, make a secondary attack.
Secondary Target: One creature within 5 squares of the
target last hit by this power
Secondary Attack: Charisma vs. Will
Hit: 1d6 psychic damage. If you rolled an even number for
the secondary attack roll, repeat the secondary attack.
You can attack a creature only once with a
single use of this power.

----

Whirlwind Sorcerer Attack 1
You create a small whirlwind that buffets creatures and knocks
them off their feet.
Encounter. Arcane, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
[strike:12at55pu]Storm Magic: You can choose not to target a creature in
the origin square of the burst.[/strike:12at55pu]
Attack: Charisma vs. Fortitude
Hit: 1d10 + Charisma modifier damage, and you knock
the target prone.

----

Dazzling Ray Sorcerer Attack 1
A brilliant beam lances out to strike your foe and befuddle it.
Daily ? Arcane, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 6d6 + Charisma modifier radiant damage.
Wild Magic: If you rolled an even number on the attack
roll, the target takes a penalty to attack rolls against you
equal to your Dexterity modifier (save ends).
Miss: Half damage.

---------

I really wanted something more interesting for the Daily, but in the end I think huge damage will help us more than my other options.

Also, keep in mind that all of these get a +7 to damage right off the bat.

The only thing is, you guys are going to have to stay out of my way. :confused:

... Have fun! :D

Also, Gusto, the wizard is pretty much the most versatile class in the game. USE IT! :rofl: Oh, I'm going to PM you the Arcane Power book to give you more options. You might be interested in a new implement-- the Tome. It lets you store an encounter power that you know, and you can use it instead of your 'chosen' encounter power each encounter. (That is, you expend your original encounter to use it-- so you're really just getting a choice, and I love that.) Anyway, something to consider.

Also, if you want to get the updated Character Builder (INLCUDES ARCANE AND ALL SORTS OF STUFF), Dave said to send him a PM. He can help.

ALSO, if any of you PM me with the books you need, I might be able to let you "borrow" them. :ninja:


#173

Gusto

Gusto

Shawnacy's 4E D&D Game!

Dave sent me the Upgrade info. Working on the download now. I might do a little tinkering. :)


#174

Gusto

Gusto

Shawnacy's 4E D&D Game!

I'm really getting lost here. Some of these new powers and implements are confusing. Does anyone have any suggestions to build changes? So far I've just taken what sounds cool pretty much. :p


#175

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

I sense some clear Halfling Wizard favoritism here!


#176

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Well I could tell you what my wizard in Dave's game has.

But I refuse to let you be as good as me. :sobad:


#177

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Gusto said:
-Boar Assault (Ranger) is a pretty beefy daily in order to start an encounter against a Big Bad.
Hee hee, I like to think so. :D And I'm super happy to see people writing backgrounds now. I was beginning to feel like the only one. ^^;;


#178

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

I just want to take a look at the illusion spells.


#179

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

I'm eager to see how we get started. Traditional tavern meeting? Some event in a city lands us together? The only survivors of a crashed ship on a strange land? So many possibilities...

My backstory will be short and simple: Grendmir is buddies with a trio of dwarf brothers who at one point decided to set up a trade business together running routes to and from Luruar. Being their friend, they invited Grendmir along as a bodyguard. He's been doing that for a good 10 years, though he really hasn't seen much action in the way of fighting while doing so. Now his friends are doing fairy well for themselves and have gone off with their fortunes to start families and new enterprises. Now Grendmir is seeing how the time has passed and he has little to show for it, both in wealth and for his own pride. It's time to get on with real life.


#180

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

I've never liked the traditional tavern meeting. An event that pits us together always makes sense though. :D 'cause then you're "forced" to work together and it all works out.

If you have a specific way for us to start out in mind, Shawn, you could let us know so we could come up with a reason for our characters to be there. (For example, Dave had us create a reason for our character to have gone through the malfunctioning gates to arrive at the city we started at. As such, we were all in the same boat, looking for answers together.) It's up to you. :D

So, so far we have:

- An Elven Ranger, looking for clues to the disappearance of her family and what drove her brother mad
- A Halfing Wizard, whose very way of life crumbled around him, and now must make a name for himself to restore his Family's honor
- A Changeling Sorcerer, searching for her place in the world while seeking those that destroyed her home and took her kind
- An Elven Cleric, wandering the land and helping those who need it in an attempt for redemption
- A Dragonborn Fighter, confronted with his own worth, who seeks another purpose in life, one that will give him something to be proud of
- And a Dragonborn Warlord, history yet defined. :D

ANYWAY I AM VERY EXCITED HURRY UP THURSDAY.


#181

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

doomdragon6 said:
ANYWAY I AM VERY EXCITED HURRY UP THURSDAY.
My and Esc's sentiments exactly! :uhhuh:


#182

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

- And a Dragonborn Warlord, history yet defined. :D

i'm working on it. i'll have something writted by thursday.


#183

Gusto

Gusto

Shawnacy's 4E D&D Game!

I think I'm gonna stick with my current setup of powers, unless something is made clearer to me.

The Tome of Readiness - does it allow me to KNOW a second encounter power, but only be able to cast one/encounter, sort of like how the wizard's Spellbook works for daily powers?


#184

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Yes, the Tome of Readiness makes it so that you can have 2 encounter powers, but only cast one of them each encounter.

This is much better than how the Daily Spellbook system works, to me, because with the dailies you have to pick which one you're going to use at the beginning of the day, which is gay.

I personally love having a second encounter power to choose from, even if I only get to cast one. This lets me have Burning Hands, which is great for large groups, and Force Orb which is good for a single target with enemies adjacent. (Burning Hands hurts enemies and allies, whereas Force Orb only hurts enemies, which makes it a decent alternative.)


#185

Gusto

Gusto

Shawnacy's 4E D&D Game!

Okay cool, so I'm gonna take Tome of Readiness and offhand a dagger, and I'm keeping Burning Hands for burst damage, and "inscribing" Grasping Shadows for burst control.

What sucks is that I can't actually select another encounter power in the Character Creator, which is why I was initially confused. So I'm going to have to refer to the build section for all the details of it whenever I get confused. Oh well.

EDIT: Anyone who wants to make me a cool underlay for Grasping Shadows is welcome to help. Mine is pretty lackluster so far:



Currently at 75% opacity.


#186

Jay

Jay

Shawnacy's 4E D&D Game!

escushion said:
I'm eager to see how we get started. Traditional tavern meeting? Some event in a city lands us together? The only survivors of a crashed ship on a strange land? So many possibilities..
Survivors of a boat crash are forced to live with each other on a remote island, a dangerous new world that poses unique threats of its own. There is also much more than meets the eye, as it becomes apparent that everyone is connected in some way and that everyone has a purpose to live on the island... and for some, to die.

lol


#187

Gusto

Gusto

Shawnacy's 4E D&D Game!

I also changed my feat to Reaper's Touch, which for a wizard, means that I can use my Magic Missile as a melee attack, including Attacks of Opportunity.

:)

EDIT: In fact, here are all my updates, minus the inclusion of Grasping Shadows in the Tome of Readiness:

====== Created Using Wizards of the Coast D&DI Character Builder ======
Errik Loreno, level 1
Halfling, Wizard
Build: War Wizard
Arcane Implement Mastery: Tome of Readiness

FINAL ABILITY SCORES
Str 9, Con 14, Dex 14, Int 18, Wis 12, Cha 15.

STARTING ABILITY SCORES
Str 9, Con 14, Dex 12, Int 18, Wis 12, Cha 13.


AC: 14 Fort: 12 Reflex: 14 Will: 14
HP: 24 Surges: 8 Surge Value: 6

TRAINED SKILLS
Arcana +9, Streetwise +8, Insight +6, Diplomacy +7

UNTRAINED SKILLS
Acrobatics +4, Bluff +2, Dungeoneering +1, Endurance +2, Heal +1, History +4, Intimidate +3, Nature +1, Perception +1, Religion +4, Stealth +2, Thievery +4, Athletics -1

FEATS
Wizard: Ritual Caster
Level 1: Reaper's Touch

POWERS
Wizard at-will 1: Scorching Burst
Wizard at-will 1: Magic Missile
Wizard encounter 1: Burning Hands
Wizard daily 1: Freezing Cloud
Wizard daily 1 Spellbook: Flaming Sphere

ITEMS
Spellbook, Cloth Armor (Basic Clothing), Adventurer's Kit, Ritual Book, Implement, Tome
RITUALS
Animal Messenger, Tenser's Floating Disk, Comprehend Language
====== Created Using Wizards of the Coast D&DI Character Builder ======


#188

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Reaper's Touch? Man, you should try to avoid being within Melee range whenever possible. Even then, you can almost always Shift 1 Square away from the enemy and then shoot him.

I'd heavily advise against Reaper's Touch. I mean, if that's what you want, it's up to you, but I feel you could pick a better feat. In Dave's game I've never needed to use Magic Missile as a melee attack. (I've always had another alternative.) If you think it'll be an issue though, go for it.

I chose Destructive Wizardry, because my goal is to hit as many targets as possible with each attack I do, and as long as you hit 2 or more you get a +2 to the damage of the attack.


#189

Gusto

Gusto

Shawnacy's 4E D&D Game!

doomdragon6 said:
Reaper's Touch? Man, you should try to avoid being within Melee range whenever possible. Even then, you can almost always Shift 1 Square away from the enemy and then shoot him.

I'd heavily advise against Reaper's Touch. I mean, if that's what you want, it's up to you, but I feel you could pick a better feat. In Dave's game I've never needed to use Magic Missile as a melee attack. (I've always had another alternative.) If you think it'll be an issue though, go for it.

I chose Destructive Wizardry, because my goal is to hit as many targets as possible with each attack I do, and as long as you hit 2 or more you get a +2 to the damage of the attack.
Yeah that's a good point. The chances of me AoOing anyone are pretty low.

EDIT: I don't know WHY I skipped over Destructive Wizardry. Most of my powers are bursts or blasts, including BOTH of my available encounters and potentially both my dailies.


#190

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Since you asked, made this for Grasping Shadows.

Feel free to use or don't. Either way I like it. :D



#191



Kitty Sinatra

Shawnacy's 4E D&D Game!

nice.


#192

Gusto

Gusto

Shawnacy's 4E D&D Game!

doomdragon6 said:
Since you asked, made this for Grasping Shadows.

Feel free to use or don't. Either way I like it. :D

Taken. :) Thanks.


#193

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

I rolled a Minotaur Barbarian out of boredom. So I have another character if Serin bites the bucket! Or maybe Serin can shapechange into a Minotaur and get stuck in that form somehow. I dunno.

.... Can you tell I have nothing better to do than wait for D&D?

--------

I just found out you can put animated gifs into GameTable, but the weird thing is, it only animates when something "changes." It animates if you move the map, or move the cursor to the menu (it only advances one frame), but it doesn't just animate. Very odd.


#194

Gusto

Gusto

Shawnacy's 4E D&D Game!

WHY IS IT STILL ONLY WEDNESDAY WHYYYYYYY


#195

Shawn

Shawn

Shawnacy's 4E D&D Game!

Gusto said:
WHY IS IT STILL ONLY WEDNESDAY WHYYYYYYY
Cause if it were Thursday it would be a very short game.

Adventure outlined. Final encounter planned. Just need to fill in everything else.


#196

Jay

Jay

Shawnacy's 4E D&D Game!

I expect it to be a short game on Thursday anyways, a lot of setup is going to take place. A lot of people still need to catch up to speed to 4E, so patience will be key. Don't expect us to solve all the problems of Faerum in one night. :p

I'd say our 2nd week will be a lot more rewarding. :)

Is there anything else we should do to setup things on our end before go time? I wanted to create some dice macros but to be honest, I'll probably need someone to point out my dice rolls, I don't want to make our DM think I'm cheating due to human error. :shock:


#197





Shawnacy's 4E D&D Game!

/roll d20+7

That shows in the program as well as the result. So rolling die is not really an issue.


#198

Gusto

Gusto

Shawnacy's 4E D&D Game!

The rolls you need to make macros for at their most basic are probably initiative and your attacks. If you really want to go all out, you can make macros for all of your skill checks too. I made macros for everything except ability checks (which I might do now, it's easy enough...)

Anyway, most of the die modifiers can be found on your character sheet.

Initiative is a simple d20 + (whatever your initiative modifier is).

Your attacks are often detailed as something like "Strength vs. AC" or "Intelligence vs. Reflex". For these, you basically go d20 + (relevant ability modifier). I went so far as to detail that I'm attacking Reflex in the macro's title, but the defense that you'r targeting doesn't really affect the die roll itself.

After that, damage rolls are pretty clearly outlined in "Hit:" section of your powers. If they have a secondary attack (for example, Flaming Sphere does 2d6 + INT on a hit, but 1d4 + INT to any creature who is adjacent to it as well), outline that in a separate macro.

Skills are fairly simple - they're just like initiative. d20 + modifier.

And finally, here's my protip: I try to keep my macros organized because I have so many of them and they get organized alphabetically. So I titled them accordingly:



Hope that helps. :)


#199

Jay

Jay

Shawnacy's 4E D&D Game!

*jaw drops*

Dude, that's a huge macro list!... make mine! lol


#200

Gusto

Gusto

Shawnacy's 4E D&D Game!

Well most of them are just there for the label, really. Just about all of my attacks are Intelligence vs. Reflex, which is always the same roll. And I'll probably never attempt to make an Athletics check. I just had a lot of time on my hands. :)


#201





Shawnacy's 4E D&D Game!

Is that menu from Gametable or somewhere else? That looks seriously cool.


#202

Gusto

Gusto

Shawnacy's 4E D&D Game!

Edrondol said:
Is that menu from Gametable or somewhere else? That looks seriously cool.
Yeah it's just my Dice Macro tab in the little window on the left. I cropped it down for the sake of not having a 1680x1050 screenshot in here.


#203



Kitty Sinatra

Shawnacy's 4E D&D Game!

Yeah, that's the same as I did - although I didn't bother with the skills.


#204

Gusto

Gusto

Shawnacy's 4E D&D Game!

My OCD kinda took over and I added ability checks.

As far as I know, that's every dice roll I'll ever need to make.


#205



Kitty Sinatra

Shawnacy's 4E D&D Game!

What about your saving throw?


#206

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

*squee* Just a day away now, ya'll! ^.^ I just realized something; am I the only girl? At first I thought that doomdragon was a girl, but apparently he is just playing as a female character.


#207

Gusto

Gusto

Shawnacy's 4E D&D Game!

Gruebeard said:
What about your saving throw?
I didn't bother making macros for straight d20 rolls.

And YES faline, you are the only lady. And the first that I've played DnD with for [hopefully] more than one session. And Doom is a dude playing a lady, and I do believe that he wrote a paragraph explaining why. :)


#208

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

There wasn't already a macro set up for straight d20 rolls?


#209

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

falineowlight said:
*squee* Just a day away now, ya'll! ^.^ I just realized something; am I the only girl? At first I thought that doomdragon was a girl, but apparently he is just playing as a female character.
I hate you. :D

Yes, I'm playing a girl. I have, for a very long time, said I would never play a girl in things like online RPGs or D&D or whathaveyou.

But, for some reason, a female Doppelganger worked better in my head, so I said fuck it, and made a female character.

I -will not- be doing anything that is usually female specific. :rofl: I will not flirt with male characters, I will not try to sleep with someone for a discount, and I will not stop being useful once a month. *rimshot* (Sorry faline!)

If it starts becoming some kind of weird problem that my character is female, it's a Doppelganger. I can make it a male permanently. Very easy. :rofl:

/overly-sensitve rant

----------------

ONE DAY!

So, the essentials:

- 5:30 central, to work out the kinks
- Vent and GameTable (Find info to connect to Vent at the top of the We Love Game forum.)
- Get on Vent first so Shawn can provide us his info to connect to him on GameTable
- If for some reason you can't talk/mic doesn't work, Vent has a chatroom. You can go in there and communicated. It might be a good idea for the others to open the chat too just in case. Also, theres a button at the bottom of the chat that enables Text to Speech, so it will read aloud whatever is typed, so you don't have to focus on the chat.


Learning the ways of things shouldn't take too long. In Dave's game we were all a bunch of newbs, and we decimated a goblin raid in no time.

----------

Nice job on the macros, Gusto. Ready to listen to how much of an idiot I am? I said, "Hmm, I need to organize these by Encounter and Daily and whatnot... I KNOW! I'LL DO THIS!"



I think I'll try your method. Mine's retarded.


#210

Gusto

Gusto

Shawnacy's 4E D&D Game!

Hahaha, that's cool Doom. I just really liked how despite being sorted alphabetically, ALL of my powers are lumped together, regardless of frequency.


#211

Jay

Jay

Shawnacy's 4E D&D Game!

Export that macro Gusto, me want! :quote:


#212

Gusto

Gusto

Shawnacy's 4E D&D Game!

SeriousJay said:
Export that macro Gusto, me want! :quote:
FINGERQUOTES HUH

I can't tell if you're being sarcastic or not. Do you want me to PM you my saved XML file?


#213

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

But Gusto's macros won't do you any good. :bush:


#214

Gusto

Gusto

Shawnacy's 4E D&D Game!

FOOLS NOW I AM THE WIZARD :twisted:


#215

Jay

Jay

Shawnacy's 4E D&D Game!

Ya, I'd like them. I'll just edit them to fit my needs. :)


#216

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

As OCD and psychotic as it seems, it would be nice not to have to go to the character sheet for every skill roll and every added effect of each at-will/encounter/daily.


#217

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

SeriousJay: It would actually be easier to just make your own macros then. :rofl:

In GameTable, go to the Dice Macros tab on the left box. Then at the top toolbar, click 'Dice' and 'Add Macro.'

Here, just name it (Example- AT-WILL Scorching Burst (Int vs Reflex) ), and then put in the die roll, as such (minus the quotes): "d6 + 4" or whatever your modifier(s) would be.

Veddy shimple.

Escushion: It's not OCD. It's so, so, so, so, so useful. I didn't bother making skill checks and whatnot, but being able to click a button to do it for you and know it didn't make a mistake is nice.

If you guys want, send me a PM with your Character Builder files (so I can access the character sheets with power cards and know the proper modifiers) and I'll make them for you. Otherwise, g'luck makin' 'em!


#218

Gusto

Gusto

Shawnacy's 4E D&D Game!

What's gonna be painful is when I hit level two and have to adjust everything by one.


#219

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

I'll do mine, thanks. Got some time tonight, maybe.


#220

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

doomdragon6 said:
*rimshot* (Sorry faline!)
doomdragon6 said:
/overly-sensitve rant
:confused: Um...you sure you're not a girl?


#221

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Do I really come off as girl-like. >_> Really?

*plays his Minotaur barbarian character instead*


#222

Gusto

Gusto

Shawnacy's 4E D&D Game!

