All of my knowledge of 4e, besides reading over the source material briefly, comes from the Penny Arcade/PVP Dungeons and Dragons podcasts. If you haven't listened to them yet, it might help you get a gist of combat/skill mechanics.SeriousJay said:My availabilities are during the evenings, every day except Saturdays. However, I'd rather not play more than 1-2 times a week. Sundays would be best. As stated in the other thread, I haven't played table top for many years now and have a limited knowledge of 4.0 but I'd be willing to learn, if given the chance to. After 1-2 nights I should be up to speed.
Dice menu: You can make dice macros. It is nice for speeding up combat since you don't have to type /roll d20+[whatever bonus] every time you do somethingGusto said:EDIT: I should add that the system I have next to no knowledge of is Gametable, but I can figure that out with a bit of tinkering.
Thanks Allen!Allen said:Dice menu: You can make dice macros. It is nice for speeding up combat since you don't have to type /roll d20+[whatever bonus] every time you do somethingGusto said:EDIT: I should add that the system I have next to no knowledge of is Gametable, but I can figure that out with a bit of tinkering.
Network: Host or join a game. Whoever is hosting have a TCP/UDP port open.
Pogs: What represents characters and monsters. Left click on them to change rotation, face size, name, and give attributes. Name and attributes are visible when first put up until you mouse over, and then you mouse over to see them again.
You can make your own pogs, put them into the pog folder, and then bring them into the game. Nice for spell effects that last multiple rounds.
On the map, it's just drag and drop. If you hold control, it doesn't make pogs snap to grid. Be aware of that if you talk while moving pogs.
If you have to roll something multiple times in short succession and you don't have a macro set up, you can press up and it'll put the command for the dice roll back in the chat bar.
Also, it will sometimes feel the dice roller is against you. This is completely normal.
Don't count on it. (Sancasshole was rigging my rolls. I got ONE hit in. ONE. In all of TWO encounters. :explode: )Gusto said:2) As long as the dice roller can roll higher than 8 on a d20, I'll be better off than IRL.
Eastern that would be 7PM my time, this is perfect for me. Both days are fine.PEOPLE: GO CALCULATE WHAT TIME 6:00 PM CENTRAL IS FOR YOU, AND MAKE SURE IT FITS YOUR SCHEDULE. IF NOT, NOTE IT HERE. I say this because some of you said "evenings" and I have -no- idea when "evening" starts, so I estimated 5pm-ish. (Weds and Thurs)
I think the only damage I got in was the guaranteed start of turn damage from Flaming Sphere.Wahad said:Don't count on it. (Sancasshole was rigging my rolls. I got ONE hit in. ONE. In all of TWO encounters. :explode: )Gusto said:2) As long as the dice roller can roll higher than 8 on a d20, I'll be better off than IRL.
People can send the file through. I believe the pm system here accepts the files as attachments.Shawnacy said:I also have character builder. Is there a way to transfer characters between copies? I'll need a copy of everyone's sheet in some form or another anyway.
This.doomdragon6 said:I personally would vote for an hour earlier, but it's obviously up to you. You're the DM boss man.
It hits shelves in July. This month is MM2, no core releases set for June.Shawnacy said:I think Divine Power comes out next month.
:explode:Gusto said:Alright I just rolled up a Halfling Warwizard. This DDi Character Creator takes a little getting used to.
What.Allen said::explode:Gusto said:Alright I just rolled up a Halfling Warwizard. This DDi Character Creator takes a little getting used to.
Hehe, I dunno man. I've always had a soft spot for halflings, and my last four characters have been human. As for the war wizard - I've never played an offensive caster, and thought I'd give it a shot.Allen said:Man, what are the odds of two people coming to the Halfling wizard conclusion? If going just off the phb, probably 1/64.
Yer telling me.SeriousJay said:*hopes someone goes meatbag shield for the group*
I mirror this question as well.doomdragon6 said:Hey Shawn, do we get a Background bonus (since the Character Builder lets us choose one) or would you like us to ignore that?
Maybe if Shawnacy okays the background bonuses, he will allow you to make tat change instead?doomdragon6 said:So we're looking at a Cleric, Wizard, and Sorcerer right now. The next 3 of you to "confirm" might want to consider some melee classes. =P
Bah, I can't decide between Dragon Magic or Wild Magic. Really, Dragon Magic has everything I want, but bases extra damage and AC on strength. Wild Magic is unpredictable (duh) and has way more stuff to keep up with than I care for (Pretty much every attack determines a random outcome for something I do, and I don't care to keep track of it) but it bases extra stuff on Dexterity. I'd much rather my character be based around Dexterity than Strength, especially since it'll be a Doppelganger, which will naturall be inclined towards Stealth and whatnot.
I could pester our gracious DM to make an exception (Dexterity for Dragon Magic) but that's breakin' the rules and really isn't fair. =P
Bahhh, decisions decisions..
Flaming Sphere and Second Chance will be some of your best friends.Gusto said:Hehe, I dunno man. I've always had a soft spot for halflings, and my last four characters have been human. As for the war wizard - I've never played an offensive caster, and thought I'd give it a shot.Allen said:Man, what are the odds of two people coming to the Halfling wizard conclusion? If going just off the phb, probably 1/64.
I was originally planning on making a cleric but I think Serious Jay called that one. No biggie, I'm easy.
Flaming Sphere and Second Chance will be some of your best friends.[/quote:j5wx3x33]Allen said:Hehe, I dunno man. I've always had a soft spot for halflings, and my last four characters have been human. As for the war wizard - I've never played an offensive caster, and thought I'd give it a shot.Gusto said:[quote="Allen, who is Quiet":j5wx3x33]Man, what are the odds of two people coming to the Halfling wizard conclusion? If going just off the phb, probably 1/64.
I was originally planning on making a cleric but I think Serious Jay called that one. No biggie, I'm easy.
yeah, no kidding. Leather armor simply won't cut it for a fighter. The way the class works, you're supposed to take the attacks. They should have a chance of missing you, escushion. Plate or Scale are really your only two options.SeriousJay said:*looks at the AC 12 and whimpers*
None of the powers you have selected have the INVIGORATING keyword, thus negating the usefulness of this build.escushion said:Grendmir Akara, level 1
Dragonborn, Fighter
Build: Battlerager Fighter
Fighter Talents: Battlerager Vigor
FINAL ABILITY SCORES
Str 19, Con 16, Dex 10, Int 10, Wis 11, Cha 10.
