http://www.wired.com/gamelife/2012/10/lionhead-layoffs/
“One of the most frustrating things about the games industry is that teams of people come together to make a game, and maybe they struggle and make mistakes along the way, but by the end of the game they’ve learned a lot — and this is usually when they are disbanded,” says Schafer, president of San Francisco developer Double Fine Productions.
Tim Schafer is the man.“After Psychonauts, we could have laid off half our team so that we’d have more money and time to sign Brütal Legend,” he said. “But doing so would have meant breaking up a team that had just learned how to work well together. And what message would that have sent to our employees? It would say that we’re not loyal to them, and that we don’t care.”