[Gaming] Diablo 3 : Ser Farm-A-Lot

Y'know, Dave was right - a pack of Treasure Goblins is fun. Even though they didn't really have anything I can actually use, it really was just a joy to see the random explosions of loot :D (not all loot pictured, some of them ran away for a bit)

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Gah, just ofund a RROG (okay, that's not a "gah! thing :p ), too many options!
So, I turn to the people who know better: how should I go from here? It's obviously a very strong ring, without changing anything I'd suddenly have 4 pieces of Blackthorne's, which is nice - no more molten/desecrator/plague deaths, which are my most common sources of demise (yes, I know, I should probably use teleport to avoid :p); also a nice combo with the immune to stun and knockback from my Krelm's Buff Bracers (which, incidentally, also seems to include vortex?)
Still, I wouldn't, at the moment, get any more benefit from it. My current two rings are pretty neat as well - the Halo of Arlyse is amazing at taking away damage and is pretty much what allows me to stand in the middle of combat the whole time. Bul-Kathos' band gives a huge amount of damage (ChC + ChD). The RRoG is already "weaker" than either through the tooltip comparison, and I'd have to enchant it to get a socket anyway....Hmmm. Choices, choices. I'll throw in that I do have Tal Rasha's coat and source by now, so I could go for those two and have the set bonus for 3 pieces there and keep my Blackthorne bonus as-is; it'd mean a major retooling of my build since it's built around Ray of Frost piercing as my main attack. And if I'm retooling that much, I'd be more tempted to use Cindercoat - which means no Tal Rasha's bonus atm. Every option has a downside! AAAAHHHHH! :aaah:
(yes, I'm exaggerating, but I *would* like some input :p )

(SS included for various item's specific affixes)
 

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Vortex is the same mechanic as knockback, just in reverse. The game treats them the same. In fact, there's an achievement for knocking back/pulling in XX number of enemies.
I know it's hard to say it, but unless you REALLY WANT to respec your build, you probably just want to put it in your stash for now in case you get something that really makes it compelling. I've lost track of how many RRoG's I've salvaged just because rerolling only ONE attribute wouldn't be enough to make them useful.

--Patrick
 
Vortex is the same mechanic as knockback, just in reverse. The game treats them the same. In fact, there's an achievement for knocking back/pulling in XX number of enemies.
I know it's hard to say it, but unless you REALLY WANT to respec your build, you probably just want to put it in your stash for now in case you get something that really makes it compelling. I've lost track of how many RRoG's I've salvaged just because rerolling only ONE attribute wouldn't be enough to make them useful.

--Patrick
Pretty much the same conclusion I came to. Booh. Onwards to hunt for more (useful) bits of sets! (but not today. More booh for being at work :p )

Y'know, I'm *happy* I don't get vortexed anymore, but it's a bit silly they don't mention it on the tooltip :)
 
Oh, they tell you. The game in general just doesn't tell you that it classes "vortex" under the category of "knockback effects."

--Patrick
 
It's kind of painful to find a useful RORG that also has a socket. Less painful than a decent Unity.

The good thing is that a legendary is now guaranteed in a T6 cache.
 
LOL! I hit a rainbow level this weekend I had to leave a lot of "yellows" behind, I ended up doing a lot of crafting. The second one I hit only dropped "blues." Who thought smashing so many unicorns would be so fun... Brony haters, that's who...
 
A question: my crits are now usually somewhere in the 1.7M-3.7M range. I occasionally see crits from around the 400K-500K range - I assume those are either my familiar or follower. However, I also regularly see crits around the 5K-10K mark. I have absolutely nothing anywhere that does anywhere near those damage numbers - certainly not on a crit. Where the heck do those numbers come from?
 
A question: my crits are now usually somewhere in the 1.7M-3.7M range. I occasionally see crits from around the 400K-500K range - I assume those are either my familiar or follower. However, I also regularly see crits around the 5K-10K mark. I have absolutely nothing anywhere that does anywhere near those damage numbers - certainly not on a crit. Where the heck do those numbers come from?
Do you have a small DoT effect on one of your attacks maybe?
 
That's what I was looking for, but none of the attacks that he has set right now have any DOT that look like they would tick for less than the usual weapon damage. I even looked for thorns damage, but none of the stuff he's wearing has thorns damage.
I'm thinking it's just the effect that happens when an enemy gets frozen. If you ever use Frost Nova, you'll notice that it doesn't just freeze enemies, it actually damages them as well. It doesn't damage them very much, but it does do a tiny bit of damage, so I assume that the damage you see is being done when something hits you with a melee attack and activates your ice armor, thereby freezing the enemy.