Starting Ability Scores
Str 17, Con 16, Dex 10, Int 10, Wis 11, Cha 8.
AC: 12 Fort: 16 Reflex: 10 Will: 10
HP: 31 Surges: 12 Surge Value: 10
TRAINED SKILLS
Intimidate, Endurance, Athletics.
FEATS
1: Power Attack
POWERS
1, At-Will: Reaping Strike
1, At-Will: Brash Strike
1, Encounter: Covering Attack
1, Daily: Comeback Strike
ITEMS
Chain (10 ft.), Leather Armor, Greatclub, Grappling Hook, Adventurer's Kit
Wearing anything more than chainmail negates the benefits of the Battlerager build. Also change your weapon to match it as well.Gruebeard said:yeah, no kidding. Leather armor simply won't cut it for a fighter. The way the class works, you're supposed to take the attacks. They should have a chance of missing you, escushion. Plate or Scale are really your only two options.
That's not the 4e way. :slywink: Plate only costs 50 gold and you start with 100 by standard rules. Well, "working up" now means getting the elite version of the various types of armor.escushion said:Sorry, I thought it was more appropriate to start low and work up through getting loot. I have no problem upgrading to something tougher.
Ah right. Missed that. Should clarify my advice to say a defender should wear the heaviest armor possible for the build. In Dave's game the Defenders have been dropping like flies - three times in one encounter even! . . . although we haven't been the ones to actually die. I'm seriously contemplating Toughness.HCGLNS said:Wearing anything more than chainmail negates the benefits of the Battlerager build. Also change your weapon to match it as well.Gruebeard said:yeah, no kidding. Leather armor simply won't cut it for a fighter. The way the class works, you're supposed to take the attacks. They should have a chance of missing you, escushion. Plate or Scale are really your only two options.
Didn't know that about the plate; I did take the light shield to avoid it though .Gruebeard said:Scale and a light shield is cool. No check penalty makes that choice interesting compared to plate and a heavy shield.
Thats more likely the growing period for a group of players learning how to play together as a team or adapting to 4E. My first few sessions the fighters fought like it was 3rd ed. and were dropping like flies as well.Gruebeard said:Ah right. Missed that. Should clarify my advice to say a defender should wear the heaviest armor possible for the build. In Dave's game the Defenders have been dropping like flies - three times in one encounter even! . . . although we haven't been the ones to actually die. I'm seriously contemplating Toughness.
Yes you can get the background bonus.doomdragon6 said:I'm currently making a Doppelganger Sorcerer.
Hey Shawn, do we get a Background bonus (since the Character Builder lets us choose one) or would you like us to ignore that?
No problem.doomdragon6 said:Btw, I just wanna go ahead and thank you for DMing us, Shawn.
There is, but I couldn't figure it out at all. And that's to say, it didn't make any sense. However, supposedly it worked for everyone else in Dave's game (unless they all just photoshopped it like I did and didn't say anything).Gusto said:Is there a pog generator somewhere?
Hells yeah. Doom's doing great. He wouldn't even be close to stepping on my toes if I had been the one DMing.Shawnacy said:The more someone does the leg work the better.
Pew Pew Galore!Halfling Warwizard,
A Changeling Sorcerer,
A Dragonborn Warrior
A Eladrin Warlock,
An Elf Cleric
Each class has a stat they rely heavily upon. Seek to maximize that first. Thenlook at the classes 2nd stat, then try to balance the 3 stat blocks to even out your defenses.Gusto said:Question!
Is there a specific stat block (before racial modifiers) we should be using? I'm doing a little tinkering and wondered if I'm out of bounds in some places.
(If you can't tell, I'm pretty excited. Thanks Shawn, this is gonna be cool. )
Yeah I'm just wondering if there's a specific array we're supposed to be using.HCGLNS said:Each class has a stat they rely heavily upon. Seek to maximize that first. Thenlook at the classes 2nd stat, then try to balance the 3 stat blocks to even out your defenses.Gusto said:Question!
Is there a specific stat block (before racial modifiers) we should be using? I'm doing a little tinkering and wondered if I'm out of bounds in some places.
(If you can't tell, I'm pretty excited. Thanks Shawn, this is gonna be cool. )
Should we upload the character file to the storage site or?Shawnacy said:Five players is a good start. I'll plug everyone's characters into the Character Builder tomorrow when I have some time. It looks like a good combo of characters.
You can. People have been pming me digital copies as well.SeriousJay said:Should we upload the character file to the storage site or?Shawnacy said:Five players is a good start. I'll plug everyone's characters into the Character Builder tomorrow when I have some time. It looks like a good combo of characters.
???doomdragon6 said:I have 3 skills that I can train in. Arcana is automatic, so I have 2.
falineowlight said:Howdy! This is Esc's [strike:acupdxcs]evil slave driver[/strike:acupdxcs] fiancee. Just thought I'd pop in, say hello, all that jazz. On top of my stats and whatnot, here's my character picture! (^_^) Enjoy.
====== Created Using Wizards of the Coast D&DI Character Builder ======
Adia Il'Yuirwood, level 1
Elf, Ranger
Build: Two-Blade Ranger
TRAINED SKILLS
Perception, Acrobatics, Endurance, Athletics, Stealth.
(Lemme add in my highest skill values for your entertainment!)
Acrobatics: 8
Athletics: 8
Dungeoneering: 3
Endurance: 5
Heal: 3
Insight: 3
Nature: 5
Perception: 11 (* YAH!)
Stealth: 8
Theivery: 3
Ya, I definitely would like another player, preferably another martial so that in case someone can't make it we're not short.doomdragon6 said:We could probably use another Martial character if you wanna fill our 6th slot. It's up to you, but we have 3 fragile Magic characters already (was 4 until faline up there graciously became a melee ranger).
We just need another person to protect our squishy bodies from harm.