Hahahaha!


#223

Shawn

Shawn

Shawnacy's 4E D&D Game!

Do we have a Vent server set up we are meeting up on?


#224

Wahad

Wahad

Shawnacy's 4E D&D Game!

Shawnacy said:
Do we have a Vent server set up we are meeting up on?
You can use Ed's, I'm pretty sure it will be empty. Look for it in the vent thread.


#225

Shawn

Shawn

Shawnacy's 4E D&D Game!

Cool. We'll do that.


#226

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Posted here for convenience:

Server IP: chi4.ugt-servers.com
Port: 21169
Password: halforum


#227

Shawn

Shawn

Shawnacy's 4E D&D Game!

As far as how everyone meets up, that's entirely up to you guys. While I'm not up for the traditional "Tavern Meeting" either, sometimes finding something that will bring the party together on something is not only difficult to accomplish with amazing results, but also probably revolves around a little meta gaming when it comes time to decide if you shouldn't part ways after the starting adventure is over.

So to make things easier on everyone, just assume you have met up in the city of NewHaven and have since left to pursue an adventuring career (though your characters obviously have different reasons to be out in the world than just "adventure", it's as good a start as any). The details of how you met, what you were doing when you met, and what made you decide to work together is something you can put together between now and whenever.


#228

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

That's fine; we'll fudge it as we need to with meetings and such. I'm sure you have NPCs and all lined up in thought. I just don't want it to turn into WoW with dice; that's why I was pressing for how we all get together. It'll all work out.


#229

Shawn

Shawn

Shawnacy's 4E D&D Game!

Usually it's best to use your backgrounds as a starting point.
Most of you have reasons to be out where you are. Be it using your religion as a way to make up for your past sins...or... in the Halfling's case, using religion as if he's some Born Again who's huge list of sins are immediately wiped clean the moment he says a prayer. Adia seems like a leader type. Serin and Adia are the ones who seem to have the most focused of goals and should probably have specific reasons why they have joined together. Though a thought has occured to me.

Perhaps Adia's search for what caused her brother to go mad has brought her to the city of NewHaven where she believes he may have stayed for a short time. She follows a lead and visits a boarding house where she discovers that Feriel shared a room, often conversed, and eventually left with a "woman" named Bertrow. This would have happened not long before Feriel returned home, and not long after Serin's family was attacked and killed. Call it incredible luck, coincidence, or fate, but this revalation is also made by Serin at the same moment who followed the trail the possible traitor of her family, Bertrow, to this establishment.
This gives the women of the party a common goal, and that is to find Bertrow who seems to be the link in both their current problems.

Though I do like to be involved in progressing storylines for characters, I'll get both your approval on this one first.

The others have a little less focus in their lives and may need very little reason to pack up and join someone who is already on a mission of sorts. While helping these women may not be the primary reason they are assisting them, as they may simply appreciate a group of like-minded individuals out to right wrongs, explore, or find fame and fortune.


#230

Gusto

Gusto

Shawnacy's 4E D&D Game!

I like it! I know I'm not attached to that story at all, but I can sorta fudge a reason why my halfling would want to follow Serin.

If Serin recognizes the Loreno name as the mob that she has had troubled dealings with in the past (making a connection here...) then it follows that Errik, on his first step towards trying to make amends, would want to help her out in the name of his family.

Tensions might be high at first, allowing for some good RP hooks, but Errik is earnestly trying to be a better person. :)


#231

Shawn

Shawn

Shawnacy's 4E D&D Game!

BTW:
I haven't really come across any actual map of the 4th edition core world (I don't think it's traditional Greyhawk anymore), so for the most part it's just going to be made up as we go along. I know some people have chosen some locations that may or may not already exist in the books, and that's perfectly fine. Just keep in mind that distance approximation is very fluid right now.

A bit about the world: The world has been in a constant state of flux. Two thousand (or so) of years ago the Dragonborn where the dominate beings. Then Tieflings threatened their rule and a huge war occured. Both forces were nearly wiped out. A few hundred years later Humans and Dwarves banded together and forged a new world. Then a dark era came as the heavens themselves fought a massive war with the world caught in the middle. All races paid dearly. So here it is, a thousand years later and the world is healing. The wilderness has taken back most of what it lost during the human progression, and wild beasts and monsters are common place. Societies band together and have started spreading out slowly again.

Cosmology: As per 4th edition rules.


#232

Gusto

Gusto

Shawnacy's 4E D&D Game!

That's all pretty unimportant to me since I've only ever played/DMed in homebrewed "worlds".

I should add, just for the sake of seeing connections where there may not BE any, that in the game I'm DMing wherein Errik is a minor NPC, the Loreno family is currently operating in a small elven forest settlement kinda like the one Adia comes from.

Dun dun DUNNNN.

*continues asserting himself into everyone's backstory/motivation*

Nah, seriously, it's up to you guys if you wanna go along with any of these ideas. I just don't like the idea of my character "spinning in the void" without any connections to any other characters, and I REALLY like the idea that some PCs or NPCs would have heard of my family, and assume the worst of me.


#233

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

bleh. you guys know how i said i would write something before thursday? i lied. Sorry. writers block, you know? that said though, i have a pretty good idea of what Kratash's backstory will be.

To summarize:

Kratash was born with red scales, though his father (the tribe's chieftain) was brown and his mother yellow. (i am assuming dragonborn scale colours are a genetic trait) Though he never said anything about it, Kratash's father always remained distant from his bastard son. On the day of Kratash's 15th birthday, when he was supposed to undergo his coming of age ceremony, the chieftain refused to perform the part of the father in the ritual. Realizing that there was no place for him in the village, Kratash set off that night, with only clothes, boots, and a bow for hunting.


i will add more / edit it later


#234

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

I'm fine with those connections, as I don't have any better ideas. Both of them looking for Bertrow makes it so it's not just a singular person's goal, and if Serin worked for a mob, it might as well have been Loreno's. Still up to Faline for her approval I guess.

Some details:
- Serin worked for the Loreno mob for a month, set to be paid at the end of the month. Guess which mob got broken up just 3 days before her pay. :unibrow: Another reason to hound Errik.

- I'll leave Bertrow's stuff up to you. Either way, he needs to have joined up with Paladins and Clerics (very likely from the "dark" side) either by cutting a deal or by disguising himself as a figure of power. He would have convinced them that the changelings are demons of some sort, or a threat, or whatever. His class can be anything, but a powerful magic type seems most suiting. Serin believes/hopes her family to be alive (she only saw them captured), but that's up to you cuz I don't care. Probably more convenient for them to be dead.

A possible idea: Similar to the 'boat to island' idea from before, all of our characters can be coming to NewHaven on a ship, for whatever reasons (already somewhat discussed). On the boat, they could have all talked amongst themselves in whatever excuse for a social hangout the ship has (making it so we don't have to talk about things we already know). They all plan to part ways (except maybe Adia should she agree), but the ship is ambushed by (weak) sea creatures just before docking, or stow-awayed goblins attack or something. This would give our group a sense of unity, by already talking some and being brought together as a team working together in battle. The 'help-for-hire' type could join simply because they sense a cause or a need for purpose. Errik would want to stick together, seeing that it could lead to more good deeds, etc.

This starts the game off with a battle (to get people aquainted with the system) and starts off exciting without potentially awkward RP, and gives us a reason to stay "new to each other, but familar."

Seems like it'd work to me. Up to you guys.

Only 4.5 hours away, wooo.


#235

Shawn

Shawn

Shawnacy's 4E D&D Game!

any idea where I can get more pogs for gametable?


#236

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Well you can always make your own. I don't know where to get more, though.

Google:



Just gotta cut each and every one out. Oy.

Edit: Oh neet, the top 4th from the left (top right orange) looks like Serin!

Also, can get art here to make your own. http://www.wizards.com/default.asp?x=dnd/4arch/ag
Time consuming though. I found a place that sells a collection of .pngs, but you have to pay for that, so it's poopy.

Edit 2: More





#237

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Shawnacy said:
Perhaps Adia's search for what caused her brother to go mad has brought her to the city of NewHaven where she believes he may have stayed for a short time. She follows a lead and visits a boarding house where she discovers that Feriel shared a room, often conversed, and eventually left with a "woman" named Bertrow. This would have happened not long before Feriel returned home, and not long after Serin's family was attacked and killed. Call it incredible luck, coincidence, or fate, but this revalation is also made by Serin at the same moment who followed the trail the possible traitor of her family, Bertrow, to this establishment.
This gives the women of the party a common goal, and that is to find Bertrow who seems to be the link in both their current problems.
Approved! Sounds fabulous to me, and yes, Adia is a very "leader" type character.


#238

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

That was awesome.


#239

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

guess who did the single largest hit in that game? I DID

rolled a 26 on my daily for 3d12+4. Massive.

so far i am liking DnD.


#240

Jay

Jay

Shawnacy's 4E D&D Game!

Firstly, thank you Shawn for being our DM, you were very patient and great at what you were doing. :)

Secondly, good job everyone, while the start took a bit of time, I could tell as the night went on (and the macros started being done) that things were more fluid... until the crocodile blew our minds...


*the guys who critical misses an attack on a corpse* :/


#241

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Bitch I did a 32.

Well, I would have.

Fucking GameTable gives low rolls. More often than high rolls. >_>

ANYWAY it was funzors. Looking forward to next week!

Our loot so far:

Exp: 100 exp each
Gold: 3 gold and 38 silver each
Sapphire: If we go ahead and convert it to currency (like if we exchange it first thing at a town automatically), it's 200 gold, or 33 gold and 33 silver each.

4 health potions, already distributed
1 Bracer of Mighty Strikes, to Adia

Anyone wanna write a summary of what all went down? =P I assume journals can cover it, but technically they can't write them until the croc is defeated.


#242

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

SeriousJay said:
Firstly, thank you Shawn for being our DM, you were very patient and great at what you were doing. :)
seconded!

Secondly, good job everyone, while the start took a bit of time, I could tell as the night went on (and the macros started being done) that things were more fluid... until the crocodile blew our minds...
i was probably the major offender here. i had to ask what to roll what, 4 times? lol.


*the guys who critical misses an attack on a corpse* :/
you mean the guy who couldn't beat the reflex save of a corpse :rofl:


#243

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Yeah I still call bull doo-doos on the missing of a corpse. It's against reflex-- you CANNOT miss it. :rofl:


#244

Jay

Jay

Shawnacy's 4E D&D Game!

With a roll like that, I was lucky I didn't burn myself at failing to launch that attack. :)


#245

Shawn

Shawn

Shawnacy's 4E D&D Game!

Assuming that an inanimate, unheld object has a dex of 1 (giving it a -5 mod) it would have an auto Reflex of 5. (10 minus 5).
The attack roll did manage to hit 5, however he rolled a 1 doing it, and a 1 ALWAYS misses. So yes. His holy bolt from God missed the unmoving corpse.


#246

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

I didn't know 1s always missed.

With the rolls GameTable gets us, we're likely to miss--- well, hell, we're likely to miss a corpse.


#247

Shawn

Shawn

Shawnacy's 4E D&D Game!

Assume in a combat situation that an attack of any sort requires a roll. Because you never know what might be going on. The 1 indicates that he was simply under some duress that possibly caused his aim to suffer. I imagine a big, nasty, invisible, frost crocodile might cause someone to lose his cool.


#248

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

He sneezed.


#249

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

A summary for those of you unfortunate souls who did not get to listen in:

And so the chronicles of... whoever these people are, began!

The elven ranger, Adia, having teamed up with the changeling sorcerer, Serin, to find Betrow (another powerful changeling), a man supposed to be linked to their families' disappearance, set off on their way to look for clues. Arriving in the city of New Haven, they came across Errik, a halfling wizard discovered to be part of the recently disbanded Loreno mob family. Sensing a chance to perform good deeds and redeem his family's name, Errik joined the pair of adventurers. They also come across Saryon, the elven cleric; Kratash, the dragonborn warlord, and Grendmir, a dragonborn fighter.

Sensing a tip to head [insert direction here], they make their way away from NewHaven, coming upon a small town called Westbrooke. Noticing that the town seemed ill-at-ease, the party headed straight for the tavern and started asking questions. Adia, after getting a poor [dwarven?] blacksmith's hopes up, discovers that two women have gone missing from the town, shortly after an entertainer appeared. Serin, disguised as a human, started to chat with the barmaid, finding out that indeed her daughter had been one of the ones that disappeared. The rest of the group had their fingers in their ears, shouting "La la la la!" apparently trying to ignore all conversation in the room.

Eventually the rest of the party gathered around the barmaid, learning that a search party sent out of the town found no sign of any kind of tracks whatsoever. After learning that the blacksmith had access to the storage tower in the town, Adia got a hunch that maybe the missing people never left the town to begin with. She, getting the blacksmith's hopes up once again, gets him to unlock the door to the tower letting the group in.

After some exploration, the party made their way to the basement, and before long located a hidden trap door. After a long discussion on how to open this trap door (in a tool storage tower), the group quickly locates a crowbar and lifts the trapdoor open, revealing a spiraling set of stairs.

Adia taking the lead, she deftly made her way downstairs. As soon as the party reached the bottom, they noticed a campfire in the corner and two overturned tables. They immediately recognized it as an ambush, but with no time to act, they were attacked!

Serin was the first to be hit, with a bottle of immobilizing glue breaking on her face and dripping down her body. Second came a bottle of alchemical flame, setting one of the dragonborn ablaze.

It turned out the party had invaded a Kobold den (who themselves had invaded a longstanding dwarven shelter). After a quick scuffle, the last remaining kobold surrendered. He revealed that the three humans had been taken as sacrifices for a ritual "to bring in a warrior for the kobolds."

Fearing the worst, the adventurers tied up the kobold and left him in the room, carefully opening a set of double-doors. Much to their chagrin, however, this set off an alarm of bells. The group tensed, preparing for an onslaught of kobold guards that never came. The group began exploring rooms in the den, finding mostly uninteresting bedchambers, though a few held enchanted bracers and a sapphire, worth a pretty penny.

The group was finally ready for the large room that they knew had to be the ritual chamber. With a door on either side, they were going to burst in and flank the enemy! Charging the doors, they found--- an eating chamber with some kobold mothers and scared younglings.

Leaving the defenseless kobolds (and securing the doors with a bit of rope), the party trekked on through the winding hallway, which eventually emptied into a ginormous cave, holding none other than a gigantic dragon skeleton!

Before the group could investigate, they heard a large explosion come from the hallway down the cavern wall. They ran for the room, discovering a spent ritual circle with charred goblin corpses surrounding it. Hearing screams from the room adjacent, they hastily made their way over, only to be confronted with a large crocodile creature, shimmering with frost!

The party noticed the two missing women chained to the wall, and had arrived just in time to see the entertainer gulped up by the beast.

The fight began.

-- To Be Continued


#250

Shawn

Shawn

Shawnacy's 4E D&D Game!

I'm glad everyone enjoyed themselves. It was a little rough start but we got it going quickly. The technology wasn't perfect but we had plenty of good laughs, scares and excitement as it played out. It's been a while since I've DMed so I know I was a little shakey. I'm also going to have to remember to change my keybind for Vent. My finger is STILL numb from holding down my middle mouse button for 5 hours.

I also thought I might leave you with an excerpt from an AIM session with a friend and myself talking about the campaign.

Me: I'm trying to find a solo monster for this party to fight, but the lowest one I can find is level 5.

Him: You could add DMG templates to something. If you add two templates it becomes a solo monster.

Me: Oh really? :sobad:


#251

Gusto

Gusto

Shawnacy's 4E D&D Game!

I thought it was hilarious table talk that anytime we would uncover an new area of the map, someone would drag in the HUGE Tarrasque pog, or that explosion pog.

:rofl:

IT NEVER GETS OLD! I was honestly surprised!

And it was excellent for my character's development to have that big conversation about what we should do with our kobold hostage. To show mercy to an enemy who wouldn't show it to us were the tables turned, and could even prove to be a thorn in our sides later. Paradigms shiftin' all OVER the place. :)


#252

Shawn

Shawn

Shawnacy's 4E D&D Game!

I'm surprised you guys didn't hang him over the fire like someone suggested.


#253

Jay

Jay

Shawnacy's 4E D&D Game!

I was the one who kept putting the Tarrasque and Explosions into play for dramatic effect. :p

I believe the town was called Westbrooke and the ruins were dwarven.


#254

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

Second came a bottle of alchemical flame, setting one of the dragonborn ablaze.
it was acid, i think, and i made my reflex save :p

The fight began.
and then kratash rolled a natural 20 on his initiative and did 47 damage to the beast.

*air guitar*

SeriousJay said:
I was the one who kept putting the Tarrasque and Explosions into play for dramatic effect. :p
lol. the tarrasque actually surprised me a couple times.


#255



Kitty Sinatra

Shawnacy's 4E D&D Game!

Goddamn it. I wish I could've been the one DMing!


#256

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

My character's policy is basically that if you get attacked, defned yourself. But if someone surrenders or is willing to negotiate, let them live. If he comes back with a host of kobolds, well, he'll get his. :p

Depending, of course. If he'd managed to kill one of us or do something extra malicious (as opposed to just defending his home) I'd have killed him.

Y'know, that is kinda fucked up. We just waltz into a kobold den (eating areas, bedrooms, and all) and start killing them. Granted, they attacked us first, and they did kidnap some people... Y'know what, fuck it; we let the non-hostiles live. :rofl:


#257

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Thank you so much for a great first game, ya'll. ^.^ I'm looking forward to next week!

Oh, and that recap was brilliant, Doom. *hugs* It's going in the journal section of my character sheet now!


#258

Jay

Jay

Shawnacy's 4E D&D Game!

Since people have my pog, who can edit it to make it look spiffy like the others? :)


#259

Shawn

Shawn

Shawnacy's 4E D&D Game!

Speaking of pogs, I should get cracking at making some others.


#260

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

[strike:2u1mpl56]I don't know. You could try putting a folder inside the pogs folder.[/strike:2u1mpl56]It's hard to get much info on GameTable. If you wanted, you could even look into maptools (but you can't build on the fly, I don't think.)

Here ya go, Jay.


Edit: SHAWN DID YOU EDIT YOUR POST OR AM I CRAZY.


#261

Shawn

Shawn

Shawnacy's 4E D&D Game!

doomdragon6 said:
[strike:ytfyywbo]I don't know. You could try putting a folder inside the pogs folder.[/strike:ytfyywbo]It's hard to get much info on GameTable. If you wanted, you could even look into maptools (but you can't build on the fly, I don't think.)

Here ya go, Jay.


Edit: SHAWN DID YOU EDIT YOUR POST OR AM I CRAZY.
I figured it out, thanks.


#262

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Hey Shawn, found a buttload of pogs.

http://www.thetangledweb.net/forums/loc ... hp?catid=4

It says it has all the monsters and has zip files of every alphabet letter, plus pogs for various other things.

