Maybe. That could be interesting.Could this bit of story be a way to explain female class models being added to the game?
Soldier side:home
Lads! Warriors! DEMOMEN! As I look out at ye with me tear-stained eye, I see the BEST BLOODY CLASS on the battlefield! No other class can deny it. They cannot stand against us man to man. Oh no. So they wheedle and deceive their way into our confidence, just to drive a shovel straight into our great, trustin' Achilles bloody hearts.
THIS WEEK, lads, we have been granted the opportunity for revenge—against our crew-cutted betrayer, against Brutus Benedict Arnold Judas Bloody Iscariot himself: the SOLDIER! Every Soldier who dies by a Demoman’s hand will be noted in the annals of war. And at the END of this week, when the smoke clears and the dead are tallied, it will be the Demomen who emerge as the most LETHAL BLOODY KILLERS the Soldier’s ever made the great mistake of crossin'!
The Soldier may take our LIVES, mates. They may betray us and they may break our hearts. But they will never take our SATISFACTION. When WE are given an EXCLUSIVE, SECRET EXTRA WEAPON UNLOCK that could have gone to them. And when they look BACK on this week, they will wonder: “Could I have fought HARDER? Could I have killed MORE?” And the answer is: Yes, you bloody well could have. AND THE OUTCOME WOULD STILL BE THE BLOODY SAME.
To war, my loyal Demos! To blood and scotch and bombs! To the death of our betrayers and the sobbin' sound of their dyin' regrets! TO WARRRRRRR!
Now hear this, you blood-hungry sons of war!
As of oh-nine-hundred Eastern Standard time, we are at WAR with the DEMOMAN! That one-eyed bagpipe-playing sonofabitch has been a thorn in our collective sides for long enough! For THIS WEEK ONLY, each and every man brave enough to fight under the Soldier banner will be KILLING DEMOS!
Gentlemen, there comes a time in a man’s life when when HE MUST DRAW LINES! Friendship is FINE for tea parties and shopping trips to the dress store! But when the chips are down, a soldier puts ASIDE friendship for the good of WAR!
Every Demoman gutted, garroted, exploded or otherwise killed by a Soldier will mean a POINT for the Soldier Team! At the end of this week, when the points are tallied AND WE ARE FOUND TO HAVE MORE, we will be awarded an EXCLUSIVE ONE-OF-A-KIND WEAPON.
Gentlemen, I have NO IDEA what this weapon is. I don’t even know if I’ll WANT it. But BY GOD, I know what’s IMPORTANT, and it’s that WE get it and the DEMOMAN DOES NOT.
Am I understood? Then get out there and KILL!
So: how is the War update different from our other class updates?
In many ways, it's not. Like any other class update, the War update will reveal three new weapons each for the Demoman and Soldier throughout the week, as well as some maps, achievements, and surprises, right up until the day of release, when everything we've been teasing goes live.
Where the War update differs from other class updates is that we've decided to mix things up a little with, as the Administrator would say, \"a healthy competition.\" A secret, exclusive seventh weapon has also been developed by the TF2 team. In other words, either the Soldier or the Demo (but NOT both) is walking out of this update with one more weapon than the other. If you want your class to have it, you're going to have to fight for it. The more Demomen you kill as the Soldier class will help ensure the Soldier gets the weapon at the end of the week. The more Soldiers you kill as the Demo will help the Demo class get the exclusive seventh weapon. Check back daily to see how your class is doing at the War hubpage — this is also where you'll see links to all the leaked previews of the weapons, maps, and surprises releasing soon with this update.
What if some of you try to cheat to bump the numbers? We'll know. (Though we also know many of you won't be able to resist trying anyway.)
Alright, enough talk. Who'd you rather see get this exclusive new weapon? The Demoman? Or the Soldier? The War starts right now, so get out there and vote with your kills!
I'm actually taking this opportunity to get better as a sniper and finally having the chance to unlock Jarate (seeing as the game never ever wanted to drop it for me I have to whore achievements, fun times when I unlocked Shock Treatment and Shafted at the same time).I've quite been enjoying the influx of "slower moving" classes out in my sniping scope the last couple of days.
Twitch, are you the Twitch I have on my friends list on STEAM?I killed around 70 demo men today. The solider is clearly going to take this.
And despite being drunk at 4AM you won't find me stuttering over my goddamn words. That's what spellcheck is for.
(Note: This small post took like 8 times longer to type than it should have.)
---------- Post added at 11:05 AM ---------- Previous post was at 11:05 AM ----------
P.S. I HATE the demoman and the soldier gameplay wise. I'm a spy/scout all the way! And I'm still going to get on your server one of these days shego.
