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The Epic of "Plankfenced" (Dwarf Fortress)

#1

D

Dubyamn

Let's do just a straight Vanilla game of Dwarf Fortress. Just Graphic packs to insure that everybody can play it nice and easy.

Also let's be allot more strict about 1 week per turn. If a week goes by and the person still isn't done their turn the save goes back to the player who played before. That player can decide to play another year or to pass it on.

1. Dubyamn
2. Bhamv
3. Bearscholar
4. Necronic
5. Pojodan
6. Chronos
7. Wahad
8. ???

Official log of the USSP (United Socialist States of Plankedfenced"

The leaders of the Burgious fatcats back home have selected me to be the leader of the new socialist society of Plankedfenced. I have selected my fellow revolutionaries of the Proletariat to support me in making our worker's paradise where every member of society provides as he is best able and recieves as he needs.



1st of Felsite:

My comrades and I have arrived at the site that the foolish capitalists have given us. Little do they know that this is the site where their ideas of the free market and Supply side economics will die. We can do it comrades I just know it.



I am setting our main entrance up in the cliffs. It will be hard for the Fishers and the loggers but it will provide us a greater defense. Also the mountains form a basin that we can turn into a funnel of death with a few ballista and some crossbows.



15th of Felsite

The Stairs coming down from the top has already found a large bounty of Silver, Copper and Cassandrite meaning that as soon as we are able to produce metal we will have a supply of Bronze which in the hands of a skilled weaponsmith can become nearly as dangerous as steel. It will also provide our weaponsmith with plentiful metal to train with.





Unfortunately the grand entrance hall is still incomplete. But Farmland, Dining hall, industry centers, wells and Forges will need to be dug out before I can really spare the dwarfpower needed to finish the job.

12th of Slate

My Dwarves have started excavating the area that will become the farm.



I have selected a large area so that our farms will produce a great surplus of crops so as to provide food for as many refugees fleeing to our socialist utopia from the corrupt capitalist homeland.

The industrial complex will be up several floors and will include alcoves for Masons, Carpenters, Mechanics, craftdwarfs, a graveyard for bones to collect and even a butcher and Tanners shop to produce the bones.





In order to cut down on the gridlock that eventually renders many fortresses non functioning I have made the Main through fairs 4 blocks wide which will allow dwarves to move around each other rather than trying to go over and under. Thus both no Dwarf is elevated higher than his fellow comrade..

20th of Malachite

The Farms are fully dug out as well as the storerooms to store the food and crops.



Right now I have not found the time to fully dig out the dining hall or bedrooms so we are currently sleeping in the hallways. It is unfortunate but in our socialist paradise we refuse to give our specific rooms lest one dwarf gain more than another. In the future we shall dig out a grand barracks that all will sleep in and it shall be grand.



The miners have been very very productive and have nearly completed work on the Industrial complex. Soon the mountain itself shall quake with the production done here. Now if only that lazy Mason would make the doors, hatch covers, tables and chairs that we desperately need.

The Farmlands, Store houses and production rooms are also complete. Next I will start making Farmer's workshops that will feed the weavers 1 floor down who will then feed the Dyers and Clotheirs 1 floor down. But such industry will wait until food and safety are secure.





I have also sited a place for an indoor well. It'll take a long time to dig out since the brook is miles away but there really is no rush to complete it since I'm not expecting any injuries and we have a comfortable supply of booze.



#2

Wahad

Wahad

The Epic of "Plankedfenced" (Dwarf Fortress)

Communist dwarves? :Leyla:


#3

D

Dubyamn

The Epic of "Plankedfenced" (Dwarf Fortress)

Official log of USSP

Opal 3rd:

It has been along time since I updated our official log I am afraid it is because my comrades and I have been working hard to secure our socialist paradise in which all dwarves can have good food, and good Dwarfen [strike:2pwwkt4z]Vodka[/strike:2pwwkt4z] Ale. But securing our lands has not been an easy task.

First a roaming band of capitalists have found our fortress and no doubt will report our position to others.



Most of them left without bothering us but one in particular gave us a list of his foul demands.



If I do not fulfill his list of obscure and vague demands I have no doubt that he will fulfill his threat that "our fortunes rise and fall together." I believe that the capitalists mean to kill me even if I fulfill their requests it is only right I am the biggest revolutionary ever to be born inside the dwarfhomes.

Since the meeting I have been vigilant against their conspiracies. I had thought the Dwarves I brought with me were dwarves you could trust with your life but now I am not so sure. I believe that the Well fiasco was an attempt on my life not as they claimed me ordering them to dig too close to the river.



I had to abandon a great deal of useful stone there because of this mix up. Next there was a series of dead animal left around the fort.



Near the food near the dining room near the workshops. The intent is obvious they mean to let disease sicken and corrupt us much like their greed and mass production has poisoned all the dwarves. I do admit their is a bit of irony in destroying the cure to the dwarven woes with a disease but no the Socialist fire burns too brightly to be exstinguished by a few dead lizards left around.

And then this morning they unleashed their most diabolical attack yet.



Assasin!!! They have tried to kill me in my sleep with a Kobold assasin Mercenary. They have gone too far!! I attempted to capture and detain the killer but he was too fast and the only thing I could do was punch him once in the spleen.



That is right you capitalist Bastard!!! Feel the fury of the People!!!!!



We also have a wave of 5 refugees that came earlier this week. I don't know yet if I can trust them. It is getting harder and harder to know who to trust. I can feel my comrades looking at me harshly. They think that I am getting paranoid. How dare they doubt my loyalty to them!!! There is none so trusting as I... However... if I could somehow silence the murmurs, end the plots and bring peace I can give birth to my paradise. But how to do so? I must think on this.


#4

D

Dubyamn

The Epic of "Plankedfenced" (Dwarf Fortress)

Final Log update of the USSP:

The year has gone well for me and my comrades as untrustworthy to the cause as they are. We have completed work on our Metal Works. We tapped into the volcano and have piping hot magma flowing through our forges and smelters. Now we just need to assign smelters and can start forging Trap blades to put in our traps.



Unfortunately we have not been able to complete the storehouse to hold the ores up one floor or the storhouses to hold the armor, weapons and finished metal bars one floor down. Something for my succesor to finish up.



We have also started mining out an area to fill with a siege workshop and a kennels to start producing war dogs and training catapults.

In addition I have set up a rather novel approach to defending the trade depot should we ever find another worker's paradise who we allow to trade with us. I've mined into the mountain and have set up a spiral down to near our production facility.





And I'm setting up our barracks right next to one turn in the path. It should allow us to defend the spiral if the Capitalist assassins manage to get past the traps my successor will set up at the entrance.



The Barracks will also give me the room to set up enough beds for everybody to sleep where I can keep an eye on them. Unfortunately I was unable to set up my secret police but if I ever need to cleanse my creation all I need is to pull the red lever located under the 7th bed.

-- Sun Apr 05, 2009 6:27 pm --

Save file is up here.

http://rapidshare.com/files/217910915/region2.zip.html

Housing is still a problem but we have nearly all of our production up and running. Next person needs to set up a series of traps and start up training some smelters.


#5

B

bhamv2

I'm next, right?


#6

Wahad

Wahad

Yes, as nobody objected to the turn order.


#7

B

bhamv2

SPRING:

Ah, bloody revolution. Always a pleasure.

Let's get one thing straight first. We're dwarves. We dig for things, we make things, and then when we're done we horde them. We love having our own possessions. We love buying things in a free market, because then we get cheap stuff. We love being wealthy.

We endured one whole year with the First Comrade, but no longer. From this moment onwards, the First Comrade is demoted to lowliest peon, and I'm in charge. From now on, if there's a job no one wants to do, the First Comrade gets to do it. And we're going to all get as rich as we individually can, screw everyone else. Ever wonder why "comrade" and "commode" sound alike? It's because communism is crap, that's why.

First, communism is inefficient. Why would someone want the people to give all their possessions to the government, the collective, and then have the government give it back again? Wouldn't it be easier to just, I dunno, keep everything to start with?

And this deal with the trade depot. I have never seen such an inefficient design! A huge looping spiral tunnel upwards, which will take our two miners months to complete, when we already have a staircase that leads directly from our goods stockpile! Not to mention the fact that a separate entrance for the trade depot means we'll need double the diligence and double the guards to protect our fortress. I told our miners to cancel the spiral tunnel and just dig a passage from our main entrance into the depot area. After they're finished, they get to get drunk. The miners were very receptive to the idea. The second entrance to the depot was walled off. This whole project involved digging and constructing an alternate route for wagons, but the end product was worth it.



Secondly, communism involves some misguided notion about equality. Dwarves are not equal. In fact, we love inequality, and we openly flaunt it. We have nobles, who get to make mandates and demands, and non-nobles, who do not. We segregate our craftdwarves by skill level, and the most skilled dwarves get to shimmer. So none of this stuff about everyone sleeping together in the hallway. We're building bedrooms for everyone, and if you get a room that sucks and you're jealous of your neighbor's posh room, go read what I wrote about inequality again.



An Elven trading caravan arrives, and we trade some of our stone crafts for their fruits and berries. To add insult to injury, I make the First Comrade conduct the exchange, to show him that free trade works.



For some reason, pretty much every single stone in the fortress was designated for dumping. As a result, all of our haulers were busy lugging stones from one end of the fort to the other. Morale-boosting, no doubt, but inefficient. I tell them to knock it off with the stone hauling, and haul more important things instead, like food and furniture.

Several kobolds poke their noses inside our fortress, but just the sight of our magnificence is enough to send them packing. I make a mental note to create a military force at the earliest opportunity.

I get a well set up in the cistern room. The chain's made of lead, so if anyone starts showing symptoms of lead poisoning, please have the courtesy to die outside. We don't want dwarf miasma stinking up the place.

A group of migrants arrive towards the end of spring, bringing our total number to 37. I draft several of them into the military. A peasant is taken by a fey mood and demands cut gems. I realize that we don't have a jeweler's workshop, so I build one. Then I realize we don't have any gemcutters or gemsetters, so I make the First Comrade do it.

The peasant eventually creates a maple bracelet. See, this is what I'm talking about! We're going to make all these great crafts, and become incredibly incredibly rich! Like this beautiful bracelet here, encrusted with morion and spiked with maple. It's gotta be worth...

Hmm...

Actually, we have no idea how much this thing is worth. I hope the Mountainhomes send an appraiser soon.


#8



Chronos[Ha-G]

Yaaay! I thoroughly approve of the accommodations here.


#9

B

bhamv2

SUMMER:

The start of summer sees the completion of the basic framework of our trap maze.



