Mankind Divided is the much awaited sequel to Deus Ex: Human Revolution, the rebooted franchise of the greatest game ever made, Deus Ex. And for all accounts it's pretty good, so if you liked Human Revolution, you'll probably like this.
But I won't be playing it. And since I haven't played the game and am now doing a review of it, I'm pretty sure I now qualify as a professional game reviewer.
I won't be playing it because of the egregious amount of microtransactions available in a single player game. The game tries to tempt you into paying real money to get things in game such as extra credits, upgrade kits, health packs and crafting materials. And while I've had people tell me that none of these purchases are required, it strikes me as a huge conflict of interest in game design, where a developer might be tempted to be a little stingy with health packs in hopes of getting you to drop some cash to get through a challenging part.
What's worse, if you preordered the game (which you should never do) to get the preorder bonus weapons, credits and upgrades, they are utilized through the microtransaction system and are SINGLE USE ONLY. So fuck you if you want to play the game a second time with your preorder bonuses.
This is the sort of practice I find incredibly distasteful, and has turned me off of a game I was otherwise excited for. SquareEnix even went so far as to hide the existence of this from reviewers, with the market removed and microtransactions mentioned no where in the review build that was sent out to reviewers.
But I won't be playing it. And since I haven't played the game and am now doing a review of it, I'm pretty sure I now qualify as a professional game reviewer.
I won't be playing it because of the egregious amount of microtransactions available in a single player game. The game tries to tempt you into paying real money to get things in game such as extra credits, upgrade kits, health packs and crafting materials. And while I've had people tell me that none of these purchases are required, it strikes me as a huge conflict of interest in game design, where a developer might be tempted to be a little stingy with health packs in hopes of getting you to drop some cash to get through a challenging part.
What's worse, if you preordered the game (which you should never do) to get the preorder bonus weapons, credits and upgrades, they are utilized through the microtransaction system and are SINGLE USE ONLY. So fuck you if you want to play the game a second time with your preorder bonuses.
This is the sort of practice I find incredibly distasteful, and has turned me off of a game I was otherwise excited for. SquareEnix even went so far as to hide the existence of this from reviewers, with the market removed and microtransactions mentioned no where in the review build that was sent out to reviewers.