Plus, 6 people fills helps in the event someone doesn't show up, which happens frequently as far as I can tell.
Yes they are.Gurpel said:....are monks considered martial?
Not yet. Player's Handbook makes mention of the monks in the power source section (ki for monks) and says this power source and others will be discussed in future handbooks.Gurpel said:Nope. I thought it was, but i guess 4e doesnt have monks or something. I went to warlord instead.
Fantastic looking build, but the DDI has purchased chainmail for you but not wearing it yet. You could also buy a light shield. Once you are wearing the chainmail your AC will become 16, 17 if you choose to add a shield.Gurpel said:Hmm. the character builder doesnt seem to let me choose monk. instead, i think i'll go with a warlord.
Alright, here is my first attempt. i know there are probably a dozen things wrong with it, so point them out and i'll try to fix them.
i'll come up with a name/personality/backstory once i finish the build.
====== Created Using Wizards of the Coast D&DI Character Builder ======
level 1
Dragonborn, Warlord
Build: Tactical Warlord
Commanding Presence: Tactical Presence
FINAL ABILITY SCORES
Str 18, Con 13, Dex 10, Int 16, Wis 8, Cha 13.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 16, Wis 8, Cha 11.
AC: 13 Fort: 15 Reflex: 13 Will: 12
HP: 25 Surges: 8 Surge Value: 7
TRAINED SKILLS
Intimidate +8, Endurance +6, Athletics +9, History +10
UNTRAINED SKILLS
Acrobatics, Arcana +3, Bluff +1, Diplomacy +1, Dungeoneering -1, Heal -1, Insight -1, Nature -1, Perception -1, Religion +3, Stealth, Streetwise +1, Thievery
FEATS
Level 1: Tactical Assault
POWERS
Warlord at-will 1: Brash Assault
Warlord at-will 1: Commander's Strike
Warlord encounter 1: Hammer and Anvil
Warlord daily 1: Lead the Attack
ITEMS
Chainmail, Heavy war pick, Adventurer's Kit
====== Created Using Wizards of the Coast D&DI Character Builder ======
HCGLNS said:Fantastic looking build, but the DDI has purchased chainmail for you but not wearing it yet. You could also buy a light shield. Once you are wearing the chainmail your AC will become 16, 17 if you choose to add a shield.
yeah, the dragonborn's ability bonuses were perfect for an inspiration warlord so i rolled with it. time to absorb some damage, lol.escushion said:Awesome, another Dragonborn with me at the front .
I'm also a newb, Gurp, so don't feel bad. Yes, your asses are guarded by newbs, except Faline.
I'm excited about all this.
Let me start off by saying thank you for your kind welcome. ^^ Now, as I have had quite a bit of experience in both playing D&D as well as DMing, I wish to say that, "no, let's keep our skills where they are." And let me tell you why! Firstly, I carefully picked out my skill set to match my character and her needs. Secondly, just because 2 characters have similar skills does not mean it is a bad or disadvantageous thing to the party. Characters sometimes get split up, or sometimes one character can absolutely fail their roll and the other can do better. Really, having two high perception skill levels are fabulous for this very reason. You might not hear it, but I may! This could save lives in game, or at least a lot of hassle. Remember, just because you have a high skill level, that does not mean the dice gods will approve. ^_^SeriousJay said:BTW, since we're both playing elves and I'll be using a couple of hunter feats along the way to improve my survivability and inflict some extra damage to help the slayers at long range attacks, I'll be picking up WOTW at LVL 2 and I was thinking that maybe one of us can take the nature skill training and the other one perception for the benefit of the party (i'll have the same value of nature or perception at LVL 2 with 12). If you agree, one of us could switch. Would nature serve a hunter better than a cleric? Let me know.
That's cool beans.falineowlight said:Again, thank you for your input, though, but I will be keeping my skills where they are and suggest you do the same. :slywink:
Don't consider it as being immediate. All that time before you select the feat you've been exposed to those languages, have been learning them, and even speaking in them with your allies who have the language. You just haven't been able to use it in adventure-useful ways. Once you select the feat, you just happen to have filled in the gaps needed to properly say what you need to in order to cintimidate that bad guy or read that strange message.doomdragon6 said:Granted, 10 days is a very short time to learn a language-- but it also makes more sense than immediately learning 3 languages when you level up and take Linguist. =P
You can always roll a character and be close to go if something happens last moment.Edrondol said:Where the &^$* have I been? I totally missed this thread and missed out on a game. *sigh* PM me if you have the Char Gen and don't have the upgrade or need access to the books.
Hey no problem.doomdragon6 said:Oh, you made it? Nice. I figured you'd just googled a cloud and found it. Good job man. Didn't mean to edit your work.
Ah, you're right. I thought locking it would help, but you can't move the pogs underneathe. Oh well. Underlays it is.Gusto said:Hey no problem.doomdragon6 said:Oh, you made it? Nice. I figured you'd just googled a cloud and found it. Good job man. Didn't mean to edit your work.
The only thing is that if you use the cloud as a pog, and place it over top of players, won't it be harder/more annoying to move the characters since you'd need to move the cloud first?
Could always use pre-planned adventures.Shawnacy said:So the progress so far:
Looks like we have our party of six.
Our first run will be Thursday at 5:30 central. (Starting 30 min early to test gametable and set up).
Adventure is still being outlined but I have a pretty good idea where I'd like the campaign to go.
Pre-planned are convenient. Assuming you are refering to the store bought adventures.doomdragon6 said:Could always use pre-planned adventures.Shawnacy said:So the progress so far:
Looks like we have our party of six.
Our first run will be Thursday at 5:30 central. (Starting 30 min early to test gametable and set up).
Adventure is still being outlined but I have a pretty good idea where I'd like the campaign to go.
I don't know how that works. Is it just each city has 'quests' you can go on, and some might lead to bigger things?
I know as a DM you make up what happens as it happens, but how do those pre-planned ones work?
Well that will certainly make things easier when I don't feel particularly creative.doomdragon6 said:We're all noobs here, so...
