Hell, they suck compared to first tier quest rewards in NRI think Blizz should add upgrade quests in Cat for Thunderfury and Sulfuras. Not easy ones, obviously, but it's just lame that classic "legendary" weapons suck now compared to welfare epics.
Hell, they suck compared to first tier quest rewards in NRI think Blizz should add upgrade quests in Cat for Thunderfury and Sulfuras. Not easy ones, obviously, but it's just lame that classic "legendary" weapons suck now compared to welfare epics.
This is one of those "damned if you do" type of scenarios. Like mentioned above, everyone was throwing fits about how much certain armor clashed. You would have pink pants, purple gloves, a red tunic and a blue helmet. It was a running joke for so long that everyone was making fun of it.BTW, am I the only one who just HATED all the drab armor in NR? I mean, I get the viking theme, but there's more going on out there than the Vykrul.
It is interesting, because I agree. I would love to be able to alter the color of my gear. However, I do understand some of the reasons Blizzard does not allow it.They should implement armor color changing like every other MMO on the planet.
I'm of two minds as to whether this was a good idea or not. On one hand, I think it's ridiculous that color denotes the quality considering that the scheme doesn't apply across classes. Also, we should be able to change colors, like ever other MMO. My guildies would love to trim our armor in dark blue and silver, like our tabard.2) The color scheme of gear is tied heavily into the quality of gear in the late game, at least most of the time. T10 for instance is made up of three different sets of quality, and the only distinguishing aspect of them is the color.
I do like the general look of the WotLK armor sets. I love how my DK looks, and my paladin doesn't look so bad, considering his hodgepodge of gear levels.I personally like the armor sets in northrend. The \"drabness\" fits the theme and setting of the expansion. Much like I liked the armor sets of Vanilla wow when I was raiding 40 mans back in the day. BC though....well.....ugggh.
It is funny, I have played WoW for so long with so many classes, but I always avoided the healer role when I could. My Paladin was always a tank and my Shaman was always lightening throwing fiend that only went healer when my friends and I have issues getting one. It was only recently when the Dungeon Tool was released that I decided to finally give my Druid some attention after having her stagnate at 51 for a year and a half, and I enjoyed healing way more then I expected. She is now 75 and I only run dungeons as a healer.I've been back since December and am currently grinding 6 different reputations. It's kinda fun being a healer for once too.
Holydin healing to me is boring, did it from t5 to Uld. Shaman healing is good now, but used to be boring. Priest healing was awesome in BC, have not tried it yet. Same for Druid healing. My brother loves Priest and Druid healing, he has done it up to Uld, a bit of ToCr10 and ICC 5 heroics.I'm saving a druid for Cat, but everyone I know who has played one says that healing as one is quite fun.
Holydin healing to me is boring, did it from t5 to Uld. Shaman healing is good now, but used to be boring. Priest healing was awesome in BC, have not tried it yet. Same for Druid healing. My brother loves Priest and Druid healing, he has done it up to Uld, a bit of ToCr10 and ICC 5 heroics.[/QUOTE]I'm saving a druid for Cat, but everyone I know who has played one says that healing as one is quite fun.
I really need to try out a Priest soon, right now he is just my bank, but I have been itching to complete my class set, and I do need a class to turn into a Goblin.Druid healing feels like cheating after playing other healers.
I really need to try out a Priest soon, right now he is just my bank, but I have been itching to complete my class set, and I do need a class to turn into a Goblin. [/QUOTE]Druid healing feels like cheating after playing other healers.
Yeah, see that's the problem. You're really going against any normal healing process as you bubble so much more than anything else. What kills me is how many people don't get this and just fire of Greater Heals anyway, then wonder why they don't get a raid spot anymore.Disc healing is a challenge? Bubble bubble bubble bubble bubble. (Speaking as an end game guild disc priest)
Holydin healing to me is boring, did it from t5 to Uld. Shaman healing is good now, but used to be boring. Priest healing was awesome in BC, have not tried it yet. Same for Druid healing. My brother loves Priest and Druid healing, he has done it up to Uld, a bit of ToCr10 and ICC 5 heroics.[/QUOTE]I'm saving a druid for Cat, but everyone I know who has played one says that healing as one is quite fun.
Holydin healing to me is boring, did it from t5 to Uld. Shaman healing is good now, but used to be boring. Priest healing was awesome in BC, have not tried it yet. Same for Druid healing. My brother loves Priest and Druid healing, he has done it up to Uld, a bit of ToCr10 and ICC 5 heroics.[/QUOTE]I'm saving a druid for Cat, but everyone I know who has played one says that healing as one is quite fun.
QFT. On either of my toons who have tank specs, they get in immediately and finish a dungeon by the time it takes a DPS to even get in (about 15-20 min).Also, it's much easier to get random dungeon groups as a healer or tank..
Yes they did make the early quests a lot easier. It was part of an initiative to capture lowbies, since they learned many new players were leaving before they even reached level 10. I have yet to experience how easy, since I have not played a lowbie in ages.Thanks Sytherexx. I played for about an hour and a half last night. I had forgotten some things, but mostly I noticed the UI has changed a lot in the last year. I made a new character just to reorient. Now there seems to be tips for newbies. Also, they seemed to have dumbed down the starting human quests. In particular, it seems like the Defias gang is no longer aggro, which makes those quests a little lamer than they already were. I do like the new quest management elements to the UI.
Yes, Duel Spec is still 1000g. I admit I wish they just lowered the price, since I think allowing people to quest and run dungeons learning multiple roles would be better then locking them to a single one, but Blizzard disagrees. hwell:I want to get back to my highest character, but the talents were all reset. Is it still 1000G to dual spec? I want to try restoration, but it's just so much easier to solo as enhancement.
Sometimes with the advice I see, I wonder if people are playing the same game.
I know how you feel. The issue is that most guides are not created for the newbie to just play, but are designed for the people at level-cap that want to raid the hardest content and need to squeeze as much out of their numbers as possible to make the fights as smooth as possible. You are fine just casting spells as enhancement while leveling, or doing dungeons, but once you enter the 10/25 man raids, the whole game shifts a bit in outlook and can get a bit serious. This also applies a bit to PVP.Then you get the theorycraft crowd which totally sucks all the fun out of the game by backengineering the math. I mean the whole point of RP was to hide that, right?
See, I have a problem with that. What's the point of me? Might as well replace me with a robot of some sort that just hits the sequence of keys in the predetermined "fullest potential" order. I mean, I may get more dps out in my way than in the recipe way. In fact, that's how I developed my way in the first place. If that really is the attitude, I probably won't care much for raiding anyway. Reminds me of playground teams where they just picked people to fill out the team, but then the "leaders" played the way they wanted directing the others to do very specific thing.They're describing the way you need to play to pump out competitive DPS in a raid setting. You don't have to play that way if you don't plan to raid. If you do, however, you won't get a spot with a decent raid guild unless you're playing to the class' fullest potential.
See, I have a problem with that. What's the point of me? Might as well replace me with a robot of some sort that just hits the sequence of keys in the predetermined "fullest potential" order. I mean, I may get more dps out in my way than in the recipe way. In fact, that's how I developed my way in the first place. If that really is the attitude, I probably won't care much for raiding anyway. Reminds me of playground teams where they just picked people to fill out the team, but then the "leaders" played the way they wanted directing the others to do very specific thing.[/QUOTE]They're describing the way you need to play to pump out competitive DPS in a raid setting. You don't have to play that way if you don't plan to raid. If you do, however, you won't get a spot with a decent raid guild unless you're playing to the class' fullest potential.