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Sync-kills

#1

@Li3n

@Li3n

One of the things more games should implement, at least in SP:



#2

ScytheRexx

ScytheRexx

I admit this is something I really enjoyed in DA:O, whenever my character would dramatically stab someone in the gut with one blade, hold him there, then use the other one to just chop his head clean off. I would love to see more games do them, but I don't think they need to be as flashy as the ones in the video.


#3

@Li3n

@Li3n

Well as it was a sequel they had to make them better then in the first one. Plus, when the game came out many sync-kills where missing, and that pissed people off, so when they put more in patches they made them flashier to make up for that too...

Man, if they make Homeworld 3 they should have ships blow up differently based on what destroyed them too...


#4

Silver Jelly

Silver Jelly

Awesome.


#5

Telephius

Telephius

I would gather that the sync-kills in DoW are pretty flashy as well due to the fact that it is an RTS so you would want very distict moves amongst a group of tiny units to catch your eye versus an rpg where more subtle flare will be noticed since the zoom level is alot closer or the unit numbers less.


#6

@Li3n

@Li3n

The colours are more muted in 1, and the kills less complex, but you could say they're flashy compared to most other games.

But see for yourself:



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