S
Soliloquy
Well, in a way, Ebert has a point.
Film and literature are not the only forms of art. Just because these two classic mediums are limited in their nature, not easily allowing for audience choices, does not mean that such a state should be the ideal for all art. Music can be like what Ebert considers "serious" film and literature, where it is presented to the audience in a fixed form, or it can be improvised, suited to the moment, made with the audience and yet remain art. Ebert's narrow definition of art cuts out much more than just video games. By arbitrarily ruling out anything with a goal or score, and anything that is not in a fixed form free of audience input, it rules out jazz and other forms of improvisational music, many forms of dancing (including most native/tribal rituals), figure skating, some styles of improv and stand-up comedy and a lot more. I don't care if he actually thinks of any of these as art, he's wrong. His prejudice is fairly clear later in the response where that quote came from:Well, in a way, Ebert has a point.
And in many other cases, the gameplay is just an excuse to showcase the pretty art.I can't recall if it's been said on this thread, but the thing with games is that the gameplay, in many cases, IS the art.
Which is why is so much harder to make it work (and i was referring mostly to making it player friendly, which can lead to sacrificing immersion etc.).I can't recall if it's been said on this thread, but the thing with games is that the gameplay, in many cases, IS the art.
YOU GO TO HELL, YOU GO TO HELL AND YOU DIE!!!!!WarCraft is one of the premier examples of this. While they've updated it somewhat, in general Ironforge is just as impressive to a person entering it for the first time now as someone who entered it for the first time 5 years ago.
I have to disagree. WarCraft 2 was nothing but narrations and a few little paragraphs in the manual. WarCraft 3 was what really defined the game and allowed it to grow into a world worthy of becoming an MMO. I love WC2, but it was not that great when it came to the story, because it didn't really have a story, only backstory."seriously? was the writing that bad in WarCraft II and I didn't notice because I was like 10? And then I reread WarCraft II and nope, it really was that awesome and WarCraft III really was that bad).
nah that was fucking hilarious. I generally read the forums when at work, and flash is disabled. I wish I had seen that quote from him at the beginning, because it invalidates his entire argument:I still think my video was funny :humph:.
I still don't agree. While I do agree that WC3 was not the penultimate in storytelling, the characters themselves were larger, more meaningful, then pretty much all the characters in WC2 minus the few that actually carried over and got the spotlight (Grom, for instance). Thrall, while you believe he never carried the weight he was suppoed to, has become a stable of the fanbase, so much more then most other characters. Most of us are actually disappointed that WoW made his character morally weak, even though his loss of influence may make a better character trait for the storyline as a whole (he was often called a Gary Stu). Arthas, as much as he was a rehash of the "hero falls to evil" story, still has a rather large fanbase, much more then can be said for people like Teron Gorefiend, or even Anduin Lothar.There definitely was potential for something awesome there, and some moments in the game touched upon it. The one Arthas line I thought was really spectacular was when he says to Illidan "Are you certain of that, Demon Hunter? Are you certain your will is your own?" They could have went down that route to showcase a truly conflicted character, self-aware that he is on the path towards evil but unable to stop it. It's that potential that allows things like Grom's death scene and Arthas' burdened trudge towards the Frozen Throne to feel meaningful, but the game didn't really earn them at all.
Then why the heck did they retcon half of WC3's backstory when WoW came out?!WarCraft 3 was what really defined the game and allowed it to grow into a world worthy of becoming an MMO.
Both of those came out before WC3... Lord of teh Clans was even supposed to be an adventure game originally...The books "The Last Guardian" and "Lord of the Clans" gave a lot of the characters and storyline a lot of depth retroactively, but I wish it had been conveyed better in the actual game.
IMO i tihnk they wanted him to be one of those guys that must have things their way or not at all... which are just as annoying as him IRL.Whereas Arthas... is what exactly? Just angry because he's young and brash and brash young people are angry and stupid?
Oh, huh. Forgot about that. I guess they were probably among the things that got me excited for WarCraft III. But it's largely irrelevant, because there still was no depth present in the actual game.Both of those came out before WC3... Lord of teh Clans was even supposed to be an adventure game originally...
Yeah that was pretty much it. There's nothing wrong with that as a CHARACTER, but there is a lot wrong with it as a protagonist we are supposed to be identifying with for half the game.IMO i tihnk they wanted him to be one of those guys that must have things their way or not at all... which are just as annoying as him IRL.
Sure, but you where overstating the problem by saying they felt like they should fix it... instead i tihnk they just assumed you already read the books.Oh, huh. Forgot about that. I guess they were probably among the things that got me excited for WarCraft III. But it's largely irrelevant, because there still was no depth present in the actual game.