Plus, there are places to find unerlays for floor tiles and stuff like that. Don't know how necessary that is, though.

More things to use as decorations: http://rpgmapshare.com/index.php?q=gall ... OISSES_PMT


#263





Shawnacy's 4E D&D Game!

If you're using gametable DON'T DO IT!! Put too many pogs in and the whole thing crashes.


#264

Shawn

Shawn

Shawnacy's 4E D&D Game!

Edrondol said:
If you're using gametable DON'T DO IT!! Put too many pogs in and the whole thing crashes.
Oh really? As in too many pogs on the table or just too many pogs in the library?


#265

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Edrondol said:
If you're using gametable DON'T DO IT!! Put too many pogs in and the whole thing crashes.
*blink* Good to know.


#266

Gusto

Gusto

Shawnacy's 4E D&D Game!

Just for the record - we made 23 gold offa those goblins that ambushed us. That comes out to 3g8s3c apiece.

Cha-ching.


#267

Jay

Jay

Shawnacy's 4E D&D Game!

What sapphire? :whistling:


#268

Gusto

Gusto

Shawnacy's 4E D&D Game!

SeriousJay said:
What sapphire? :whistling:
Yeah I didn't bother dividing that up since we haven't sold it yet.


#269

Jay

Jay

Shawnacy's 4E D&D Game!

Sold what? :whistling:


#270

Shawn

Shawn

Shawnacy's 4E D&D Game!

SeriousJay said:
What sapphire? :whistling:
A Sapphire (only worth 100g? I believe it was) was found in one of the smaller rooms in the dungeon.


#271

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

he is implying his character has palmed it and will be keeping the 100g for himself.


#272

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

You guys are terrible at subtle humor. :rofl:

'cept you, Serious Jay and Allen. :p

You're the DM so you get final word, but I'm almost 100% certain you said 200gp in-game, as I even marked it down on my personal list of loot we found.

Anywho, a week away 'til our next game. Oy! *needs to get a hobby*


#273

Jay

Jay

Shawnacy's 4E D&D Game!

I'm just kidding anyways, my character is a cleric of Ilmater. Thus has no need to palm anything. :)


#274

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

I recall it being worth 100g.


#275

Gusto

Gusto

Shawnacy's 4E D&D Game!

I remember 200g but I may be mistaken, I stopped taking notes once we left the tavern.


#276

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Looked in the DM's guide real quick and technically a sapphire is worth 10,000 gp. :rofl: But we're clearly not going with that, so it's whatever you say, oh great DM! :D

Quick note: While it makes sense as it IS searching for things, will all treasure lying in a room be awarded to only high perception rolls? Cuz if that's the case I may have to switch training from athletics to perception. :D

I might actually just do that anyway. *waits for level 2 to retrain* :ugeek:


#277

Gusto

Gusto

Shawnacy's 4E D&D Game!

doomdragon6 said:
Looked in the DM's guide real quick and technically a sapphire is worth 10,000 gp. :rofl: But we're clearly not going with that, so it's whatever you say, oh great DM! :D

Quick note: While it makes sense as it IS searching for things, will all treasure lying in a room be awarded to only high perception rolls? Cuz if that's the case I may have to switch training from athletics to perception. :D

I might actually just do that anyway. *waits for level 2 to retrain* :ugeek:
I dunno. Maybe for the Bracers of Mighty Striking, there could be some contention for ownership, but if Saryon or Adia or any of you super-perception people found a magical giant two-handed axe, or some kinda magical wand or tome, I would hope it would go to the most reasonable player.

If you wanna play hardball wherein the person who finds the stuff gets to keep it, then all that gold from the ambush is mine, and I might start keeping information I get from Arcana or Streetwise checks to myself as well.

I really don't want that to happen.


#278

Jay

Jay

Shawnacy's 4E D&D Game!

Quick note: While it makes sense as it IS searching for things, will all treasure lying in a room be awarded to only high perception rolls? Cuz if that's the case I may have to switch training from athletics to perception.
That would be silly thing to do and shouldn't be brought up again in the context of loot distribution (it leaves a bad taste in my mouth). Personally, I don't think we need so many people to be specialized in perception. While our DM was very patient with people who spammed skill check rolls instead of allowing those who are trained in that particular skill to lead the way I don't think that he'll continually allow the entire group to perform a skill check on a consistent basis like on our first night. (People also need to slow down on their movements, lack of patience gets your party in danger) Despite the shoddy rolls that Gametable sometime provides, you want to go with your best bet, whenever possible, or else he'll just take the first roll to speed things along (and get an average roll of say (10+2) instead of a well trained roll of (10+12). To be honest, we need the entire party to be balanced and have a good assortment of skills.

I dunno. Maybe for the Bracers of Mighty Striking, there could be some contention for ownership, but if Saryon or Adia or any of you super-perception people found a magical giant two-handed axe, or some kinda magical wand or tome, I would hope it would go to the most reasonable player.
Of course, best interest of the group. And let's not go down that trail about retaining information and all that stuff!! Change subject plz.



In regards to last week's loot, I was looking over our group skills and whatnot and I thought of something of interest. Those bracers of mighty striking would look awfully nice on the warlord combined to the power of Commander's Strike. The ability grants an ally a free melee attack (great when the warlord cannot get to the target or has an extra action to use) and the extra power is pretty nice.


#279

Shawn

Shawn

Shawnacy's 4E D&D Game!

I play with a simple rule in mind. Everyone is to enjoy themselves. Usually this means I try to keep the pace moving quickly to keep people from getting bored. At certain times I allow people to make mass rolls and I will describe the situation based on the results. I like to assume that players will share any loot they find (with exceptions to those characters of less honest personalities) and will hand out magic items to those that can use them the most effeciently.

In the case of the Bracers I believe that Adia is best choice for them.
Commander's Strike gives an ally of the warlord's choice a free basic attack. The bracers grant a bonus to melee basic attacks. Right now Adia has the most damage potential with her melee basic attacks (especially if she has Hunter's Quary on the target) so it's better tactics to let her have the bonus to hit.

But this is mearly a suggestion. As the DM I will never force any of you to make a decision on how to divide loot or what choices your characters make (unless I feel it's against your alignment or meta gaming). Also take heart in knowing that magic items aren't super rare in the world. There will be plenty to go around.


#280

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

All sounds good. Was merely curious.

Also, regarding thr mass rolls-- we should -really- be doing the Cooperation thing instead. I tried mentioning it at the last game, but I guess it wasn't getting through in the confusion (also, I didn't have the exact page number).

Straight from the book:

Cooperation
In some situations, you and your allies can work
together to use a skill; your allies can help you make
a skill check by making a check themselves. Each
ally who gets a result of 10 or higher gives you a +2
bonus to your check. Up to four allies can help you,
for a maximum bonus of +8. If you have a choice, let
the character in your group who has the highest base
skill check bonus take the lead, while the other characters
cooperate to give bonuses to the check. See “Aid
Another,” page 287, for how to cooperate in combat.


In most situations, we're going to be together, so we should start using these cooperation rules. Assuming we are, we should let the highest Perception character check, followed by each subsequently 'worse' character. A +8 to what is already a +11 or +12 will make it so we almost never miss anything within reason.

I just wanna stress this, because this is the definition of how we work together.

We have a week to come up with teamwork ideas with each other. :D It might be a good idea to somehow get everyone's character sheets together so we can all get familiar with everyone's abilities and learn how to work together.

Also, we had an issue last time with forgetting that we had bonuses applied to us (I think it was +2 Attack from the Warlord?). The best way I can think of to circumvent this, at least for now, would be to make unobtrusive tokens with common modifiers (1+ATK, +2ATK, +1DMG, +2DMG) and set them next to/near our characters. Or the supplier of the bonus could remind everybody each turn. I wouldn't see this as annoying in the slightest. We could just edit our "token attribute" to say +2 ATK but I feel it's very easy to miss that.

Anywho, I think we all did well last game. The only real thing we need to do differently is use Cooperation rules instead of spamming checks.


#281

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Why not just have Adia look? :p

No, I agree, although none of us had the specifics for it. Now that you've posted them, we can figure it out at the time of needing to make a check rather than everyone jumping in to roll their 20s and pitiful modifiers.


#282

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

If you guys are on the subject of how to find magic items:

Detect Magic (Trained Only)
Your knowledge of magic allows you to identify magical
effects and sense the presence of magic.

Sense the Presence of Magic: 1 minute.
? DC: DC 20 + one-half the level of a magic item,
power (conjuration or zone), ritual, or magical phenomenon
within range.
? Area of Detection: You can detect magic within
a number of squares equal to 5 + your level in
every direction, and you can ignore any sources of
magical energy you’re already aware of. Ignore all
barriers; you can detect magic through walls, doors,
and such.

Gusto is your divining rod.


#283

HCGLNS

HCGLNS

Shawnacy's 4E D&D Game!

Shawnacy said:
In the case of the Bracers I believe that Adia is best choice for them.
Commander's Strike gives an ally of the warlord's choice a free basic attack. The bracers grant a bonus to melee basic attacks. Right now Adia has the most damage potential with her melee basic attacks (especially if she has Hunter's Quary on the target) so it's better tactics to let her have the bonus to hit.
If I may, the bracers only add a bonus to damage. The special abilities of the fighter are only generated through basic melee attacks, by increasing the damage dealt by their Combat Challenge and Combat Superiority attacks you increase their worth as a defender.

As to tactics of cooperation, may I suggest your warlord granting the extra attack to the fighter, so they can attack a seperate opponent and have two enemies marked each round? Or if you are down to a single monster, have the fighter go total defense and have the warlord grant him an extra attack so the defender is harder to hit and the target is marked. Also Aid Another is a melee attack so the fighter can mark a target with it while granting a striker the extra +2 to hit, works really well with a flanking ally.


#284

Gusto

Gusto

Shawnacy's 4E D&D Game!

Allen said:
If you guys are on the subject of how to find magic items:

Detect Magic (Trained Only)
Your knowledge of magic allows you to identify magical
effects and sense the presence of magic.

Sense the Presence of Magic: 1 minute.
? DC: DC 20 + one-half the level of a magic item,
power (conjuration or zone), ritual, or magical phenomenon
within range.
? Area of Detection: You can detect magic within
a number of squares equal to 5 + your level in
every direction, and you can ignore any sources of
magical energy you’re already aware of. Ignore all
barriers; you can detect magic through walls, doors,
and such.

Gusto is your divining rod.
Yeah!

ANYONE can see! But I can see magical properties of things through walls.


#285



Kitty Sinatra

Shawnacy's 4E D&D Game!

Gusto-Wan Kenobi said:
"I felt a great disturbance behind that wall, as if millions of voices cried out in terror and were suddenly silenced. I fear something terrible has happened . . . you open the door"


#286

Jay

Jay

Shawnacy's 4E D&D Game!

escushion said:
Why not just have Adia look? :p

No, I agree, although none of us had the specifics for it. Now that you've posted them, we can figure it out at the time of needing to make a check rather than everyone jumping in to roll their 20s and pitiful modifiers.
Saryon has a better perception check actually.

It would be good to list the top 2 rolls per skill, so that when we are limited in time and aren't separated, we have specific people to go to to maximize our chances to success. If the DM allows mass rolls, than that's another thing all together.

Looking forward to Thursday!


#287

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Don't forget cooperation, people. =P

My 2 highest are Bluff at +11 and Thievery at +9. Or 8. I'll check later. Arcana is +7.


#288

Gusto

Gusto

Shawnacy's 4E D&D Game!

Trained:

Arcana +9
Diplomacy +7
Insight +6
Streetwise +8

I also have racial/background bonuses to Acrobatics, Intimidate, and Thievery, but those scores are nothing to write home about.


#289

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Athletics +9
Endurance +8
Intimidation +7
History +2


That's all the modifiers I got to skills.


#290

Gusto

Gusto

Shawnacy's 4E D&D Game!

escushion said:
That's all the modifiers I got to skills.
Oh, Grendmir. :rofl:


#291

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Gusto said:
escushion said:
That's all the modifiers I got to skills.
Oh, Grendmir. :rofl:
Now you know why I was getting 2 for Insight and Perception checks :p.


#292

Jay

Jay

Shawnacy's 4E D&D Game!

I think if I can everyone to upload their DDI builds, I could make a chart.


#293

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Well, we did post the summaries. What do you mean, the files themselves? I don't have an ftp.


#294

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Gusto said:
Maybe for the Bracers of Mighty Striking, there could be some contention for ownership
Bullshit. Finders keepers hoe.


#295

Jay

Jay

Shawnacy's 4E D&D Game!

URL : http://www.drivehq.com
Username : dndgroup
Password : shawnacy

Open folder where we could upload our DDI files.


#296

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Uploaded, and saved yours.

If nothing else, this is a good way to learn how to work together by knowing each others' powers and such.


#297

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

SeriousJay said:
Saryon has a better perception check actually.
Yes, but Adia's sexier when she does it. And has more hit points to spare should something go wrong during the check. (And she's teh unofficial leader! Leave it to Adia! Yaaaay!) :D


#298

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

falineowlight said:
SeriousJay said:
Saryon has a better perception check actually.
Yes, but Adia's sexier when she does it. And has more hit points to spare should something go wrong during the check. (And she's teh unofficial leader! Leave it to Adia! Yaaaay!) :D
Nothing goes badly during a Perception check. =P Only the actions afterwards!

Anywho, I vote Adia checks with our Assist rolls, and Saryon checks normally, just in case it's a "2 + 8 is still a 10" situation.


#299

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

doomdragon6 said:
Anywho, I vote Adia checks with our Assist rolls, and Saryon checks normally, just in case it's a "2 + 8 is still a 10" situation.
Sounds fabulous to me. *huggles*


#300

Jay

Jay

Shawnacy's 4E D&D Game!

:eek:i:

Anyways, looking forward to tomorrow night.


#301

Gusto

Gusto

Shawnacy's 4E D&D Game!

I can't wait to be level 2. :D


#302

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Hey all, was wondering if could ask a favor.

My main laptop is kaputz for right now, so I don't have access to Character Builder, my character sheet, macros, or anything.

Could one of you go to Serious Jay's file host thing up there, download my character builder file, open it, save the Character Sheet PDF, and PM it to me/post it here?

It would be greatly appreciated and would speed up our game tomorrow. Like, I don't, uhh.. think I can even play without it. :rofl:

I'd get it myself, but the character builder is 2.53 GB, and I have a 3 GB limit each month, so you can see how this is an issue. :p


#303

Gusto

Gusto

Shawnacy's 4E D&D Game!

I tried and it doesn't look like you can save the PDF itself...

I don't know that it IS a PDF, technically. I think that's just a print preview. :p


#304

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Really? I'm pretty sure I saved it before..


#305



Kitty Sinatra

Shawnacy's 4E D&D Game!

doomdragon6 said:
the character builder is 2.53 GB
:Leyla:

dude, I don't think that's the case! the copy I downloaded is 75 MB.


#306

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Then what the hell is this thing I found to download? :bush:

Well I guess I'll download the demo-- I'm retarded and forgot that existed. But then again, I can't get the update without an account, and I'm pretty sure there's a limit, which Dave already reached, so that might not work. Hmm..

-- Wed May 20, 2009 2:00 pm --

Okay, I'm just retarded. What I found was the entirety of everything D&D and downloadable. The CB is in there for 75 megs. =P


#307

Shawn

Shawn

Shawnacy's 4E D&D Game!

Greetings folks.
I've been in Vegas for most of this week and as I assumed I didn't have much time to plan anything.
The game is still scheduled for tomorrow. We'll definately finish up the combat with the summoned super-croc and do some wrap up on that quest. There are still a few more surprises left in store before you even leave the dungeon.
As far as what comes next I'm going to be working out some ideas I brainstormed during the drive to and from Vegas. It should be enough to get an outline written and some details jotted down (encounters, treasure, xp, etc) tonight while I'm at work. We'll still shoot for a 4-5 hour session but if we end a little early I hope you guys don't mind.


#308

Jay

Jay

Shawnacy's 4E D&D Game!

I don't mind at all good Sir. I'll take all I can get!


#309

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

No, that's fine with me. Ending nearer to 11:00 EST is probably where I need to be.

Doomdragon: The demo builder's limit is to level 3. Faline and I are both using the demo, having no interest in shelling out for the full version. It works just fine.


#310

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

*wipes powdered D&D dice from his nose* Whatever man, it's all good. :bush:

Surprises, huh? Well we didn't full explore that cave. Something hidden with the dead dragon? THE DEAD DRAGON ISN'T DEAD?? Well, if that dragon's alive, I don't see anything within a 3 mile radius living... The kobold we let live mentioned a dozen or so kobolds watching the ceremony. Unless they're dead somewhere, we haven't run into them yet.. Hmm.. the 2 girls could prove interesting somehow, beyond just an "escort them back"...

Lookin' forward to it, Shawn!

I really wish I could shapechange small creatures though. I'll never be able to fool Goblins or Kobolds. =P Or halflings for that matter! Bah. Either way, I'm looking forward to using that power in the future. :D

Escushion: I found the full thing for download. It's coo'. :slywink:


#311

Gusto

Gusto

Shawnacy's 4E D&D Game!

I'm using the demo version, but Dave is... um... "helping me with the materials not included therein"?

Also, Doom, Shawn did mention 2 dozen or so kobolds, but I assumed that included the dozen or more who were noncombatants, and the four who sacrificed themselves to summon the Deathodile.


#312

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

I think there were only 3 female kobolds + some younglings, right? Plus, weren't the corpses specified to be goblins? I distinctly remember goblins being said, but I assume kobolds do make more sense.

Oh wellz!


#313

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

i think the word goblins was used, but i took it to be a mistake. goblins and kobolds are pretty much interchangable lol.


#314

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Well, our captive friend mentioned "the summoners." That could mean kobold summoners or something else in charge of the kobolds.

Speaking of in charge, Faline and I were discussing it the other day and are curious how the townspeople didn't know there was a nest of kobolds living under them for decades. The ruins could be undiscovered, sure, but the little pests had to have been noticed. Not to mention, the town guards were referred to as being not very aware. Two girls go missing along with some stranger and everyone in town is tense, but the guys on gate duty are relaxed? Something's fishy in this fishing village. It almost sounds like the girls were given up; maybe not to Zula's knowledge, but someone. There is more to this than meets the eye.

(PS, the four dead things around the summoning circles were very clearly stated as being goblins.)


#315

Gusto

Gusto

Shawnacy's 4E D&D Game!

escushion said:
Well, our captive friend mentioned "the summoners." That could mean kobold summoners or something else in charge of the kobolds.