Its operation is simple. The two bridges each cover a channel. Should a bridge be raised, then the channel would make the main corridor unpassable. Raising the northern bridge forces invaders to travel along the narrow winding path, which will be filled with weapon traps, the first of which is already in place. As there is a layer of plentiful obsidian available, it seems obvious that obsidian shortswords would be the best thing to fill our traps with.

Should the need arise, the brown wooden bridge can also be raised, completely sealing off the fortress. The two levers in the entrance hall control the bridges. Intuitively arranged, the northern lever controls the gray northern bridge, the southern lever controls the brown southern bridge.

A miner decides to throw a party at a table. I didn't even know that could happen.



I move the barracks to the level beneath the main entrance, partly to catch thieves earlier, and partly to ensure that the military forces would be closer to the front gates should the need for conflict arise. The barracks were deliberately made quite small, to maximize the chances of catching a thief. I decided not to chain a watchdog at the front gates, as having our fighters catch the thief would result in glorious slaughter.



A bone carver is possessed by unknown forces, and takes over a craftdwarf's workshop. Before we can call in an exorcist, though, he manages to turn a few chunks of turtle bone into a harp. I have no idea what we're going to do with this thing, as none of the dwarves in the fortress are at all musically inclined.



Our supply of turtle in the southern swamps runs out, but fortunately our plump helmet farms are in full production, so food shouldn't be a problem for the foreseeable future. We'll have to budget our turtle shells, though.

A second wave of migrants arrive, bringing our total to 49. This is cause for slight concern, as our fortress's wealthy reputation seems to be spreading. How soon, I wonder, until it reaches goblin ears, and they decide to take what is ours?

The rest of the summer passes without incident, including, interestingly enough, no sign of a human caravan. Perhaps our location is too remote for them to reach.


#10

B

bhamv2

AUTUMN:

The beginning of autumn sees the arrival of the dwarven caravan from the Mountainhomes. The wagons navigate the cliffside without incident. Once again, the First Comrade is dispatched to meet with the traders. We trade away our stone crafts for some metal bars, some leather, and a few barrels of booze. The First Comrade then meets with the liaison, to establish a trade agreement for next year. I instruct him to request more booze, as well as some turtles and cave lobsters, to replenish our shell supply.

We catch a goblin snatcher in one of our cage traps. At least we know for sure, now, that the goblins are interested in us. So what do we do with a trapped goblin? Why we use him for training, of course!



Rig a lever up in the barracks, put the cage in there, connect the two together, pull the lever, and watch as the poor goblin is torn to shreds by legendary champion wrestlers.

The bloodstains in the barracks weren't even clean yet when we caught another snatcher. The process is repeated.

Another wave of migrants arrive, bringing us to 57. As we have passed the threshold of 50 dwarves needed for a mayor, the First Comrade is promptly promoted to the position. The smug expression on his face is insufferable. I decide to ignore his requirements for a dining room, a cabinet, a weapon rack, an armor stand and two chests. If he wants a pair of chests he can just find himself a dwarfess.

One of the migrants is a hunter, and he immediately gets to work shooting the local wildlife. I order the carcasses to be butchered, and the fat rendered into tallow. Then I realize we have no cook in our ranks. The First Comrade is immediately sent to the kitchens.

An animal trainer goes all mysterious near the end of autumn and starts piling wooden logs into a craftdwarf's workshop. Eventually he whittles the logs down into an oaken flute. I wonder where the rest of the material has gone, as there is no sign of wood shavings around the workshop. Once again, another musical instrument for a race that simply does not make music. Giving a dwarf an instrument is akin to giving a turtle an adamantine wafer. They both stare at it in confusion, wondering what they're supposed to do with it, before either discarding it or trying to eat it.



The First Comrade produces his first mandate, forbidding the export of mountain goat bone items. The rest of us decide to ignore him, as there's nothing he can do to us anyway - we've got no fortress guards.


#11

B

bhamv2

WINTER:

The cold season arrives with little warning. The first thing we notice is not the chilly air nor the shortened days, but a horrible stench coming from one of the miners' bedrooms.



Further investigation revealed that the miner was inside the room, and the rotten carcass of a small woodland animal was with him on the bed. I do not know what he was doing in there with that carcass, nor do I particularly want to ask.

Goblin snatchers roam the mountainside again, but most are discovered by my woodcutters, dogs, or the hunter. One makes it as far as our front gates, but falls victim once again to our cage traps. Free target practice for the archer!

A miner - the same miner, in fact - organizes another party at the mica table. Either he really likes to party, or he really likes that table.

A peasant is taken by a fey mood and claims a craftdwarf's workshop. Once again, he hauls logs to the workshop until he nearly passes out from exhaustion. Bit by bit, he lazily carves the wooden logs until they become a flute. Another flute. ANOTHER DAMN FLUTE!



The rest of the season passes without incident.

As I look back over the year, I can say I'm most proud of the trap corridor and the living quarters. The filling of the trap corridor is well underway, each weapon trap armed with five obsidian shortswords. The narrow strip of space between the two bridges is occupied by cage traps, which have proven to be an effective defense against goblin snatchers.



The living quarters level is arranged in a simple and easily expanded design. The rooms are large enough to hold cabinets, chests and other amenities if needed, but their current spartan state means that, should we decide to completely embrace capitalism by setting up a dwarven economy, the rooms shouldn't cost too much in rent. We currently have enough space in the apartments for seventy dwarves, with unlimited potential for further extension.



I must say, I'm sure I've proven myself to be a much more capable leader than that First Comrade fellow. In fact, I wouldn't be surprised if the dwarves decided to install me as leader permanently. In fact, I hear a knock on my door now, that must be them coming to tell me how great a job I've done and how much they adore me. I'll just pop over to open the door...

***************

All righty then, that's my turn finished, a few out-of-character notes here for the next few guys:

I didn't do much during my turn, actually. No huge changes to Dubyamn's basic design.

Most notably, I didn't do much in terms of military. I've drafted a few dwarves into the military, and the melee dwarves are up to legendary wrestler status, but I haven't made any armor or weapons for them. I could've given them obsidian shortswords, but without armor they'd end up cutting each other to bits. Since my playstyle tends to focus on traps instead of military dwarves, I basically haven't been smelting ores or even digging out metal.

Also note that one military dwarf has a spinal injury. I've put him in his own squad and bought a crossbow for him, and he's been practicing at the archery range.

The military should be a priority for whoever comes next, since my trap corridor defense is effective against sieges, which are announced, but might not work against ambushes, which are not. Deploying guard animals outside may mitigate this somewhat.

The metalworking room is pretty close to the magma pipe. This makes me nervous, since there are seveal imps as well as other creatures in the pipe. The pipe is partially walled off, but the magma channels remain exposed. I can't think of any real way to solve this problem though, short of moving the entire metalworking room to a new location. Maybe flooring up the exposed channels will be enough, I dunno.

I've kept the dig designations of Dubyamn's original spiral design to the depot, though they're "orphaned" designations so there's no way for any of the miners to reach them. Just so the rest of you can see just how twisted (literally and figuratively) his original design was. :D

Finally, since Dubyamn asked for a vanilla game, I played this on a fresh install. That means that there are no changes to the raws, so the "too injured" cat bug is still in there. Unless all the rest of you are okay with getting constantly spammed whenever a cat tries to pick something up, maybe someone should change it. Problem with that, though, is that if someone changes it then everyone else afterwards has to have the same change to the raws, otherwise the save file won't work. If you guys agree to change it, the necessary fix can be found on the wiki.

This was fun, and thanks for letting me play. :)

Save file here: http://rapidshare.com/files/220552072/region2.zip.html


#12



Chronos[Ha-G]

I talked with Bear Scholar here - if he isn't able to get his game up and running (it's been blowing up on him for some reason), then he has no problem with me taking his place in the turn order. We'll know within the next few days here.


#13

D

Dubyamn

Awesome update Bhamv. Fully support the change to the entrance. I found out that it does take a long time for it to fully be implemented where as your design is quick and just as safe.

Looking forward to hearing if Bearscholar can join us.


#14



Chronos[Ha-G]

bhamv2 said:
Finally, since Dubyamn asked for a vanilla game, I played this on a fresh install. That means that there are no changes to the raws, so the "too injured" cat bug is still in there. Unless all the rest of you are okay with getting constantly spammed whenever a cat tries to pick something up, maybe someone should change it. Problem with that, though, is that if someone changes it then everyone else afterwards has to have the same change to the raws, otherwise the save file won't work. If you guys agree to change it, the necessary fix can be found on the wiki.
Personally, I'm all for making the fix (Though I'd prefer we call a vote before anyone goes to fix it in case it FUBARs someone else being able to play it), but...I can't find the fix you're talking about. Link?


#15



Pojodan

Chronos[Ha-G said:
]
bhamv2 said:
Finally, since Dubyamn asked for a vanilla game, I played this on a fresh install. That means that there are no changes to the raws, so the "too injured" cat bug is still in there. Unless all the rest of you are okay with getting constantly spammed whenever a cat tries to pick something up, maybe someone should change it. Problem with that, though, is that if someone changes it then everyone else afterwards has to have the same change to the raws, otherwise the save file won't work. If you guys agree to change it, the necessary fix can be found on the wiki.
Personally, I'm all for making the fix (Though I'd prefer we call a vote before anyone goes to fix it in case it FUBARs someone else being able to play it), but...I can't find the fix you're talking about. Link?

http://www.dwarffortresswiki.net/index. ... oo_injured

I'm rather attached to my icon mods, though I can probably figure out how to manually apply the visuals without moding the game files, though the 'cat fix' is kinda handy for cutting down on the error messages in the log.


#16

D

Dubyamn

http://dffd.wimbli.com/file.php?id=749

Has a graphic pack all ready installed and shouldn't have any other mods added on. And yeah the "too injured" is annoying but Vanilla allows the broadest group to play.


#17



Chronos[Ha-G]

Dubyamn said:
http://dffd.wimbli.com/file.php?id=749

Has a graphic pack all ready installed and shouldn't have any other mods added on. And yeah the "too injured" is annoying but Vanilla allows the broadest group to play.
Hmm - here, I've got an idea. Who here, on the list of people signed up for the game, would have an issue with the cat mod? Maybe we should have them go first - that way, we could have the cat mod after those who can't use it (for whatever reason) and have the least amount of people bothered with both the mod and what the mod fixes.

So - hands up, people.


#18

D

Dubyamn

*Raises Hand*

Whole Cat mod thing not being available for the Mac was the entire reason I couldn't finish my turn on take 2. Never saw the fix that you could do yourself though I would like to try it before we decide to allow the cat mouth mods.


