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Star Wars: Edge of the Empire.

#1

Shawn

Shawn

So a friend of mine will be starting a game at the end of March and I'm thinking about playing a droid. Any suggestions on how to approach this, or creative ideas?


#2

AshburnerX

AshburnerX

So a friend of mine will be starting a game at the end of March and I'm thinking about playing a droid. Any suggestions on how to approach this, or creative ideas?
Well there are several ways... depends on what your function is going to be. Are you going utility droid (like R2-D2), soldier (Battle Droid), Assassin (HK-47)? Maybe a Medical Droid? Honestly, saying you want to play a droid is kind of like saying "Hey, I wanna play a human!". I'd figure out what you want your droid to do before you start saying what you'd want to play it as.


#3

Shawn

Shawn

Well there are several ways... depends on what your function is going to be. Are you going utility droid (like R2-D2), soldier (Battle Droid), Assassin (HK-47)? Maybe a Medical Droid? Honestly, saying you want to play a droid is kind of like saying "Hey, I wanna play a human!". I'd figure out what you want your droid to do before you start saying what you'd want to play it as.
I guess that's true. I'm probably going to play a Hired Gun. I wanted to be a droid model typically not meant for violence that has been upgraded and reprogrammed to be violent. I was considering a reprogrammed police droid. They mostly use non-violent methods, but I'm sure it won't take more than a few quirks to make my droid appreciate the idea of shooting first and asking questions later.

The only thing that I'd be concerned about is if Imperial forces would still consider me Imperial property, even if I've been reprogrammed. Basically my owners would be considered thieves.


#4

bhamv3

bhamv3

Is this a tabletop Star Wars game?


#5

AshburnerX

AshburnerX

I guess that's true. I'm probably going to play a Hired Gun. I wanted to be a droid model typically not meant for violence that has been upgraded and reprogrammed to be violent. I was considering a reprogrammed police droid. They mostly use non-violent methods, but I'm sure it won't take more than a few quirks to make my droid appreciate the idea of shooting first and asking questions later.

The only thing that I'd be concerned about is if Imperial forces would still consider me Imperial property, even if I've been reprogrammed. Basically my owners would be considered thieves.
That's not a bad idea. It could be a Droid Hired Gun, specialized into Marauder for the toughness and to swing your truncheon around (I'd see if you could get this with Stun). Maybe get a riot shield to go with that (you'll probably have to get some stats made up). Maybe your droid's Motivation is a Cause against Crime... only he's become quirky enough that he knows it's not all black and white.

As for the Imperial stuff... he could have been decommissioned and sold out to the public sector as security once a better model was fielded. Then his owners could present him as theirs with the correct paperwork. Another option is that he has false papers and is basically owner-less, going from system to system to fight crime like a robot cowboy cop.

Visually, I'm imagining something like the Ingram from Patlabor (except mansized and not a giant fucking robot).

av98-ingram-armor.gif


#6

Shawn

Shawn

Is this a tabletop Star Wars game?
It is indeed.[DOUBLEPOST=1394006838,1394006407][/DOUBLEPOST]
That's not a bad idea. It could be a Droid Hired Gun, specialized into Marauder for the toughness and to swing your truncheon around (I'd see if you could get this with Stun). Maybe get a riot shield to go with that (you'll probably have to get some stats made up). Maybe your droid's Motivation is a Cause against Crime... only he's become quirky enough that he knows it's not all black and white.

As for the Imperial stuff... he could have been decommissioned and sold out to the public sector as security once a better model was fielded. Then his owners could present him as theirs with the correct paperwork. Another option is that he has false papers and is basically owner-less, going from system to system to fight crime like a robot cowboy cop.

Visually, I'm imagining something like the Ingram from Patlabor (except mansized and not a giant fucking robot).

That could be fun. I also imagine this droid as just being pre-disposed to violence. He'll likely get a little antsy when the party attempts to go about things using negotiation or stealth to get themselves out of a sticky situation. He'd rather handle a deception check by blowing the other party's head off. "See? Less time and sucess is guaranteed."