Speaking of in charge, Faline and I were discussing it the other day and are curious how the townspeople didn't know there was a nest of kobolds living under them for decades. The ruins could be undiscovered, sure, but the little pests had to have been noticed. Not to mention, the town guards were referred to as being not very aware. Two girls go missing along with some stranger and everyone in town is tense, but the guys on gate duty are relaxed? Something's fishy in this fishing village. It almost sounds like the girls were given up; maybe not to Zula's knowledge, but someone. There is more to this than meets the eye.

(PS, the four dead things around the summoning circles were very clearly stated as being goblins.)
Yeah I was thinking that too, but was gonna save any questioning until we got out of the Pit of Death where Unkillable Crocodile Demos Dwell.


#316

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

True, but don't forget there's a passage that exits at the river. It'd be easy for them to live off of whatever is in the wild around that exit. And if the other entrance is in the tower where no-one ever goes, it's feasible. Though, I don't even think there was supposed to be an entrance originally. I get the feeling that Shawn only put a trap door after Faline persisted. :p

But I don't know, of course. :rofl:


#317

Shawn

Shawn

Shawnacy's 4E D&D Game!

doomdragon6 said:
True, but don't forget there's a passage that exits at the river. It'd be easy for them to live off of whatever is in the wild around that exit. And if the other entrance is in the tower where no-one ever goes, it's feasible. Though, I don't even think there was supposed to be an entrance originally. I get the feeling that Shawn only put a trap door after Faline persisted. :p

But I don't know, of course. :rofl:
While I do tend to make things up on the spot (considering I can't plan for everything the PCs might think of) the entrance in the tower was always there. However the observant person might note that the tower entrance was covered with heavy boxes and covered in layers of dust. Which suggests that the 3 missing people and the kobolds had found alternate entrances. And yes, if the Kobolds had managed to live there for years without the people above them being any wiser, they must know something the villagers do not.
escushion said:
Well, our captive friend mentioned "the summoners." That could mean kobold summoners or something else in charge of the kobolds.

Speaking of in charge, Faline and I were discussing it the other day and are curious how the townspeople didn't know there was a nest of kobolds living under them for decades. The ruins could be undiscovered, sure, but the little pests had to have been noticed. Not to mention, the town guards were referred to as being not very aware. Two girls go missing along with some stranger and everyone in town is tense, but the guys on gate duty are relaxed? Something's fishy in this fishing village. It almost sounds like the girls were given up; maybe not to Zula's knowledge, but someone. There is more to this than meets the eye.

(PS, the four dead things around the summoning circles were very clearly stated as being goblins.)
A quick correction then. The four charred bodies were meant to be "kobolds".


#318

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Alrighty then. Welp, looking forward to the game! Woot.

Now that my character has seen that kobolds are sentient creatures capable of families and intelligent thoughts and whatnot, she might just start knocking them unconscious instead of killing them. You gotta admit, it's kinda fucked up just killing everything. :rofl:


#319

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

doomdragon6 said:
Alrighty then. Welp, looking forward to the game! Woot.

Now that my character has seen that kobolds are sentient creatures capable of families and intelligent thoughts and whatnot, she might just start knocking them unconscious instead of killing them. You gotta admit, it's kinda smurfed up just killing everything. :rofl:
well at least we didnt kill the children.

beside that, those smurfing slingers set me on fire like twice. damn straight im gonna kill them.

anyway, in other news, i have been sick for the last few days. i can still join, but i am going to sound a little hoarse.


#320

Gusto

Gusto

Shawnacy's 4E D&D Game!

Protecting all sentient life, regardless of their alignment or motivation, is exalted, not just good.

I'm not saying we have to rampage anything with green skin. We should absolutely spare the noncombatants, as long as were sure they won't pose a threat. But to spare the lives of anything with an intelligence score is really above and beyond the call of duty, even for most paladins.

That's why I love

a) that we "locked" the noncombatants in that room, which is both keeping them safe and stopping them from double-crossing us; and
b) that our party is having this many moral dilemmas already, making for good RP material for my character in particular. :)


#321

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Good points.

Also, it's starting to storm here. As my internet is of a satellite sort, requiring communication that doesn't have clouds in the way, it's possible I won't be there tonight.

I'm hoping I will, and it's got 3 hours to pass over, buit if I'm not there, that's why.


#322

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Gusto said:
many moral dilemmas
Moral dilemma, schmoral dilemma. Adia doesn't care as long as she can get stuff done. "Nature kills indescriminately, as do I." Bwa ha ha! I'm not evil, I just don't care. :p


#323

Jay

Jay

Shawnacy's 4E D&D Game!

Great game. :)


#324

Gusto

Gusto

Shawnacy's 4E D&D Game!

Woo, good times.

I am the magic-man.

ERRIK LORENO IS MY NAME.


#325

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Moral dilemmas... hehe.

I had another great time. So many plots and plans. I look forward to seeing what we run into on the road to Bridgeport. And the RP conversing has been fun too. You guys are great.


#326

Jay

Jay

Shawnacy's 4E D&D Game!

doomdragon6 said:
Hey Shawn, found a buttload of pogs.

http://www.thetangledweb.net/forums/loc ... hp?catid=4

It says it has all the monsters and has zip files of every alphabet letter, plus pogs for various other things.

Plus, there are places to find unerlays for floor tiles and stuff like that. Don't know how necessary that is, though.

More things to use as decorations: http://rpgmapshare.com/index.php?q=gall ... OISSES_PMT
Shawn, this post. Lots of pogs, you find what you want and you put up what you need.

To make things more of a surprise, you can drop them in the gametable folder, scan for new pogs and they'll appear instantly and we won't be able to see the pogs ahead of time.


#327

Shawn

Shawn

Shawnacy's 4E D&D Game!

Thank ya. If you guys have suggestions to improve the game for you please let me know.
As far as characters doing things that might be considered "against the party" I understand that sometimes an alignment and personality might dictate how a character reacts to things like treasure or information.
There was a lot of concern about Adia's actions. She made the ultimate decision to tell others about the crown she swiped, but I don't want Faline to feel she has to do that simply because the other players don't like it.

So I leave you guys with this. Really consider how your character would react and why he/she would try and keep information or items from the rest of the party (because I will ask you to explain). Is it within your character's nature to be greedy or suspicious of the people in your party? I assume it's pretty clear that you had all decided when you started that treasure would be split equally amongst you. So if your character does decide to try and take something without mentioning it, and someone finds out, they have every right to be upset.

But at the same time, if this is the nature of a character I want the other players to understand that it's not meant to be personal. If it becomes a consistant problem and it's ruining the game for others then an intervention with the guilty player will be made. I will point out however that I love poetic justice. Anyone who makes a habit of beating others to the loot will probably eventually wish they hadn't.


#328

Jay

Jay

Shawnacy's 4E D&D Game!

I personally don't have any issue with it.


#329

Gusto

Gusto

Shawnacy's 4E D&D Game!

Yea, I apologize for overreacting. I guess I've only ever played characters with a strong sense of camaraderie with the best interests of the party at heart. If Adia's supposed to be greedy, then she can be greedy. But the rest of the party has to get some gear sometime. :)


#330

Jay

Jay

Shawnacy's 4E D&D Game!

Most capable GMs will find a way to balance gear anyways. I have no doubt something useful will drop for each of us the next few sessions. To me what matters is excitement and fun and had a blast tonight. (loved the skeleton moment)

I think we should all have most of our macros ready for next week though, they are amazingly efficient and make things go faster. I usually am tweaking them after turns so that I don't make people wait too long the next time.


#331

Shawn

Shawn

Shawnacy's 4E D&D Game!

If Doom wants to write up another summary that would be awesome.


#332

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

Gusto said:
Yea, I apologize for overreacting. I guess I've only ever played characters with a strong sense of camaraderie with the best interests of the party at heart. If Adia's supposed to be greedy, then she can be greedy. But the rest of the party has to get some gear sometime. :)

wouldnt a mafioso be angry that someone wasn't acting in the best interests of the whole? if one of your made men was stiffing the don on a big score he would just be whacked. no insight check required.


#333

Gusto

Gusto

Shawnacy's 4E D&D Game!

Gurpel said:
Gusto said:
Yea, I apologize for overreacting. I guess I've only ever played characters with a strong sense of camaraderie with the best interests of the party at heart. If Adia's supposed to be greedy, then she can be greedy. But the rest of the party has to get some gear sometime. :)

wouldnt a mafioso be angry that someone wasn't acting in the best interests of the whole? if one of your made men was stiffing the don on a big score he would just be whacked. no insight check required.
:rofl:

Yeah, generally, but a mafioso would also be used to people trying to get the upper hand on others within the organization. And remember, Errik is still trying to kick that way of thinking.


#334

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Speaking of acting for the benefit of the whole, Gurpel, get your dice macros set up for next week please :p.

I'm looking forward to Doom's summary, although I wander if he'll keep it up constantly since he's gonna have 3 games going a week.


#335

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Yo yo, homies!

I'm visiting my girlfriend (holy crap he has one!?!?) this weekend, so intarweb time is limitedish. I'll have a summary up by Saturday or Sunday night. Or I might do it in a few minutes. Who knows. =P

Anywho, here's my take on loot/exp: Everyone shares gold equally, except in circumstances where a party member sells equipment he/she has been using. However, unclaimed loot that we decide to sell should be distributed among the party. As for exp, we all gain it together anyway, but I feel like if one of us is absent they should get the exp anyway, simply to keep things even. Plus, chances are if someone doesn't show up, it's due to obligations.

I'll keep doing the summaries unless someone else wants 'em- I'm in 3 games, but for the exact same reason I'm in 3 games, I can do summaries. (Too much free time). :rofl:

Everyone's asleep 'n I'm bored-- I'll make a summary right quicklike.

Oh! I just want to apologize again for all the interruptions. I know they have to be annoying as hell, but I really do try to avoid them. If it weren't for my outgoing lag I'd speak up more, but more often than not I'm afraid to cut someone off. Anyway, just want you guys to know I'm really sorry about 'em and if I could fix it I would. :(

Summary time! (New post)


#336

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

The battle against the summoned Vicejaw was off to a fierce start! The Dragonborn Kratash swooped in for a critical strike against the creature's health. The others proceeded to pelt the monster with their attacks, daunted by the sheer physical endurance of the beast.

Then, with a swift blow, the Vicejaw disappeared into thin air! Had they defeated it? Was it un-summoned? Nay, the news was not so good for our adventurers-- they watched with awe as the dust on the floor shifted about, indicating some kind of movement-- the beast was invisible!!

Thinking quickly, the group spread out to prevent escape and began flinging water from their waterskins to weed out the creature's whereabouts. Adia was the luckiest (or perhaps unluckiest), finding that the water she'd flung crystallized in mid-air and shattered upon the floor right in front of her. She mere feet from the deadly Vicejaw.

The party did their best to fight the invisible monster, but hitting what you can't see is not an easy task. Before long, a shroud of shadows radiated out from the vicinity of the beast as a large pair of jaws lashed out and grasped poor Grendmir, dragging him back to the darkness from which they emerged.

The battle raged on, the party making their best efforts to damage the monster. Soon the shadows vanished and Grendmir was released. The beast appeared to be on its last leg, and was soon rendered to its knees by the brave adventurers. A final bolt of chaotic energy put the beast to rest.

Elated to finally be freed, the captured girls threw their arms around each adventurer in a mighty embrace. Alas, the group was not out of the woods- er, cave, just yet. Adia decided to scout ahead, taking efforts to move as silently as possible. Rounding the corner, she spotted several figures heading their way. As she reported her findings to the party, the dragonborn in the group recognized the conversation as being about the sudden silence. Assuming the worst, the party geared up for battle.

Errik, however, plotted a cunning strategy. He and a few others would lure the approaching kobolds in with the sounds of their kin in need, then open up with various area-of-effect attacks.

The plan worked perfectly. The kobolds rushed in, armed for a fight, and were immediately greated with face-fulls of fire, courtesy of the halfling wizard, followed shortly by a dragon breath and whirlwind attack from the others. The kobolds had barely a chance to react before more than half of their forces had fallen.

Finally realizing what was happening, the kobolds dropped their weapons in surrender. It then dawned on the party: perhaps the kobolds had not intended to be hostile in the first place. They had, after all, fallen into a trap.

After a lengthy conversation with the kobold leader, it was discovered that the kobolds had not kidnapped the missing trio after all. They had wandered in looking for the lost dragon's treasure. Responding to the potential threat, the kobolds had taken them hostage to use for their summoning ritual. Furthermore, the Vicejaw, which lay dead and desecrated in the corner, had not been their intended effect.

While Adia deigned to deliver the two girls back to their homes, the rest of the group had the remaining kobolds show them the way to the underground river entrance. The realization that they had slaughtered what were mostly peaceful creatures deeply fazed some; others strode on, undaunted.

Upon reaching the den where the group was initially attacked, Errik was suddenly overcome by some uncontrollable force-- a drive if you will, which led him to discover a secret passage of which he could have not had any previous knowledge. This passage led to a room with but a single interesting thing in it (or so the party thought, anyway): there was a bed with a crowned skeleton lying in it.

Kratash, being the fortuned-loving dragonborn that he is, went immediately for the crown. As he reached for it, however, the skeleton sprung to like, grabbing the scaled warrior and whispering unto him that which sent shivers down the spine of all who heard: "He is returning... The Devourer..." before collapsing to the bed once more.

Before the group could take time to process these new circumstances, the sorceress Serin looked up as a sickening splortch! eminated from the ceiling. She had just enough time to realize that a Green Slime was descending upon her before she was covered in the acidic ooze. It stung and burned her flesh, but she could feel her wild magical powers lending resistance to the creature's effects.

With naught much else to do, and taking to heart the old adage, "Kill it with fire," Errik immediately doused the creature (and poor Serin) with a scorching burst, sizzling the gelatinous ooze and eliciting a cry from the woman trapped within. Kratash, being a much kinder soul than the halfing, rushed over to help Serin shake off the ooze, which burned him as well.

The gesture was appreciated and successful, shaking the ooze from Serin's body. Alas, the goop had not decided to end its meal so quickly and latched right back on. The halfling continued his onslaught, quickly lowering the health of the ooze and likewise the health of his trapped compatriate.

The ooze latched onto Kratash after being shaken off once more. Its health failing, however, it was easily slopped off and blasted into nothingness by the cleric of the group.

Having had enough adventure for one day, the team decided to head back to town, where they were welcomed with open arms to free services at the inn.

The next morning the adventurers were hailed as heroes, and well-met with the town's man-in-charge, a sturdy man by the name of Drake. He offered the group advice on where to head next, as well as agreeing to leave the kobolds underground in peace provided that they stay to themselves.

Errik, proud to be called a hero for the first time, glady played up the adventure and showered fireworks over the town to spell out the name "Loreno." The town would surely not forget that name for a long, long time.

The party, wanting for bigger fish, decided to head for the city. South it was!

------------------

Personal notes for my character: She feels like shit for the kobold incident and now feels like she has to make it up to them someday. Furthermore, she will be thinking long and hard over the value of life and assumptions made.

What this means game-wise is that her attacks will probably now default to knocking sentient, somewhat-civilized beings unconscious instead of killing them. I saw in the Player's Guide we have that choice, so she'll probably do that, and decide to kill/restrain them afterwards.


#337

Shawn

Shawn

Shawnacy's 4E D&D Game!

Great summary!
Captain of the guards in Westbrooke was "Zane" though.


#338

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Good summary, Doom.

My characters personal thoughts: We did what was necessary. It was regrettable, absolutely, and it's a shame all this occurred due to a misunderstanding between the kobolds and the humans. But maybe next time they'll try returning people to the surface or something. Hopefully Zane will keep his word and the kobolds will be left alone. I have a feeling we'll be heading back in Westbrook's direction someday. We'll see how things turned out if we check on our little friends underground.


#339

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Gusto said:
Yea, I apologize for overreacting. I guess I've only ever played characters with a strong sense of camaraderie with the best interests of the party at heart. If Adia's supposed to be greedy, then she can be greedy. But the rest of the party has to get some gear sometime.
Apology accepted. However, let me clarify: it has nothing to do with greed. Adia is a hunter and scavenger, she sees something and strikes quietly and quickly. She doesn't do it out of spite or avarice. She is a creature of the moment and acts accordingly. Now, does this mean she's always going to gank everything in sight? Hell no. Does this mean she is going to ask the party's opinion or ask for their permission before she does something? Double hell no. This isn't World of Warcraft, people. She is a fully realized character in my eyes and I act her out accordingly.

Remember the halfling quote about "what are you half of?" Yes, that was in character. Her intelligence is 8, but her wisdom is 16. Intelligence in D and D deals with book smarts, history, and magic. This elf grew up in a secluded forest with her family of elves. She never had to pick up a book in her life or learn about the history of anything other than the Yuirwood. Does this mean she isn't smart or clever? Nope. Simply uneducated. She knows more about the wild and survival than most of the characters in this party will ever learn, but that doesn't make her smarter than them either. So, remember everyone, when I am in character I act my character out as closely to my concept of her as possible. Nothing is personal and her actions are never ooc.

You will get your armor and items, I promise. And if Adia sells an item, she will split the money fairly with the party. We're level one and she's just getting her gear together, so if she finds something she wants and feels would suit her, she's gonna go for it. Very simple. :slywink:

Gurpel said:
wouldnt a mafioso be angry that someone wasn't acting in the best interests of the whole? if one of your made men was stiffing the don on a big score he would just be whacked. no insight check required.
You know what? Adia isn't one of Errik's family's henchmen. This party was thrown together for varying purposes and there is no real leader or any reason for Adia to feel like she has to coalesce to anyone in the party except for maybe Serin or Grendmir. Serin: because she is the one who she met up with first and felt she had a connection to via their obviously similar problems. Grendmir: because they share the front lines together and she likes his quiet nature that reminds her of her brother. So, just drop it and think in real IC. Your character, Gurpel, is lawful good, so your -character- can get as pissy/whiney as he wants, but out of character I don't want to hear a damn word. Keep it separate, okies?

Ooooother than that, I had a wonderful time and look forward to the next session. :D Hugs and kisses!


#340

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

1. sorry if i came off overly pissy or whiny, i dont like being stiffed on loot (I realise this isnt what happened, but for a while it looked that way), but i got over it before the end of the game.

2. okay heads up i will argue about anything that is kind of my mo on these boards.

okay lets start.

first, i am 90% sure you have the wisdom/intelligence thing way wrong. int is like... IQ. wisdom is the "book smarts, history, and [divine] magic" (arcane magic IS int) not int. let me transcribe the description in nwn2:

int: "intelligence determines how well your character learns and reasons"

wis: "wisdom describes a characters willpower, common sense, perception and intuition, whereas intelligence describes the ability to analyze information. An "absent minded professor" has low wisdom and high intelligence. A simpleton with low intelligence might nevertheless be perceptive. (if he has high wisdom) The wise character is capable of intuitively understanding others, occaisionally having insights into their motives."

that said, who knows it might have radically changed since 3.5 and i could be wrong

never ooc
oh okay, sure thing queen bitch the kobold patter.


