Several days Roger Ebert posted a followup to a statement he made 5 years ago, that videogames can never be art.
His recent article was, in particular, a response to a TED talk in which a woman from ThatGameCompany (creators of Flower) talked about why video games not only can be but already are art. She cites examples from a game-experience-installation called Waco, as well as Braid and Flower. Ebert essentially makes judgements of those three games based on the woman's short preview/discussion of them, without ever having played them (or any game, as far as I can tell).
At the time I was really annoyed, and I was among the people posting in the comment section that has, in a few days, reached 1800+ comments. By now I've stopped caring so much about Ebert himself. At this point he probably doesn't have the reflexive skills necessary to progress through most games even if he wanted to. I do think when a prominent critic denounces a medium I care about it is worth rebutting him, if only so that other people who are more on the fence who read his work can see the counterpoint, but he is unlikely to change his mind at this point.
However, since then I've been going over a thought experiment in my head, trying to find the ideal game with which one might persuade Mr. Ebert. Not so much because I expect him to play, simply because its an interesting puzzle in and off itself.
Lots of people have posted in the comments "OMG you need to play Shadow of the Colossus" or "Final Fantasy (x)" or "Heavy Rain," each of which may be a good game, but the problem is that most good games are designed foremost to appeal to gamers, who already have a basic vocabulary on how gaming works. My dad played Donkey Kong back in the day so he had a vague notion of how to work his way through Braid. My mom, on the other hand, was unable to even beat the first level. (She couldn't do the double-jump off the second Goomba). Most games are also designed to be "game" length (many, many hours for a non-gamer to spend completing).
The most obvious answer is Portal. Truth be told it's probably still more complex than a 70 year old man whose never touched a game can hope, but it's short, does a reasonably good job of introducing you to the complexity bit by bit, and is as far as I am concerned one of a few "perfect games." It's not necessarily the BEST game out there, but it's the only one I've played where there is not a single moment where I thought "you know, they could have made this part a little better." The puzzles are interesting but shouldn't stump you for more than 5 minutes. The dialogue is perfect, both funny, poignant and appropriate for a gaming scenario (rather than ramming cutscenes down your throat that have nothing to do with the gameplay).
Another issue I'm pondering is his statement "so far there's been no game equivalent to (insert great movie here)." On one hand I have not been affected by a game as strongly as I have been affected by the greatest movies, but I'm pretty positive you could find a movie that reasonably compared to a good game, which was good enough that would fall under Ebert's category of "art." A lot of the people listing Final Fantasy games tried to convey how good the plots were. I haven't actually played Final Fantasy so I don't know for sure, but the synopsis people left in the comments, frankly, sounded rather juvenile and if you watched all the cutscenes in a row, probably would not have impressed Ebert in movie terms.
So I'm trying to think of good movies that you'd actually consider equivalent to good games. Games that probably warrant the attention:
Shadow of the Colossus
Braid
Portal (the best comparison is Cube, unfortunately it wasn't all that great a movie. Which is mostly because trying to translate "Portal" into movie terms inherently ruins most of the experience. Still, I'm hopefully that there's a good example somewhere).
Myst
Heavy Rain (SHOULD be an easy one)
Bioshock
Uncharted (this one's really easy, but I'm not sure offhand whether Ebert considers Indiana Jones "art.")
Granted, games SHOULDN'T have to compete with movies on movies' terms. ("Flower" in particular is not competing with movies, it's competing with paintings). But in this hypothetical scenario, we are imagining games to recommend to a film critic, with the ability to say "if you liked X movie, you really should be able to appreciate X game."
His recent article was, in particular, a response to a TED talk in which a woman from ThatGameCompany (creators of Flower) talked about why video games not only can be but already are art. She cites examples from a game-experience-installation called Waco, as well as Braid and Flower. Ebert essentially makes judgements of those three games based on the woman's short preview/discussion of them, without ever having played them (or any game, as far as I can tell).
At the time I was really annoyed, and I was among the people posting in the comment section that has, in a few days, reached 1800+ comments. By now I've stopped caring so much about Ebert himself. At this point he probably doesn't have the reflexive skills necessary to progress through most games even if he wanted to. I do think when a prominent critic denounces a medium I care about it is worth rebutting him, if only so that other people who are more on the fence who read his work can see the counterpoint, but he is unlikely to change his mind at this point.
However, since then I've been going over a thought experiment in my head, trying to find the ideal game with which one might persuade Mr. Ebert. Not so much because I expect him to play, simply because its an interesting puzzle in and off itself.
Lots of people have posted in the comments "OMG you need to play Shadow of the Colossus" or "Final Fantasy (x)" or "Heavy Rain," each of which may be a good game, but the problem is that most good games are designed foremost to appeal to gamers, who already have a basic vocabulary on how gaming works. My dad played Donkey Kong back in the day so he had a vague notion of how to work his way through Braid. My mom, on the other hand, was unable to even beat the first level. (She couldn't do the double-jump off the second Goomba). Most games are also designed to be "game" length (many, many hours for a non-gamer to spend completing).
The most obvious answer is Portal. Truth be told it's probably still more complex than a 70 year old man whose never touched a game can hope, but it's short, does a reasonably good job of introducing you to the complexity bit by bit, and is as far as I am concerned one of a few "perfect games." It's not necessarily the BEST game out there, but it's the only one I've played where there is not a single moment where I thought "you know, they could have made this part a little better." The puzzles are interesting but shouldn't stump you for more than 5 minutes. The dialogue is perfect, both funny, poignant and appropriate for a gaming scenario (rather than ramming cutscenes down your throat that have nothing to do with the gameplay).
Another issue I'm pondering is his statement "so far there's been no game equivalent to (insert great movie here)." On one hand I have not been affected by a game as strongly as I have been affected by the greatest movies, but I'm pretty positive you could find a movie that reasonably compared to a good game, which was good enough that would fall under Ebert's category of "art." A lot of the people listing Final Fantasy games tried to convey how good the plots were. I haven't actually played Final Fantasy so I don't know for sure, but the synopsis people left in the comments, frankly, sounded rather juvenile and if you watched all the cutscenes in a row, probably would not have impressed Ebert in movie terms.
So I'm trying to think of good movies that you'd actually consider equivalent to good games. Games that probably warrant the attention:
Shadow of the Colossus
Braid
Portal (the best comparison is Cube, unfortunately it wasn't all that great a movie. Which is mostly because trying to translate "Portal" into movie terms inherently ruins most of the experience. Still, I'm hopefully that there's a good example somewhere).
Myst
Heavy Rain (SHOULD be an easy one)
Bioshock
Uncharted (this one's really easy, but I'm not sure offhand whether Ebert considers Indiana Jones "art.")
Granted, games SHOULDN'T have to compete with movies on movies' terms. ("Flower" in particular is not competing with movies, it's competing with paintings). But in this hypothetical scenario, we are imagining games to recommend to a film critic, with the ability to say "if you liked X movie, you really should be able to appreciate X game."