Twitch, are you the Twitch I have on my friends list on STEAM?[/QUOTE]I killed around 70 demo men today. The solider is clearly going to take this.
And despite being drunk at 4AM you won't find me stuttering over my goddamn words. That's what spellcheck is for.
(Note: This small post took like 8 times longer to type than it should have.)
---------- Post added at 11:05 AM ---------- Previous post was at 11:05 AM ----------
P.S. I HATE the demoman and the soldier gameplay wise. I'm a spy/scout all the way! And I'm still going to get on your server one of these days shego.
Oh wow from my brief play earlier demos seemed to be getting rocked. That's better than I thought, I need to log in and tip the scale!War update: It's a Bloodbath!
16 hours into the war:
1,290,988 Soldiers killed
1,390,017 Demomen killed
I'm honestly surprised, I would have thought the Demos would be higher in their kill count. Go Soldiers!
Illustrations at the link.For years you have been able to create weapons with your bare hands, using raw steel, in real life. What if we were to tell you there’s now a way to SIMULATE that in-game?
Because We Just Did!
Introducing Team Fortress 2’s new Crafting system. Say goodbye to those enjoyable evenings spent complaining on the forums about which item in your inventory was the most useless, spraying anti-Australian racist hate speech all over Robin Walker, his lovely wife, and his beautiful children. EVERYTHING in your inventory now contributes towards something you actually WANT, and can build YOURSELF! If you’re super clever, you’ll even be able to craft new items before others can earn them the old fashioned way.
A Great Inventory System... Made Better!
you thought all those duplicate hats and weapons in your inventory were incredibly useful before, man, were you wrong! You were also in the quiet minority, if the forums were any indication. What, you couldn’t have posted a single sentence about how much you loved your crappy inventory? You’re killing us here. We’re flesh and blood people, not useless-item-creating machines.
How It Works!
Blueprints—some of which you’ll get right off the bat, others of which you’ll have to puzzle out on your own—will tell you which ingredients you’ll need to combine to make different items. Think of blueprints as recipes, but instead of making Chicken Cordon Bleu, they makes guns! And hats! And Sandviches, which in retrospect would have helped our analogy better if we’d mentioned that first. No time to correct it! We’re in the middle of a WAR here—this Crafting information needs to get to the people!
Honestly... the best thing you can do to ensure your side's victory is to play as their opposite and go out of your way to die to their attacks.I killed around 10 demomen today as a soldier. Problem is, I probably suffered at least twice that many deaths at the hands of demos........
The Eyelander sword
The Eyelander holds to a principle all one-eyed Scotsmen with no depth perception have known for years: you don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.
Made with pattern-welded Damascus steel, this melee-slot weapon offers a guaranteed decapitation with every killing blow. Unfortunately, because it's haunted, it will suck away some of your soul: expect a decrease in your max health at the outset. However, once the blade feeds on neck, you’ll receive a boost in max health and speed. With each new protesting head you cleave (up to four), you’ll get healthier and faster.
The Eyelander will not deal critical hits unless used in conjunction with the Chargin’ Targe’s charge ability.
The Chargin’ Targe shield
The Chargin’ Targe solves a centuries-old Scottish riddle, which is that shields exist. True, the shield might block the occasional sword blow. However, they are essentially weapons to be used for hiding behind, and this is a concept the average Scotsman does not understand. “If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.” The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.
The targe replaces your tried-and-true sticky bomb launcher, but offers some unique capabilities in return, especially when used with the Eyelander. Just equipping the Chargin’ Targe provides automatic +50% fire damage resistance and +65% blast damage resistance. But the Chargin’ Targe’s main perk lies in its name. Alt-firing will hurtle you toward an enemy at a punishingly damaging high speed (far faster than a Scout can manage).
Charging also boosts the lethality of your melee weapon. Land a melee hit during a medium length charge and you'll be guaranteed a mini-crit. Land a hit during a long distance charge, and your victim will receive devastating full crit damage.
If the charge knocks characters around like the Charger in L4D2, then it could be very useful for clearing hallways. I was about to say that the speed boost might be useful for intelligence runs, but I'm going to guess that not only will the charge be straight, but running into a wall will stumble the demo as well.These look fun, but I doubt they are going to be used seriously in any competitive matches, unless that charge attack recharges very quickly. Demomen giving away the item that basically defines that class and gives them all of their air mobility? It's just not gonna happen.