#341

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Gurpel, I'm not going to get into a cock fight with you regarding game definitions, etc. Neverwinter Nights 2 is not a D and D handbook, so I'm laying it down right here.

Intelligence (INT): Intelligence is similar to IQ, but also includes mnemonic ability, reasoning and learning ability outside those measured by the written word. Intelligence dictates the number of languages a character can learn, and it influences the number of spells a preparation-based arcane spellcaster (like a Wizard) may cast per day, and the effectiveness of said spells. It also affects how many skill points a character gains per level, the Appraise, Craft, Decipher Script, Disable Device, Forgery, Knowledge, Search, and Spellcraft skills, and bardic knowledge checks.
Wisdom (WIS): Wisdom is a composite term for the characters enlightenment, judgement, wile, willpower and intuitiveness. Wisdom influences the number of spells a divine spellcaster (like clerics, druids, paladins, and rangers) can cast per day, and the effectiveness of said spells. It also affects Will saving throws, the Heal, Listen, Profession, Sense Motive, Spot, and Survival skills, the effectiveness of the Stunning Fist feat, and a monk's quivering palm attack.

And, yes, I patted the kobold in character. And I smugly referred to myself as Queen Bitch in character. If you want to argue, go do it with someone else. I come here strictly to discuss the game and read up on what's going on. My time is too valuable to waste on back and forth banter on an internet forum; I've said my piece so everyone could get a bit of clarification on details from the last game and did so rather well. End of story. :uhhuh:


#342

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

Gurpel, I'm not going to get into a cock fight with you regarding game definitions, etc. Neverwinter Nights 2 is not a D and D handbook, so I'm laying it down right here.
first of all i'm not trying to prove anything about my e-peen here. that number 2 point was meant more as a "don't take me so seriously" than a "back off"

second, i was under the impression nwn 2 used dnd literature. i dont actually have access to the 4.0 handbooks so-

Intelligence (INT): Intelligence is similar to IQ, but also includes mnemonic ability, reasoning and learning ability outside those measured by the written word. Intelligence dictates the number of languages a character can learn, and it influences the number of spells a preparation-based arcane spellcaster (like a Wizard) may cast per day, and the effectiveness of said spells. It also affects how many skill points a character gains per level, the Appraise, Craft, Decipher Script, Disable Device, Forgery, Knowledge, Search, and Spellcraft skills, and bardic knowledge checks.
Wisdom (WIS): Wisdom is a composite term for the characters enlightenment, judgement, wile, willpower and intuitiveness. Wisdom influences the number of spells a divine spellcaster (like clerics, druids, paladins, and rangers) can cast per day, and the effectiveness of said spells. It also affects Will saving throws, the Heal, Listen, Profession, Sense Motive, Spot, and Survival skills, the effectiveness of the Stunning Fist feat, and a monk's quivering palm attack.
alright, so, basically the same as my definitions?

If you want to argue, go do it with someone else. I come here strictly to discuss the game and read up on what's going on. My time is too valuable to waste on back and forth banter on an internet forum;
oh, my bad. i'll go ahead and stop forcing you to type stuff, then.

;)


#343

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

"Your party encounters the dreaded Drama Llama. :tina:

Before you have a chance to react, he casts Confusion on your party, causing them to attack each other mercilessly.

The rest of you stand around, not sure how to handle the situation. What do you do?"

"I wanna do a :Leyla: check."
"Alright, go ahead."
*roll*

You succeed! You successfully manage a :Leyla: .


#344

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

doomdragon6 said:
"Your party encounters the dreaded Drama Llama. :tina:

Before you have a chance to react, he casts Confusion on your party, causing them to attack each other mercilessly.

The rest of you stand around, not sure how to handle the situation. What do you do?"

" a__a d__ a ___ che__."
"What was that? I cant hear you you're choppy"
"I sa__ I __nna __ :Leyla: __ck"
"Yeah we cant hear you speak up maybe?"
"___ you __ys"
hi, my name is gurpel, and i am a douche.

"hi gurpel"


#345

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Ha. :tongue:

I can't hear what I sound like to you guys, and unfortunately there's no way for me to fix it.

However, I do hear my voice come over your speakers when you have the talk button pressed about 5-7 seconds after I say something, so that's the only way I even know I have lag.

To summarize:
Sorry for interruptions, lag, choppiness, and whatever else. :D


#346

Shawn

Shawn

Shawnacy's 4E D&D Game!

doomdragon6 said:
Ha. :tongue:

I can't hear what I sound like to you guys, and unfortunately there's no way for me to fix it.

However, I do hear my voice come over your speakers when you have the talk button pressed about 5-7 seconds after I say something, so that's the only way I even know I have lag.

To summarize:
Sorry for interruptions, lag, choppiness, and whatever else. :D
It could be worse. We'll work with what we got. People can also write out instructions, which I do try to pay attention to whenever possible.

As far as any one taking things personally ooc, I hope we can get beyond that. I want to encourage character development. There are a lot of people out there that are saying that 4th Edition sucked all the RPing out of the game, and to them I want to give a hardy laugh and the bird. You guys are doing a great job taking the situations I've created and interacting with them and each other. I think there is a lot of fun to be had with conflicts both with the world and in the party itself. As I get used to how you guys play, and once I get more organized there are going to be plenty of options for people to expand, grow, and become more powerful. Everyone will have their moments in the spotlight and their chances at fame and fortune.

The campaign is coming along nicely. We've already got you guys involved in some epic happenings whether you recognize them or not. As you guys put the pieces together on some puzzles, other ones will fall in your lap and broaden the mystery and scope of the adventure. At least that's the goal. Adia and Serin's pasts have given me something to work with, but I've got some things planned for everyone that should widen some eyes. Many of you are new to the D&D universe, which has me giggling with delight because I can pull out some famous locations and characters and get totally new and unjaded reactions.

Edit: Oh and nothing personal about the comic I submitted on the website. You guys brought up a funny situation and it's better for everyone to get a laugh at it and move on.


#347

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

*rofl* I love you Shawnacy. Seriously.

<3 I love the comic and I love your DMing skills even more. Can't wait for next Thursday! :slywink:


#348

Jay

Jay

Shawnacy's 4E D&D Game!

Here Here!

Here's to Thursday!!!

BTW :


#349

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

SeriousJay said:
Here Here!

Here's to Thursday!!!

BTW : ... r_embedded
OMG, that was fucking hilarious! "I go over to Gardakan and pull down his pants..." XD Priceless.


#350

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

SeriousJay said:
Here Here!

Here's to Thursday!!!

BTW :
that was the funniest thing evar. wow.


#351

Jay

Jay

Shawnacy's 4E D&D Game!

"surely this must hurt, i should wake up"
"hmm indeed.. roll the dice"
*critically misses*
"nope, you don't wake up"


#352

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

New attack: Serin shapechanges into a minotaur and rapes people.


#353

Shawn

Shawn

Shawnacy's 4E D&D Game!

doomdragon6 said:
New attack: Serin shapechanges into a minotaur and rapes people.
Oop. The Kobold crits and cuts it off.


#354

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

So, when are you guys gonna teach me the real power?

http://www.chick.com/reading/tracts/0046/0046_01.asp


#355

Shawn

Shawn

Shawnacy's 4E D&D Game!

Gurpel said:
So, when are you guys gonna teach me the real power?

http://www.chick.com/reading/tracts/0046/0046_01.asp
What the hell? Is that supposed to be taken seriously or something?


#356

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Gurpel said:
So, when are you guys gonna teach me the real power?

http://www.chick.com/reading/tracts/0046/0046_01.asp
Ugh. I'd forgotten all about Jack Chick Shit.

Kratash, as long as you keep barging into traps, you will die. Die like Black Leaf. And you will never have the real power.


#357

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Speakin' of which, Kratash needs to start carrying a bag of rocks, and every time we enter a room, just toss one in.

If it doesn't get exploded, spiked, acid-ridden, or choked by the undead, you can walk in.


#358

Shawn

Shawn

Shawnacy's 4E D&D Game!

doomdragon6 said:
Speakin' of which, Kratash needs to start carrying a bag of rocks, and every time we enter a room, just toss one in.

If it doesn't get exploded, spiked, acid-ridden, or choked by the undead, you can walk in.
Too bad some monsters respond to heat or life force.
Take a page from the Knights of the Dinner Table.
Just buy a herd of sheep and send them through til all the traps are sprung.


#359

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Shawnacy said:
Gurpel said:
So, when are you guys gonna teach me the real power?

http://www.chick.com/reading/tracts/0046/0046_01.asp
What the hell? Is that supposed to be taken seriously or something?
Yes. That's done by a real evangelist psychopath.


#360

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

escushion said:
Shawnacy said:
Gurpel said:
So, when are you guys gonna teach me the real power?

http://www.chick.com/reading/tracts/0046/0046_01.asp
What the *? Is that supposed to be taken seriously or something?
Yes. That's done by a real evangelist psychopath.
pfff you're just saying that because of the intense occult training you've recieved from d&d.
doomdragon6 said:
Speakin' of which, Kratash needs to start carrying a bag of rocks, and every time we enter a room, just toss one in.

If it doesn't get exploded, spiked, acid-ridden, or choked by the undead, you can walk in.
there is a reason that the second character i created was a rogue >>

A VERY SPECIAL EDIT: and now for something completely different, a man who used to be a catholic vampire http://www.chick.com/catalog/books/vampire.asp


#361

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

Guys, 10 foot pole.


#362

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Shawnacy said:
Just buy a herd of sheep and send them through til all the traps are sprung.
Not the sheepiez! Nuuuu! :waah: *cuddles her sheep plushie* Shh, it will be ok. I won't let them hurt you.

...

*then pats the kobold on the head*


#363

Jay

Jay

Shawnacy's 4E D&D Game!

What O what will be on the road to our goals? :whistling:


#364

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Hopefully sum'n fun. :p

I always like running into stuff on the road.

Granted, I've only done it once, and it was a bunched of zombies that tried to munch on me.

Oh well!


#365

Shawn

Shawn

Shawnacy's 4E D&D Game!

What's on the road?
Oh look.
Adventure!


#366

Gusto

Gusto

Shawnacy's 4E D&D Game!

Shawnacy said:
What's on the road?
Oh look.
Adventure!
Sweet. That's what I was hoping for. :)


#367

Gusto

Gusto

Shawnacy's 4E D&D Game!

From the Journal of Errik Loreno

It was an interesting first outing for our group of adventurers. It is strange to work closely with people of so many different backgrounds and worldviews. Where I come from a position of "Burn first, ask questions later" in regards to the... monstrous races, other party members seem to think that they are worth saving.

It had never occured to me! For all of my studying and training, I was always led to believe that anything that showed aggression towards humans and other civilized races were Evil with a capital E.

Turns out the humans we rescued today were the FIRST to encroach on the kobolds' holy site! But the kobolds definitely had them chained to the wall near a demonic alligator creature they had summoned... Is this what they call a moral grey area? Was it evil for Bradley and the girls to try to rob the kobolds? Was it evil or justified for the kobolds to imprison them? Is it evil to light an ally aflame in order to save her life?

ALL these questions were running through my head, at the same time as my allies argues about their best courses of action.

Here is my final takedown:

- Pillaging another race's holy site = probably evil
- Sacrificing prisoners to a summoned demon-gator = most likely evil
- Doing our best to maintain the peace between two very different settlements = good - credit TAKEN

Overall, we took a few hits, and killed a handful of kobolds, but were able to save the lives of a couple of human girls. I'm going to count that as a win.

Also of note: I think that Kratash and I are going to get along very well. We seem to be on the same page, and I like his style. And I love any opportunity to throw out another magic missile whenever he does his brash assaults. The dragonfolk are both fairly interesting people, literally breathing magic and yet choosing the way of the sword.

For now, we are heading south to Bridgeport. I hope that our next adventure hasa few less dire moral implications, and also that I can unravel the mysteries behind this new tome.

- E. Loreno
For The Good Of The Family


#368

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Is it evil to light an ally aflame in order to save her life?
The answer to this is a resounding, yes. :rofl:


#369

Gusto

Gusto

Shawnacy's 4E D&D Game!

doomdragon6 said:
Is it evil to light an ally aflame in order to save her life?
The answer to this is a resounding, yes. :rofl:
Yer breaking my heart, doom. :D


#370

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Paging Dr. Gurpel

Dr. Gurpel

Dr. Gurpel, please report to the Shawnacy's Game Table.

Dr. Gurpel - to the Shawnacy's Game Table

Paging Dr. Gurpel


#371

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

I got here >>


#372

Jay

Jay

Shawnacy's 4E D&D Game!

Great games guys. Absolutely good times.

Games are getting more smooth, people are into it. Next week, more roleplaying our characters. :)


#373

Shawn

Shawn

Shawnacy's 4E D&D Game!

I posted a new game-related comic btw. Front page of the halforum site.


#374

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

I liked that session more than the last one; i was sick and doped up on tylenol that time.

I had a lot of fun, and now we have a horse named fabio, so i guess everyone wins.


#375

Jay

Jay

Shawnacy's 4E D&D Game!

"wait horse!" lol


PS : THAT COMIC LOOKED A BIT LIKE THE OLD ONE. SHAWNACY KURTZ YOU HACK!


#376

Gusto

Gusto

Shawnacy's 4E D&D Game!

Killing goblins is it's own reward. :uhhuh:


#377

Shawn

Shawn

Shawnacy's 4E D&D Game!

SeriousJay said:
"wait horse!" lol


PS : THAT COMIC LOOKED A BIT LIKE THE OLD ONE. SHAWNACY KURTZ YOU HACK!
Oh noes!
They're on to me.
Ninja Vanish!
*foosh*


#378

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Gurpel said:
now we have a horse named fabio
Beeotch, who's this "we" you speak of? Fabio's mah horse! *twin strike to your ass* :twisted:

But, yes, the sessions just keep getting better and better. I love it! Thursday is going to become my favorite day of the week. I'm also feeling rather proud that we are providing comic-worthy material. :D Hee hee hee.


#379

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

I'm gonna go ahead and say that Sorceror utility powers and feats suck.

Wizards are way better.

Anywho, won't have the summary up for a bit. Entertaining the GF and all.


#380





Shawnacy's 4E D&D Game!

doomdragon6 said:
I'm gonna go ahead and say that Sorceror utility powers and feats suck.

Wizards are way better.

Anywho, won't have the summary up for a bit. Entertaining the GF and all.
WHAT?!? Look at the one for 2nd level that gives a +5 on ALL skills out of combat. It's an Encounter power that grants a +5 on the next skill. Since it's out of combat you can do it every 5 minutes.

SUPER useful utility spell.


#381

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

Which doesn't compare to the retroactive +4 to AC.


#382

HCGLNS

HCGLNS

Shawnacy's 4E D&D Game!

Shield
+4 to AC/Reflex / encounter

vs

Deep Shroud
-5 to enemy attack for 9 squares for an entire encounter / day

I'll take the obscurement for the entire encounter any day.


#383

Allen who is Quiet

Allen, who is Quiet

Shawnacy's 4E D&D Game!

I was only comparing to the +5 to any skill. I'd rather take Deep Shroud as well.


#384

HCGLNS

HCGLNS

Shawnacy's 4E D&D Game!

+2 to any skill actually.


#385

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Yeah, it just says +2 to any skill for me, which, while not worthless, isn't worth a utility.

I think I'll take the teleport utility. Alius's Fey Step has been awesome for me, but even this teleport is shit because it's only half my speed-- 3. (What if I had a speed of 5? Oh look, I can teleport two. Woo.)

Seriously, the wizard is the class for me. The -only- thing I like about Sorcerers so far is the +7 to damage I get. Their spells aren't bad (Chaos Bolt + Wild Magic is pretty coo') and the Wild soul feature is nifty, but eh.

I just can't decide on any feats or utilities becaaauuse.. They're just meh. :confused:


#386

Jay

Jay

Shawnacy's 4E D&D Game!

I got my powers/feats along as my macros for LVL 2. :)


#387

Shawn

Shawn

Shawnacy's 4E D&D Game!

*peeks for a summary*


#388

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

I was disappointed to discover that only one ability may be retrained per level, so I couldn't switch both a feat and a daily. Oh well. I'll do my editing of dice macros when we level.

Shawnacy, do you want our updated character sheets?


#389

Shawn

Shawn

Shawnacy's 4E D&D Game!

escushion said:
I was disappointed to discover that only one ability may be retrained per level, so I couldn't switch both a feat and a daily. Oh well. I'll do my editing of dice macros when we level.

Shawnacy, do you want our updated character sheets?
Yes please.
But remember that you have one more encounter at 1st level.


#390

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

That's why I didn't change my dice macros. You will have the sheet before Thursday.


#391

Jay

Jay

Shawnacy's 4E D&D Game!

I uploaded my LVL 2 character to

URL : http://www.drivehq.com
Username : dndgroup
Password : shawnacy


#392

Gusto

Gusto

Shawnacy's 4E D&D Game!

Uploaded.

I've also made my lvl 2 macros but saved them separately.


#393

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Hi, ya'll! Over the weekend I was playing on my Second Life account and decided to turn my avatar into Adia and have a photoshoot! Below are 3 of my favorites linked for you:

http://img.photobucket.com/albums/v17/falineowlight/Adialeavescopy.jpg
http://img.photobucket.com/albums/v17/falineowlight/Adiaforestcopy.jpg
http://img.photobucket.com/albums/v17/falineowlight/Adiacemetarycopy.jpg

This is my idea of how she looks with her gear and everything. Tell me what you think! If you like it and want to see a custom made version of your character, let me know here and give me specifics on their looks, characteristics, equip, etc. and I'll see what I can do! :heythere:


#394

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

>>

you know that armor that isn't on her at the moment? it is supposed to, uh, keep her safe from swords and stuff...


#395

Jay

Jay

Shawnacy's 4E D&D Game!

You know what Adia, that's pretty awesome. Wow!!! Second Life, eh? Interesting.



Feel free to create a Saryon. :)

- Very poised, stoic even.
- Dark blond hair, dark blue eyes. Dressed in pale blue and grey tunic and trousers over his armor. He is not fond of robes.
- Saryon is an adorned and a Follower of the Unhindered Path.
- Pose, preferably while casting a healing spell, bow on his back, morning star at his waist in a calm like way! If not, whatever :)

Pix :

http://img155.imageshack.us/my.php?image=saryon.jpg


#396

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Gurpel said:
you know that armor that isn't on her at the moment? it is supposed to, uh, keep her safe from swords and stuff...
You're such a hater, Gurpel. She wears leather, so there. :p


#397

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

She also hasn't been hit more than 2 HP since the campaign started, so it probably doesn't matter what she wears.


