In a way, I think this is already happening, and the rules "dumb-down" of 4e is a symptom, it's just that different groups go in different ways with it. I have some friends who got even more rules-lawyery and loot-obsessed with 4e, and I have others who started running really whacked out games on the fly, using 4e as a base while also letting people be flexible in the name of telling an entertaining story.1) Something that is not limited by a game's mechanics - you have the freedom that exists in modern tabletop games to change the rules on a whim and try whatever crazy action you can think of that could plausible work in a situation.
I agree that it will be easier to carry the rules around with you, but I'm skeptical that we will go back to every player carrying a ruleset around with them, even if it's lighter. There's simply no reason to if the GM can run everything by him/herself. I really, really challenge the idea that players want, in general, to get more granular with the mathematical side of their choices. We're seeing game systems that require fewer fewer roles to perform the same action because we're developing new ways for GMs to resolve actions from only one or two rolls. At best, we're looking at a market for GM-assist-programs.@Tekeo: the thing is, as computer-assisted gaming becomes less of a luxury and more commonplace, complex rules could actually make a comeback, because you'd have a program on hand to do the more complicated stuff for you. I'm not sure whether what I'm imagining will be here in 10 years or more like 20, but I'm pretty sure it's coming.
^^-- thisholodeck
Just found it. Here it is:I can't remember where exactly I saw it, but there was a video of a demonstration of D&D being played on MS Surface that looked pretty interesting. Not quite a holodeck, but until those are invented this will have to suffice.
^^-- thisholodeck
^^-- thisholodeck
^^-- thisholodeck
Once holodecks are invented the human race is screwed, we'll waste away within a generation of constant simulated boning.Imagining playing in a holodeck feels kind like cheating. I mean, by the time the average person can do that, the human race wil have basically won at awesomeness.
God roll on table top RPGing becoming more accepted in the mainstream, I have had cock all luck getting anything but strange looks when I bring up the situation, now I've moved to a new city
Imagining playing in a holodeck feels kind like cheating. I mean, by the time the average person can do that, the human race wil have basically won at awesomeness.
Once holodecks are invented the human race is screwed, we'll waste away within a generation of constant simulated boning.
Which raises the question, in Trek, who's responsible for hosing down the holodecks? I mean, all the "holo-matter" will dissappear when the program ends, what happens to the "deposits" made by crew enjoying a little R&R?
What did you think they did with your solid and liquid waste when you were done with it? Keep it in a tank and jettison it into space? You'd be wasting precious resources by not breaking it down into it's composite elements and reusing them.The transporter deconstructs any soiling of the holodeck...
... and then feeds it through the replicators.