If the charge knocks characters around like the Charger in L4D2, then it could be very useful for clearing hallways. I was about to say that the speed boost might be useful for intelligence runs, but I'm going to guess that not only will the charge be straight, but running into a wall will stumble the demo as well.These look fun, but I doubt they are going to be used seriously in any competitive matches, unless that charge attack recharges very quickly. Demomen giving away the item that basically defines that class and gives them all of their air mobility? It's just not gonna happen.
I think they are doing the same thing as they did with the Sniper: Two unlocks for one slot. The third Demoman unlock is rumored to be a bottle of Scotch that you can drink for health (as long as you haven't broken it.)You're right ash, it really won't see any use in comp play. Unless the primary unlock is something that really complements it well.
That's because we're in the Hal 4 Um group we made for L4D2. You need an invite?Seems to me that the problem is none of you are in the HALforums group.
Edit: And I might just steal Shego's signature.
That's because we're in the Hal 4 Um group we made for L4D2. You need an invite?[/QUOTE]Seems to me that the problem is none of you are in the HALforums group.
Edit: And I might just steal Shego's signature.
"Unable to find Sinatra. Hit 'back' if you want to try and search again."If you wouldn't mind, my name is in my signature, if there are multiple I share avatars with this forum.
"Unable to find Sinatra. Hit 'back' if you want to try and search again."[/QUOTE]If you wouldn't mind, my name is in my signature, if there are multiple I share avatars with this forum.
"Unable to find Sinatra. Hit 'back' if you want to try and search again."[/QUOTE]If you wouldn't mind, my name is in my signature, if there are multiple I share avatars with this forum.
New comicsThe Direct Hit
Nobody can deny that, measured solely by their ability to blow people into chunky clouds of tomato soup, rockets are an incredible force for good in the world. But with their wide blast radius, they are not a particularly terrific weapon for showing off your sharpshooting skills.
Until now. A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them. Those of you looking to deal splash damage, stop reading now: the Direct Hit has a 70% smaller blast radius than a traditional rocket launcher. But the rockets that come out of this thing move fast and hit hard: 80% faster and with 25% more destructive force. Best of all, for you real sharpshooters, the Direct Hit guarantees mini-crits on airborne targets.
Except that this rocket will fly faster, meaning you'll be able to hit the Air Targets.Dammit! Soldier's one of my mains but I still can't airshot properly. Won't be getting much use out of this thing, though I'd imagine competitive soldiers will love it.
Except that this rocket will fly faster, meaning you'll be able to hit the Air Targets.[/QUOTE]Dammit! Soldier's one of my mains but I still can't airshot properly. Won't be getting much use out of this thing, though I'd imagine competitive soldiers will love it.
Scottish Reserve is the current theory. We're basically assuming it's another bottle of booze, that can be drunk for special effects. Maybe thrown like a Grenade to light people on fire/make them take more damage from fire/make them drunk off the fumes.What in the name of Yog Saroth is a SCO RES!?
The sword is really only going to be useful if you plan to actually use it a lot. Your giving up part of your max health just by carrying it.Also, I can see an ubered demoman wrecking some shit with that sword. It'll be hard to say how effective it is until it comes out. If a demoman can get up to 400-500 health with it, yikes. And if you don't want to give up the very important sticky, the sword alone might be an asset anyway.
True, but it's much more effective to use the old RL in just about any other situtation. Your also giving up the nastiest effect of the RL: Crit Rockets and their ludicrous splash damage. A Crit Rocket can kill just about anyone in one hit and do it over a pretty wide area. The new RL has a much shallower blast radius.On the other hand, I think the new soldier weapon is going to prove to be positively dominant. Spamming that baby down a corridor or entrance means everyone in it is going to die horribly.
pretty much. I love playing Soldier but I'm not very good in "cleaning" up room, but I'm good at defense and "sniping" (like turret killing) so this weapon would be great for me.The new RL is going to be useless for clearing a room full of people, as can be done with a single kritz.
On the other hand, to defend a point from a distance? Very nice in the right hands.
I don't know WHY it's making laugh though... maybe it's because I can imagine it in the Scout's voice....The Scout said:THIS IS THE WORST UPDATE EVER. DEMOMEN MOVE FASTER DAN ME AND SOLDIERS CAN ONE-SHOT.
pretty much. I love playing Soldier but I'm not very good in "cleaning" up room, but I'm good at defense and "sniping" (like turret killing) so this weapon would be great for me.[/QUOTE]The new RL is going to be useless for clearing a room full of people, as can be done with a single kritz.
On the other hand, to defend a point from a distance? Very nice in the right hands.