#398

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

I currently have Jack of All Trades as my 1st level feat, cuz most of my skills are shite.

Trying to decide between these feats:

Disciplined Wild Soul - When I roll to determine my Wild Soul resistance, I roll twice and choose the result

Focusing Spellfury - When I hit 2 or more targets with an At-Will power, I get +2 damage to arcane powers until the end of my next turn. (I don't see why they couldn't have just made it like the Wizard's Destructive Wizardry feat.)

Linguist - Might not ever make much difference, but I'd probably go with Dwarven, Goblin, and Elven

Leather Armor - Plus 2 AC. I don't really get hit, so not too interested in this.

Really, it's mostly between Linguist and Disciplined Wild Soul. I could lose Jack of All Trades and get both, I guess.

I dunno. Serin's build is weak. That's why I'm hopin' her shapechange ability'll come in handy at some point.


#399

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

SeriousJay said:
Feel free to create a Saryon.
I'm in the process of making your character, but I don't think I'll be able to get the outfit you suggested, so I'll put him in something suitable and hope for the best. (No robes, I promise.) ^_^ But I'll get the facial features, eye color, hair color, and weapons, hopefully, correct. We'll see!


#400

Jay

Jay

Shawnacy's 4E D&D Game!

Sounds pretty exciting, just no thigh high stockings plz. :paranoid:

Works for Adia than Saryon, that's for sure.


#401

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

SeriousJay said:
Sounds pretty exciting, just no thigh high stockings plz.

Works for Adia than Saryon, that's for sure.
ROFL. Of course not. :uhhuh:


#402

Gusto

Gusto

Shawnacy's 4E D&D Game!

I took Shield and Expeditious Retreat as my lvl 2 Wizard Utilities, unless anyone can offer a better suggestion.

There will be no discussion as to my feat choice. :)


#403

Shawn

Shawn

Shawnacy's 4E D&D Game!

Kinda surprised some of the casters haven't looked into the Familiar feats in the last update.
I just took it for my Warlord in Gruebeard's game. (Yeah. My Warlord. But I have a Bard Multiclass feat so technically I can use arcane feats now). They are only incredibly useful in varied situations, but they offer a lot roleplaying wise.
Anyone who chooses a familiar gets to come up with a look and personality. Technically your familiar can look like anything so long as it resembles the creature you choose from the list. (Like you could have a snake familiar that appears to be liquid mercury). It also has a passive form, when it's on your person and incapable of being affected by attacks. This could be as simple as being in your pocket, or as cool as a tattoo that comes to life when you call it.
After you figure out all that you just have to give it a personality. Usually something that mirrors your own is appropriate, but some familiars are somewhat independant of their master's and tend to portray quirks that may or may not be similar of them. At that point you just have to decide if you want me to roleplay it, or if you wish to run it yourself.


#404

Gusto

Gusto

Shawnacy's 4E D&D Game!

Shawnacy said:
Kinda surprised some of the casters haven't looked into the Familiar feats in the last update.
AHEM.

I took Arcane Familiar as my feat. :)


#405

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

We're still on the demo, so we didn't see the familiar feat. Maybe later.


#406



Kitty Sinatra

Shawnacy's 4E D&D Game!

hmm, maybe I should take the familiar feat for my paladin. It'd definitely be a lovebird.


#407

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

In Dave's Game I took the Dragonling because you can use it as the origin square for a Close Blast, as I'm loving that. Basically I have a ranged Burning Hands now. Also, +2 HP on a sealing surge isn't bad.

I was thinking about getting one, but it just doesn't suit Serin. I'd considered the Raven for its "any language" ability, but a raven talking for her disguises would be pretty fucking suspicious.

But then again, I have 13 Bluff, so maybe I can get away with anything. If I took Skill focus it could be 16. Hmm...

I'' post my level 2 in a bit. I still can't decide on things. Sorcerer stuff is so bleh! The only thing keeping me there is the +7 to damage.


#408



Kitty Sinatra

Shawnacy's 4E D&D Game!

I really need to look up those familiars.

*reads*

Under Owl: Hoots when it thinks it's found a mate for its master. That's the familiar for Quinn! (I'll call him Bubble)



#410

Gusto

Gusto

Shawnacy's 4E D&D Game!

I took Book Imp as my 2nd level familiar. It fits Errik really well, as it basically carries my tomes for me and grants me knowledge, but tries to coerce me back to the Dark Side.

+2 to Arcana and History checks
Ability to speak Supernal (language of devils, angels and gods)
5 Fire Resist
Can turn invisible once per day until the end of my next turn as a minor action, for a little recon/flanking. :)

Plus the idea of a guy that looks like this perched on my shoulder reading my off-handed tome while I hold a dagger and cast with my right hand is way too awesome.



#411

Shawn

Shawn

Shawnacy's 4E D&D Game!

Hmm. For some reason I can't download anyone's updated character sheet that they sent me. Could those who have send it again? Or use the file download site provided by Jay.

http://www.drivehq.com
Username: dndgroup
Password: Shawnacy



#413

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Not bad. I like it. :D

So anyone have any ideas to use a disguised bugbear while we have the chance? We could go in there with you guys acting like I'm your prisoner or something. Not 100% sure how we could end up using that to our advantage, because in the end we probably need to kill these guys. Telling them to leave would just have them attacking people elsewhere. If we wanted to go without a fight, our best bet would probably be go in there with Serin as bugbear prisoner, you guys tell them that you know where their cave is and have already told the town guard where the cave is. Demand that they abandon this place, and give up pillaging caravans. I can throw in that you guys were strong enough to wipe out "my" (other bugbear's) raiding party, and could probably destroy this group as well.

That's my best idea. That way, if they attack, we're at least all together, and if nothing else, they wouldn't attack Serin, giving her a chance to get to some advantageous position and attack from there or something.

If we manage to get by without a fight, we start the session at level 2 basically (still get exp) and have more time to do whatever since we'll have an encounter out of the way.

But, if you guys want to fight, I'm cool with that too.

Here's my L2 Char. Summary:

====== Created Using Wizards of the Coast D&DI Character

Builder ======
Serin, level 2
Doppelganger, Sorcerer
Spell Source: Wild Magic

FINAL ABILITY SCORES
Str 8, Con 10, Dex 16, Int 14, Wis 12, Cha 18.

STARTING ABILITY SCORES
Str 8, Con 10, Dex 16, Int 12, Wis 12, Cha 16.


AC: 14 Fort: 11 Reflex: 14 Will: 18
HP: 27 Surges: 6 Surge Value: 6

TRAINED SKILLS
Arcana +8, Dungeoneering +7, Thievery +10, Bluff +13

UNTRAINED SKILLS
Acrobatics +6, Diplomacy +7, Endurance +3, Heal +4, History

+5, Insight +6, Intimidate +7, Nature +4, Perception +4,

Religion +5, Stealth +6, Streetwise +7, Athletics +2

FEATS
Level 1: Jack of All Trades
Level 2: Disciplined Wild Soul

POWERS
Sorcerer at-will 1: Burning Spray
Sorcerer at-will 1: Chaos Bolt
Sorcerer encounter 1: Whirlwind
Sorcerer daily 1: Dazzling Ray
Sorcerer utility 2: Spatial Trip

ITEMS
Dagger (2), Adventurer's Kit, Climber's Kit, Thieves' Tools,

Cloth Armor (Basic Clothing), Flute, Fine Clothing, Pouch,

Belt (empty) (2), Flask (empty) (2), Candle (4), Oil (1 pint)

(4), Lantern, Potion of Healing (heroic tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======

-- Wed Jun 03, 2009 4:51 pm --

I can't seem to send a PM. Looks like that may have broken with the transfer. Gonna upload it to the file site.


#414

Jay

Jay

Shawnacy's 4E D&D Game!

Those pics were pretty cool except for the shining hair. :) Good stuff! I saved a few.

I assume Shawn you got all you need for tomorrow night? I'm pretty excited.


#415

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

SeriousJay said:
shining hair
You're holy and I have artistic license. :p *lol* I'm glad you like it otherwise.


#416

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

I like the sound of us holding you hostage. Not sure if the goblins will care, but it's worth a shot and should grant you some opportunity attack. You do look right for the part.

My stats haven't changed enough to make a total repost worthwhile. I'll just say I've retrained my Daily to be basically the same, except on a miss it will do half damage (17) so not a total waste. My feat let me train in History and gain Inspiring Word as a Daily, so I can help a little with healing. And my utility is Unstoppable (another Daily), so I can heal myself a little if need be.


#417

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

I retrained whatever feat my first level was to Jack of All Trades to help my abysmal skills.

My second feat allows me to roll my Wild Soul Resistance twice and pick the result. Might be kind of cool, but might also screw me-- I'd never have thought Acid would have helped me anytime soon, and it saved me a hell of a lot of damage in that one fight.

My utility lets me teleport 3. It's not huge (especially after having played a character that can teleport 6), but it's supremely useful. I never have to worry about grabs or immobilization, and teleports negate relatively high spaces I think (I could teleport onto the top of a house, for example.)

If I didn't take teleport, I'd get Unseen Aid, which is +2 to any ability every 5 minutes, so it's almost like a second Jack of All Trades. And while my skills are crap and +2 twice would be nice, I do likes me some teleport.


#418

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

I didn't see Jack of All Trades or maybe I'd have gone for that. Maybe next level.


#419

Jay

Jay

Shawnacy's 4E D&D Game!

5 hours to go

:aaahhh: :aaahhh: :aaahhh:


#420

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Obligatory "Storm might not let me be there".

Fucking christ. It's been raining like every day for the last 2 weeks. I need mah internet, dammitz!


#421

Jay

Jay

Shawnacy's 4E D&D Game!

I managed to "scotch tape" my headset so that my mic works "sometimes" while I wait for my new headset to come in.


#422

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Hoo-ray! Now we can listen to you serenade us with your soft baritones like in the good ol' days.


#423

Jay

Jay

Shawnacy's 4E D&D Game!

Soft.... baritones?


#424

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

IT'S A JOKE DAMN YOU


#425

Jay

Jay

Shawnacy's 4E D&D Game!

Oh, you think I have a sexy voice. Ok.

Thanks.


#426

Jay

Jay

Shawnacy's 4E D&D Game!

Awesome game guys. Good times. :)


#427

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

It was a fabulous game! It just keeps getting better and better everytime, Shawn. A little thing I loved was the tapestry and how you added it in after we stole them from the first session. It goes to show how progressively you're thinking and that you build upon what we do as characters. Wonderfully done. Oh, and Jay, here's non-glowy hair for you. :p





#428

Shawn

Shawn

Shawnacy's 4E D&D Game!

Glad you are all enjoying it. I'm having a blast myself.


#429

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Egh. I've been going through the various options I'll get as I level up further and am consistantly unimpressed by Sorcerer powers. If only we didn't already have a wizard. :eek:rly:


#430

Jay

Jay

Shawnacy's 4E D&D Game!

I'm consistently unimpressed by Lance of Faith. :p

Sometimes it's not just all about the consistently awesomeness that our character may perform but to simply take the highs and the lows and enjoy the session and progression of our storyline. Regardless, I'm sure that magical gem may help out a little. Thus why I passed!

You can always multiclass!

-- Fri Jun 05, 2009 7:47 am --

Oh and those pictures are much nicer. Love the morning star. :falldown:


#431

Jay

Jay

Shawnacy's 4E D&D Game!

New comic up

http://www.halforum.com/index.php?optio ... &Itemid=71


#432

Gusto

Gusto

Shawnacy's 4E D&D Game!

Ahahahaha.

"Fabiolicious!"


#433

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

AGH. ALL I WANT IS AN AT-WILL BURST. The only one I have access to is a 1d4 which is--- Painfully shit!

Can we house-rule a spell?? @_@ I could make an equivalent of Scorching Burst but we can change the element! Icy Shards! The patch of land explodes up with icey spikes!

*flails* Once I've used Whirlwind, all I have is Chaos Bolt (which is nice, but is really boring unless I roll an even number, hit, and then HIT the second time) and Burning Spray, which is a close blast. I try to stay away from enemies, so Burning Spray rarely ever comes up.

I just find that once I'm reduced to using Chaos Bolt, the fight gets fairly boring for me. Shooting a single attack that misses gets old. (Er... Sorry Saryon. XD)

I know I'm just bitching, but bleh.

Also, the Power Gem is a Daily, and I have to reach a milestone (so two encounters) before I can even use it. So all this really means is that once a day, I can use Whirlwind twice on the third or fourth encounter of the day. (And we rarely go past 4 encounters a day.)


#434



Singularity.EXE

Shawnacy's 4E D&D Game!

Hey sorry for bumbling into your guys' game last night. I was seeing if everything worked (Vent, the gametable etc) for Dave's game on Sunday, didn't realize it was occupado. >.>


#435

Gusto

Gusto

Shawnacy's 4E D&D Game!

Doom: Here's my houserule solution:

WILD BURST
1 burst, range 10
(sorcerer caster stat) vs. Reflex

Effect: 1d6 + (stat) damage of the same type as your daily resistance.


#436

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Gusto said:
"Fabiolicious!"
*rofl* It's true, the horse is delicious. He's our new mascot. XD


#437

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Gusto said:
Doom: Here's my houserule solution:

WILD BURST
1 burst, range 10
(sorcerer caster stat) vs. Reflex

Effect: 1d6 + (stat) damage of the same type as your daily resistance.
... Huh. I like it.

Well, if Shawn would let me, I'd love to replace one of my At-Wills with it..

Of course, provided you guys don't feel it's unbalancing etc.


#438

Shawn

Shawn

Shawnacy's 4E D&D Game!

So the idea here is to make sure that everyone enjoys their classes without trying to houserule things too much. While I think the Wild Magic Houseruled area effect spell is a nifty idea, my concern is that there are rule-legal ways to accomplish this already.
One would be to take the Wizard multiclass feat that allows you to choose a Wizard at-will ability and use it once per encounter.
The other option is to choose wizard as one half of a Hybrid Character. So if you went Sorcerer/Wizard you would choose an at-will power from each.

The obvious difference between wizards and sorcerers are their roles. Wizards are controllers and Sorcerers are strikers. Wizards are more concerned about doing less amount of damage to larger groups of individuals which usually makes them the best option for clearing up minions. Sorcerers are more suited for picking a single target and doing nasty amounts of damage to it. But even then you also have access to Burning Spray which affects the same area as Scorching Burst, does more damage, but requires you to get within melee range of your enemies.

Looking into the next few levels of Sorcerer (just PHB2) I see a bunch of useful and fun spells. I like Spectral Claw for example. Especially the slide you can do on even rolls. Remember how the kid in the cave was making use of slide? You could grab an enemy and plop him right between Grendmir and Kratash for a dragonborn gang-rape. Or, use terrain to your advantage and toss him off a cliff or slide him into some lava etc. And even if you don't get the even roll, you still immobilize the target which is basically a slap in the face to any melee based enemy.

The 5th level daily Reeling Torment also looks like a lot of fun for similar reasons. I also like the look of Thunder Leap. I mean common. It's like "Oh my gawd? You asshats have me surrounded? Well @#$% that!" then you blast off into the air, landing several squares away, and possibly do some nasty damage to all the jerks who were trying to mess you up.


#439

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

If he really wanted to reroll a Wizsorc Hybrid, I wouldn't be against it as long as it doesn't become a habit. It's not such a huge departure from where he is now anyway. Make it like Serin picked up some ideas from Errik or something.

Side-note: Concerning some stuff from last night, and not getting into details, I propose that when one player wants their character to talk/yell/shove/trip/throw a pie at another player's character, we identify it as such.

Ex: Rather than say "Get out of my way! and I shove you." Instead say "Grendmir says to Saryon Get out of my way! and shoves him." This way there's clear distinction, and people know you're doing it as role-playing the character, not against another player, or meta-gaming, or telling someone else how to play, or anything of any difficulty. All conflict stays between the imaginary beings. It also allows us to be crueler to each other if need be without feelings getting hurt of the "Oh, how could you kill Black Leak?!" variety.

:)


#440

Gusto

Gusto

Shawnacy's 4E D&D Game!

Incidentally, I got my "Get Out Of Gang Rape Free" cards when I hit level 2.

Between Second Chance, Expeditious Retreat, and Shield, I think it'll be pretty hard to get me into a tough situation. I even have some resistance to my own fire AOEs if the situation calls for it.


#441

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Hmm, I'll look into some things. I'm really not trying to be a pain, here. It's mostly that I didn't know what to expect from this game when we were starting (as Dave's game was all I had to go on, and he's using a pre-prepared adventure) and I was already a wizard in his game, so I went with Sorcerer. Now, this game has quickly become my favorite and the one I most look forward to. ^_^; (Sorry Dave!)

So I'm really just trying to see if I can find a way to enjoy my character more. I honestly don't mean to complain about it so much.

I think the reason I want AoEs more is because as we know, our rolls are terrible. Whether it's GameTable, chance, or whatever, we miss 50% of the time (which I guess is average). But when you attack only one enemy? Well, that's a wasted turn. A wasted action point. Etc. a 3x3 gives me up to 9 chances to hit someone. :rofl:

Bah, I'll look at some more stuff. It's just that any new powers come "later" and later equals several weeks.


#442



Kitty Sinatra

Shawnacy's 4E D&D Game!

doomdragon6 said:
Now, this game has quickly become my favorite and the one I most look forward to. ^_^; (Sorry Dave!)
:angry:


#443

Gusto

Gusto

Shawnacy's 4E D&D Game!

Gruebeard said:
doomdragon6 said:
Now, this game has quickly become my favorite and the one I most look forward to. ^_^; (Sorry Dave!)
:angry:
:tongue:

You been replaced, son!


#444

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Gruebeard said:
doomdragon6 said:
Now, this game has quickly become my favorite and the one I most look forward to. ^_^; (Sorry Dave!)
:angry:
Oh, um... Well, we've only had two sessions, Grubey! We haven't had a chance to--

Grueby!

I didn't mean it!

Come back!

:waah:


#445



Kitty Sinatra

Shawnacy's 4E D&D Game!

Too late, Buddy. Because of you, there will be no game for the next 2 weeks. :humph:


#446

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Hahaha. :p

Looked into Hybrid Sorcerer/Wizard, and they just wouldn't work together. Their key abilities are at odds with each other and I'd just end up a shallow, weak class that can't do anything.

Looking into Multiclassing right now..

Current thoughts: Multiclassing wizards wastes the Arcana training it offers (as opposed to training in something I don't have), and while I could take a wizard at-will as an encounter, it uses Int as its attack mod, so it would never hit, and then do barely any damage, and I [strike:3jw9l2t0]can't even add my +3 Dex mod[/strike:3jw9l2t0] yes I can.

Blahhh.. *consider consider*


#447

Shawn

Shawn

Shawnacy's 4E D&D Game!