#19



Pojodan

Dubyamn said:
*Raises Hand*

Whole Cat mod thing not being available for the Mac was the entire reason I couldn't finish my turn on take 2. Never saw the fix that you could do yourself though I would like to try it before we decide to allow the cat mouth mods.
That's weird, but this would be a valid reason. The version Dubyamn linked looks like it's just what I'm after, so I'd say just forget the cat fix.


#20

B

bhamv2

I'd just like to note that, last time, I couldn't play with my vanilla install after someone with the May Day graphics pack played. I had to download the graphics pack and extract the raws from it, and stick them in my raws folder. I'm guessing the pack does more than add graphics.


#21

D

Dubyamn

I just stepped back and replayed Necronic's save from the first Fortress and he used the Mayday pack. I had no problems running it. But I made Vanilla a nessesity for my own needs and I'll be damned if I turn hypocritical to deny a problem exists.


#22



Chronos[Ha-G]

So...wait, I'm confused now. Should we implement the cat hack or not?


#23

Wahad

Wahad

Chronos[Ha-G said:
]So...wait, I'm confused now. Should we implement the cat hack or not?
More importantly, can I play with Mayday or not?

Because I'd have to get used to normal graphics again. :(


#24

D

Dubyamn

I'm going to implement the cat hack tonight so the Cat hack is up in the air but if Bhamv has a problem with MayDay then no MayDay.

An unplayable save for one of us is an unplayable save for all of us!!!


#25

B

bhamv2

I can play even if other people use Mayday, it just involves fiddling with the raws a little bit. Nothing I can't handle, since I've started modding my own games. I've added killer orcs to my games, but I've balanced it out by creating a new overpowered metal.


#26



Pojodan

Dubyamn said:
http://dffd.wimbli.com/file.php?id=749

Has a graphic pack all ready installed and shouldn't have any other mods added on. And yeah the "too injured" is annoying but Vanilla allows the broadest group to play.

This appears to be the Mayday version with just the visual mods, which doesn't affect the save files any. I'd say just use this and leave out the cat fix.


#27



Chronos[Ha-G]

Soooo...no cat mod then? Alright.


#28

Necronic

Necronic

I'm not going to be ready to play a turn until this weekend, but by then I should be great. What size is this map?

Also, shouldn't we move this to the games sub forum?


#29

D

Dubyamn

Necronic said:
I'm not going to be ready to play a turn until this weekend, but by then I should be great. What size is this map?

Also, shouldn't we move this to the games sub forum?
Standard size I'm pretty sure. Bumped down the size of the total map since my earlier attempts took forever to load.


#30



Pojodan

Dubyamn said:
Necronic said:
I'm not going to be ready to play a turn until this weekend, but by then I should be great. What size is this map?

Also, shouldn't we move this to the games sub forum?
Standard size I'm pretty sure. Bumped down the size of the total map since my earlier attempts took forever to load.
What size is it, though? 5x5 is the absolute max one should do, preferable 3x3 or even smaller.


#31

B

bhamv2

I just abandoned and checked out the reclaim site. It's 5x6, five wide, six tall.


#32

Necronic

Necronic

that may be too big, I have a 5x5 with a chasm, vent, botomless pit, water, wood, sand, and HFS we could try, but no iron ((I don't think)


#33

D

Dubyamn

We'll keep it in the hopper. Till then I would like us to reach a legitimate end with a fortress. You know instead of petering out.


#34

B

bhamv2

If we do play that one, I'm totally gonna be the one to hit HFS, I just know it.


#35



Chronos[Ha-G]

Right, Bear's having trouble getting his game to run, even after a complete reinstall. I've directed him to post the problem somewhere on the board - I'll prod him some more to do it if he doesn't do it soon.

That being the case - I'll start my turn in the next couple of days here.


#36

D

Dubyamn

The rules in this are mercilessly strict and yet incredibly vague about the limits of the Originator's power.

The Decision is that of Bhamv. To let Chronos take over the fortress in Bear's place, to play an unprecedented second year as the leader of the best little [strike:2q9n0of6]Whorehouse[/strike:2q9n0of6] fortress in the world or hand it off the Necronic.


#37

B

bhamv2

I have no idea when I'll find an uninterrupted few hours to play another turn in the next week, so I don't think it'll be a good idea for me to play a second year. Plus, someone's gotta overthrow me, that's how revolution works. It never ends.

Chronos, Necronic, do either of you have a preference on who goes next?


#38



Chronos[Ha-G]

I don't care particularly, no - I like having a turn relatively early in a game simply because whatever I do has a lasting effect through the rest of the turns, but I'm fine with stepping aside if anyone else particularly wants to play.

On a side note, apparently Bear's game is magically working again. I'll have to peel him away from Darkfall long enough to see if he wants to take his turn now or wait till later. (I know him in real life - honestly, I don't think he'll mind much if someone else takes his turn)


#39

D

Dubyamn

Well his turn is over and since Bhamv has abdicated we go by the list.

Necronic you are on.


#40



Pojodan

Status?


#41

B

bhamv2

By the way, this is a bit off topic, but the other DF thread is gone and I guess this is the second best place to ask.

Does anyone have that picture of the dwarf who made an engraving of himself eating cheese? It was hilarious.



#43

B

bhamv2

That's the one! Thanks! :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:


#44

D

Dubyamn

Oh fuck this noise. Pojodan end this string of failures.


#45



Pojodan

Dubyamn said:
Oh smurf this noise. Pojodan end this string of failures.
I'm on it, cheif


#46



Pojodan

Gah... stupid hardware problems. I'll get 'er done, just give me another couple days.


#47



Pojodan

Argh. Been having problems getting it to run properly with the graphic mods and not the software mods, and every time I try to sit down to fix it I get pulled away.

Perhaps it's best to skip me.. that is if there's anyone left?


#48

B

bhamv2

Hmm, Chronos is next. Chronos, you up for a turn?


#49



Chronos[Ha-G]

Sure. Gimme a bit.


#50



Chronos[Ha-G]

Okay, plugging away at my turn here.

I gotta ask - is there a way to zoom to a specific dead corpse? I've had a few Dwarves die (Read into that as you will) and I want to find where they went - at least one of the death messages has been rather perplexing, and I want to know what exactly is going on.


#51

Necronic

Necronic

Sorry folks, may jump in one of these days.


#52



Chronos[Ha-G]

Spring of...whatever. Apparently I need to keep a log or something as the new ruler. Great.

Guess I'll start with what's happened so far: idiocy.

I was one of the original Dwarves in the expedition, and I've had to suffer under both ends of the socio-political spectrum so far. Frankly, I voted for Dwarven Nader - I hate everyone.

Err, anyway.

The first leader was a complete moron - spouting off about our "workers paradise" every time he opened his mouth. He apparently decided that cramming everyone into a large hallway with beds was somehow not going to rile up every Dwarf here. It did. After the first year, pretty much the entire workforce was ready to lynch him. The 2nd guy stopped them from doing that - by demoting him to the point of oblivion. It worked, for a little while anyway. (More on that later.)

Further, as the leader who broke ground on the actual design of the fort itself, he designed it in a manner akin to someone gluing plates onto tree branches- Extremely vertically. While I do realize that, geometrically, we have a much shorter distance to travel than if everything was spread out onto one or two floors, it does have the unfortunate side effect of making the entirety of the fortress unintelligible as a map. Seriously - If I want to find out where even the friggin' bathroom is in this place, I have to reference one of 5 or 6 "local" maps I have. Having looked at the builder's plans, I can't even tell what the whole place looks like now, even after having lived in it for 2 straight years. While vertical does not necessarily mean "bad" 20 unnecessary floors is just astoundingly confusing. If I had more time, I would try and centralize things somewhat to cut down on the sheer confusion of this design, but something tells me that it's going to take on the order of 5 years for anyone to pull apart this place into any sort of meaningful, efficient "fortress."

Moving on. The 2nd guy was better (bookish guy, I think he was an accountant around here or something). Not hugely better, but at least he gave us some friggin' rooms. He also cut out that ridiculous mining order that the commie-dwarf left us with. Pfft - as if anyone was really going to do it anyway. Overall, his year was rather uneventful - although I did quickly tire of him spouting the advantages of capitalism and complaining about this, that, and the other thing every 2 seconds. But, at least his year saw the creation of a few masterwork instruments - if anyone had ever made a friggin' masterwork guitar, I might've been able to reform Led Dwarf. I was, after all, the lead guitarist till the drummer got eaten by an elephant at that other fort. We...broke up shortly after that.

Err, right.

Anyway, just about an hour ago now, the 2nd guy - BHAMV! That's his name! Can't believe I couldn't remember it earlier - dashed right by my room as I was leaving it for lunch.

Well, okay, that's kind of a misnomer. He dashed into my door and knocked himself flat on his face as I was leaving. This is why you don't run around a corner, in a dark tunnel system at high speed. This isn't the first time someone's run into me or the door - that's the hazard of having a room on a corner, I guess.

Anyway, I helped get him back up, dusted him off. He was out of breath, as if he had been running around the last half hour or something. That, or he was asthmatic - I could never tell with the guy. Was always kind of a scrawny bookworm guy. Not that there's anything inherently bad about that, just that he wouldn't be the first pick for Aleball or anything. I asked him what was up:

Me - "Hey - sorry about the door. You really shouldn't be running around that corner like that."

Bhamv - "What? You're not mad?"

Me - "Umm...no. Door seems fine. It is rock after all."

B - "Yeah, that's great. Listen, I need you to do me a favor."

Me - "Okay, what?"

At this point, he ripped the expeditionary leader badge off his shirt he had been wearing ever since he became our director. He then handed it to me.

B - "Here! This is yours now. No tag-backs!"

Me - Wait! What!? What are you talking about?"

He then ran down the hallway at full tilt, and yelled back to me -

B - "You're the leader now! NOT IT! NOT IT!"

He then disappeared down the hallway. I was left standing there, noticing that there was suddenly several dozen thoughts all vying for attention in my head. After a second or two, one finally won out. Sorta.

Me - "WHAT!? WHADDYA MEAN I'M THE LEADE-WAIT, WHAT'S NOT IT!?"

I then suddenly noticed that there were several Dwarves standing behind me.

A few annoyingly long, complicated talks later, I determined that I had somehow been made the current leader - and that I can't stop being leader till a year has past. Oh, that's just bloody perfect. Over the last few weeks, I had been trying to make arrangements to get out of this damn madhouse - apparently if I do that, though, everyone who's still here is going to report me to the nearest Royal Ambassadors. That means that I'd essentially be signing my own prison sentence should I decide to leave - and, apparently, desertion of duty has a minimum of 40 years, possibly 39 of which would be in a salt mine. As much as I don't want to run this place, I am a metalworker for crying out loud - I refuse to devote the next 4ish decades of my life to claiming edible rocks. I'll sweat it out in here for a year, then get the hell out of here the first chance I get after the switch. Maybe one of those huge smithy guilds would be interested in me.