Absolutely! I also use them as kind of tutorials for new players. I just kind of edit them so that they tie to a city of my own creation, introduce tem to a couple NPCs in town, and basically gain them a party identity and contacts for the next quests.Shawnacy said:Well that will certainly make things easier when I don't feel particularly creative.doomdragon6 said:We're all noobs here, so...
Seems solid to me. I don't even have a background for my character yet. Just a shapechanging Sorcerer rogue-wannabe so far. =PGusto said:Absolutely! I also use them as kind of tutorials for new players. I just kind of edit them so that they tie to a city of my own creation, introduce tem to a couple NPCs in town, and basically gain them a party identity and contacts for the next quests.Shawnacy said:Well that will certainly make things easier when I don't feel particularly creative.doomdragon6 said:We're all noobs here, so...
EDIT: Also, I added Errik's journal entry above. I'd be interested to know what you guys think of my character concept.
Well the way I'm hoping it will work (for you, maybe, as well as some NPCs) is that they'll recognize my last name and just assume the worst. At least until my character makes any progress in redeeming the Family.doomdragon6 said:It actually crossed my mind, but I figured I had no idea what your mob was like or where they lived or what they did. If you want, we could arrange to be loosely connected. It'll probably -never- come up in-game though.
evil smiley? you better watch where you aim that cloud or i will have to calculate how many squares i am able to throw a halfling >>Gusto said:-I'm gonna loooooove Freezing Cloud.
Yes.Gusto said:So just to be clear, we're using the same Gametable and Vent servers as Dave's game, right?
Hee hee, I like to think so. And I'm super happy to see people writing backgrounds now. I was beginning to feel like the only one. ^^;;Gusto said:-Boar Assault (Ranger) is a pretty beefy daily in order to start an encounter against a Big Bad.
My and Esc's sentiments exactly! :uhhuh:doomdragon6 said:ANYWAY I AM VERY EXCITED HURRY UP THURSDAY.
- And a Dragonborn Warlord, history yet defined.
Survivors of a boat crash are forced to live with each other on a remote island, a dangerous new world that poses unique threats of its own. There is also much more than meets the eye, as it becomes apparent that everyone is connected in some way and that everyone has a purpose to live on the island... and for some, to die.escushion said:I'm eager to see how we get started. Traditional tavern meeting? Some event in a city lands us together? The only survivors of a crashed ship on a strange land? So many possibilities..
Yeah that's a good point. The chances of me AoOing anyone are pretty low.doomdragon6 said:Reaper's Touch? Man, you should try to avoid being within Melee range whenever possible. Even then, you can almost always Shift 1 Square away from the enemy and then shoot him.
I'd heavily advise against Reaper's Touch. I mean, if that's what you want, it's up to you, but I feel you could pick a better feat. In Dave's game I've never needed to use Magic Missile as a melee attack. (I've always had another alternative.) If you think it'll be an issue though, go for it.
I chose Destructive Wizardry, because my goal is to hit as many targets as possible with each attack I do, and as long as you hit 2 or more you get a +2 to the damage of the attack.
Taken. Thanks.doomdragon6 said:Since you asked, made this for Grasping Shadows.
Feel free to use or don't. Either way I like it.
Cause if it were Thursday it would be a very short game.Gusto said:WHY IS IT STILL ONLY WEDNESDAY WHYYYYYYY
Yeah it's just my Dice Macro tab in the little window on the left. I cropped it down for the sake of not having a 1680x1050 screenshot in here.Edrondol said:Is that menu from Gametable or somewhere else? That looks seriously cool.
I didn't bother making macros for straight d20 rolls.Gruebeard said:What about your saving throw?
I hate you.falineowlight said:*squee* Just a day away now, ya'll! ^.^ I just realized something; am I the only girl? At first I thought that doomdragon was a girl, but apparently he is just playing as a female character.
FINGERQUOTES HUHSeriousJay said:Export that macro Gusto, me want! :quote:
doomdragon6 said:*rimshot* (Sorry faline!)
Um...you sure you're not a girl?doomdragon6 said:/overly-sensitve rant
You can use Ed's, I'm pretty sure it will be empty. Look for it in the vent thread.Shawnacy said:Do we have a Vent server set up we are meeting up on?
Approved! Sounds fabulous to me, and yes, Adia is a very "leader" type character.Shawnacy said:Perhaps Adia's search for what caused her brother to go mad has brought her to the city of NewHaven where she believes he may have stayed for a short time. She follows a lead and visits a boarding house where she discovers that Feriel shared a room, often conversed, and eventually left with a "woman" named Bertrow. This would have happened not long before Feriel returned home, and not long after Serin's family was attacked and killed. Call it incredible luck, coincidence, or fate, but this revalation is also made by Serin at the same moment who followed the trail the possible traitor of her family, Bertrow, to this establishment.
This gives the women of the party a common goal, and that is to find Bertrow who seems to be the link in both their current problems.
seconded!SeriousJay said:Firstly, thank you Shawn for being our DM, you were very patient and great at what you were doing.
i was probably the major offender here. i had to ask what to roll what, 4 times? lol.Secondly, good job everyone, while the start took a bit of time, I could tell as the night went on (and the macros started being done) that things were more fluid... until the crocodile blew our minds...
you mean the guy who couldn't beat the reflex save of a corpse*the guys who critical misses an attack on a corpse* :/
it was acid, i think, and i made my reflex saveSecond came a bottle of alchemical flame, setting one of the dragonborn ablaze.
and then kratash rolled a natural 20 on his initiative and did 47 damage to the beast.The fight began.
lol. the tarrasque actually surprised me a couple times.SeriousJay said:I was the one who kept putting the Tarrasque and Explosions into play for dramatic effect.
I figured it out, thanks.doomdragon6 said:[strike:ytfyywbo]I don't know. You could try putting a folder inside the pogs folder.[/strike:ytfyywbo]It's hard to get much info on GameTable. If you wanted, you could even look into maptools (but you can't build on the fly, I don't think.)
Here ya go, Jay.
Edit: SHAWN DID YOU EDIT YOUR POST OR AM I CRAZY.
Oh really? As in too many pogs on the table or just too many pogs in the library?Edrondol said:If you're using gametable DON'T DO IT!! Put too many pogs in and the whole thing crashes.