Hmm. I think the to-hit factor can be easily solved. For one you don't have a magic implement yet. Once you do you'll have at least a +1 to your attack rolls. There are also feats that can help as well. I think you could lose both your current feats and take the following instead.

Distant Advantage: Requires your target to be flanked by your allies. If you don't have an opportunity on your turn you can ready your action to launch your ranged attack the moment it becomes flanked. This will give you combat advantage (+2 to attack) against it.

Implement Expertise (Light Blade): This feat gives you a +1 to attack rolls whenever you use a light blade (Dagger) for any spell that uses the Implement keyword. The dagger doesn't even have to be magical.

Given your current rolls, that would give you a +8 to attack rolls during the best of situations.


#448

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Well, daggers are my implements. So if I got a +1 dagger, I'd get a +1 to atk/dmg.

I completely missed the implement expertise stuff.. I'll keep looking. Thanks for the help, Shawn.


#449

Shawn

Shawn

Shawnacy's 4E D&D Game!

And I like Gruebeard's game.


#450

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Well, looking into it, I can take Wizard Multiclass and take Scorching Burst, but it will use my Int mod instead of Charisma, and my dagger implement doesn't count for it, so I don't get any bonuses there. I can add my Dex mod to the damage though.

So it breaks down to Intelligence vs Reflex (d20 + 2 + 1) [2 Int, 1 Half Lvl] with a damage of (1d6 + 2 + 3) [2 Int, 3 Dex], which is fine. It's better than nothing.

Actually, let me look at something..

Blazing Starfall would be a (d20 + 4 + 1 + 1) [Char, Imp. Exp., Half Lvl], and would do (1d4 + 4 + 3) [4 Char, 3 Dex].

So max damage on Scorching Burst would be 11, whereas max damage on Blazing Starfall would be... Also 11. With a higher chance to hit. And, if I get Weapon Focus as a feat, it'd take the damage up to 12 (along with +1 to all other spells).

So I may just take Blazing Starfall after all. That 1d4 was just throwing me off a lot. I guess it's not so different from the Scorching Burst.

I'm going to keep playing with some stuff.

If I eventually figure out something, would it be okay to replace my feats / an at-will, or is that asking too much? I guess otherwise it'd take a few levels, but I don't want to be getting special privileges just cuz I'm a complainer.


#451

Jay

Jay

Shawnacy's 4E D&D Game!

escushion said:
Side-note: Concerning some stuff from last night, and not getting into details, I propose that when one player wants their character to talk/yell/shove/trip/throw a pie at another player's character, we identify it as such.

Ex: Rather than say "Get out of my way! and I shove you." Instead say "Grendmir says to Saryon Get out of my way! and shoves him." This way there's clear distinction, and people know you're doing it as role-playing the character, not against another player, or meta-gaming, or telling someone else how to play, or anything of any difficulty. All conflict stays between the imaginary beings. It also allows us to be crueler to each other if need be without feelings getting hurt of the "Oh, how could you kill Black Leak?!" variety.

:)
I'm for this.

We need more RP, this is the part where things are most fun. "I help Erikk, he's my buddy" "Erikk, here's your chance!" /inspiration and stuff. I love it.

Just one note though, let people finish what they are doing. No need to rush actions all the time. Good things happens when you're a bit more patient... aka : Ilmater Cleric losing patience, dragging a bound demon by the lags and kicking said demon in the ass into a cockatrice cage.


#452

Shawn

Shawn

Shawnacy's 4E D&D Game!

SeriousJay said:
Just one note though, let people finish what they are doing. No need to rush actions all the time. Good things happens when you're a bit more patient... aka : Ilmater Cleric losing patience, dragging a bound demon by the lags and kicking said demon in the a** into a cockatrice cage.
What demon? That was a 10-year old boy. :D

doomdragon6 said:
If I eventually figure out something, would it be okay to replace my feats / an at-will, or is that asking too much? I guess otherwise it'd take a few levels, but I don't want to be getting special privileges just cuz I'm a complainer.
If you have to replace both your feats and an at-will to get what you want then that's fine by me. But this will be the only time you can do it outside of leveling.


#453

Jay

Jay

Shawnacy's 4E D&D Game!

That boy sure ate his veggies then....


#454

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Heh, that was pretty badass.

Also, I have a very important question that will help finalize my decision!

My Chaos Power (the +3 Dex to Damage) says that you add the +3 to damage rolls.

This led me to believe that you only added it to an xdx situation.

However, while looking as Wizard At-Wills to potentially take, one of the powers says:

Hit: Intelligence Modifier (+2) Damage.

I took this to mean that I do 2 damage and nothing else. However, the card that comes with it says that the damage would be 2 + 3. (The 3 being the Chaos Power.)

So does this mean that anytime I do damage, I add the +3?

I ask because I'd considered taking the Arcing Fire power, which does the usual 1d8 + 4 + 3.

But, any enemy between me and the target takes Charisma modifier (+4) damage. Would I add the +3 in this instance?

Furthermore, I've been adding the +3 to Chaos Bolt's Secondary Attack, which is a 1d6 roll.

Shawn, what's your take?

Edit: Also, if I were to take Destructive Wizardry (+2 Damage when you hit 2 or more creatures), would that include the enemies hit by the Arcing Fire between me and the target? That being, would I do +2 to those enemies, and/or would I do +2 to the enemy I targeted, or would it not apply at all?

Sorry for all the questions. And in response to the feat/at-will change: Thank You! You are truly a gracious DM, capable of putting up with people like me. If any of the others have a problem with it, I'll back down and leave things as they are.


#455

Shawn

Shawn

Shawnacy's 4E D&D Game!

doomdragon6 said:
Heh, that was pretty badass.

Also, I have a very important question that will help finalize my decision!

My Chaos Power (the +3 Dex to Damage) says that you add the +3 to damage rolls.

This led me to believe that you only added it to an xdx situation.

However, while looking as Wizard At-Wills to potentially take, one of the powers says:

Hit: Intelligence Modifier (+2) Damage.

I took this to mean that I do 2 damage and nothing else. However, the card that comes with it says that the damage would be 2 + 3. (The 3 being the Chaos Power.)

So does this mean that anytime I do damage, I add the +3?

I ask because I'd considered taking the Arcing Fire power, which does the usual 1d8 + 4 + 3.

But, any enemy between me and the target takes Charisma modifier (+4) damage. Would I add the +3 in this instance?

Furthermore, I've been adding the +3 to Chaos Bolt's Secondary Attack, which is a 1d6 roll.

Shawn, what's your take?

Edit: Also, if I were to take Destructive Wizardry (+2 Damage when you hit 2 or more creatures), would that include the enemies hit by the Arcing Fire between me and the target? That being, would I do +2 to those enemies, and/or would I do +2 to the enemy I targeted, or would it not apply at all?

Sorry for all the questions. And in response to the feat/at-will change: Thank You! You are truly a gracious DM, capable of putting up with people like me. If any of the others have a problem with it, I'll back down and leave things as they are.
Yes your Chaos Power damage bonus applies to ANY arcane power you cast. This includes spells that only do damage equal to a skill modifier, as well as your Chaos Bolt secondary attacks.

Taking Destructive Wizardry would require you to take the Wizard Multiclass feat, just so you are aware. But if you did, then yes, if you hit two enemies with a single use of Arcing Fire you will cause each enemy +2 additional damage. This also applies to any secondary attacks you get from Chaos Bolt (in other words, if you hit a target with a secondary bolt you will do Destructive Wizardry damage to it, the primary target, and any target you hit after that.

Now where's that summary? :toocool:


#456

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Sweet. I'll have this figured out yet! :D

And I'll make an effort to have our last 2 sessions summarized by tonight/tomorrow (I work on this kind of thing past midnight). I actually started on the previous game's a few days ago but quit because I just couldn't get the words right. (Heh, how hard is it to summarize a DnD game, right?)

Anyway, thanks for all the help. I'll have some changes to you and the summary up before too long.


#457

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

escushion said:
Side-note: Concerning some stuff from last night, and not getting into details, I propose that when one player wants their character to talk/yell/shove/trip/throw a pie at another player's character, we identify it as such.

Ex: Rather than say "Get out of my way! and I shove you." Instead say "Grendmir says to Saryon Get out of my way! and shoves him." This way there's clear distinction, and people know you're doing it as role-playing the character, not against another player, or meta-gaming, or telling someone else how to play, or anything of any difficulty. All conflict stays between the imaginary beings. It also allows us to be crueler to each other if need be without feelings getting hurt of the "Oh, how could you kill Black Leak?!" variety.
And along those lines, because it's a personal irk of mine, don't go shouting over people when they're speaking. Wait until someone is done talking and then say your piece. It's confusing and wastes time when everyone talks at once. I know lag makes that difficult, but please, let's at least try. Someone will be half way through a sentence and then someone else will blatantly talk over them to try to override what their character is doing. If your character wants to interrupt, fine. But wait until the first person is done saying what they have to say before you go on with your schtick.


#458

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

I would like to say that I can't help the interrupting. Whatever I say goes out to you guys anywhere from 3-10 seconds later. Anything I say is said during silence-- or at least, I try to make it that way. I want you guys to know that I am never interrupting you people on purpose. That's why I stay quiet throughout most of the game.

I also had an idea:

Astral Fire Feat (Use Fire power - Target becomes vulnerable to cold 5) + Wintertouched (Combat Advantage against enemies vulnerable to cold) = Attack with a fire burst + Attack with a cold burst = +2 Attack and +5 Damage against every enemy hit.

If you had a fire at-will and a cold at-will, every other turn you'd have a +2 ATK and +5 DMG against an enemy, as long as you hit with the fire attack.

Too convoluted to waste the feats right now, though.


#459

Shawn

Shawn

Shawnacy's 4E D&D Game!

Again I don't like to dictate how people should run their characters. Kratash pushing Adia aside and challenging the little pecker on the throne was as much in character for him as Adia's method was before him. Neither were wrong but there is definitely politer ways to perform an interrupting action like that. Escushion's idea sounds like a good start to just keep things like that less personal. Besides that I just recommend sharing the spot-light.

Grawl was a nasty little boy. I thought his final fate was well deserved. Technically not dead, but also incapable of causing trouble in his current state.

Oh. I also thought that I might give some more information on Demogorgon that might help shed some light on things. Saryon rolled high enough to get this information anyway.

Demogorgon is the two-headed demon prince of chaos. A mighty attack cleaved his once single head in two and they grew back as individual heads, each with a different personality. One more destructive, and the other more coniving and cunning. Cults to Demogorgon are often also split in two factions. A common theme to the cults is inducting, or kidnapping, twins and preparing them to each lead a different faction.


#460

Jay

Jay

Shawnacy's 4E D&D Game!

Intriguing.

Oh and..

Saryon rolled high enough to get this information anyway.
Fabiolicious!


#461

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

A'right, well here's what I'm finally doing: Taking Implement Expertise: Light Blade, and Weapon Focus: Light Blade, and changing my Burning Spray to Blazing Starfall.

So I finally have a burst At-Will. Wee.

I'll probably retrain the Weapon Focus at level 3 to Astral Fire, so that I can open up a battle with Blazing Starfall, make the enemies vulnerable to cold, then blast them with Ice Dragon's Teeth (also a burst) and get a +5 guaranteed damage bonus.

Furthermore, at level 4 I can take Wintertouched and get a +2 attack on them as well!

Blegh, I dunno, I have a terrible time deciding on feats.

-----------

One final request: Since it doesn't change the function of the game at all, can I change the name 'Blazing Starfall' to 'Starburst'? Serin doesn't strike me as a "summon stars from the sky" kind of person, but more of a "Some star-like thing just exploded between you guys" kind of person.

I know I'm a pain, sorry.

-------

Anywho, 'bout to eat a midnight sn... dinner.. and then work on the summaries. Woo!

-------

PS: Our running gags are awesome.


#462

Shawn

Shawn

Shawnacy's 4E D&D Game!

While sometimes I describe effects of spells, please feel free to design spells to look however you wish. They are your spells and if you want them to look like something in particular you just let me know. For example, Saryon's spells may involve some sort of Illmatter symbology, such as the hands in the holy symbol of Illmatter enveloping around his enemies. You want a magic missile to appear as a ghostly skull that flies toward it's target? No problem. So long as the type of damage doesn't change it can look like whatever you want.

In 3.5 they used to have a feat called "Spell Thematics" for this. But in all honesty that was a pointless feat because technically being able to shape the look of spells was something players should have had from the beginning. In 4.0 no such feat exists for obvious reasons.

The names and small descriptions of all the powers are just thematic suggestions really. While I recommend keeping the name on your character sheet for reference purposes, feel free to call it whatever you like in character. And if you want the effect to be a sun like object appearing and then exploding, doing devastating damage to enemies than that is absolutely cool with me and encouraged.


#463

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

And so, the tale of our... heroes... continues!

When we last saw them, our daring adventurers had just departed south, towards the city of Bridgestone.

They trekked onward, weeks going by without incident, until one day when they approached a crossroads. Nearing it, they began to see the remains of a caravan party, now smashed to pieces. Around the debris stood a band of goblins, led by what appeared to be a goblin outfitted for a creature much larger than itself.

Nearing the site, our adventurers hailed the goblins and demanded an explanation for the disaster area. It was apparent that they had attacked a travelling caravan.

The goblin leader, very eloquent for a creature normally known for its grunts of communication, explained only that they had gotten what they came for and wanted no trouble from our adventurers. He promised safe passage in return for ignoring what they had seen here.

The party was instantly torn. Some knew that the goblins had to be put down so that incidents like this could not happen again. Others, spearheaded by Adia, wanted to allow the event to slide and continue onward towards Bridgestone.

The party bickered back and forth for a good number of minutes, before the goblin leader lost his good will. His skin rippling, the goblin shouted for a charge on the party!

The decision made for them, the group armed themselves and prepared for battle. The goblins were hardly a match for the seasoned combatants, until the goblin leader's body began to morph-- he'd shapechanged into a Bugbear! He was followed in suit by another goblin with this mysterious ability, whose body morphed into that of a four-legged beast!

The fight was brief, and as the party picked at the debris of the caravan, the soft cry of a woman's voice could be heard.

Upon inspection, the voice turned out to be that of a woman named Loretta, who held her two babies in her arms. She was the sole survivor of the caravan attack.

She explained that the caravan was on its way to a city many days away. The adventurers eventually decided to postpone their journey to Bridgestone and escort the poor woman and her children to the nearest town, which could be reached by the end of the day.

As night fell, the party slowly came to the small town of Sullenpike, named after the Sullenpike family, one of whom the group met- Gibs, the town guard captain.

Safely depositing the rescued woman at the inn, the adventurers decided to have a talk with Captain Gibs, who informed them that the goblins had been a persistent problem with travelers lately. He offered a reward of 200 gold pieces from his personal savings, if the party could eradicate the goblin raider threat and bring back proof of their deeds.

The party agreed to help and was treated to a free stay at the inn for their trouble. The next morning, they set out, armed with confidence in their task ahead.

Making their way through the forest, following as many signs of goblin presence as possible, our heroes came to find themselves at a clearing.

Suspicious, and perhaps rightly so, the adventurers decided to send Serin into the clearing, shapechanged as the bugbear from the previous day's raid.

Slowly, warily stepping her way through the grass, she began to notice a large number of oddly shaped stones that just didn't seem to belong. One in particular caught her eye-- it was shaped like a human hand. Edging closer to inspect it, she reached down to pick it up-- Only to be ambushed by a cockatrice!

These fabled creatures are known for their deadly ability to turn their victims to stone, and Serin knew she was in trouble with her teammates so far away. Unable to react, the cockatrice attacked and pecked at her mercilessly. A foul presence hung over her as she already began to feel the petrification process take its course.

The elven Adia, always the hunter, had already scaled a tree and was prepared to cover Serin's back should something attack. She launched an attack straight at the reptilian bird, scaring it back into its nest.

Just then, Adia heard the rustling of leaves behind her. Her face full of dread, she turned, only to be confronted with a second cockatrice!

Kratash, hungry for a fight, bounded up the tree to aid his elven comrade.

Blows were exchanged, eventually ejecting the deadly fowl from the tree, allowing the others to wail on it. Grendmir delivered the final crushing blow that crushed the cockatrice's skull in.

This second cockatrice having been defeated, the first one from before came screeching from its nest to avenge its fallen mate. It landed several devastating blows, one of which resulted in Grendmir's turning to stone.

Enraged by the loss of her comrade, Adia let loose an arrow straight through the beast's throat, killing it instantly.

Luckily, some of the party members on hand had heard of a remedy for cockatrice petrification. A combination of a handful of the cockatrice's own feathers and a slathering of mud would reverse the petrification process.

Grendmir, slowly regaining himself, seemed to have no knowledge of his previous statue status, nor any interest in it whatsoever.

Glad to have come out of the encounter alive, the party took a well-deserved rest, while the Halfling, anchored via a rope to Kratash, delved into the cockatrice lair, looking for anything interesting that he might find. At length, he managed to locate a trio of leathery cockatrice eggs. Whether intents set on dinner, fortune, or pets, Errik took them in arm and tugged to rope signaling his desire to return. In true comical fashion, Kratash yanked the little Halfling through the holes back to the surface. He presented his catch, then stowed the eggs into his bag.

Continuing their search for the goblin campsite, the party trekked onward through the forest, eyes open for any suspicious activity.

About an hour later, the group came upon what they had been looking for-- the goblin camp! It was positioned just outside a cave, no doubt their hideout, and was loaded with several goblins, bugbears, and hobgoblins.

The party began to formulate a plan- a surprise attack. Serin, still in disguise, would lead the goblins to the trees, where Adia and several other ranged attacks lie in wait. The two melee members would then assault the surprised goblins.

Readying their attack, the plan was set in motion..

End of Session 3

-------------------------------------------

Session 4:

To be Continued...


#464

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Coolio. :D

Well, it's all pretty much the same and self explanitory, but just for the hell of it, I'll describe what my spells look like:

1) Blazing Starfall / "Starburst" - Just a ball of energy that vaguely resembles what you'd get if you'd plucked a star from the sky and brought it down to earth. It swirls and pulsates for a second before exploding with a thunderous clap, damaging those caught in the blast.

2) Chaos Bolt - A zig-zagging, chaotic bolt of swirling dark energy (resembling the swirling black-and-purple of the Grasping Shadows graphic) that strikes its foe, pelting into them with a poof of dark swirls. On occasion, it strikes the target, disappears into them, then leaps to its next victim.

3) Whirlwind - This is just a miniature tornado that whirls about its targets, whipping up any dirt and debris it can find, lifting those within and dropping them to the ground.

4) Spatial Trip (Teleport) - Serin spins around once, her body flashing brightly at the end of the turn, whereupon she disappears and reappears in a shadowlike spurt (again, the purple-and-black poofs of the Grasping Shadows graphic) in her new location.