Err, right. Anyway. Enough with the backstory, I need to examine the state of the fort.

It's all broken.

...

Right, okay. Bit more detail than that.

First thing I figured I should do was determine who was who in the command order. I pulled out the newly updated roster.



Well, okay - Bhamv is the bookkeeper and the broker. Must as I dislike how he forced this onto me, he's probably used to our record syste...

WAIT, DUBYAMN is the mayor!? How the hell did...he...ugh. How long has he even been the mayor...?

Whatever. Frankly, I find this to be a good thing - since mayors have zero bearing on the actual direction and happenings of a fort. He can rot in his office, pretending to have any effect on the daily goings of this fort for all I care. He'll cry and whine and moan about not getting whatever he might want - and as the newly appointed Field Director, I have absolutely nothing that prevents me from just completely ignoring him. I have the real power here.

Anyway. After this..."revelation"...I decided to pull up the most recent accounts from Mr. Weasely McJackarse, to see what our current stocks are.



Well, our stocks look okay. Though, we seem to be a bit low on drinks...that's something I'll...need...to...

We have a population of 57 Dwarves, with a total of 5 people capable of defending us.

Expand military at first opportunity. Laughably small fighting force left from previous ruler.

Other than that, I see no inherent problems.

Right, well. This is all well and good, but I'm going to need an office to work in to get any of this done. Frankly, I don't need a huge, useless room for this - I'll just set up in my bedroom here, save the miners the trouble of digging anything else out. First thing, I'll order a desk for my room - shouldn't take but a minute.

...or, perhaps it will considering that we apparently have no desks made. Alright then, at least I can get a chair ordered so that I can sit and wait on the desk.

...

WHAT HAVE WE BEEN DOING THE LAST YEAR!? GAH! I can't do a damn thing till I get a workspace! I'll have to go downstairs and ask for both the desk and the chair to be made for me. This is...this is ridiculous.

10th Granite. (Apparently I need to label these with dates or something. I looked over the previous logs - they all had dates. Arg.)

Well, I've finally got my chair and desk installed. While I was waiting, I took a look around the fort, and made an interesting discovery:

Apparently, Mr. Everyone-is-equal-in-the-workers-state has a small warehouse as his office. Or at least, a table inside it. Double talking bastard...I hope he gets what's coming to him.

Which reminds me. I can finally do some work - one of the first things I did was decide to remove the army of beds he set up in one of the random hallways here.

Honestly...what on earth possessed him into thinking that a hallway of beds was a good idea? Nevermind - it'll be only a memory soon enough.

Things have been somewhat uneventful around here - although, we apparently have a raccoon problem. Somebody stopped by my door and mentioned that one of the little bastards stole something of ours:

Yeah, great, whatever. Tell me when they start stealing children. I'll care about it then.

19th Granite.

Some random goblin got caught near the front door - I don't remember what it was, probably just a thief or something. I ordered the front gate to be closed up, to try and force him through that hellish corridor that Bhamv installed during his leadership. Unfortunately, all that happened was we closed the door long after he had already left. It didn't stay closed for long, though - word came that an Elven caravan was approaching. I ordered the gate opened up again.

20th Granite.

Well, today was horrible.

We got word that the Caravan was within sight of us - and, at roughly the same time, the goblins decided that just then was the time to ambush us. I decided to leave the gate open to encourage the caravan to get to our front door - that way, they'd be able to help fight off the little bastards seeing as how we still didn't have a military of our own yet.

...I didn't anticipate the goblins completely destroying the caravan, though. Or at least that's what I've been able to tell - no one's seen hide nor tail of them ever since the report of the goblin attack. At the time, though - I was unaware of this, and foolishly left the gate open for them.

Predictably, the reports started to flood in. They weren't good.



Although, I honestly still don't have any clue what exactly happened to the peasant - no one would tell me what exactly collided with him that killed him. A rock? A log? An elephant? What, I ask you!?

Anyway, after hearing these reports, I decided that the goblins - who were still outside at the time, mind you - needed a taste of some Dwarven Fury! I ordered the one military squad we have to station themselves at the main gate.

...an hour later, the goblins walked into the front gate, meeting absolutely no resistance.

While they proceeded to start tearing up the place, I decided to stop shouting at the top of my lungs about the situation and check on the status of my guards once again.

...at this point, I realized that they weren't technically "on" duty, even though I had clearly told them to station themselves upstairs in anticipation of a goblin attack. I decided to withhold the talk about what "We're under attack" should imply, and just directly ordered them to report upstairs and do something about the goblins.

Well, apparently that's all I needed to say, because they then went upstairs and immediately proceeded to wipe the floor with them.


While they may not be the smartest bunch - and in the case of the one with the brain injury, I suppose that's understandable - they apparently know how to strangle goblins with a high efficiency. Still, we need more military presence if we're to avoid another scenario like this.

23rd Granite.

Well, 2 major things of note today.

1 - First and foremost, I just noticed we ran out of drink. Crap - I knew I forgot something. I immediately ordered the stills back into production - nothing degrades morale in a society built from the ground-up around hard drinking than running out of the hard drinks.

2 - That socialist idiot finally got what was coming to him.

Apparently, one of the stragglers from the earlier goblin attack didn't agree with his rhetoric either and just slit his throat while he was trying to convince him to start a revolution...or something. I don't know why on earth he was talking to a goblin. Whatever the case may be, the end result is that we're suddenly without the most useless and most hated individual in the fort. Overall, I consider this to be a good day - it's just too bad that I can't celebrate this with a drink just yet.

Well, okay, there's one major sad event today. One of the stray dogs was also killed today - I think by the same goblin. We'll get that bastard, and avenge the poor little dogs death! But, before that, we're giving him a medal and a drink for offing "Comrade" Dwarfinski.

26th Granite.

As if right on cue, we got a new noble - a dungeon master. Great - If we catch any dragons, we'll be set with a horrifically good guard dog. Untill then, however, they're just another useless noble. Also an annoyance was the wave of migrants following in the dungeon master's wake. I'll have to carve out some more rooms.

Well, at least they brought some cannon fodder with them:

Hopefully, given some time they'll cease to be "cannon fodder" and evolve into "competent."

5th Slate.

OH COME ON YOU IDIOTS.

Gah. I just made a discovery today, as I was walking outside to breathe in the morning mountain air. As I passed over the drawbridge, I heard a cough directly below me, underneath the bridge. Curious as to the source, I ordered the bridge be raised. Lo and behold, there was a Dwarf who had been stuck down there long enough to start dying of dehydration:

The second I realized what had happened, I ordered a set of stairs carved into the exterior edge of the drawbridge pit so that he could get himself out and get a drink. WHY DID NO ONE ELSE INFORM ME OF THIS!? GAH! Useless...

21st Slate.

Well, this was an odd report. Apparently, one of the gemcutters and her boyfriend went into the office of our former "comrade"...only for her to suddenly drop a baby out of her onto his old table. I can't tell what's stranger - the location of this tomfoolery, or the apparent fact that they were still messing around this late into her pregnancy. Heh...he might've just poked the kid enough to wake it up.



18th Felsite.

I've gotten sick of all the complaints about travel distance for any metal ores around here - I've ordered a new room built near the magma smelting/forging area, and designated exclusively for metal ores. This is all well and good, but unfortunately this requires the room be cleared out first so that the ores strewn about haphazardly in the area can finally be centralized.

It's not done yet - it's an ongoing process.

20th Felsite.

Crap. I keep proving how much of a leader I am not. I just realized that the latest batch of immigrants don't actually have anywhere to sleep. As soon as I realized this, I ordered a new set of rooms mined out for them. Well, at least I know we have plenty of beds in storage for them.


Another thing to note: one of our glassmakers withdrew from society recently. I know how these work - I've seen enough of them to recognize the pattern by now. They go find a workshop of some sort, kick out whomever was using it, and then go nuts and mysteriously craft something of great worth. This is all well and good as long as we can provide for them but, strangely, this woman hasn't done that yet. She's just gone to one of our tables to eat or something, I'm not sure. I thought they were supposed to be more obsessive with these sorts of things.


Crap. Maybe we don't have the right workshop for her. Going to have to look into that when I next get the chance.

------------------------------------------------------

...aaaaaaaaaand that's the end of spring. This is where I currently stand - haven't done anything in summer yet.


#53

B

bhamv2

Chronos[Ha-G said:
]Okay, plugging away at my turn here.

I gotta ask - is there a way to zoom to a specific dead corpse? I've had a few Dwarves die (Read into that as you will) and I want to find where they went - at least one of the death messages has been rather perplexing, and I want to know what exactly is going on.
Dunno if you still need this, but yes you can do that.

On your status screen, go to the stocks list, and near the very bottom is an entry for corpses. Expand the list with tab, and you can select a specific corpse and zoom to it. This is assuming the corpse hasn't rotted, of course, and that it hasn't been moved to a coffin or something.


#54



Chronos[Ha-G]

There, finally - edited the post.


#55

D

Dubyamn

There should be a magma glass forge since I always try to set one up even if I can never get the glass industry fully automated. She might need a standalone glass forge.


#56

B

bhamv2

Y'know, technically those are goblins, not kobolds. :p

And it appears my worst fear was realized. The trap corridor's not useful against ambushes.


#57



Chronos[Ha-G]

bhamv2 said:
Y'know, technically those are goblins, not kobolds. :p

And it appears my worst fear was realized. The trap corridor's not useful against ambushes.
Arg. Sorry, been DM'ing a 4.0 game - I keep mixing them up there too.

And the trap corridor hasn't been entirely useless - I've run into another ambush and killed a few off with it. The biggest problem I see so far with it is that these guys keep attacking whenever a caravan of some sort comes by - so I always have the door closed when the caravan comes into the area, and thus their wagons always choose to bypass the site. Arg.

Anyway, I'll get summer out either tonight or tomorrow here.


#58

B

bhamv2

Good to hear it works at least a bit. I generally use a variation of that trap corridor for my own fortresses, except I prefer to have it in the open instead of in a mountainside. That way in addition to the traps, enemies also have to deal with archers from above.

Oh, and I can think of two possibilities regarding the impacted peasant. The first possibility, which I think is more likely, is that he ran into a goblin wielding a blunt weapon. The weapon impact hurled the peasant backwards, and he slammed into an obstacle (such as a tree or a cliff). Generally this results in body parts flying everywhere in a most gruesome manner. The second possibility is that he fought a goblin, dodged, and ended up moving onto an empty tile. Gravity then did its thing and pulled him down several z-levels. Of course, it's also possible it was a combination of the two, a goblin might've knocked him off the mountainside and sent him tumbling down.