Any suggestions on a name?


#7

bhamv3

bhamv3

Heh, I had a sudden mental image of you playing a super minmaxxed astromech droid, where you traded in a bunch of capabilities for awesome perks.

Yes, it was inspired by Darths and Droids.


#8

AshburnerX

AshburnerX

It is indeed.[DOUBLEPOST=1394006838,1394006407][/DOUBLEPOST]
That could be fun. I also imagine this droid as just being pre-disposed to violence. He'll likely get a little antsy when the party attempts to go about things using negotiation or stealth to get themselves out of a sticky situation. He'd rather handle a deception check by blowing the other party's head off. "See? Less time and sucess is guaranteed."

Any suggestions on a name?
501-Z (Zed)


#9

Bubble181

Bubble181

Two tabletop Star Wars games ago (the first after switching to d20, but not the pre-4.0-let's-game-test-our-systems-on-another-brand), I played a droid.
Fun thing was those rules allowed for a lot of specialization and adaptation. I started out as a fairly generic utility droid, but you could "mod" your droid as long as you had someone with enough ranks and the money to afford the parts.

...Yes, I did endu p with 4 Heavy Blaster Turrets permanently mounted on my shoulders, what of it? :p


#10

Shawn

Shawn

Two tabletop Star Wars games ago (the first after switching to d20, but not the pre-4.0-let's-game-test-our-systems-on-another-brand), I played a droid.
Fun thing was those rules allowed for a lot of specialization and adaptation. I started out as a fairly generic utility droid, but you could "mod" your droid as long as you had someone with enough ranks and the money to afford the parts.

...Yes, I did endu p with 4 Heavy Blaster Turrets permanently mounted on my shoulders, what of it? :p
Whatever editions ago when the system was D20 I played an RD unit who just liked to blow things up. Eventually we gained so much money that we built him his own personal ATPT that he could roll up into, and then just start unleashing unholy terror.[DOUBLEPOST=1394136310,1394135905][/DOUBLEPOST]For my droid in this upcoming game I think that he will be an old police bot that still retains a lot of his previous programming. His current owners use him as a bodyguard / brute of the party, relying on him to be the front of the fights. Some of the memory he retains is tactical information, so he's pretty handy in coordinating battles. He's not against committing crimes (especially if against the Empire or other criminal organizations), but will draw the line when harming innocents. One of his quirks is that he has a long list of "primary targets" who have escaped justice from heinous and terrible crimes by either fleeing or getting out on legal loopholes such as "diplomatic immunity". If given an opportunity he will likely put them down like the filthy animals they are.


#11

AshburnerX

AshburnerX

I'd imagine he's programmed a bit like Robocop...

Directive 0: Hunt down Priority List. Execute with Extreme Prejudice.
Directive 1: Serve the Public Trust
Directive 2: Protect the Innocent
Directive 3: Uphold the Law
Directive 4: Obey Current Owners.

Directive 1 means that what he does must benefit the needs and ideals of society at large. The Empire does not serve the needs or ideals of the greater galaxy and is thus an illegitimate criminal organization. This doesn't mean he's going to hunt down every Imperial he sees (that would cause anarchy) but he's not above getting them out of the way for the right reasons. It also means he must act with honor and decorum when he can. Upholds his word.

Directive 2 means that he'll always do his best to protect everyday citizens from harm and injustice. This means...

- Stopping violent crime when he sees it.
- Never using more force than is necessary. He probably has a blaster/explosives/whatever, but only uses them when it wouldn't cause too much collateral damage. He tries to leave minor thugs alive but would kill a guy who starts shooting indiscriminately.
- Is willing to sacrifice his own well being to prevent serious harm to innocents. A few cuts, scrapes, or even a broken bone wouldn't phase him, but anything that would cause lasting harm or death would cause him to risk himself.

Directive 3 means he's not going to flagrantly break the law or let others do it unless it's to satisfy Directives 1 and/or 2. He'd be aware of the laws of the places he visits and would uphold them when able. He'd break a law for his owners, but only if doing so wouldn't break Directives 1 and 2. He'd also break the law if the law is unjust.