*blink* Good to know.Edrondol said:If you're using gametable DON'T DO IT!! Put too many pogs in and the whole thing crashes.
Yeah I didn't bother dividing that up since we haven't sold it yet.SeriousJay said:What sapphire?
A Sapphire (only worth 100g? I believe it was) was found in one of the smaller rooms in the dungeon.SeriousJay said:What sapphire?
I dunno. Maybe for the Bracers of Mighty Striking, there could be some contention for ownership, but if Saryon or Adia or any of you super-perception people found a magical giant two-handed axe, or some kinda magical wand or tome, I would hope it would go to the most reasonable player.doomdragon6 said:Looked in the DM's guide real quick and technically a sapphire is worth 10,000 gp. But we're clearly not going with that, so it's whatever you say, oh great DM!
Quick note: While it makes sense as it IS searching for things, will all treasure lying in a room be awarded to only high perception rolls? Cuz if that's the case I may have to switch training from athletics to perception.
I might actually just do that anyway. *waits for level 2 to retrain* :ugeek:
That would be silly thing to do and shouldn't be brought up again in the context of loot distribution (it leaves a bad taste in my mouth). Personally, I don't think we need so many people to be specialized in perception. While our DM was very patient with people who spammed skill check rolls instead of allowing those who are trained in that particular skill to lead the way I don't think that he'll continually allow the entire group to perform a skill check on a consistent basis like on our first night. (People also need to slow down on their movements, lack of patience gets your party in danger) Despite the shoddy rolls that Gametable sometime provides, you want to go with your best bet, whenever possible, or else he'll just take the first roll to speed things along (and get an average roll of say (10+2) instead of a well trained roll of (10+12). To be honest, we need the entire party to be balanced and have a good assortment of skills.Quick note: While it makes sense as it IS searching for things, will all treasure lying in a room be awarded to only high perception rolls? Cuz if that's the case I may have to switch training from athletics to perception.
Of course, best interest of the group. And let's not go down that trail about retaining information and all that stuff!! Change subject plz.I dunno. Maybe for the Bracers of Mighty Striking, there could be some contention for ownership, but if Saryon or Adia or any of you super-perception people found a magical giant two-handed axe, or some kinda magical wand or tome, I would hope it would go to the most reasonable player.
If I may, the bracers only add a bonus to damage. The special abilities of the fighter are only generated through basic melee attacks, by increasing the damage dealt by their Combat Challenge and Combat Superiority attacks you increase their worth as a defender.Shawnacy said:In the case of the Bracers I believe that Adia is best choice for them.
Commander's Strike gives an ally of the warlord's choice a free basic attack. The bracers grant a bonus to melee basic attacks. Right now Adia has the most damage potential with her melee basic attacks (especially if she has Hunter's Quary on the target) so it's better tactics to let her have the bonus to hit.
Yeah!Allen said:If you guys are on the subject of how to find magic items:
Detect Magic (Trained Only)
Your knowledge of magic allows you to identify magical
effects and sense the presence of magic.
Sense the Presence of Magic: 1 minute.
? DC: DC 20 + one-half the level of a magic item,
power (conjuration or zone), ritual, or magical phenomenon
within range.
? Area of Detection: You can detect magic within
a number of squares equal to 5 + your level in
every direction, and you can ignore any sources of
magical energy you’re already aware of. Ignore all
barriers; you can detect magic through walls, doors,
and such.
Gusto is your divining rod.
Gusto-Wan Kenobi said:"I felt a great disturbance behind that wall, as if millions of voices cried out in terror and were suddenly silenced. I fear something terrible has happened . . . you open the door"
Saryon has a better perception check actually.escushion said:Why not just have Adia look?
No, I agree, although none of us had the specifics for it. Now that you've posted them, we can figure it out at the time of needing to make a check rather than everyone jumping in to roll their 20s and pitiful modifiers.
Oh, Grendmir.escushion said:That's all the modifiers I got to skills.
Now you know why I was getting 2 for Insight and Perception checks .Gusto said:Oh, Grendmir.escushion said:That's all the modifiers I got to skills.
Bullshit. Finders keepers hoe.Gusto said:Maybe for the Bracers of Mighty Striking, there could be some contention for ownership
Yes, but Adia's sexier when she does it. And has more hit points to spare should something go wrong during the check. (And she's teh unofficial leader! Leave it to Adia! Yaaaay!)SeriousJay said:Saryon has a better perception check actually.
Nothing goes badly during a Perception check. =P Only the actions afterwards!falineowlight said:Yes, but Adia's sexier when she does it. And has more hit points to spare should something go wrong during the check. (And she's teh unofficial leader! Leave it to Adia! Yaaaay!)SeriousJay said:Saryon has a better perception check actually.
Sounds fabulous to me. *huggles*doomdragon6 said:Anywho, I vote Adia checks with our Assist rolls, and Saryon checks normally, just in case it's a "2 + 8 is still a 10" situation.
doomdragon6 said:the character builder is 2.53 GB
Yeah I was thinking that too, but was gonna save any questioning until we got out of the Pit of Death where Unkillable Crocodile Demos Dwell.escushion said:Well, our captive friend mentioned "the summoners." That could mean kobold summoners or something else in charge of the kobolds.
Speaking of in charge, Faline and I were discussing it the other day and are curious how the townspeople didn't know there was a nest of kobolds living under them for decades. The ruins could be undiscovered, sure, but the little pests had to have been noticed. Not to mention, the town guards were referred to as being not very aware. Two girls go missing along with some stranger and everyone in town is tense, but the guys on gate duty are relaxed? Something's fishy in this fishing village. It almost sounds like the girls were given up; maybe not to Zula's knowledge, but someone. There is more to this than meets the eye.
(PS, the four dead things around the summoning circles were very clearly stated as being goblins.)
While I do tend to make things up on the spot (considering I can't plan for everything the PCs might think of) the entrance in the tower was always there. However the observant person might note that the tower entrance was covered with heavy boxes and covered in layers of dust. Which suggests that the 3 missing people and the kobolds had found alternate entrances. And yes, if the Kobolds had managed to live there for years without the people above them being any wiser, they must know something the villagers do not.doomdragon6 said:True, but don't forget there's a passage that exits at the river. It'd be easy for them to live off of whatever is in the wild around that exit. And if the other entrance is in the tower where no-one ever goes, it's feasible. Though, I don't even think there was supposed to be an entrance originally. I get the feeling that Shawn only put a trap door after Faline persisted.