#59



Chronos[Ha-G]

Okay, sorry the next update's taking so long - the last couple of days (And today in particular) have been very busy, and to top it all off I've been trying to talk someone out of suicide tonight. Plankfenced is going to have to wait till the weekend, probably.


#60

B

bhamv2

That sounds like a worthy cause to delay a game. Don't worry about it, man.


#61

D

Dubyamn

Hope everything turned out okay. You going to need more time or anything?


#62



Chronos[Ha-G]

Yeah - sorry about that. Got sidetracked somewhat with work and...that...other...thing. I'll try to get at least a modest update out tonight; didn't mean to let it simmer this long.


#63



Chronos[Ha-G]

Alright - I'm sorry I've let this stay so long without an update. Real life and all that. I want to at least get updates out more often, and I'm starting with this small one. Not much happened, but at least it's a start again.

-------------------------------------------------

1st Hematite.

On the advice of one of the other Dwarves, I decided to build a non-magma powered furnace to see if it'll get the glassmaker who's become reclusive to finally do something. While I was inspecting the finished work, I was informed that A) An ambush of Goblins was headed our way, and B) one of our Dwarves by the name of Erush had created a masterpiece. That's wonderful - I'll deal with it later. Right now, my priority is the Goblins, and I order the drawbridge up.



Approximately 10 minutes later, I'm informed that the same Dwarf has created another masterpiece. Great, lovely, not now.

Shortly thereafter, I learn that the glassmaker has accepted the recently built non-magma forge and has commenced work on...something. No one can get anything out of her, but that's mostly because the few people I would use to determine what exactly she's making are currently standing watch at our front door to ensure that we're not mercilessly slaughtered by goblins. Priorities, people.

After about another 10 minutes, I then learn that apparently a human caravan and delegate has decided to visit us...and that since they spotted our mountain-colored gate closed, that they decided to leave the wagons behind, making it 20 minutes since the doors were closed. Great - that's the 2nd ambush in a row that's interfered with a trading caravan due to this setup. While it's great for defense, it's lousy should inhabitants be anxious for imports and exports.

17th Hematite.

Asides from another update on another masterpiece by the same apparently busy craftsdwarf, there's little news.

Someone named Oddom was elected Mayor. I'm sincerely hoping that this doesn't mean he suddenly starts painting gigantic red stars about the walls like a certain Dwarf who is no longer with us used to do.

What little of the human caravan that could get through our trap hallway has set up shop in our depot. Unfortunately, without an appraiser we have literally no idea how much anything they have or we have is worth. I try to trade some of our more useless but more expensive objects for objects we could actually utilize. Further, I discuss a trade agreement with the represenative:



I'm noting this should it come in handy later. Never know what we may want to trade for later.

23rd Hematite.

Ignoring multiple new reports about whatever stupid masterpiece object our extremely diligent and annoying craftsdwarf has created, the mood is somewhat dour, primarily due to my order that all Dwarves are to stay inside unless they're part of our militia. Despite this, we've lost about 4-5 of the stupider Dwarves due to them insisting that they could hop outside for a minute to get some random object or another, only to have their head caved in by a goblin with a club. If they want to be slightly depressed due to not getting some fresh air it's their problem - I'd rather have Dwarves complaining about fungal allergies than corpses.



sigh...why do I even open my mouth. I'll deal with that after I'm sure the goblins are all dead.

Of course, to top this ALL OFF one of our militia members got caught up in the bridge mechanisms.



I specifically remember herding EVERYONE IN THE FORTRESS into one room at one time to explain the hazards of a large drawbridge and how being near it during operation is a bad idea. But does anyone listen? Of course not. I am not cleaning that up.

---------------------------

That's all for now - as I said, not much. But it's a start.


#64

B

bhamv2

Hmm... I might've built the bridges too close together. :eek:


#65



Pojodan

Guess we should rename the fort 'Plankfaced' :D


#66



Chronos[Ha-G]

Alright, did another huge hunk of playing today. Aiming to get another update out tonight - up to winter now.


#67



Chronos[Ha-G]

Ugh...4am...and I'm still working on my actual work. I'll put out the update tomorrow after I get up.


#68



Chronos[Ha-G]

12th Malachite.

The possessed glassmaker is still demanding various objects - but the problem is she keeps repeating what she's already collected herself and refuses to tell us what it is she still needs. I've gone down to listen to her list and I'm guessing that she's missing the item that she was supposed to make herself - namely, a piece of glass. To my knowledge, we don't have any sand collection areas or, for that matter, any sand. I've designated a sand collection area near our farms.



Hopefully, we'll soon have a glass industry in addition to our other works, and we'll be able to snap miss-psycho out of her mental state.

Another thing crossed my mind recently - that Dwarf who threw a tantrum the other day. Fortunately they didn't do any damage, but if they had we would have had to arrest them and put them in our non-existent jail. Oh wait right we can't put Dwarves in a non-existent jail. So after I got todays work orders approved I worked my way down to the forge.



I'm using lead not because I hold some disdain for our prisoners well-being or something, but because it's our most abundant metal that isn't silver. I'd rather not have to start making everyday components out of what is traditionally a rare and valuable metal. If we can't get any more base metals, however, we just might have to. If it comes to that, at least I minored in whitesmithy.

Anyway, chains do no good if there's no place to root them to the ground. I've laid plans for a jail on the uppermost level:



I placed it up there for a few reasons, but the primary one being that if someone manages to escape I'd rather they just run right out the front door and remove themselves as a problem from our fortress entirely than attack everyone and everything on the way up there. Plus, the guards are stationed right near the door anyway - they can easily deal with them should they decide the rest of the fortress is more inviting than the outdoors.

19th Malachite.

Our glass production hasn't started, despite my insistence that we start making some. I'll deal with whatever reason someone has come up with to not follow my orders later - right now, I'm starting to worry about the possessed glassmaker. It's been quite a while since she's taken over her shop and hasn't made any progress on it. I'm stationing one of the groups of guards right next to her in case she decides to try and take it out on anyone nearby.



25th Malachite.

I was right - she never finished whatever it was she was making. Fortunately, all she's done is been stricken with melancholy - while it's sad to lose another good Dwarf to our apparently hereditary inclination to mental illness, at least she didn't decide to try and kill someone on the way out.

Anyway, I've gotten the jail's basic design carved out.



Soon it'll be completed. I just hope we don't have to use it often.

24th Galena.

Huh. Mayor came by my office and informed me that I'm now an "Administrator." While I admit I do like the title, I don't see how it's any different from my old job. Ahh well.

As a random observation, I don't think we're in danger of underpopulation anytime soon - I was walking down the hall the other day when I noticed the open door to a room of two Dwarves who are apparently very well acquainted...and very kinky:




Their room is covered in strewn-about clothing. They even had something hanging off the inside door handle. And the worst part is that only about 1/2 of the clothing is Dwarf sized - it's none of my business what they do with their free time, but still I'd rather they not leave their door hanging open for anyone to see. It even smells musty in there, and it was leaking into the hall, so I ordered that they keep the room closed when they're not currently using the door.

10th Limestone.

Autumn's just recently started - and for once, a caravan has arrived when we've had our doors open! So they were kind enough to bring the entire load. Shortly after their arrival, however, I received a report:



Problem is, where there's one human ambusher, there's several goblin ambushers following closely behind. Also, the human killed off one of our hunters.

This doesn't concern me too much, however, since now that we've been through a few of these - and the caravan has done us the favor of not arriving just in time to be useless - I'm just ordering the doors closed and every Dwarf inside immediately.

11th Limestone.

Wow, this attack has been notably different from our other attacks - primarily concerning the ease in which it has been defeated:



All the idiot goblins just beat themselves to death on the very first weapon trap. I forget whose idea it was to put those traps there, but next chance I get I'm commending them for it.

24th Limestone.

Not too much has happened outside of the trading with - and eventual departure of - the caravan. Fortunately our broker has learned the value of items since our last caravan visit, and we traded primarily for booze and whatever iron and steel objects we could get a hold of - seeing as how there appears to be no iron in these mountains, we'll have to melt down some of these objects for it. Before they left, they showed us what they'd be looking for on their next visit:



27th Limestone.

The following all occurred within the same 5 minutes of each other:





Which, in my opinion, is a great improvement over the previous example.

Anyway, we had a new wave of migrants recently - bumped our population up to 79. I'll have to dig out more rooms.

4th Timber.

Figured I'd point out something while I have the time - not too much has been happening as of recent.



First off, the design of the prison is such that each cell has a small food stockpile and a small drink stockpile - this is to ensure that any prisoners don't get progressively more and more pissed at not having something to eat or drink so that they don't exacerbate their prison sentence.

Now, secondly - who let their baby wander into a prison chamber!? I swear, this better not be the kid of the kinky couple or something.


#69

B

bhamv2

Firstly,

All the idiot goblins just beat themselves to death on the very first weapon trap. I forget whose idea it was to put those traps there, but next chance I get I'm commending them for it.
Woo hoo!

Secondly, you might also consider putting a bed in each prison chamber, so the prisoners get to sleep on something other than rocks.

Great update though, keep up the good work.


#70

D

Dubyamn

Why are we starting up the justice system? Game runs perfectly fine without it and I really don't care if the nobles tantrum but having my master carpenter in the hole for a year is a serious problem.


#71



Chronos[Ha-G]

...shit.

I may have just blown up my game. Quick, someone tell me if they can load anything useful off of this (I've actually already completed my turn, just haven't gotten the write-up yet):

http://www.mediafire.com/?sharekey=38ad ... f6e8ebb871

If you can't...then nothing I just did makes any difference since now we have to revert back to after Bhamv's turn.

If the save's fine, then I'll post the last update (I took the screenshots, luckily) after it's confirmed to be working. If not - then there's no real point to me posting the update.

EDIT: Crap, stupid me accidentally left the other region I was playing with in the folder - file has far more information in it than it needs.


#72

B

bhamv2

It works for me. I can open it up in my game, and... wait... WTF DID YOU DO TO THE FORTRESS???

Eh heh heh heh, just kidding.

What made you think it was blowing up before?


#73



Chronos[Ha-G]

bhamv2 said:
It works for me. I can open it up in my game, and... wait... WTF DID YOU DO TO THE FORTRESS???

Eh heh heh heh, just kidding.

What made you think it was blowing up before?
I made a 2nd dwarf fortress install with a graphics pack, but I somehow screwed up the clean install I have. What had me worried is that the graphics pack version doesn't recognize my saves, but looking back on it I think that may be due to it being an older version or something.

Alright, good to know - I'll get a write up sometime in the next few hours here.


#74



Chronos[Ha-G]

10th Moonstone.