Directive 4 means that's he's obligated to help his owners as long as it doesn't violate the other directives. He could be persuaded to violate a directive for the right reasons but it would need to be for a good reason.

Directive 0 means all bets are off. He'll go to any lengths to hunt these people down if he has a reliable lead on them. He'll use any means and even allow minor civilian causalities because to let these monsters live would mean endangering more people and allowing further corruption of civilized society. He would even disobey a direct order from his owners. He will do ANYTHING to stop these guys.


#12

Shawn

Shawn

I'd imagine he's programmed a bit like Robocop...

Directive 0: Hunt down Priority List. Execute with Extreme Prejudice.
Directive 1: Serve the Public Trust
Directive 2: Protect the Innocent
Directive 3: Uphold the Law
Directive 4: Obey Current Owners.

Directive 1 means that what he does must benefit the needs and ideals of society at large. The Empire does not serve the needs or ideals of the greater galaxy and is thus an illegitimate criminal organization. This doesn't mean he's going to hunt down every Imperial he sees (that would cause anarchy) but he's not above getting them out of the way for the right reasons. It also means he must act with honor and decorum when he can. Upholds his word.

Directive 2 means that he'll always do his best to protect everyday citizens from harm and injustice. This means...

- Stopping violent crime when he sees it.
- Never using more force than is necessary. He probably has a blaster/explosives/whatever, but only uses them when it wouldn't cause too much collateral damage. He tries to leave minor thugs alive but would kill a guy who starts shooting indiscriminately.
- Is willing to sacrifice his own well being to prevent serious harm to innocents. A few cuts, scrapes, or even a broken bone wouldn't phase him, but anything that would cause lasting harm or death would cause him to risk himself.

Directive 3 means he's not going to flagrantly break the law or let others do it unless it's to satisfy Directives 1 and/or 2. He'd be aware of the laws of the places he visits and would uphold them when able. He'd break a law for his owners, but only if doing so wouldn't break Directives 1 and 2. He'd also break the law if the law is unjust.

Directive 4 means that's he's obligated to help his owners as long as it doesn't violate the other directives. He could be persuaded to violate a directive for the right reasons but it would need to be for a good reason.

Directive 0 means all bets are off. He'll go to any lengths to hunt these people down if he has a reliable lead on them. He'll use any means and even allow minor civilian causalities because to let these monsters live would mean endangering more people and allowing further corruption of civilized society. He would even disobey a direct order from his owners. He will do ANYTHING to stop these guys.
I like this and may steal ("borrow") it. Thinking about it the Directive 0 would be rather fun. As a droid I don't necessarily have to be completely justified in my actions if I have programming (or in this case a programming quirk) that indicates otherwise. I had considered allowing him to retain some control when he came across priority targets, such as still keeping himself from hurting innocents, but Directive Zero sounds like a much more entertaining way to go about it. Obviously it's something I would need to discuss with my GM in great extent. I'm not a fan of players completely ruining a campaign I've worked hard on because they decide to kill a crucial NPC, or do something vilely evil and against alignment against the town that is the main focus, etc. So what I'll do is not even come up with a list on my own. I'll just ask the GM to let me know when I come across someone on my list. He'll know what my reaction will be, so hopefully he won't put us into a situation where me going ape-shit on a target won't destroy what he has planned for us.
He can just stop the session a moment, inform me that I have identified a Directive 0 target and give me a brief overview of what that person has gotten away with so that I can explain my actions to the party later.


#13

Shawn

Shawn

So we had our first game and I'm quite enjoying myself.
I'm playing our tank/fighter. An ex police droid turned bodyguard.
My wife is an escaped slave Twi'lek with an apptitude for machines.
A friend of mine is playing a splicer (hacker).
And our DM has an NPC pilot for us.

