Understandable. Doesn't mean it's not the Walmart of visual design. Walmart is a hugely successful company after all.They keep the graphics requirements low so more people can play.
And so WoW continues to be the top MMO while the other guys make MMOs requiring hardware upgrades.
I put in my time, and got a few alts to 70ish. A combination of graphics fatigue and the 12 year old raiders just killed my interest in the story.What I find interesting, is even though the graphic quality is low, you never really notice it that much unless you watch as an outside observer. Playing the game the graphics feel very cohesive, so you take in everything as a whole rather then worry about the graphics.
I mean I would have gone insane a long time ago if I actually paid attention to things like the squirrels and their claw hands, looking at me with those cold, dead eyes.
Understandable, immature raiders often test my own endurance.I put in my time, and got a few alts to 70ish. A combination of graphics fatigue and the 12 year old raiders just killed my interest in the story.
As FFXIV's continuing failure proves, Graphically beautiful, a stinker in gameplay.Gameplay>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>graphics
A Wizard did it.[/QUOTE]I don't want to be comic book guy here but... I have to....
How do we know it's steel? Since most of the guards in starter areas have been upgraded to lvl 75 mobs (at least), it wouldn't be completely out of the question that their weapons have been upgraded to saronite replacements. We have no idea about the effectiveness (or potential lack thereof) vs. zerg chitin of weapons crafted from the frozen blood of an Old God.-a steel axe would bounce off zerg chitin.
They're one-meter tall. Big, to be sure, but the video shows them as pretty big, too.-Zerglings are actually way bigger than the average humanoid.
See my comment above regarding what the shield may be made out of. Through-out the video, Hydralisks are shown to be at least twice as big as the guys they're fighting. Considering that their posture curls them up, the estimated length (about 6 meters) would be right for the video.-hydras are about 3 times the size of a person and their spikes can penetrate neosteel bunkers, they would've gone right through that guy's shield.
See Scythe's reply.-That ultra got snared when the defining feature of ultalisks is their resistance to being snared.
Maybe Raynor asked them not to.-Protoss don't fight the zerg on the ground, they just scorch the planet.
Lester and Sarge would like to have a word with you... well, their ghosts anyway.-Zerglings are actually way bigger than the average humanoid.
One game (and that was a patch too) does not a defining feature makes... plus, it's magic, wizard did it.-That ultra got snared when the defining feature of ultalisks is their resistance to being snared.
Teh Conclave is dead, and Tassadar is considered their new greatest hero... that practice is probably not as used as it was.-Protoss don't fight the zerg on the ground, they just scorch the planet.
You're funny...My only take away from this is that despite WoWs great gameplay,
Lester and Sarge would like to have a word with you... well, their ghosts anyway.-Zerglings are actually way bigger than the average humanoid.
One game (and that was a patch too) does not a defining feature makes... plus, it's magic, wizard did it.-That ultra got snared when the defining feature of ultalisks is their resistance to being snared.
Teh Conclave is dead, and Tassadar is considered their new greatest hero... that practice is probably not as used as it was.-Protoss don't fight the zerg on the ground, they just scorch the planet.
You're funny...[/QUOTE]My only take away from this is that despite WoWs great gameplay,
I have to admit, if you find WoW slow, you might want to avoid all other MMOs out right now.It's Blizz polish gameplay, but it still feels like 60% of the time i'm just walking around wasting time... WHY AM I SO SLOW DAMMIT. Oh well, raids seem to be better for LVL-ing anyway.
They feel the portals in Dalaran and Shattrath are an overwhelming incentive to stay in those cities, but they want people to base themselves out of the new upgraded Orgrimmar and Stormwind. Basically, why would you set your hearthstone to Orgrimmar or Stormwind when you could just set it to Dalaran and then instantly go to either of those cities or one of the other cities a mouse click away?Why are they removing the Dalaran portals?