Not much has happened here as of late, outside of the occasional kobold thief or additional "masterpiece" by our prolific craftsdwarf. I assigned a war dog to me the other day, but that's about it.

23rd Moonstone.

Okay, we've had multiple reports of kobold thieves - and I'm pretty sure it's not all the same one, since two came in at roughly the same time from two completely different areas. Fortunately, they're still not getting past the front door, so we should be all right. Still though, we should probably keep the gate closed - to my knowledge, no caravans happen by during the winter months.



28th Moonstone.

I seem to recall one of the previous rulers putting one of our captured goblins into a cage and releasing them so that they might be of some use to our militia for training. This sounds like both a great training exercise and a great way to relieve boredom. But, since I can't figure out where in this maze the even was previously held, I just decide to post the cage at the front door and hook a lever up to it nearby.



After the lever is pulled, a short scuffle ensues - and the militia come out without a scratch. Which is impressive, given that only after the fight did I realize I forgot to order the goblin stripped of all possessions prior to the fight:



8th Obsidian.

We've had another 5-minute possession-to-completion here. One of our soap makers - who has obviously been doing nothing but moving objects about due to our distinct lack of soap industry - made something out of bone and declared themselves a legendary bone carver. Works for me.

Other than that, things have been slow as of recent. Asides from another goblin fight or two, nothing of particular note has happened recently. Good - maybe I can still get out of here without hassle upon the last day of my compulsory leadership.

20th Obsidian.

This will most likely be my last write-up, unless something monumental happens in the next few days here. The fortress seems to be running smoothly, though I can very clearly see some room for improvement efficiency-wise. Particularly maddening is the layout of this place - I wish I had more time to untangle everything, but that's certainly not happening now. Oh well - that will soon be someone else's problem.

One humorous thing I've noticed is that ever since I allowed all the objects from dead goblins to be...err..."unforbidden"...that everyone's rushing outside to try and grab what they can. The humorous part is that the gate's still closed and everyone's just crawling over and under each other through the trap hall to get to it:



Heheh - oh well. At least I got one good laugh out of this ordeal. Now, I wonder if anyone would notice one of the donkeys going missing suddenly...

-----------------------------------------------------------------

...aaaaaand that's it. Sorry my turn took so long; I kept getting distracted by...stuff. If you missed it, here's the link with the save file again:

http://www.mediafire.com/?sharekey=38ad ... f6e8ebb871

I forget who's after me, but good luck - I highly suspect that an attack may be imminent, given how often I was stumbling across kobold thieves at the end. Then again, who knows. But just a heads up about that.

I tried to kick-start our silver production, since that seems to be the only abundant metal around here - and trust me, we have plenty of ore. We're running low on the bars, though, and that's what I've been trying to remedy as of recent. If we could get someone making silver crafts, we could probably make a fortune off the trading - I just wish we had more usable metal for that. The times the caravans have come by, I've tried to trade for as many useless iron and steel objects I could get a hold of to melt down into usable bars, but I don't think anyone's gotten to melting anything yet.

That's about all I can think of coming off of this. Good luck, next-in-line.


#75



Pojodan

Dubyamn said:
Why are we starting up the justice system? Game runs perfectly fine without it and I really don't care if the nobles tantrum but having my master carpenter in the hole for a year is a serious problem.
Because there exists the possibility of the Hammerer killing someone when he goes to punish them due to lack of prisons, leading to a tantrum spiral that consumes the fortress.


#76

B

bhamv2

Pojodan said:
Dubyamn said:
Why are we starting up the justice system? Game runs perfectly fine without it and I really don't care if the nobles tantrum but having my master carpenter in the hole for a year is a serious problem.
Because there exists the possibility of the Hammerer killing someone when he goes to punish them due to lack of prisons, leading to a tantrum spiral that consumes the fortress.
Which is why I kill the Hammerer as soon as he steps foot on the map. Free steel hammer!

Okay, who's next on the list?


#77



Pojodan

bhamv2 said:
Pojodan said:
Dubyamn said:
Why are we starting up the justice system? Game runs perfectly fine without it and I really don't care if the nobles tantrum but having my master carpenter in the hole for a year is a serious problem.
Because there exists the possibility of the Hammerer killing someone when he goes to punish them due to lack of prisons, leading to a tantrum spiral that consumes the fortress.
Which is why I kill the Hammerer as soon as he steps foot on the map. Free steel hammer!

Okay, who's next on the list?
Y'know.. I never thought to do that before and there's really no disadvantage to doing so.

Hopefully the next version will make the Hammerer at least somewhat useful other than forcing you to invent dwarf death traps or learn about assigning workstations.


#78

Wahad

Wahad

I am next but I'll only start saturday as today and tomorrow have a lot of work on the list.


#79

B

bhamv2

Apparently in the next version there's going to be heavy penalties for killing nobles. Right now there's no real disadvantage to killing your nobles off, but plenty of advantages. Nowadays the only noble I ever keep is my Dungeon Master, since he doesn't make mandates and serves several useful functions. For the others, I've invented several deathtraps. The tower drop is probably my favorite.


#80

D

Dubyamn

Pojodan said:
Dubyamn said:
Why are we starting up the justice system? Game runs perfectly fine without it and I really don't care if the nobles tantrum but having my master carpenter in the hole for a year is a serious problem.
Because there exists the possibility of the Hammerer killing someone when he goes to punish them due to lack of prisons, leading to a tantrum spiral that consumes the fortress.
Which is why you never assign a sheriff/captain of the guard. It short circuits the justice system and the hammerer never actually gets around to beating the justice out of people. Had a long running fort run that way and like I said the anger at having a criminal go unpunished was equal to the pleasure they had form having nobody remember their tantrum.


#81



Chronos[Ha-G]

Dubyamn said:
Why are we starting up the justice system? Game runs perfectly fine without it and I really don't care if the nobles tantrum but having my master carpenter in the hole for a year is a serious problem.
Because it makes for a more interesting bloodlines game, that's why. Boatmurdered benefited greatly from their attack elephant problem.


#82

Wahad

Wahad

Also, because I hate the original graphics (sue me if you must) I will be using Mayday Graphics pack (AKA DFG). Those objecting to that can state their claims today. If so, I will forgo my turn.


#83

D

Dubyamn

Eh if it's just the cat mod and the graphic pack I don't mind. But if I can't play it I'll revert from Chronos's save. Unless Chronos wants another go at the fort.


#84



Chronos[Ha-G]

If someone wants to go next, they can be my guest. I'm perfectly fine with waiting.

I have no issue with the graphics pack/cat mod fix thing personally. I'm going to go see if Bear is actually going to take a turn for once.


#85

Wahad

Wahad

Can I just ask, before I start writing, why you guys don't seem to have any sense of efficiency? Dear LORD, people.

Then again, I suppose it's more dwarfish this way.


#86

D

Dubyamn

Wahad said:
Can I just ask, before I start writing, why you guys don't seem to have any sense of efficiency? Dear LORD, people.

Then again, I suppose it's more dwarfish this way.
Lemme guess you hate the use of the third dimension to put the stock piles above and below the workshops as well?


#87

Wahad

Wahad

Dubyamn said:
Wahad said:
Can I just ask, before I start writing, why you guys don't seem to have any sense of efficiency? Dear LORD, people.

Then again, I suppose it's more dwarfish this way.
Lemme guess you hate the use of the third dimension to put the stock piles above and below the workshops as well?
It's not that, but there's no focusing AT ALL. Things are just strewn about the fortress without any kind of method Furthermore, everyone seems to be hauling. And I mean EVERYONE. Except the miners who now have jack shit to do.

(For a note of reference, here's what I use in my fortresses for workshops.)

Workshops
Forges

Saves a lot of walking time.


#88

Wahad

Wahad

((By the way Chronos, I noticed your upload held two worlds.))

Diary of Erush "Wahad" Duthalkulet - Spring 154

1st of Granite

I was content leaving the business up to others. No more, I say! These bumbling buffoons have no idea how to run a proper fortress! Workshops have no personal space, stockpiles are everywhere and nowhere, stone is cluttering up said stockpiles and pretty much everything besides the bedrooms, our entrance is a mess... I, Erush Worthabbey, shall be now known as Wahad and I hereby assume control of the outpost of Plankfenced! Sadly, I can not undo what has been done and must work with what I have been given.

First order of business: Dig proper quarters for the mayor and have my own quarters made better. Also I want a tomb.



Second: Make people specialize, for Armok's sake! No wonder we can't get anything done, everyone's busy hauling! We could do with far less farm ground if we had a few skilled planters, but noooooo.

Third: Make a burial hall. I can't believe we've let our friends rot outside all the time.

Fourth: Order all non-pet animals save for a bunch of puppies to be slaughtered. They're in the way.

6th of Granite

Our wounded woodcrafter's baby is crawling about the entrance, throwing itself in the bridge moat and crawling back up only to repeat the process. Poor child.

19th of Granite

They elves didn't bring anything useful. Traded a bin of crafts for a bunch of drinks and barrels.

23th of Granite

The mayor mandated some iron items to be made. That wasn't so hard.

27th of Granite

I fired the captain of the Guard. He was getting on my nerves rambling on on how we should execute somebody to make an example. Nut.

5th of Slate

The burial hall has been dug out. Now to forge some coffins.



24th of Slate

My tomb has been dug out and a silver sarcophagus has been made for me. Joy! I shall have the tomb decorated once there is time. The mayor also has forbidden the export of shields.

25th of Slate

The baby that was throwing itself into the bridge gap finally died. I guess it couldn't stand watching it's mother in pain. The kid will be the first to be buried in our new hall.

28th of Slate

Zas Lukmonom and Alòth Mebzuthkivish have passed the Test of Champions! All hail!

1st of Felsite

Momuz Dodokkonad has passed the Test of Champions! All hail!

8th of Felsite

Burial of our dead comrades is starting to come along as our burial hall starts to fill it's alcoves with coffins.

12th of Felsite

Iden Morulrodim and Mistúm Ilralust have passed the Test of Champions! All hail!

One of our furnace operators (who was originally a woodcutter) was taken by a secretive mood today.

13th of Feliste

Edám Likotborush has given birth to a girl! Joy!

The secretive dwarf has claimed a craftsdwarf's workshop.

16th of Feliste

One of our wrestlers, Feb Nilolin, has given birth to a boy! Joy!

19th
The secretive dwarf has created a Maple Amulet which he named Bandedgrowled.

20th
Feb Nilonin has passed the Test of Champions! All Hail!

27thth of Felsite

All our fallen brethren have finally been properly buried.


