So I've made a huge mistake, I tried playing Marvel Snap, a free to play collectible card game available on mobile and steam. And it's fucking good.
The only reason I even bothered to look at a free to play marvel branded mobile game is that it's the first game by Second Breakfast, Ben Brode's new company ever since leaving as leader designer of Hearthstone. And this game clearly learned a lot from the blunders that Hearthstone still faces, while offering fast, tactical, unique games.
The basic idea is that there are three locations on the board, and you have to win two of them. Each card in your 12 card singleton deck is a creature with a power rating and different abilities. If you have more power at a location than your opponent, you win that location. Each game is six turns, by the end of turn six whoever wins more locations is the winner.
Each location can also have random effects, which makes every game play out differently.
The best part of this game, however, is that it seems to be a very, very generous free to play model. You can't buy cards, you can't even buy random card packs. Instead by playing the game and winning matches you gain materials to unlock new card variants (different arts and stuff) and then your collection level goes up. As your collection level goes up, you unlock new cards. Matchmaking is only made against people in the same collection level as you.
I'm doing a terrible job of explaining this, go try it for yourself. But I'm hooked.
The only reason I even bothered to look at a free to play marvel branded mobile game is that it's the first game by Second Breakfast, Ben Brode's new company ever since leaving as leader designer of Hearthstone. And this game clearly learned a lot from the blunders that Hearthstone still faces, while offering fast, tactical, unique games.
The basic idea is that there are three locations on the board, and you have to win two of them. Each card in your 12 card singleton deck is a creature with a power rating and different abilities. If you have more power at a location than your opponent, you win that location. Each game is six turns, by the end of turn six whoever wins more locations is the winner.
Each location can also have random effects, which makes every game play out differently.
The best part of this game, however, is that it seems to be a very, very generous free to play model. You can't buy cards, you can't even buy random card packs. Instead by playing the game and winning matches you gain materials to unlock new card variants (different arts and stuff) and then your collection level goes up. As your collection level goes up, you unlock new cards. Matchmaking is only made against people in the same collection level as you.
I'm doing a terrible job of explaining this, go try it for yourself. But I'm hooked.