The problem is that such characters get boring fast... if i can't take that shit from a guy i know since kindergarten i certainly don't want it from a POV character in a game.Yeah that was pretty much it. There's nothing wrong with that as a CHARACTER, but there is a lot wrong with it as a protagonist we are supposed to be identifying with for half the game.
Well, a) they shouldn't make that assumption, b) I HAD read the books (apparently beforehand... I know I read them as they came out), and they still didn't make the game any better.instead i tihnk they just assumed you already read the books.
What made WarCraft really great, originally, for me, was that that they took basic, archetypical ideas and fleshed them out really well. Gul'Dan is technically your generic evil mastermind, but his memoir made him a really interesting, believable character to me. The parts of WarCraft that ARE done well are still successful at this, but I agree that large chunks of WoW consist of "let's grab some random cultural idea (Cthulhu, Norse Mythology, etc) slap some tweaked names on it, add a mediocre backstory and call it a day. That's partly because WoW is a huge world that they need to continuously fill up with stuff to keep people playing. WarCraft III had a fairly concise plot that I think had the potential to be truly great art if they had just worked harder at the script.Ugh, Warcraft's hackneyed, cobbled together story is hardly an argument of video games as art.
I am trying to understand what you are saying. I may have to read it again and actually try to keep out my knowledge of Gul'dan, try to act like that is the first time I read him, but he was not someone just curious for the cosmos. He was the one that more then anyone used his people for his own goals. He was the one that corrupted them, he was the one that brought the warlocks, and the one that stopped the only chance to reverse the change. It was never about curiosity, it was about power.As a fellow person who cares deeply about learning how things work and how to manipulate them (i.e. a nerd) I can see exactly why he would have such disdain for his simple, bloodthirsty people, to the point where he'd sacrifice entire nations for a chance to explore the infinite reaches of the cosmos.
I think the issue is you are trying to look at the PoV of the characters in the first place. The game itself was trying to simply tell a story as it happened, you were not supposed to empathize with Arthas as a hero, you were simply supposed to watch him go down his path to ruin, and then help me realize that path to push the story forward. Not every game is about empathizing, even WC2 you never really empathized with the orcs, and in StarCraft you never really empethized with the Zerg, at least I never did. It was just a silly fantasy story, and you watch it unfold.That's the biggest issue with WarCraft III, that lack of good POV characters. Thrall and Jaina are the only solid characters you have to root for, and they are so rarely present that they barely count.
You may have to point out that "half" that was retconned, as I don't really see it. Yes, some of the events as they happened, changed a bit, but not to the extent you are claiming. Really, the only game that has been totally discarded was WC1, with WC2 being retconned slightly in certain areas, like the assassination of Lothar. Otherwise the game gave us our heroes, the majority of our villains, the creeps we fight, etc... Without it, WoW would not have worked as well as it did.Then why the heck did they retcon half of WC3's backstory when WoW came out?!
This wasn't actually a claim that I made. I said WarCraft 3 was disappointing, and I said WarCraft 2 had a better backstory. I realize it may have been a bit confusing and I apologize for that. The point I tried to make in my second post was that I was expecting something at least as good as what had come before (which included StarCraft) and that WarCraft III was disappointing because of it.I was arguing the claim that WarCraft 2 had a better story then WarCraft 3
It was definitely about both, and what I think made it particularly interesting was that he sort of saw knowledge and power as the same thing. He does talk more about power than he does knowledge, but when does in the context of the power to explore the universe. "I cared nothing for the Horde or its petty politics. I cared nothing for this world over which we had complete dominion. I cared only for the chance to fathom the mysteries of Great Dark Beyond." While he is fascinated by power in general, the majority of the power he attains is only a means to an end, and that end is for a kind of power that is synonymous with knowledge.It was never about curiosity, it was about power.
This may be a point we simply disagree on, but the reason WarCraft 2 appealed to me so much we because I empathized with Gul'Dan. No, he doesn't matter that much in the game itself. But the reason I bought the game in the first place was because I was reading the manual at a friend's house, and I loved his memoir. As for the zerg, what I particularly liked was how they made an effort to make these giant slug things into actual characters that made sense in the context of their alien biology. And then Kerrigan enters the picture, and while I actually do think she becomes a little boring after her zerg-ifi-cation, she still had been the victim of a lot of stuff and I was willing to root for her as she strives to reclaim power that she feels should have been hers all along, except that the Confederacy and Mengsk took it from her.Not every game is about empathizing, even WC2 you never really empathized with the orcs, and in StarCraft you never really empethized with the Zerg, at least I never did. It was just a silly fantasy story, and you watch it unfold.