I have to admit, if you find WoW slow, you might want to avoid all other MMOs out right now.It's Blizz polish gameplay, but it still feels like 60% of the time i'm just walking around wasting time... WHY AM I SO SLOW DAMMIT. Oh well, raids seem to be better for LVL-ing anyway.
Whoever wants that back needs to die... (having to find it once is fine though)Instant Dungeon Teleportation (Used to have to walk to the place, hello Alliance wanting to do SM)
The lag is going to be a lot better just by the fact we no longer have a neutral hub. All Horde and Alliance will be split back between Orgrimmar and Stormwind, so city lag should mostly improve. I have yet to get in the beta, but I also hope they make multiple locations for banks and auction houses. It would help a lot with whatever lag does his Orgrimmar and Stormwind. So far the only city I have seen with two of each located in different locations is Silvermoon, which is one of the least used cities in the game.I guess that will help break down the Shatt/Dalaran lag.
Do you mean the pet based skills on the pet bar? Anytime you have a pet out, a new tab will appear in the spellbook (It should be right between professions and mounts if I remember correctly) that has all pet based skills. You can only place pet based skills on the pet bar, though you can make macros to allow casting of pet skills with regular action buttons.BTW, if i took a skill out of the tab for the water elemental, where would i find it so i can put it back?
That's a good idea, then it would also be right next to the tram. If they sped up the tram a little, then IF and SW could really be a dual-hub city, which is kind of what they always intended. Part of the problem with vanilla is that Lagforge was the city that provided the most access to most of the end-game, by far. The only thing closer to SW was ZG, and the serious endgame guilds grew out of that fairly quickly.My idea for Stormwind would be Trade District and Dwarven District (Trade District would be the same as it is now, Dwarven District would be more of a bazaar type location with random night elves, draenei, worgen, and gnomes, etc... giving them more of a presence in the city. It basically would be less a dwarf specific district like it is now and more a multi-racial district.)
My biggest issue with Stormwind is more about racial flavor. Orgrimmar, even more so the new and improved Orgrimmar, is a very multi-racial city. In Cataclysm you have the Valley of Strength, which is mostly the orcs. You have the Valley of Spirits, which holds both the Goblins slums and a small alcove of Trolls. The new Valley of Wisdom is now a Tauren district filled with tents and much better scenery, and the Drag and Valley of Honor is still mostly a conglomeration of races leaning more towards orcs.That's a good idea, then it would also be right next to the tram. If they sped up the tram a little, then IF and SW could really be a dual-hub city, which is kind of what they always intended.
I wouldn't call the Alliance racists. If that was the case the Alliance wouldn't exist, since they would all hate eachother.Alliance are racists, Horde aren't; they've been drumming that since Frozen Throne.
Fuck Garrosh.
I thought Cairne was going with Thrall to handle the elemental threat.
The Shattering Spoilers.I thought Cairne was going with Thrall to handle the elemental threat.
I thought that the racist elements from Frozen Throne were mostly taken out of power, due to having gotten slaughtered when the Blood Elves broke out, or from having gotten slaughtered in between Frozen Throne and WoW when their fleet attacked Durotar.Alliance are racists, Horde aren't; they've been drumming that since Frozen Throne.
Do you mean the pet based skills on the pet bar? Anytime you have a pet out, a new tab will appear in the spellbook (It should be right between professions and mounts if I remember correctly) that has all pet based skills. You can only place pet based skills on the pet bar, though you can make macros to allow casting of pet skills with regular action buttons.BTW, if i took a skill out of the tab for the water elemental, where would i find it so i can put it back?
Not sure what you mean by "tab", do you mean the tab in the spellbook? If so that is rather odd, since you can't remove stuff from the spellbook unless you are a hunter reseting your talents on the pet (at which point all the talented skills will vanish until you apply the talents again). The only pet object where skills can be physically removed is the pet bar.No, i mean i took a skill out of that tab once by mistake and now it doesn't show up when i summon it anymore...
Then it is what I explained originally. Do this, going to break it down in simple steps.Right, it is what you called the pet bar...
It's the freezing skill the elemental has.