But I don't know, of course.
A quick correction then. The four charred bodies were meant to be "kobolds".escushion said:Well, our captive friend mentioned "the summoners." That could mean kobold summoners or something else in charge of the kobolds.
Speaking of in charge, Faline and I were discussing it the other day and are curious how the townspeople didn't know there was a nest of kobolds living under them for decades. The ruins could be undiscovered, sure, but the little pests had to have been noticed. Not to mention, the town guards were referred to as being not very aware. Two girls go missing along with some stranger and everyone in town is tense, but the guys on gate duty are relaxed? Something's fishy in this fishing village. It almost sounds like the girls were given up; maybe not to Zula's knowledge, but someone. There is more to this than meets the eye.
(PS, the four dead things around the summoning circles were very clearly stated as being goblins.)
well at least we didnt kill the children.doomdragon6 said:Alrighty then. Welp, looking forward to the game! Woot.
Now that my character has seen that kobolds are sentient creatures capable of families and intelligent thoughts and whatnot, she might just start knocking them unconscious instead of killing them. You gotta admit, it's kinda smurfed up just killing everything.
Moral dilemma, schmoral dilemma. Adia doesn't care as long as she can get stuff done. "Nature kills indescriminately, as do I." Bwa ha ha! I'm not evil, I just don't care.Gusto said:many moral dilemmas
Shawn, this post. Lots of pogs, you find what you want and you put up what you need.doomdragon6 said:Hey Shawn, found a buttload of pogs.
http://www.thetangledweb.net/forums/loc ... hp?catid=4
It says it has all the monsters and has zip files of every alphabet letter, plus pogs for various other things.
Plus, there are places to find unerlays for floor tiles and stuff like that. Don't know how necessary that is, though.
More things to use as decorations: http://rpgmapshare.com/index.php?q=gall ... OISSES_PMT
Gusto said:Yea, I apologize for overreacting. I guess I've only ever played characters with a strong sense of camaraderie with the best interests of the party at heart. If Adia's supposed to be greedy, then she can be greedy. But the rest of the party has to get some gear sometime.
Gurpel said:Gusto said:Yea, I apologize for overreacting. I guess I've only ever played characters with a strong sense of camaraderie with the best interests of the party at heart. If Adia's supposed to be greedy, then she can be greedy. But the rest of the party has to get some gear sometime.
wouldnt a mafioso be angry that someone wasn't acting in the best interests of the whole? if one of your made men was stiffing the don on a big score he would just be whacked. no insight check required.
Apology accepted. However, let me clarify: it has nothing to do with greed. Adia is a hunter and scavenger, she sees something and strikes quietly and quickly. She doesn't do it out of spite or avarice. She is a creature of the moment and acts accordingly. Now, does this mean she's always going to gank everything in sight? Hell no. Does this mean she is going to ask the party's opinion or ask for their permission before she does something? Double hell no. This isn't World of Warcraft, people. She is a fully realized character in my eyes and I act her out accordingly.Gusto said:Yea, I apologize for overreacting. I guess I've only ever played characters with a strong sense of camaraderie with the best interests of the party at heart. If Adia's supposed to be greedy, then she can be greedy. But the rest of the party has to get some gear sometime.
You know what? Adia isn't one of Errik's family's henchmen. This party was thrown together for varying purposes and there is no real leader or any reason for Adia to feel like she has to coalesce to anyone in the party except for maybe Serin or Grendmir. Serin: because she is the one who she met up with first and felt she had a connection to via their obviously similar problems. Grendmir: because they share the front lines together and she likes his quiet nature that reminds her of her brother. So, just drop it and think in real IC. Your character, Gurpel, is lawful good, so your -character- can get as pissy/whiney as he wants, but out of character I don't want to hear a damn word. Keep it separate, okies?Gurpel said:wouldnt a mafioso be angry that someone wasn't acting in the best interests of the whole? if one of your made men was stiffing the don on a big score he would just be whacked. no insight check required.
oh okay, sure thing queen bitch the kobold patter.never ooc
first of all i'm not trying to prove anything about my e-peen here. that number 2 point was meant more as a "don't take me so seriously" than a "back off"Gurpel, I'm not going to get into a cock fight with you regarding game definitions, etc. Neverwinter Nights 2 is not a D and D handbook, so I'm laying it down right here.
alright, so, basically the same as my definitions?Intelligence (INT): Intelligence is similar to IQ, but also includes mnemonic ability, reasoning and learning ability outside those measured by the written word. Intelligence dictates the number of languages a character can learn, and it influences the number of spells a preparation-based arcane spellcaster (like a Wizard) may cast per day, and the effectiveness of said spells. It also affects how many skill points a character gains per level, the Appraise, Craft, Decipher Script, Disable Device, Forgery, Knowledge, Search, and Spellcraft skills, and bardic knowledge checks.
Wisdom (WIS): Wisdom is a composite term for the characters enlightenment, judgement, wile, willpower and intuitiveness. Wisdom influences the number of spells a divine spellcaster (like clerics, druids, paladins, and rangers) can cast per day, and the effectiveness of said spells. It also affects Will saving throws, the Heal, Listen, Profession, Sense Motive, Spot, and Survival skills, the effectiveness of the Stunning Fist feat, and a monk's quivering palm attack.
oh, my bad. i'll go ahead and stop forcing you to type stuff, then.If you want to argue, go do it with someone else. I come here strictly to discuss the game and read up on what's going on. My time is too valuable to waste on back and forth banter on an internet forum;
hi, my name is gurpel, and i am a douche.doomdragon6 said:"Your party encounters the dreaded Drama Llama.
Before you have a chance to react, he casts Confusion on your party, causing them to attack each other mercilessly.
The rest of you stand around, not sure how to handle the situation. What do you do?"
" a__a d__ a ___ che__."
"What was that? I cant hear you you're choppy"
"I sa__ I __nna __ __ck"
"Yeah we cant hear you speak up maybe?"