In wc3 the Eredar corrupted Sargeras, not the other way around... and there was other stuff. But i guess some of it was in the expansions...You may have to point out that "half" that was retconned, as I don't really see it. Yes, some of the events as they happened, changed a bit, but not to the extent you are claiming. Really, the only game that has been totally discarded was WC1, with WC2 being retconned slightly in certain areas, like the assassination of Lothar. Otherwise the game gave us our heroes, the majority of our villains, the creeps we fight, etc... Without it, WoW would not have worked as well as it did.Then why the heck did they retcon half of WC3's backstory when WoW came out?!
Fair enough. I personally thought WarCraft 3 was the much better game then WarCraft 2, both in storyline and gameplay, even though the storyline itself was not as good as StarCraft. I am a person that judges such things based on the series rather then the company, so I never really was dissapointed that WC3 was not as good as SC, because I was not thinking of it as SC2, I was thinking of it as WC3, and improvement, and a good one, over WC2.This wasn't actually a claim that I made. I said WarCraft 3 was disappointing, and I said WarCraft 2 had a better backstory. I realize it may have been a bit confusing and I apologize for that. The point I tried to make in my second post was that I was expecting something at least as good as what had come before (which included StarCraft) and that WarCraft III was disappointing because of it.
There are other ways one can learn about the cosmos, the Draenei themselves having been one of the best to teach him, and at the time before the corruption they were friendly with the orcs. If he really hated his people, he could have probably lived with the Draenei directly, but that would not have given him the power he craved. Fact is you got it backwards. The knowledge he gained was a means to an end, that end being the kind that is synonymous with power and control. This is why he fought his way to become the apprentice to Ner'zhul, because Ner'zhul was respected and held great power over the orcs, a power that Gul'dan wanted to take from Ner'zhul the minute he saw the chance.While he is fascinated by power in general, the majority of the power he attains is only a means to an end, and that end is for a kind of power that is synonymous with knowledge.
I could empathize with either of them if in the end they were doing something that can be considered "Good" for everyone, but Gul'Dan, as I explained above, was all about power and did whatever he could to take it. Kerrigan, on the other hand, could have been a great conflicted character if they actually showed her conflicting between her rebirth and her former humanity, but that didn't go past her reveal mission in which she lets Raynor go. After that, it's "Queen Bitch of the Universe" and you really can no longer empathize with her while people are being murdered and betrayed. Even the Overmind was easier to empathize with, since it was only doing what it's creators engineered it to do, Kerrigan just did it because she wanted control.This may be a point we simply disagree on, but the reason WarCraft 2 appealed to me so much we because I empathized with Gul'Dan. No, he doesn't matter that much in the game itself. But the reason I bought the game in the first place was because I was reading the manual at a friend's house, and I loved his memoir. As for the zerg, what I particularly liked was how they made an effort to make these giant slug things into actual characters that made sense in the context of their alien biology. And then Kerrigan enters the picture, and while I actually do think she becomes a little boring after her zerg-ifi-cation, she still had been the victim of a lot of stuff and I was willing to root for her as she strives to reclaim power that she feels should have been hers all along, except that the Confederacy and Mengsk took it from her.
That is fair, even though I disagree with the graphic claims. Not every game is going to appeal to us. I personally think WC3 was a much better game then WC2, and was on par with SC even though it was a different style of gameplay. That is just my opinion on it though.However, this was combined with the game taking some steps backward in terms of graphics - the unit portraits were nowhere near as good as they were in StarCraft and the mouth animations sucked, which further ruined the appeal of the characters. The end result was that I had to wade through hours of gameplay I didn't care much about, hoping it would pay off in a storyline that I ultimately would appreciate in some way, but it never did.
So one line in the backstory, that was never played off in WC3 anyways, is "half" the game? Seems a bit much of a claim, don't you agree? Metzen already apologized for that blunder, even though he didn't have to since such information absolutely zero to do with the relevant gameplay. I even suggested a way he could fix the blunder with a single sentence if he really wanted, but it's such irrelevant information that why even worry about it?In wc3 the Eredar corrupted Sargeras, not the other way around... and there was other stuff. But i guess some of it was in the expansions...
I'm pretty sure i said "half the backstory"...So one line in the backstory, that was never played off in WC3 anyways, is "half" the game? Seems a bit much of a claim, don't you agree? Metzen already apologized for that blunder, even though he didn't have to since such information absolutely zero to do with the relevant gameplay. I even suggested a way he could fix the blunder with a single sentence if he really wanted, but it's such irrelevant information that why even worry about it?In wc3 the Eredar corrupted Sargeras, not the other way around... and there was other stuff. But i guess some of it was in the expansions...
I'm pretty sure they didn't create him to kill them...Even the Overmind was easier to empathize with, since it was only doing what it's creators engineered it to do, Kerrigan just did it because she wanted control.