#89

Wahad

Wahad

Diary of Erush 'Wahad' Duthalkulet - Summer 154

12nd of Hematite

I ordered mored defenses to be made at the entrance; I filled the cavernous walkup with stonefall traps and posted watchdogs at each end. Just in case.



14th of Hematite

The humans arrived!

17th of Hematite.

We're being besieged! I hope the humans make it inside in time. Furthermoer, while it is only one regiment, I fear we may be overrun. Will our traps be enough?

25th of Hematite.

Hah! WHile efficiency might not be their strongest point, the trap corridor my predecessors made did it's job just fine. After half of their force was decimated, the goblins fled. The only casualties were the two watchdogs I posted.

Bhamv met with the humans and traded a bunch of crafts for their drinks, meat and iron. On my request, Bhamv delayed our wishes to the Diplomat: Barrels, drinks and meat.

In return, they wished for the following



11th of Malachite

Ineth Steliddatan has given birth to a girl! Joy!

19th of Malachite

In commemoration of the victory on the siege last month, the people decided to throw a party. Much booze was had. More so than normal, I mean.

21st of Malachite

One of our woodworkers has become posessed and claimed a Carpenter's Workshop.

23th of Malachite

Sazir Olontomus has given birth to a girl! Joy!

28th of Malachite

Our possessed woodworker has made an oaken grate. He dubbed it Roofcrosses.


#90

B

bhamv2

I love my trap corridor. :D


#91

Wahad

Wahad

Diary of Erush 'Wahad' Duthalkulet - Autumn 154

6th of Limestone

Started work on proper quarters for any high ranking noble. I would not know WHY they would come to this mess, but you never know. They're weird that way. Still, it doesn't hurt to be prepared. If nobody comes we can always use it as an execution chamber or something.



11th of Limestone

Another siege! Three squadrons this time, led by a hammerlord, a master lasher and an elite crossbowman. Armok help us.

14th of Limestone

Ablel Fokerlokum has given birth to a boy! Joy!

15th of Limestone

No! Wait! Wait, you fools! Don't go there! Stop throwing that stuff away! Get inside, damn you! What's that? You're already inside? But...argh! The goblins are still coming! Get out of there!



17th of Limestone

Argh! Thanks to those good for nothing nitwits, we've lost a bunch of men. Fortunately, at least the sieging army is gone. The two we lost were both mechanics. May Armok forgive them their stubbornness.

25th of Limestone

To prevent a fiasco with the next siege, I ordered the space above the stonetraps dug out so that those idiots may realize they're in danger there.

7th of Sandstone

Another party was given. To celebrate the victory, but also to honor the fallen.

22nd of Sandstone

Some kid threw a party. I guess it was his birtday or something.

5th of Timber

One of our champions has suffocated to death in a sparring accident! Speaking of which, I noticed two of our other champions confined to bed with minor concussions. Seems like the sparring is getting out of hand. Oh well.

9th of Timber

I've ordered another well to be constructed so our wounded won't go thirsty.

-------------------------------

Diary of Erush 'Wahad' Duthalkulet - Winter 154

1st of Moonstone

Winter has arrived, yet the caravan from the mountainhomes has not made it to our doorstep. I fear they may have been ambushed while on the way, yet their fate is unkown to me. Nevertheless, we shall endure until next year - under another leader, as the rules mandate that I lay down my position come spring. I shall try to make the transition easy by not making any big changes this winter.

14th of Moonstone

A thief attempted to get past our defenses today, but he was scared away by our puppies.

15th of Moonstone

ANOTHER SIEGE!

20th of Moonstone

Seriously, what do we have that they want so badly? At least the trap corridor is doing it's job, but wow, these goblins are damn perseverant.

Also, one of our stonecrafters was taken by a fey mood today.

25th of Moonstone

The stonecrafter has created 'The Brew of Meetings' an idol made out of granite.

8th of Opal

All the niches in the burial hall have been filled with coffins, so that no brethren of ours will ever need to rot even a minute. Should we get more migrants out to this place, I've included the plans for expansion.

15th of Obsidian

One of our champions has bled to death from his sparring wounds. Alas.

25th of Obsidian

Edùm Likotborush has given birth to a girl! Joy!

30th of Obsidian

And so my reign as leader of Plankfenced has come to an end. Zulban the miner threw a party for me. That was nice. Now I lay down my scepter and pass it on to the next, hoping that they may rule with at least some sense of efficiency.

--------------------



Picture says everything. So, here's the save:

http://cid-38189b57cc881249.skydrive.li ... se.aspx/DF

And I hereby forgo all my next turns. This fortress ran at a terrible 25 FPS average - when my next turn would come around it would probably run at a mere 10. I don't want that. Terribly sorry, but I spent more time waiting than doing anything.


#92



Pojodan

Looking good! Who's next?


#93

D

Dubyamn

back to the top of the order. So I'm going next.


#94

B

bhamv2

Any news, Dubyamn?


#95

D

Dubyamn

I'm an idiot who can't follow his own rules. That's the news.

Log of Dubyamn II:

I followed my birthmother here to this fortress not because I believed in her ideas but because I wanted to support her in the building of a new fortress. I watched as she tried to modernize fortress making with new and daring ideas. I then watched as dwarves lacking all vision took over.



I watched as they failed utterly to establish any kind of clothing industry or even use our well established forges and smelters to turn out weapons of destruction and armor for our brave dwarves and instead used our precious bronze to make Barrels and Bins. But now the time for vision has arouse. And I Dubyamn II creator of MatchedBells an oaken flute am just the dwarf to do it.

First order of business is to wipe the dust off the forges and get them working on their true purpose.


We have a good supply of silver which is a useful metal to train weapon making on and enough tin and copper to start training up an armorsmith. Our iron supply will improve now that I have marked all the useless Goblin weapons and armor to be melted but we don't want to waste Iron in the hands of a bad armorsmith.

Of less importance is finishing up the dining hall which has remained utterly unchanged since the time of my mother.

However the last administrators turned out to be elf wannabe who wanted their tables made out of wood and children's laughter. I say no! We are Dwarves we eat on stone slabs. We need to start up our mason production again.

Also troubling is the plague of laziness that grips the fortress with double digets of dwarves often reporting that they have nothing to do.



I enlisted every member of the lazy brigade to be a thresher in the farmer's workshops and set up some looms and a thread stockpile. I'll worry about the ascetics later.

And in order to meet our rapidly expanding need for metals, gems and space I started a robust exploratory mining operation

To help our 2 miners who have long since been legendary I have enlisted 3 dwaves into my dreadnaught corps. These Dreadnaughts were previously unemployed but now will help us expand while learning valuable skills.

In rapid succession our industry took off producing over 500 dwarfbucks worth of clothing

Sure it's not a huge improvement but the industry is less than 15 days old it'll get better.


#96

D

Dubyamn

25th of Felsite:

Today started out poorly. I got a letter going into great detail about how our fortress is currently classified as "death trap" in Dwarf Fortress Bi-yearly. Unfortunately this means not even the most suicidal and stupid Dwarf will come anywhere near our fortress.



Which is a shame. I was hoping to have an influx of workers to help out with the new industries. But I shall soldier on hoping that my successes shall convince others that we aren't all doomed dwarves here.

Unfortunately my claims to safety didn't survive the morning.



A fireman wandered his way through the lava column. Why the hell didn't my Mother foresee such a terrible accident when she designed this forge? Maybe Bhamv was right and she was off her rocker. Fortunately this was no legendary tragedy. After the first hunting dog fell to the creature several hunting dogs moved in and tore it to shreads.



Long long before our well trained military showed their faces.



In honor of their sacrifice I set aside 2 tombs for the hunting dog and her pup who laid down their lives for the fortress in a show of honor that would go down in an epic tale in a simpler time.



5th of Hematite

Today a Child withdrew from society and claimed a craftdwarf's workshop.



I've heard about situations like this before. They often don't turn out well due to the child's delicate psyche Nobody wants to have a dead child on their hands but unfortunately it isn't possible to make the child sane until he gets the artifact out of his head.

After many worried days of dwarves checking in on him the child walked into the dining room (nearly filled to the brim with good stone furniture) and bellowed "I give you Kiretabras 'The Untoward Seer'" and passed out.



It truelly is an awe inspiring work and I have assigned him his own room in anticipation of his coming of age.


#97

D

Dubyamn

17 of Galena:

Our exploratory mining has found a wealth of metals and gems including Cassandrite which will help us refill our supply of Bronze that has been drained by my training on Bronze bucklers.



However as much as I would like to continue my training before I start using the iron the fortress has scraped together but we really need to armor our troops there fore I have started using all of the iron to make plate armor.



15th of Limestone:

Armor production is proceeding very well and by the end of the year all our troops should be fully armored. But today our Mayor Bhamv withdrew from society.



Bhamv spent several days muttering and mumbling in his workshop that he needed bones and despite the horrendous pile of bones not more than 100 feet from him he refused to stop muttering about bones.

17th of Limestone:

Today as I inspected the defenses I noticed Bhamv walking up the mountain the skeleton of one of our dogs craddled in his arms.



I asked him what he was going to do with that and he mumbled something unintelligible in return.

18th of Limestone:

While reading today's "Mad Dwarfbucks" I was incredibly pleased to find that Urist McCramer had upgraded our fortress from "Deathtrap" to "Risky." This spurred a new trickle of suicidal idiots to our newly trendy death pit.



I of course didn't care what their occupations were. To me they were millers and threshers since none had very useful skills.

This news spurred our mayor to finnally finish his mad construction. With a truely maddening pile of materials he gave us possibly the most impressive glove Ever made in the Dwarven Empire.



15th of Obsidian:

Nothing much has happened since my last writing. Bhamv has started producing amazing amounts of cloth having become a legendary weaver when he made the glove. This has caused our wealth to skyrocket with masterwork cloth coming out and becoming truly amazing clothing. I produced enough armor for all the troops to have full sets of armor making them an impressive site especially with the silver weapons I had Chronos make in order to have them train up their weapon skills but they are only training weapons and will need to be replaced at the first oppurtunity.

20th of Obsidian:

Once again tragedy reared its ugly head. A fire imp found his way into the metal works.



This was a terrible time because nearly all of our furnace workers were smelting along side myself and Chronos. Before I could react the fire imp went over to where Wahad was smelting copper bars and started breathing fire all over Wahad and his posse of dogs that follow him all around.



After that I couldn't see anything due to the smoke coming from the imp but I could hear the snarling of the war dogs as they went about their work.


And soon it was all over. The Imp had been ripped to shreads by our 4 legged friends and another metal works tragedy had been averted.



I of course assigned 2 of these wondrous animals to be my guards.

