I've always been fascinated by sprite art, and I enjoy programming sprite animated video games, so I thought I'd try my hand at learning to do my own sprite art (inspired most recently by Silver Jelly).
I thought I'd start really simple, 64x32 sprite dimension characters, as few colors as possible, and using a familiar character for reference. So, this took me about 30 minutes:
Longest thing for me was trying to get the proportions right, and I'm still not really happy with the hands/feet. I don't like having to waste a pixel all around for black, but otherwise the light colors blend into light backgrounds too well. I feel like I should add more definition to the clothing, but I also want to keep it simple to avoid it looking too busy. It's just 7 colors total, so maybe I could play with some alternate shades of clothing color to make it a bit better defined.
I figure since everybody else is doing art for February, and I've never drawn a thing until now, it'd be a good time to start. Criticize all you like, I want to get the hang of this kind of thing for my own projects.
I thought I'd start really simple, 64x32 sprite dimension characters, as few colors as possible, and using a familiar character for reference. So, this took me about 30 minutes:
Longest thing for me was trying to get the proportions right, and I'm still not really happy with the hands/feet. I don't like having to waste a pixel all around for black, but otherwise the light colors blend into light backgrounds too well. I feel like I should add more definition to the clothing, but I also want to keep it simple to avoid it looking too busy. It's just 7 colors total, so maybe I could play with some alternate shades of clothing color to make it a bit better defined.
I figure since everybody else is doing art for February, and I've never drawn a thing until now, it'd be a good time to start. Criticize all you like, I want to get the hang of this kind of thing for my own projects.