Shawnacy's 4E D&D Game, part 2! (Thread allowed 30 pages)
From what I've seen (from building a sample L4 ranger) is that the reason for Adia's lower ATK rolls is that she split her ability focus between STR and DEX, and in fact took an even lower DEX (evened out by her racial bonus). This isn't necessarily a problem, in fact I approve of characters who aren't min-maxed, but she rarely goes the melee route... The auto-assign ability score ranger I made has a 21 DEX at level 4, for a +9 to all attacks, and is a completely ranged ranger.
Basically what I'm saying here is that Adia has a +7 to attack ranged, and probably the same to attack melee. Grendmir has a +12 to attack melee, but his ranged attack rolls are probably kinda crappy. Erikk has a +8 with spells, but can't attack with melee or ranged for shit.
It all balances out in the long run, but the problem comes from Shawn trying to increase enemies AC to defend them against Grend or Kratty, keeping Adia from hitting a lot of the time. I'm not sure how much he's editting creature stats, or if it's just the types of enemies we've been playing against, but Adia has chosen a more hybrid build versus the focus that a lot of our strikers have.
Again, no worries if that's the way she wants to roll. God knows Errik isn't optimized for combat either.