M
Matt²
Today I fixed an issue in the game I've been developing for the last 5 years.. with a 1 line command code: view_object=(OBJECTNAME)
problem was I was changing object instances in the middle of a rendered room and the engine didn't know to follow my (changed) character. I'd been looking for a way to solve this for a very very long time, and even my programmer friends didn't understand how to fix it! (I'm NOT a programmer, I just design the game layout, looks, etc) Finally stumbled onto a site using the engine that discussed multiple views, and turning the above function when the button is pressed - and then back again - solved the problem!
It'd be like, if you're playing Super Mario Bros and you get a fire flower, the screen stops following you when you shoot off a fireball.. but ONLY when you shoot off a fireball! (and I couldn't just swap sprites, I had to swap instances because of different rule sets, unless you want to get into a much much more complicated programming structure..)
so.. YAY!
problem was I was changing object instances in the middle of a rendered room and the engine didn't know to follow my (changed) character. I'd been looking for a way to solve this for a very very long time, and even my programmer friends didn't understand how to fix it! (I'm NOT a programmer, I just design the game layout, looks, etc) Finally stumbled onto a site using the engine that discussed multiple views, and turning the above function when the button is pressed - and then back again - solved the problem!
It'd be like, if you're playing Super Mario Bros and you get a fire flower, the screen stops following you when you shoot off a fireball.. but ONLY when you shoot off a fireball! (and I couldn't just swap sprites, I had to swap instances because of different rule sets, unless you want to get into a much much more complicated programming structure..)
so.. YAY!