"___ you __ys"
It could be worse. We'll work with what we got. People can also write out instructions, which I do try to pay attention to whenever possible.doomdragon6 said:Ha. :tongue:
I can't hear what I sound like to you guys, and unfortunately there's no way for me to fix it.
However, I do hear my voice come over your speakers when you have the talk button pressed about 5-7 seconds after I say something, so that's the only way I even know I have lag.
To summarize:
Sorry for interruptions, lag, choppiness, and whatever else.
OMG, that was fucking hilarious! "I go over to Gardakan and pull down his pants..." XD Priceless.SeriousJay said:Here Here!
Here's to Thursday!!!
BTW : ... r_embedded
that was the funniest thing evar. wow.SeriousJay said:Here Here!
Here's to Thursday!!!
BTW :
Oop. The Kobold crits and cuts it off.doomdragon6 said:New attack: Serin shapechanges into a minotaur and rapes people.
What the hell? Is that supposed to be taken seriously or something?Gurpel said:So, when are you guys gonna teach me the real power?
http://www.chick.com/reading/tracts/0046/0046_01.asp
Ugh. I'd forgotten all about Jack Chick Shit.Gurpel said:So, when are you guys gonna teach me the real power?
http://www.chick.com/reading/tracts/0046/0046_01.asp
Too bad some monsters respond to heat or life force.doomdragon6 said:Speakin' of which, Kratash needs to start carrying a bag of rocks, and every time we enter a room, just toss one in.
If it doesn't get exploded, spiked, acid-ridden, or choked by the undead, you can walk in.
Yes. That's done by a real evangelist psychopath.Shawnacy said:What the hell? Is that supposed to be taken seriously or something?Gurpel said:So, when are you guys gonna teach me the real power?
http://www.chick.com/reading/tracts/0046/0046_01.asp
pfff you're just saying that because of the intense occult training you've recieved from d&d.escushion said:Yes. That's done by a real evangelist psychopath.Shawnacy said:What the *? Is that supposed to be taken seriously or something?Gurpel said:So, when are you guys gonna teach me the real power?
http://www.chick.com/reading/tracts/0046/0046_01.asp
there is a reason that the second character i created was a rogue >>doomdragon6 said:Speakin' of which, Kratash needs to start carrying a bag of rocks, and every time we enter a room, just toss one in.
If it doesn't get exploded, spiked, acid-ridden, or choked by the undead, you can walk in.
Not the sheepiez! Nuuuu! :waah: *cuddles her sheep plushie* Shh, it will be ok. I won't let them hurt you.Shawnacy said:Just buy a herd of sheep and send them through til all the traps are sprung.
Sweet. That's what I was hoping for.Shawnacy said:What's on the road?
Oh look.
Adventure!
The answer to this is a resounding, yes.Is it evil to light an ally aflame in order to save her life?
Yer breaking my heart, doom.doomdragon6 said:The answer to this is a resounding, yes.Is it evil to light an ally aflame in order to save her life?
Oh noes!SeriousJay said:"wait horse!" lol
PS : THAT COMIC LOOKED A BIT LIKE THE OLD ONE. SHAWNACY KURTZ YOU HACK!
Beeotch, who's this "we" you speak of? Fabio's mah horse! *twin strike to your ass*Gurpel said:now we have a horse named fabio
WHAT?!? Look at the one for 2nd level that gives a +5 on ALL skills out of combat. It's an Encounter power that grants a +5 on the next skill. Since it's out of combat you can do it every 5 minutes.doomdragon6 said:I'm gonna go ahead and say that Sorceror utility powers and feats suck.
Wizards are way better.
Anywho, won't have the summary up for a bit. Entertaining the GF and all.
Yes please.escushion said:I was disappointed to discover that only one ability may be retrained per level, so I couldn't switch both a feat and a daily. Oh well. I'll do my editing of dice macros when we level.
Shawnacy, do you want our updated character sheets?
You're such a hater, Gurpel. She wears leather, so there.Gurpel said:you know that armor that isn't on her at the moment? it is supposed to, uh, keep her safe from swords and stuff...
I'm in the process of making your character, but I don't think I'll be able to get the outfit you suggested, so I'll put him in something suitable and hope for the best. (No robes, I promise.) ^_^ But I'll get the facial features, eye color, hair color, and weapons, hopefully, correct. We'll see!SeriousJay said:Feel free to create a Saryon.
ROFL. Of course not. :uhhuh:SeriousJay said:Sounds pretty exciting, just no thigh high stockings plz.
Works for Adia than Saryon, that's for sure.
AHEM.Shawnacy said:Kinda surprised some of the casters haven't looked into the Familiar feats in the last update.
You're holy and I have artistic license. *lol* I'm glad you like it otherwise.SeriousJay said:shining hair
*rofl* It's true, the horse is delicious. He's our new mascot. XDGusto said:"Fabiolicious!"
... Huh. I like it.Gusto said:Doom: Here's my houserule solution:
WILD BURST
1 burst, range 10
(sorcerer caster stat) vs. Reflex
Effect: 1d6 + (stat) damage of the same type as your daily resistance.
:angry:doomdragon6 said:Now, this game has quickly become my favorite and the one I most look forward to. ^_^; (Sorry Dave!)
:tongue:Gruebeard said::angry:doomdragon6 said:Now, this game has quickly become my favorite and the one I most look forward to. ^_^; (Sorry Dave!)
Oh, um... Well, we've only had two sessions, Grubey! We haven't had a chance to--Gruebeard said::angry:doomdragon6 said:Now, this game has quickly become my favorite and the one I most look forward to. ^_^; (Sorry Dave!)
I'm for this.escushion said:Side-note: Concerning some stuff from last night, and not getting into details, I propose that when one player wants their character to talk/yell/shove/trip/throw a pie at another player's character, we identify it as such.
Ex: Rather than say "Get out of my way! and I shove you." Instead say "Grendmir says to Saryon Get out of my way! and shoves him." This way there's clear distinction, and people know you're doing it as role-playing the character, not against another player, or meta-gaming, or telling someone else how to play, or anything of any difficulty. All conflict stays between the imaginary beings. It also allows us to be crueler to each other if need be without feelings getting hurt of the "Oh, how could you kill Black Leak?!" variety.