5) Dazzling Ray - Serin flicks her arms out, releasing a shaft of blinding light from either hand. The light rays fly out, mirroring each other, until Serin jerks her hands back inward, causing the rays of light to streak inward towards their target, before intersecting, striking through their victim, and dissipating outward.

Next Level:
6) Ice Dragon's Teeth - A chilling wind swirls in its burst zone, freezing the air around it into a chunk of ice, which then cracks and explodes in deadly shards outwards.

Now to summarize Session 4..


#465

Shawn

Shawn

Shawnacy's 4E D&D Game!

Awesome summary as usual.
Looking forward to the next part.


#466

Jay

Jay

Shawnacy's 4E D&D Game!

Excellent summary. Good stuff. :)

:popcorn: :popcorn: :popcorn:


#467

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

I wish I was a better writer so I could make these more interesting for you guys, but oh well. :D

------------

Session 4

When we last left our heroes, they were preparing a surprise attack on the goblin camp by luring them into the trees, where the adventurers lie in wait, ready to strike.

The goblins, taking the bait, crept towards the trees, drawing their weapons. Her job finished, Serin, still disguised as a bugbear, made her way along the edge of the goblin camp to gain a better vantage point for attack.

The battle started out badly. Our heroes’ blows consistently failed to hit their marks, while the goblins’ weapons struck true.

The battle took a turn for the better, however, and the adventurers managed to fell the goblins. The party had left two goblins alive to use for questioning. Kratash, however, decided that you only need one goblin to get answers.

After a short rest, the party decided it was time to enter the cave and stop the goblin threat once and for all. Again deciding to use Serin as a scout, she stepped into the darkness first.

Her eyes taking a moment to adjust to the darkness, she peered about inside. The cave was empty, devoid of the goblin community the group had expected to see. All that was inside was a sinister effigy constructed next to the wall. It consisted of a pillar of human skulls, stacked several feet high. Alarmed, but relieved to find no goblins, Serin called the rest of the party in.

After a brief inspection by Saryon, the elven cleric indicated that this dark structure was a shrine to the dark god Demogorgon, the two-headed demon prince of darkness. Now beginning to question just what they were dealing with, the party sent their disguised bugbear friend to explore the rest of the cave.

Serin scampered quickly through the cave’s passageways, coming to a sudden stop at the entrance of the first room. She was startled to see a pair of cockatrices in some cages along with a duo of feline-like hyena creatures she recognized as Crenshaws. But most surprising of all was a small, ten-year-old boy dressed in dark gothic armor sitting atop a throne of skulls. He looked bored, but raises his head to speak to the bugbear that had just stepped into his lair. “What have you to report?” he queried.

“We- We were attacked. But we took care of it!” Serin managed to stammer before scampering off, frightened. Upon returning to her party, Serin revealed what she had seen. Realizing they were now dealing with something much bigger than merely a band of goblins, the group decided to check out the rest of the cave to make sure there would be no surprises upon confronting the boy king.

The group discovered a room of four hobgoblins training with their morning stars. The beasts were burly and menacing, but the party was undeterred. Shouting out a barrage of insult to grab the creatures’ attentions, the party armed themselves in the narrowest part of the passage to bottleneck their enemies on one side.

Their plan worked perfectly, though the beasts did not seem to have much intelligence in the first place. The nearest one to the party trained a beastly eye upon the party. With a hearty bellow, he shouted, “PLAY-THIIIIIIIIINGS!” and charged the party.

Errik opened up with a Grasping Shadows, slowing the creatures to a mere crawl. This provided the edge the party needed to destroy this threat in a matter of minutes.

Content that there would be no more surprises for them, the party returned to confront the small boy king.

Upon their entrance, the boy perked up immediately, his Crenshaws growling ferociously. Adia stepped forward to make first contact, kneeling and addressing the boy formally.

Kratash, disgusted by Adia’s polite treatment to this boy who clearly had something wrong with him, shoved the ranger aside and shouted at the boy, “Who are you and what are you doing here!?”

The boy identified himself as Grawl, and revealed that his sole purpose was to wreak as much havoc and destruction as possible, and would employ any who sought to aid him in this conquest.

Kratash was enraged by this and charged the boy, but was immediately struck down by the boy’s hyenas.

Laughing heartily, the boy raised his oversized club and pointed it at the fallen Kratash, blasting the Dragonborn with powerful force, sending him sliding across the floor to one of the cockatrice cages, where the beast savagely attacked him.

Adia took this opportunity to attempt to engage the boy king in conversation to gain more answers. Seeing that boy knew little more than destruction, the party decided to attack. The fight raged on, Grawl landing many painful blows. But in the end they managed to get the boy under control and restrained him. Questioning him further, the group realized that the boy would not be able to be set free without him continuing his actions.

Acknowledging this and losing his patience, Saryon dragged Grawl by his legs to the cockatrice cage. The boy showed no remorse for his actions. With a final grunt of anger, Saryon hurled the boy into the cockatrice cage.

The party looked on as the boy was inevitably turned to stone. Thinking he might serve as an adequate trophy and perhaps more proof, the group lugged the petrified boy back to town, along with a severed goblin head.

Uninterested in the statue, and in fact perplexed by it, Gibs happily accepted the goblin head, however. The party was paid their 200 gold and were allowed another free stay at the inn.

While sitting and reminiscing upon their various stories, there came a sudden knock on the door. Opening the door warily, Gibs was confronted by none other than his father! This was made far more surprising due to the fact that his father has been dead for years. He’d returned from the dead!

He asked for our adventurers specifically, and revealed unto them the story of the Devourer, the dark threat that the skeleton form before, now learned to be the famed adventurer Marcus, one of the only six to ever escape the tomb of the powerful Asarack.

He revealed that the tapestries the party had taken now represented the Devourer’s power. The closer the figure on the tapestry gets, the closer the Devourer is to returning. The adventurers were directed to the town of Bridgeport, where they were heading anyway, to find a man by the name of Sir Sirius Oathbearer with a connection to the Church of Palor for more answers. And with that, the man disappeared from the inn, to finally obtain an eternal rest.

The party now has a lot to think about. They have been charged as the sole saviors of this world. What lies ahead of them? What perils will they face? What is this Devourer? Find out next time in Session 5 – Welcome to Bridgeport!


#468

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Wonderfully written, Doom! You shouldn't get down on yourself; you write very well. :) Copied and saved in my character sheet's journal. Thank you. <3


#469

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Anyone have it written down how much exp we have towards level 3? I know it's 300-something, but I apparently didn't save my character sheet after making the journal entry.


#470

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Bahh, I don't want to wait for next Thursday!

I wanna go to Bridgeport! And find out what Errik's Tome is! And sell our stuff and get monies! And find this Sirius guy! And get me a magic dagger of some sort! And.. Bah I dono. :bush:

-- Sat Jun 06, 2009 9:09 pm --

Here's what I have written for my notes from last session:

2 Potions of Healing
100 gp
126 exp
260 gp
Wood/iron magical greatclub - Life Drinker Great Club
- +1/+1 | Reduce to 0 HP + 5 temp HP | Crit: 1d6 Necrotic Damage
Power Jewel: Daily - Re-Use Encounter
2 vials of green liquid
242 exp
Cockatrice Feathers

So it looks like we got 126 + 242 = 368, + the 9 we had, so 377 exp.

Total gold 360 I think, so 60 to each of us.

We need to identify the vials still, sell the club, annnd.. Sell whatever stones etc. we've found.

Does anyone have a complete list of everything we've found and who has what?

I terms of item loot, I have 1 Potion of Healing, and the Power Gem.

-- Sat Jun 06, 2009 9:12 pm --

Oh, and the 200 gp from Gibs, so 33 gp and 3 sp to each from that.


#471

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

The exp sounds right, the gold doesn't.

We got 200 gold for the slime, 100 for goblins, 200 from Sullenpike, which should put us at 500 told. That should put us each at 83 gold and 3 silver, not counting whatever you had left over from buying initial items. We haven't sold anything yet, so that should get us more gold soon.


#472

Shawn

Shawn

Shawnacy's 4E D&D Game!

I'm doing a quick little sum-up of Stullenpike Senior's information about "The Devourer". I've tidied it up a bit.

"The Devourer, a title which I might add is quite deserved, was once a powerful lich by the name of Acererak. Born a half demon, Acererak thirsted for greater power unlike any mortal being before him, to which becoming a Lich was only the first step. Acererak needed worthy souls to fuel his dark plans. To meet this requirement he used demons bound to his will to build a tomb dedicated to himself that promised riches to all who would dare traverse it. This tomb was actually a demented death trap that would weed out those not worthy enough to face the Lich directly, but considering the fate of those who would meet the Lich, the ones who died to the traps were the lucky ones. Just as his plot reached near completion, a band of heroes defeated him. Of them six survived. Markus you've met. He left with his life, and the knowledge that he had quite literally saved the world. But now Acererak is returning. He's already done away with Markus' soul in the Shadowfell. Right now you six are the world's only hope of defeating him. You must go to Bridgeport and seek out the Temple of Pelor. There you must ask of the fate of Sir Sirius Oathbearer. Use this amulet as proof that you are worthy of the information they give you. Any information you receive may lead you to the other four survivors or information needed to confront and defeat Acererak before he can return"

You folks will be in Bridgeport next session so if anyone has anything specifically in mind they would like to do while in Bridgeport please post it here. It is a large enough city to cater to most needs. I already assume a trip to the Temple of Pelor will be likely.


#473

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Wow, I really need to check up on names and spelling before I post summaries.

Oh well, I'll get better.

Anywho.

We're still gonna have Fabio right? You're not going to use your DM wiles to take him away from us, are you??

Well anyway, as far as I know, as far as 'mundane' matters go, we need to sell our various gems and get our monies, Grawl's club we found, and whatever else we're selling.

I also believe we wanted to try to find a powerful enough wizard/sorceror/scholarly type to help identify Errik's tome. Serin's particularly interested in it, and would like to go with Errik to identify it if that's not done as a party.


#474

Shawn

Shawn

Shawnacy's 4E D&D Game!

I'm starting a new thread with the purposes of summing up everything on a single page. Unfortunately this requires condensing Doom's great summaries but I hope he is still encourage to write them. I'd like for him to post them on the new thread as well.

Also it's a group effort. Anyone who has things to add about their characters on the front page can PM me with details and I'll make the changes. It's kinda coming together like a Wiki. Post anything regarding your characters. Journals, summaries, artwork, whatever.


#475

Gusto

Gusto

Shawnacy's 4E D&D Game!

I really do think we need to come up with an adventuring party name.


#476

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Agreed. But it would probably take us about 3 hours of arguing.


#477

Shawn

Shawn

Shawnacy's 4E D&D Game!

Or you could just do it here.

Heh.
The Lorreno Fan-Club.


#478

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Why are you suggesting that?! Don't you understand we need a descriptive name?! You can't just decide these things!

*Grendmir shoves Shawnacy*


#479

Jay

Jay

Shawnacy's 4E D&D Game!

An adventure group name would be neat but we shouldn't force it. It should come naturally...like

"Company of Discord"


#480

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

The Nameless.

Maybe we'll come up with a name based on something we do.


#481

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

No no no.

I've got it!

All we have to do is steal from people who are ALREADY popular!

"The Whom"

"The Waterbugs"

"The Tumbling Boulders"

Actually, I like the Company of Discord. :rofl:

Seeing as we've had arguments in front of a goblin camp AND a demon boy already (though they are dead), I see a high liklihood of someone that matters deciding to call us this. Maybe after Bridgeport we could gain this title. :D

"Fabio and the Company of Discord" - See? Has a ring to it.


#482

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

I don't have a problem with Company of Discord. I really like the idea that someone else dubs us with the name though :D. We'd be trying to come up with a name, as the important people go "Ah, there's the Company of Discord." And then we argue about how we should be coming up with a name so people will stop calling us that, but the name spreads as our reputation does, and soon enough we're stuck with it.

I also foresee more arguments in front of our enemies. Many adventuring companies have in-group arguments, but most have the grace to save face and not do it in front of goblins, bugbears, even hell-children, and demon gods. But not the Company of Discord! We let it all out, grudges and all. You know how you go over to someone's house to hang out, and then the owner and their significant other start fighting with you and other people present, and it's really uncomfortable to be there, but you can't just leave without saying goodbye, and no way in hell you're gonna get in the middle of that fight, so you and everyone else just stay there and try to keep to the side while waiting for the awkwardness to settle?

We're that angry couple! The Company of Discord.


#483

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

I definitely like the idea of us eventually gaining that title by others.


#484

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

HAHAHA, holy CRAP I just became ecstatic.

I just realized that with a Wisdom 13, I can Multiclass Druid and take the At-Will power Wild Shape, which means that I can transform into any medium beast-creature. So I'll be able to shape-change any medium-sized living thing. :D

So, come level 4, I will add +1 to my Wisdom, getting a 13, and use the feat to get the Multiclass Druid. I can't cast my spells in the form, but I can still use the form as a disguise.

Oh god, I can't wait. :rofl:


#485

Gurpel

Gurpel

Shawnacy's 4E D&D Game!

escushion said:
I don't have a problem with Company of Discord. I really like the idea that someone else dubs us with the name though :D. We'd be trying to come up with a name, as the important people go "Ah, there's the Company of Discord." And then we argue about how we should be coming up with a name so people will stop calling us that, but the name spreads as our reputation does, and soon enough we're stuck with it.

I also foresee more arguments in front of our enemies. Many adventuring companies have in-group arguments, but most have the grace to save face and not do it in front of goblins, bugbears, even *-children, and demon gods. But not the Company of Discord! We let it all out, grudges and all. You know how you go over to someone's house to hang out, and then the owner and their significant other start fighting with you and other people present, and it's really uncomfortable to be there, but you can't just leave without saying goodbye, and no way in * you're gonna get in the middle of that fight, so you and everyone else just stay there and try to keep to the side while waiting for the awkwardness to settle?
We're that angry couple! The Company of Discord.

that... sounds like it would greatly annoy kratash :S


#486

Gusto

Gusto

Shawnacy's 4E D&D Game!

"Kratash and Errik, featuring Others"

I love that we're the only two characters that seem to get along and do it SO WELL.


#487

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

So it's... perfect?


#488

Gusto

Gusto

Shawnacy's 4E D&D Game!

doomdragon6 said:
So it's... perfect?
I'm enjoying it. :D


#489

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

SeriousJay said:
"Company of Discord"
I vote that some higher up officials in the world dub us as the Company of Discord. It's fabulous...nay (neigh), it is FABIOLICIOUS. *Adia grooms and loves on her horsey*


#490

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Don't get too attached, Adia. Show too much love and Shawn'll probably kill it. :tongue:


#491

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

doomdragon6 said:
Don't get too attached, Adia. Show too much love and Shawn'll probably kill it. :tongue:
Shawnacy hasn't been that kind of DM. I had never really played before and heard all these stories of tyrannical DMs who act as the players' nemesis. Shawnacy hasn't been that way at all, even when putting the enemies on us 2 to 1.

So says the Company of Discord.


#492

Gusto

Gusto

Shawnacy's 4E D&D Game!

Fabio's gonna get hit in the face by a dire bird and require a reconstructive Lay on Hands.


#493

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

enemies 2 to one is how D&D is. =P

I would even suggest giving us more enemies.

For more exp, of course. :unibrow:

Bah. Like 6 more sessions til level 3!


#494

Shawn

Shawn

Shawnacy's 4E D&D Game!

doomdragon6 said:
enemies 2 to one is how D&D is. =P

I would even suggest giving us more enemies.

For more exp, of course. :unibrow:

Bah. Like 6 more sessions til level 3!
Basically it's averaged out to about 10 encounters per level . Though I've been pretty generous with quest exp so it's more like 6-8 encounters.
I probably should up the challenges a little bit. You guys are cutting through enemies pretty quickly. It's not easy finding that perfect balance of challenge vs out-right TPK. Grawl was supposed to be a pretty tough challenge, but I can see how it could have gone either way had he gotten lucky with some strikes.

And as for Fabio, just don't trek him through the swamp of sadness.


#495

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

Shawnacy said:
And as for Fabio, just don't trek him through the swamp of sadness.
:rofl: :rofl: :rofl:

As a ranged caster, I rarely get hit so most encounters are "easy" for me. Spellcasters are always the worst opponents to me, with all their status effects and area effects.

Either way, you're doing a great job! I'm actually very unhappy by the fact that I must wait until Thursday again. :D


#496

Dream Goddess

Dream Goddess

Shawnacy's 4E D&D Game!

Gusto said:
Fabio's gonna get hit in the face by a dire bird and require a reconstructive Lay on Hands.
:rofl: *ROFL* :rofl:
Shawnacy said:
And as for Fabio, just don't trek him through the swamp of sadness.
:rofl: :rofl: *DBLROFL* :rofl: :rofl:


#497

Jay

Jay

Shawnacy's 4E D&D Game!

Shawnacy said:
Basically it's averaged out to about 10 encounters per level . Though I've been pretty generous with quest exp so it's more like 6-8 encounters.
I probably should up the challenges a little bit. You guys are cutting through enemies pretty quickly. It's not easy finding that perfect balance of challenge vs out-right TPK. Grawl was supposed to be a pretty tough challenge, but I can see how it could have gone either way had he gotten lucky with some strikes.
Personally, I love the slow progress. We can get comfy with our characters and take out time for a long term game. I'd be alright with less XP for quest completion myself. You know what would be awesome though? Players get XP reward for the exceptional in-character actions.


#498

doomdragon6

doomdragon6

Shawnacy's 4E D&D Game!

SeriousJay said:
I'd be alright with less XP for quest completion myself.
*stab* *stab* *stab*

...

*scampers off*

-------------

Thing is though, how long will we be able to continue our game? Down the line, one or more of us are bound to have some kind of obligations that prevent us from continuing our game-- or at least that person. So to me, fast progress is a good thing.

At least, moderately quick. My ideal speed would be a level every 3 sessions. I need new options to keep me interested, or I start getting bored. Hell, I initially complained about how limited wizards seemed, when they are the most power-versatile class in the game. :rofl:


#499

Jay

Jay

Shawnacy's 4E D&D Game!

I just turned 31, so I gather I still got 40-50 more years to play. What about you?

One night a week isn't that hard of a commitment. :)


#500

Hailey Knight

Hailey Knight

Shawnacy's 4E D&D Game!

Yeah, currently I can't see circumstances barring me. I know Shawnacy said there will be nights after summer that he'll have to not DM us because of school, but I can't see anything coming that's going to bar my Thursdays eternally. In fact, Thursday evening is a good time. Fridays are never too crucial at work compared to Mondays (although I am gonna leave 11:30 at the latest this session, cause I do need to get up early). If it were the weekend, I could never promise to be there because so much stuff happens on the weekend. It's no wonder Dave's game has cycled through three people already.


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