What happened to Duke?

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Wired has a write up on the history of 3D Realms and what prevented DNF's release. Not much of a surprise, but it makes me want to bust out Duke again. They had one of the most anticipated games out there and managed to blow it.
 
Interesting read, and probably a lesson in there: just get the thing done, who cares if you think it's a half-assed job? As long as no one else thinks so, you're fine.
 
I think the bigger lesson here is that you can be as creative as you want, but if you're not actually producing something, no one is going to care.
 
Reading that almost makes me glad it never came out. They were trying to do too much. The great thing about Duke was the comedy and interaction with the world.

Some Quotes:
Now this is a force to be reckoned with! [after discovering Luke Skywalker's corpse hanging upside down]
We meet again, Doctor Jones! [after discovering Indiana Jones corpse hanging]
Guess again, freakshow. I'm coming back to town, and the last thing that's gonna go through your mind before you die... is my size- 13 boot!
Hmm, don't have time to play with myself. [Duke examines the Duke Nukem II arcade machine]




Plus all the strippers.
 
Never played a single Duke game. *shrug* Nice read though.
I only played a demo or something like that once... don't even remember it that well, only that he made some funny comments and that there where strippers... and that is something that's missing from gaming nowadays.

But DNF taking forever to make is the one joke that will never die. Most appropriate name ever.
 
S

Soliloquy

It seems to me that the main problem they had was they wanted to copy everyone else, instead of inventing original ideas of their own.

That's a surefire way to stay behind.
 
Not so much "they" as "he". Seems that George Broussard got shiny-envy every time a new game engine popped up. He'd go "I want that too! Scrap everything and start over!"
 
Very interesting read. There is a point where you have to cut yourself off and say "It's done, it's time."

I remember watching the second Lord of the Rings with Peter Jackson's commentary on, and saying how he'd keep finding things he wanted to edit, even on the commentary he noticed some continuty errors he hadn't seen before. But the movie had to be finished and at some point "good enough."

This was one of those cases where they needed someone in charge.
 
Holy fuck is George Broussard a retard. This is embarrassing. It's really a shock that staff would want to leave the company when the title they are working on has become the joke of the industry for years?
 
he should have finished duke nukem forever and then the sequal having that bloody feature.....
Or even in the expansion.


It seems to me that the main problem they had was they wanted to copy everyone else, instead of inventing original ideas of their own.
Seemed more like they wanted to do everything, both original ideas and everything anyone else did.

If they had actually finished the game on the unreal engine around 2002 the game looked like it would have been great.
 
That's a negative. The Duke IP is in copyright hell at the moment with lawsuits. No movies in sight... heck, there isn't even a script.
 
They should turn it into a movie a la the ol' Arnie flicks, it could be glorious!
This.

Duke Nukem is ripe material for a fun, crazy action film.[/QUOTE]

That's a negative. The Duke IP is in copyright hell at the moment with lawsuits. No movies in sight... heck, there isn't even a script.
What script? It would be a total popcorn action flick. A 'script' would entail 1 page of dialog (cheesy one-liners) for a 2 hour blockbuster. That's how Michael Bay does it, right?

Sucks about the copyright issue though.[/QUOTE]

This may be the one movie Michael Bay was born to direct.

Here's what they need:

  • Explosions
  • Ripped guy w/ blond crew cut
  • Explosions
  • Aliens
  • Explosions
  • Pig Cops
  • Explosions
  • Strippers
  • Explosions
  • even more explosions.
 
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