This was something I was puzzling as I fell asleep last night. I know that high level play is different, but on the casual games I play in there are a lot of times when sentries are left mostly unattended (especially on Goldrush) because they've got a fairly long line of sight to incoming enemies. Making soldiers even better at taking out that type of sentry is something I'd like... but poor engies! I know they've been thrown a bone with upgradeable dispensers and teleports, but to be the last class without an update.Now THAT is something I hadn't thought of. Soldiers will be able to actually destroy Sentries in a single clip now. It may even be enough to overcome a turtling Engy.
This was something I was puzzling as I fell asleep last night. I know that high level play is different, but on the casual games I play in there are a lot of times when sentries are left mostly unattended (especially on Goldrush) because they've got a fairly long line of sight to incoming enemies. Making soldiers even better at taking out that type of sentry is something I'd like... but poor engies! I know they've been thrown a bone with upgradeable dispensers and teleports, but to be the last class without an update.[/QUOTE]Now THAT is something I hadn't thought of. Soldiers will be able to actually destroy Sentries in a single clip now. It may even be enough to overcome a turtling Engy.
It's still slower than a charged Huntsman shot. I think it'll be fine.A rocket going 80% faster travels faster than a sandman ball.
I expect a nerf within a couple weeks
I disagree with them about third place--I think it is funny.[/QUOTE]
The Soldier has two:The Scottish Resistance
Get your thinking pants on, because the Scottish Resistance is the thinking Demoman's sticky bomb launcher. Trading offensive capability for increased defensive power, the SR can lay down twice as many sticky bombs, as well as destroy enemy sticky bombs.
But hold on, thinking fans—there’s more! The SR lets you detonate specific groups of bombs instead of having to set them off all at once. The SR detonates whichever group of bombs the player is looking at, letting you control which clusters blow, and when. You’ll be able to lay more traps and guard multiple areas at a time.
But all this awesome thinking man stuff comes at a price, just like real thinking. The SR is less useful for air-bursts and close range combat, thanks to longer priming rate (0.4 seconds) per bomb.
andThe Equalizer
Back when your father and grandfather played Team Fortress 2, being bad at the game was so shameful, they would rage-quit (a lengthy, painful process that involved pulling burning coal from the computer’s furnace). Now, thanks to modern-day updates like these, there’s finally a good excuse. You didn’t misread that sentence: losing is now a strategy.
This melee-slot pickaxe becomes more deadly the more damage you take, letting you move faster and hit harder the more wounds you endure. Get close enough to death, and you will become Death himself.
Note: Pretty much any time we reveal a new weapon, somebody on the forums claims they thought of it first. But this time, assuming it’s Tom Francis and jibberish, they are absolutely correct. As a special thanks to them for doing our work for us, they'll each be getting a unique version of the Equalizer of their very own.
Plus, the achievements for both classes are up.The Buff Banner
Back when your father and grandfather played Team Fortress 2, being bad at the game was so shameful, they would rage-quit (a lengthy, painful process that involved pulling burning coal from the computer’s furnace). Now, thanks to modern-day updates like these, there’s finally a good excuse. You didn’t misread that sentence: losing is now a strategy.
This melee-slot pickaxe becomes more deadly the more damage you take, letting you move faster and hit harder the more wounds you endure. Get close enough to death, and you will become Death himself.
Note: Pretty much any time we reveal a new weapon, somebody on the forums claims they thought of it first. But this time, assuming it’s Tom Francis and jibberish, they are absolutely correct. As a special thanks to them for doing our work for us, they'll each be getting a unique version of the Equalizer of their very own.
Admit it: Every so often, you suspect you’re carrying your team. But other than rage-quitting, what can you do about it? How about motivating those lazy sons of bitches to put on their war face and fight?
Enter the morale-boosting Buff Banner. When this secondary-slot item is equipped, any damage you deal boosts a rage meter that, when full, lets you pull out your bugle and sound a call to war! For the next 14 seconds, every teammate who rallies round your flag will deal mini-crits.
The 18th century was a time of rapid innovation; in the space of a single year, the two-storey building, the stage play, America, and the rocket launcher were all invented by the same man: Shakespearicles, the strongest writer who ever lived. Despite his powerful grasp of language and the ability to bench press 700 British pounds, several inventions eluded his iron grip—most tragically among them, stairs. For the next three hundred years, people who needed to get to the second floor used the only method available to them: shooting a rocket launcher at their feet. Yes, it was ridiculous, crippling, and awful, but what are you going to do? Not go to the second floor? That’s where your bed is.
Luckily, in 1857, a young bearded inventor named President Abraham Lincoln stumbled upon the answer: stairs. Unluckily, he never grasped the full import of his own invention, and died attempting to rocket jump up the world’s first staircase in his laboratory at Ford’s Theater. Horrified by this tragedy, mankind agreed never to invent anything again, turning its many scientists and scholars to that most noble endeavor, astrology.