What demon? That was a 10-year old boy.SeriousJay said:Just one note though, let people finish what they are doing. No need to rush actions all the time. Good things happens when you're a bit more patient... aka : Ilmater Cleric losing patience, dragging a bound demon by the lags and kicking said demon in the a** into a cockatrice cage.
If you have to replace both your feats and an at-will to get what you want then that's fine by me. But this will be the only time you can do it outside of leveling.doomdragon6 said:If I eventually figure out something, would it be okay to replace my feats / an at-will, or is that asking too much? I guess otherwise it'd take a few levels, but I don't want to be getting special privileges just cuz I'm a complainer.
Yes your Chaos Power damage bonus applies to ANY arcane power you cast. This includes spells that only do damage equal to a skill modifier, as well as your Chaos Bolt secondary attacks.doomdragon6 said:Heh, that was pretty badass.
Also, I have a very important question that will help finalize my decision!
My Chaos Power (the +3 Dex to Damage) says that you add the +3 to damage rolls.
This led me to believe that you only added it to an xdx situation.
However, while looking as Wizard At-Wills to potentially take, one of the powers says:
Hit: Intelligence Modifier (+2) Damage.
I took this to mean that I do 2 damage and nothing else. However, the card that comes with it says that the damage would be 2 + 3. (The 3 being the Chaos Power.)
So does this mean that anytime I do damage, I add the +3?
I ask because I'd considered taking the Arcing Fire power, which does the usual 1d8 + 4 + 3.
But, any enemy between me and the target takes Charisma modifier (+4) damage. Would I add the +3 in this instance?
Furthermore, I've been adding the +3 to Chaos Bolt's Secondary Attack, which is a 1d6 roll.
Shawn, what's your take?
Edit: Also, if I were to take Destructive Wizardry (+2 Damage when you hit 2 or more creatures), would that include the enemies hit by the Arcing Fire between me and the target? That being, would I do +2 to those enemies, and/or would I do +2 to the enemy I targeted, or would it not apply at all?
Sorry for all the questions. And in response to the feat/at-will change: Thank You! You are truly a gracious DM, capable of putting up with people like me. If any of the others have a problem with it, I'll back down and leave things as they are.
And along those lines, because it's a personal irk of mine, don't go shouting over people when they're speaking. Wait until someone is done talking and then say your piece. It's confusing and wastes time when everyone talks at once. I know lag makes that difficult, but please, let's at least try. Someone will be half way through a sentence and then someone else will blatantly talk over them to try to override what their character is doing. If your character wants to interrupt, fine. But wait until the first person is done saying what they have to say before you go on with your schtick.escushion said:Side-note: Concerning some stuff from last night, and not getting into details, I propose that when one player wants their character to talk/yell/shove/trip/throw a pie at another player's character, we identify it as such.
Ex: Rather than say "Get out of my way! and I shove you." Instead say "Grendmir says to Saryon Get out of my way! and shoves him." This way there's clear distinction, and people know you're doing it as role-playing the character, not against another player, or meta-gaming, or telling someone else how to play, or anything of any difficulty. All conflict stays between the imaginary beings. It also allows us to be crueler to each other if need be without feelings getting hurt of the "Oh, how could you kill Black Leak?!" variety.
Fabiolicious!Saryon rolled high enough to get this information anyway.
escushion said:I don't have a problem with Company of Discord. I really like the idea that someone else dubs us with the name though . We'd be trying to come up with a name, as the important people go "Ah, there's the Company of Discord." And then we argue about how we should be coming up with a name so people will stop calling us that, but the name spreads as our reputation does, and soon enough we're stuck with it.
I also foresee more arguments in front of our enemies. Many adventuring companies have in-group arguments, but most have the grace to save face and not do it in front of goblins, bugbears, even *-children, and demon gods. But not the Company of Discord! We let it all out, grudges and all. You know how you go over to someone's house to hang out, and then the owner and their significant other start fighting with you and other people present, and it's really uncomfortable to be there, but you can't just leave without saying goodbye, and no way in * you're gonna get in the middle of that fight, so you and everyone else just stay there and try to keep to the side while waiting for the awkwardness to settle?
We're that angry couple! The Company of Discord.
I vote that some higher up officials in the world dub us as the Company of Discord. It's fabulous...nay (neigh), it is FABIOLICIOUS. *Adia grooms and loves on her horsey*SeriousJay said:"Company of Discord"
Shawnacy hasn't been that kind of DM. I had never really played before and heard all these stories of tyrannical DMs who act as the players' nemesis. Shawnacy hasn't been that way at all, even when putting the enemies on us 2 to 1.doomdragon6 said:Don't get too attached, Adia. Show too much love and Shawn'll probably kill it. :tongue:
Basically it's averaged out to about 10 encounters per level . Though I've been pretty generous with quest exp so it's more like 6-8 encounters.doomdragon6 said:enemies 2 to one is how D&D is. =P
I would even suggest giving us more enemies.
For more exp, of course.
Bah. Like 6 more sessions til level 3!
Shawnacy said:And as for Fabio, just don't trek him through the swamp of sadness.
*ROFL*Gusto said:Fabio's gonna get hit in the face by a dire bird and require a reconstructive Lay on Hands.
*DBLROFL*Shawnacy said:And as for Fabio, just don't trek him through the swamp of sadness.
Personally, I love the slow progress. We can get comfy with our characters and take out time for a long term game. I'd be alright with less XP for quest completion myself. You know what would be awesome though? Players get XP reward for the exceptional in-character actions.Shawnacy said:Basically it's averaged out to about 10 encounters per level . Though I've been pretty generous with quest exp so it's more like 6-8 encounters.
I probably should up the challenges a little bit. You guys are cutting through enemies pretty quickly. It's not easy finding that perfect balance of challenge vs out-right TPK. Grawl was supposed to be a pretty tough challenge, but I can see how it could have gone either way had he gotten lucky with some strikes.
*stab* *stab* *stab*SeriousJay said:I'd be alright with less XP for quest completion myself.