30th of Obsidian:

Nothing more happened since the dust up with the imp and it is now time for me to step down from my position of power. Last year I began with a few goals. First was to create a clothing industry to improve our wealth and to spare us the embarassment of having to do negotiations with the humans in rotting pants. My next goal was to improve our military strength and I believe that I have accomplished that goal as well.



They have weapons to train with and well made armor which truely brings our military into the age of Men.



And in the end I have nearly tripled our wealth which isn't bad thing to happen in the 5th year of a fortress.

-- Tue Jun 16, 2009 9:43 pm --

Save is up here Bhamv

http://rapidshare.com/files/245409603/r ... 2.zip.html


#98

B

bhamv2

Woo hoo! I'm legendary!

I'm on it. :D

Question: Someone's dug out several large chambers in the sleeping quarters level, separated by double doors, with one of the chambers containing a few tables and chairs. What's that for?


#99

Wahad

Wahad

Those were the Mayor's quarters. Dining room, bedroom and study from left to right. Not sure if anyone got re-elected after my save but you can just reassign the rooms. Also I'm pretty sure I had cabinet and the usual required stuff in them.


#100

D

Dubyamn

No sorry I didn't write about those. That's how I always make the noble quarters. The ones with tables and chairs are the dining rooms. I figured I'd hollow out a few rooms in case the count and friends showed up.

Didn't get to finish em up because the engravers were hard at work one the barracks and entrance hallway.


#101

Necronic

Necronic

FYI (only read part of this) if you never assign a sherriff or fortress guards the hammerer will never do shit. Basically you can work around the entire law and order system.


#102

B

bhamv2

Ah, copy that, Dubyamn. However, given my... egomania... if any nobles show up during my turn I'm killing them off. :D

Also, there's a bit of a family emergency over here, so I might be a few days late with my turn. I'll still try to meet the one week deadline. Hope that's all right.


#103

D

Dubyamn

Well I played a little onward and... We have the count and Posse coming this year. And next year from the sound of it.

And any idea how long you'll need?

-- Mon Jun 22, 2009 8:40 am --

Just make sure the deaths are entertaining.


#104

B

bhamv2

Okay, family emergency resolved now, I think, so I should be all right to take my turn sometime in the next few days. Honestly sorry about the delay guys.


#105

B

bhamv2

Aww crap, fellas, sorry but I'm going to have to skip my turn. The family emergency's flared up again.

In case anyone's curious, my grandfather's in the hospital again, and I need to stay with him at the hospital at night. Coupled with my usual activities during the day, this means I don't have much time for gaming.

Really sorry guys. :(


#106

D

Dubyamn

Really hope your grandfather gets well soon. Let me know when you're good to play again and I'll try and slip you in somewhere.

Next up is Bearscholar.


#107

Silver Jelly

Silver Jelly

Since the begginning of this thread, I've been reading the name of the fortress as "Plankfaced".


#108

D

Dubyamn

k So Necronic is on. But since his internet access is spotty I'll also tap Pojodan. Whichever one of you speaks up first has it.


#109

D

Dubyamn

And Pojodan's turn has expired. Chronos is up


#110

D

Dubyamn

And I'm up again.


#111



Pojodan

Blar. Keep forgetting to check this forum and my messages.

Thanks Chronos for keeping this going.


#112

D

Dubyamn

Since I did such a great job in the last year the dwarves have banded together to allow me to rule over them with my iron fist in the velvet glove.

Of course nobody bothered to clean up the fire imp bits that are all over the metal works and it is starting to get disgusting





Which makes my secondary job as the master armorer a blast let me tell you.

As I was dealing with the rotting body in our metal works one of our gem setters withdrew from his family and started mumbling and refusing to let anybody into the jewelers workshop. We of course locked him in his alcove until he started knocking on the door saying we absolutely have to check out this mug he made.





Our Clothier shops have started pumping out huge amounts of high quality clothing so fast that the haulers can't keep the workshops clean.



10th of Slate

Our Fortress has been doing so well that the powers that be has decided to send us a Baron, his do nothing wife, a Tax Collector and a Hammerer in addition to make the lands a county.



I am of course suitably honored to be saddled with such a collection of honored and useless individuals who will take whatever they need from out stores while giving back nothing of real value. Really just so happy. They also didn't waste any time in making demands. Apparently our new Baron has a thing for short swords



I had Chronos make them from silver. I won't train any sworddwarfs but they should be worth it to sell to the humans who have always seem to prefer appearance over usefulness.

20th of Felsite

Our new arrivals has set off a series of changes. We've had to start making acceptable quarters for the nobles as well as affordable housing for the dwarves who are going to be evicted after they fail to meet the 180 dwarfbucks a month that our current 3x3 rooms have as their going rate and then we are trying to make the armok damned stores that we need to make in order to start selling our goods. My mother's dream of a workers paradise has truly collapsed.

Of course during this time of upheaval and chaos the Goblins attacked with a huge force.









5 squads of goblins!! Well over 50 goblins were barking down our doors with the sole aim of killing every dwarf including the children. I ordered the defenders to march out to meet them in the field before they ever became a risk to the fortress. It was a huge risk because they were outnumbered 8 to 1 but I believed in them... them and the training silver weapons that I had armed them with. More and more this march out looked like it was going to be a terrible slaughter of our only trained military dwarves.



Of course the Human diplomat and our new Baron were unconcerned with my problems. Negotiating trade deals and prices while our dwarves were out there fighting.

5th of Hematite

I shouldn't have worried about our military. They preformed so perfectly that had Armok himself descended to the earth and fought along side our dwarves it would have slowed the slaughter.

The first group we met on the slopes and the hammerdwarves made short work of them sending the vangaurd flying off the mountain to the ground where they exploded.



Next 3 dwarves broke off form the main pack to hit another group of Goblins coming from the North that the others had missed.



Another absolute slaughter that left 10 goblins dead.

Further out our spear dwarf Mebzuthkivish ran out too far ahead of his squad and got surrounded by goblins. He was lightly wounded on the arm and it looked bad.



The squads heard his cries and moved in as quickly as possible but it was apparent that they would never arrive in time. But of course that was his plan all along. He entered into some kind of martial trance and started tearing the goblins apart.







And of course before he was even fully done slaughtering the first squad the next group of Goblins marched right up uncaring of the monster that just tore them apart



Of course after this next squad met the raging beast that is our master of spear and died rather quickly. The last of the Goblins discovered that they didn't really want to die trying to take the unbreakable fortress and ran.



Somehow in all the action I missed one of our workers being possessed and creating a Morion Cage. Yes somehow he made a cage out of a rough gem the size of my knuckle. No he won't tell me how and I'm afraid that deep down I really don't want to know.



21st of Galena

Since the Failed siege nothing much has happened around the fortress. Our factories are producing goods, our farms are producing food and our workers are becoming more skilled by the day. Life was good. Or it was.



Until the Tax Collector marched into my office and demanded that I make for him 2 items of Bismuth. Of course Bismuth can't actually be used to make anything other that Bismuth bronze. When I told him this he refused to accept the bars of bismuth bronze as actual items. With that he told me to "see to it" and left. Goddamn rat eating bastard.

But even with my pissy mood I found little things to be happy about. For example we had Goblins theives prowling around the entrance.



Every one of them cleaved into little bits by the traps.

13th of Sandstone

This morning I was awoken by the cries of one of our early risers who stumbled upon a goblin ambush party.



I called for all of the squads to get out the to defend us and save the peasant. I had no doubt that they would do just as well with this small group.

Unfortunately it was our training squad who got out to them first probably because they were hungry to prove their worth while the battle hardened squads were more concerned with drinking. While the training qads were getting worked over.







The more experienced squads finally arrived in time to end them but the training squad will probably have to be reformed and the survivors folded into the other squads.

15th of moonstone

Typical really second siege of the year.



Since many of the invading goblins were armed with crossbows I made the prudent choice to not send out the sqauds since the stories of the goblin crossbow paints it as a weapon laking in class, workmanship and skill but that more than makes up for it with the killing power. So I pulled the lever to force them through the maze. Hoping that the goblins would throw themselves against the traps and solve the problems themselves.





The plan worked and at the same time it failed utterly. No sooner had the goblins reached the traps then they became clogged with blood and goblin bits. Then the loyal dwarves felt the need to go out and clean the jammed traps completley ignoring the risk of such actions. Fortunately only one dwarf died to the goblin bolts. It unfortunately was our legendary gem cutter. Really really wish it had gone down different but I really don't have time to mourn idiots who ignore orders and get themselves killed.

In other sad news our weapon production is going to be out of commission for awhile. Chronos hauled the wrong bin up to trade and violated an order about what we are allow to sell. Scepters of all things. Of course when the Hammerer heard about this she was less than pleased. Chronos became our first beating victim.



She of course hammered him in the crotch damaging his lower body and lower spine. The hammerer is beyond insane. I of course stripped her of her hammer so that at worst the next beating will be merely hilarious not tragic and inefficient.



31st of Obsidian

Nothing much happened since the beating of Chronos. But I will of course hand over the riegns of the fortress to the next dwarf brave enough to tame her.


#113



Chronos[Ha-G]

YeOUCH.

Given the recent turn of events, I think I'll make some time for a turn here...should be good material.


#114

D

Dubyamn

Damn I have to go back over it an edit in the shot of Chronos's injuries.


#115

D

Dubyamn

Edited in the picture showing the results of Chronos' crotch shot.

http://rapidshare.com/files/266342616/r ... 3.zip.html

The zip.


#116



Chronos[Ha-G]

Sorry I'm being slow - give me another day or two here and I'll get the first write-up.


#117

D

Dubyamn

How's it going Chronos? Turn going alright?


#118



Chronos[Ha-G]

Arg - with the forum move I think it stopped tracking this topic, so I didn't even think of this topic again till I thought of it and had to query for it.

Sorry about forgetting...again. If I don't have at least the start of my turn out in the next day or two, just go on without me. I want to take my turn, but life might interfere with it.


#119

D

Dubyamn

Chronos[Ha-G];242115 said:
Arg - with the forum move I think it stopped tracking this topic, so I didn't even think of this topic again till I thought of it and had to query for it.

Sorry about forgetting...again. If I don't have at least the start of my turn out in the next day or two, just go on without me. I want to take my turn, but life might interfere with it.
I'll see if Pojodan can take the next turn cause otherwise it's all Dubyamn all the time.


#120



Chronos[Ha-G]

I told bearscholar about it - he may be interested in taking a turn here. I'll get him to finally look at this topic.


#121

B

BearScholar

ill be taking his turn now i got to go to work


#122



Pojodan

I just can't seem to get back into Dwarf Fortress right now. Every time I try to get jazzed up about it I get wrapped up in what's coming in the next release and lose interest when I see it's still not out yet.

Perhaps when they finally get that out I'll want to get back into a community game.


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