It would not be until 1921 when hotheaded Pisces Franklin D Roosevelt, languishing in a hospital after losing both of his legs in a rocket-jumping accident, stumbled upon Lincoln’s notes and perfected the modern staircase, freeing people from the tyranny of the second floor as Lincoln intended.
No advancement has been made in the escalation sciences since… until now. Introducing the Gunboats, secondary-slot boots that reduce rocket jump damage by a huge amount, rendering stairs forever useless. What is the science behind these miracles of technology? Magic, probably.
In conclusion, why are you still reading this? These things are live, in the game, right now. Go go go!
Cp_gorge is a top secret alpine facility diabolically masquerading as something else entirely: in this case, a sinister weapons factory disguised as an innocent water purification plant, and a large-ish hole not big enough to meet the U.S. Geological Survey’s standards for a gorge, disguised as a by-the-book, nothing-to-see-here gorge.
Cp_gorge is an attack/defense map with only two control points, designed for quick rounds and fast, frantic play. It has more lateral game space than previous Control Point maps, allowing for more maneuvering options.
CTF_DoubleCross
In the middle of the night, two bridges span a bottomless chasm of certain doom. (Said bridges span the chasm in the day also, but the gate is locked.) Secret bases concealed behind the unassuming facades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to “watch all them mercenaries fight over that spy base.”
Doublecross is a fast-paced map that promises a lot of turnaround, with fighting focused on the main bridge and plenty of ways to fall off of it (or cause others to). The secondary train bridge below is perfect for sneakier classes, and provides a number of secret tunnels.
It's because they reduce rocket jump damage... and you'd use rocket jumping to get to higher places. Like Stairs.What was with the stairs bit? It seems like the loss of your shotgun is a pretty big hit.
It's sad, but necessary. Getting nailed even by a short range ball is more than enough time to get killed.Ooooh, Sandman got a nerf, sorta.
# The Sandman now only stuns on a max range hit (when you hear the cheering)
# All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
Lots of other changes, but:
\"Added 2 new game startup songs\"
Woo!
No, the Gunboats can only be achieved by a random drop or by crafting at this time.Ahahahahaha the soldier domination sounds are awesome.
Ash, how do you get the Gunboats? Are they included in achievement unlockables or?
Well, 112 if you're making from raw items (and want a hat for a specific class). I've gotten slot and class tokens as random drops, so I assume that metal can be found as well.So a class specific hat will cost 112 items? Nice. Keeps em slightly rare (other than all the idlers that will collect) I hope Valve does another idler purge in a couple weeks.
Well, 112 if you're making from raw items (and want a hat for a specific class). I've gotten slot and class tokens as random drops, so I assume that metal can be found as well.[/QUOTE]So a class specific hat will cost 112 items? Nice. Keeps em slightly rare (other than all the idlers that will collect) I hope Valve does another idler purge in a couple weeks.
It's because it's not a hat anymore. It's a special slot, like the Soldier's Medals. They'll fix the drop rate soon.I wouldnt' get too excited Ash, the camera beard is no longer a rare hat drop, I see about 5 drop per day. I got one too. :blue:
Trading isn't in the game yet. It's coming next year, according to Robin.How's the trading work? I currently have the Pyro's Rubber Glove hat and looking to collect the Sniper stuff.
Does anyone not named Shegokigo know what any of that means?some commands you should have entered by default: cl_interp_ratio 0, cl_interp .0152 (there's a bit of controversy over this value, but .0152 is generally accepted as a nice medium between hitscan and projectile classes)
You need to go to your control options and click the option to turn on the Dev Console. Then you just hit ~ and it will open it up... and honestly, you don't need any of that crap if you just want to play. I can usually keep up with Shego (point wise, not kill wise) if I'm playing Engy or Medic and I don't need all that.I don't even know how to /open/ the console. :blush:
You might want to explain what exactly it does the. Until then, it IS meaningless crap.That "crap" will make the game appear much smoother, and rockets will shoot more naturally, allowing for easier aiming. Believe me, the difference is extremely noticeable. I can understand not really caring too much about maximizing performance via gaming gear and minor network setting changes, but not changing a couple values that make everything much easier is just..... well I don't know what it is. I guess it's kinda silly.
It's like refusing to turn off pointer precision.
Any idea why the default is so much higher than your recommendation?way too high. I believe it's 1. But you can find out for yourself by typing cl_interp in console and seeing what value pops up. interp_ratio is usually 2 or 3