--Patrick
 
That's what I was looking for, but none of the attacks that he has set right now have any DOT that look like they would tick for less than the usual weapon damage. I even looked for thorns damage, but none of the stuff he's wearing has thorns damage.
I'm thinking it's just the effect that happens when an enemy gets frozen. If you ever use Frost Nova, you'll notice that it doesn't just freeze enemies, it actually damages them as well. It doesn't damage them very much, but it does do a tiny bit of damage, so I assume that the damage you see is being done when something hits you with a melee attack and activates your ice armor, thereby freezing the enemy.

--Patrick
No area damage modifiers?
 
I am looking for getting started guides, all that I am finding is "...as soon as you hit level 70..." Or is the game just that easy to play?
Hitting level 70 is kind of like getting your black belt. There are a lot of people out there who think that the black belt is the pinnacle, but once you have one, you realize it's more accurate to say that you've finished all the tutorial levels.
No area damage modifiers?
I hadn't thought of that (I so rarely build for area damage), but I don't see any.

--Patrick
 
I just got my first character past 50... And I just started, probably nearly finished, Act V. I hope there is still 20 levels worth in story mode.
 
I just got my first character past 50... And I just started, probably nearly finished, Act V. I hope there is still 20 levels worth in story mode.
If you play your games on Normal, you probably won't hit 70 before getting to Malthael unless you clear EVERY SINGLE EVERYTHING and maybe have a buddy play with you (or else gear primarily for experience gain). It's not a big deal unless you want to hit certain points in the story at certain levels (completing some quests gives you a guaranteed legendary, for instance).
I usually either replay older areas or up the difficulty as my gear starts to improve. you will notice a HUGE difference in the gear available at level 61 and up, especially weapons. Most of the time, I will climb to the point just before Malthael's doorstep but then switch over to Adventure Mode to get whatever levels I'm missing for 70, and also to pick up a handful of level 70 items before I go face him.

--Patrick
 
If you play your games on Normal YOU SHOULDN'T PLAY ON NORMAL

ftfy

Seriously, normal is for babies. I'm pretty sure you can blindfold yourself and just randomly right click and destroy everything in normal. It's ridiculously easy.

Hard at minimum. Master and up preferred.
 
ftfy

Seriously, normal is for babies. I'm pretty sure you can blindfold yourself and just randomly right click and destroy everything in normal. It's ridiculously easy.

Hard at minimum. Master and up preferred.
Remember when normal was the actual normal mode and not the easy mode?
 
I remember putting together a build that I could hunt Inferno* 3 or Inferno 4 with my wizard, but Inferno 10 was just impossible. I remember the thrill when I tried out something I thought would let me hunt on Inferno 6 or 7 but found out I could not just survive on Inferno 10, I could thrive. It was exhilarating.

--Patrick
*Showing my age, here.
 
Normal was never "normal", though - I started play on the very first day (I only encountered Error 37 a bit later) and even then, I upped the difficulty before the Skeleton King - and I'm not exactly big on pushing the envelope as far as difficulty is concerned.

That said, I'm damn glad you actually get some legendaries now. Going to act IV without a single legendary, finally finding one and it's a barbarian-only item on my witch doctor....blergh. That was pretty much when I realized original D3 had a lot of issues. I wasn't a big fan. Seriously, half of what they did with RoS and Loot 2.0 should've been so much earlier...Not to mention the auction house was an abomination and I still don't care for enforced always on line. Still, it's a fun game now :p
 
I remember putting together a build that I could hunt Inferno* 3 or Inferno 4 with my wizard, but Inferno 10 was just impossible. I remember the thrill when I tried out something I thought would let me hunt on Inferno 6 or 7 but found out I could not just survive on Inferno 10, I could thrive. It was exhilarating.

--Patrick
*Showing my age, here.
Ah, that's right. It was inferno back then.

I didn't play a whole lot then. I worked my way through the various difficulties to get to inferno, and then just couldn't stomach playing through the same acts yet again. It wasn't until they fixed everything with RoS that I actually enjoyed the game.
 
I kind of meant in general. Seems like nowadays the "normal" setting on games is the equivalent to the "I'm too young to die" mode in Doom.
In that case I agree with you fully. I do think there should be an "easy" mode - I often do replays of older games on easy because I'm just replaying for fun/feel/story and not as a challenge - but "normal" should be just that...normal. Not "horribly frustrating die-if-you-so-much-as-click-wrong" and not "I am a chew toy".
 
Dying in Diablo 3's effect is so minimal that I really don't see it as a big deal. In Diablo 2, you lost a crap ton of experience, and that was a penalty which could be very frustrating.
 
Heh, never was able to get into the idea of HC characters. Maybe someday I'll get those achievements, but not this day!
In D2 I really had too much time and there were comparatively - to my mind - less gotcha moments. I took a couple of HC characters to levels in the 50s....though Hell was a crapshoot where they usually died :p
In D3 I don't think I have a single character who hasn't died at least once before the end of Act II. So....not even trying =)
 
I always found Iron Maiden enemies to be my nemesis in D2 until I played Skellimancers and Hammerdins. Now it's combinations like Molten/Vortex/Reflects Damage.
 
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