I got one of those almost right off the bat.Now all you need is 2 unity rings...
We'll see how long it takes the second one to drop.
--Patrick
I got one of those almost right off the bat.Now all you need is 2 unity rings...
Jewelry is nice, but there's no substitute for Friends.Two sets of bounties? Pfft, I leveled to 70 with one set of bounties last seaso..Oh. Right.
It's only been a little over three days for me.I can't believe the season has only been here a week.
Yeah, it is the Ancient Legendary. I did get a Ramaldini's Gift two days ago, and I have already applied it. It's freaking awesome!I can't tell, but is that the console version of an ancient legendary? On PC they have a distinctive border, and the stats look right.
Now all you need to do is try to find a Ramaladni's Gift.
In other news, while playing my Barb last night, I got the "follower can't die" tokens for both my templar and my scoundrel about 30min apart. That leaves me only one unity ring away from having the combo.
--Patrick
Wait, are Unity's good things? I got one and salvaged it thinking it was useless!I still have never seen a Unity, though admittedly I don't feel like I'm all that worried about it anymore. Not sure what I would even remove on my guys if I did have them.
Unity shares all damage between everyone wearing one. It's not particularly superpowered, but combines extremely well with the legandary "can't die" follower items. If your templar is immortal, and half your damage goes to your templar...well, that's half your damage gone, isn't it. Bonus points for equipping them on your followers back in town, too. Don't know exactly how they work in multiplayer, but still useful in the right combination.Wait, are Unity's good things? I got one and salvaged it thinking it was useless!
In multiplayer they work exactly how you think they might...the entire party become Borg, sharing all damage equally among the group. This works very well when, say, three Demon Hunters/Wizards act as support for a Crusader/Barbarian who is tanking, since the tank can keep using taunting skills to keep the mobs focused on him while offloading 75% of all incoming damage to the three people who are ideally staying out of combat and firing into the melee (and who presumably have plenty of life-on-hit/-per-second to keep their health up).Unity shares all damage between everyone wearing one. It's not particularly superpowered, but combines extremely well with the legandary "can't die" follower items. If your templar is immortal, and half your damage goes to your templar...well, that's half your damage gone, isn't it. Bonus points for equipping them on your followers back in town, too. Don't know exactly how they work in multiplayer, but still useful in the right combination.
You kept killing me!Unities in groups are a terrible, ugly, nasty, bad, bad thing.
It's true! I run around like a fool. My seasonal wizard is my worst yet for scary rifting.You kept killing me!
I haven't made Paragon 400 on my non-seasonal characters that I've been playing for more than 2 years now. I'd say you're doing pretty well.I know it doesn't mean as much since I don't play seasonal, but I am quite pleased I just made Paragon 400