So far it's very clear that there is confusion who the leader of the group is. I consider myself the most sensible of the group, however it seems that most of the major decisions are made when I am conveniently unavailable (Such as when we take on a dangerous fare while I'm in the droid shop getting an armor upgrade). After taking on a job by the Branstar corporation we apparently took on a hitchhiker who has valuable information he's trying to get to his news editor before he's intercepted by the empire. Pretty much the info is that the company we are working for is a silent partner with the empire and is paying them for as much scrap metal as they can find (this occurs 3 years before the destruction of Aldarran. Hint hint.).
Now that we've reached the planet where we want to go we find we were followed by two ships that hailed us to hand over the criminal we are transporting. We fled into the city around the planet, and I admit I fired first at their ships (only to disable and not to destroy). Apparenlty our splicer got on the coms and told the local authorities we are transporting a high security individual, which immediately got the fighters called off. However when we landed we have found an emperial officer and some storm troopers waiting for us. DUH DUH DUUHHHH.

We have a few weeks to figure out what to do, but I'm of the mind set that we attempt to bluff our way out of this one. We don't know that they know that this Duros guy we have is the one they are looking for. In fact we changed his ID to be of just a local merchant we are transporting back to his home planet. Course we do have to bluff our way out of why we fled and took a shot at the persuing ships (although we're not sure which government they were working for). Plus we also have the added knowledge knowing that our current employer and the empire have a deal going on. We wouldn't want to say for certain that we know this (as it's supposed to be secret) but we could drop the name Branstar and hope for the best.


#14

AshburnerX

AshburnerX

You're a droid. You don't get to make the decisions!


#15

Shawn

Shawn

You're a droid. You don't get to make the decisions!
Technically I'm currently an un-owned droid with a police background. Police bots typically did patrols on their own, making their own informed decisions in order to do their job properly.


#16

Ravenpoe

Ravenpoe

Technically I'm currently an un-owned droid with a police background. Police bots typically did patrols on their own, making their own informed decisions in order to do their job properly.
Quiet, droid. People with souls are talking.


#17

Shawn

Shawn

Quiet, droid. People with souls are talking.
As I told our very annoying slicer "You know a bitch slap hurts more when it's performed by someone who's hands are metal."


#18

Shawn

Shawn

I'm running a game.

Quick,

Give me some short summaries for adventure hooks.


#19

Bubble181

Bubble181

Merchant uses spy drones to keep tabs on his employees. One of the spy drones has not reported back after following a shipment to the FillInName System. The ship it was following never arrived where it was supposed to - System NoNameYet. Go figure out what's going on in FillInName.


#20

Ravenpoe

Ravenpoe

You travel to a planet whose entire surface is one giant tavern, and the president tavernkeeper asks your party to destroy the rats living in the core.


#21

AshburnerX

AshburnerX

I'm running a game.

Quick,

Give me some short summaries for adventure hooks.
The Empire is complicit in a slave trade operation that works against local laws. The local abolitionists have hired you to rescue a shipment of slaves... one of which is a pro-Rebellion Ambassador from another world.

While trying to rescue an old man from an Imperial patrol, you are given an ancient holo-map leading to a long forgotten Jedi vault, containing relics that could change the war. But the Imperials have their own map and are own the way there now...

A Mandalorian Warlord calls a Great Hunt to track down his greatest rival: His own daughter. In response, she's offered to give his greatest secrets away to any who would help her.

The Great Trans-Galatic Grand Prix is about to start and you've earned an invite to compete. But someone has been bumping off the other racers... can you find out who's the killer while avoiding the death attempts on and off the track?

A new spice (drug) is on the market that can take it's users to new highs... right before killing them. But the rumored ingredients include glands from aliens that could only be gotten from human trafficking.


#22

Ravenpoe

Ravenpoe

But the rumored ingredients include glands from aliens that could only be gotten from human trafficking.
Wouldn't it be alien trafficking?


#23

AshburnerX

AshburnerX

Wouldn't it be alien trafficking?
I guess...


#24

Null

Null

A newly spacefaring race from the Outer Rim - or perhaps even outside the galaxy - is using neurotransmitters from other sentient species as a form of narcotic, leading them to engage on horrific raids on inadequately defended worlds - some slaughtered and harvested outright, many taken alive to be 'farmed'.


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