2D graphics at the time of SC1 where further along then 3D was at the time of WC3... they did a pretty good job with what they had, but it's so stylized that it doesn't feel as well made.That is fair, even though I disagree with the graphic claims.
Oh I'm not remotely trying to justify Gul'Dan's behavior. He's a douchebag. But you're still judging this in terms of more recent (and very retconned) content. Everything we knew about the Draenei at the time was what Gul'Dan told us about them, and they're treated as some weak race barely worth a mention. There is no mention that Gul'Dan actively corrupted the orcs, but rather that he just took advantage of their natural bloodlust. He states that the final destruction of the Draenei came after "centuries of violence," and the Shadow Council's original job was to prevent the orcs from destroying themselves.There are other ways one can learn about the cosmos.
Really, I think you're still being influenced too much by more recent retcons. The original memoir makes it pretty clear that the power he ultimately wants had less to do with control over people and more to do with control over the universe itself. It definitely IS power he's after (he talks about it a lot) and he is fascinated enough by it in all its forms to enjoy manipulating the horde, but ultimately everything he does to the Horde, he does to reach the Tomb of Sargeras, with the intent to become a god. While I am pretty sure he would also have used his godlike power to openly subjugate the orcs (as a sort of petty payback for forcing him to work in secrecy), his original motivations were, as mentioned earlier, to "fathom the mysteries of the Great Dark" and to "stand unscathed within the dying hearts of burning suns."The knowledge he gained was a means to an end, that end being the kind that is synonymous with power and control
I actually do agree with this. I was a little disappointed when she immediately said "I'm a zerg now, and I like what I am. Deal with it" within minutes of getting reborn. I cut her some slack because she HAD just been betrayed for the second time by humans, and Jim was pretty much the only human she had reason to care about (and she lets him go). But she gets progressively more boring and one-note-megalomaniacal as the game progresses. By contrast, I did appreciate that the Overmind felt it had a sacred mission to become perfect, and assimilating the Protoss was the way to do it. I'm hoping (but not optimistic) that in Heart of the Swarm we get some more good Zerg characters.Kerrigan, on the other hand, could have been a great conflicted character if they actually showed her conflicting between her rebirth and her former humanity, but that didn't go past her reveal mission in which she lets Raynor go. After that, it's "Queen Bitch of the Universe" and you really can no longer empathize with her while people are being murdered and betrayed. Even the Overmind was easier to empathize with, since it was only doing what it's creators engineered it to do, Kerrigan just did it because she wanted control.
This, although it's really not an issue of being "stylized." Just bad. A cartoon can be stylized and still be smooth and beautiful. The WarCraft III portraits were just clunky and ugly. Even worse, the graphics settings for the portraits were the same as for the rest of the game, so if your computer couldn't handle higher res graphics for massive armies, you had to deal with REALLY crappy portraits.2D graphics at the time of SC1 where further along then 3D was at the time of WC3... they did a pretty good job with what they had, but it's so stylized that it doesn't feel as well made.
Is there a particular source you have for this? I'm interested if we had any info on that.At the least this seems like it will change with Kerrigan in SC2.
yeah, referring to warcraft's story as art only goes to reinforce arguments that gamers have no idea what art is. Not that the story isn't good, but its kind of like Disney, they take every archetype they can get their hands on and slap them together with as much duct tape and bubble gum as they can. It ends up being the crack cocaine version of the Fantasy Genre, but that's not what art is. Story simply is not where you are going to find art in a game, with rare exceptions like Portal or Super Columbine Massacre RPG!. For the most part video game stories are on the same level as expanded universe novels. Not to say I don't like them, the Horus Heresy series is awesome, but comparing it to Confederacy of Dunces, The Good Earth or....well any literature, is just putting on a giant "I read at a 4th grade level" sign, which sadly I think more gamers wear than they are willing to appreciate.Ugh, Warcraft's hackneyed, cobbled together story is hardly an argument of video games as art.
I could staple H.P. Lovecraft to Warhammer (both 40K and original) codex's together and come out with similar stories.
I haven't read the whole Horus Heresy, but the first one (by Dan Abnett) I thought was very good. In particular the way it simultaneously accomplishes and subverts the Jesus story. At first I was expecting it to humanize Horus, and it ends up doing the opposite, which in the end I found rather refreshing. It showcases him as an epic, largely than life figure, that other humans could only barely relate to. When he cries out "My Emperor, why have you abandoned me!?" towards the end I was particularly moved and blurted "woah" out loud (I was frustratingly on a plane next to a pair of orthodox Jews and I wasn't sure if they were the greatest people to start discussing Christ Figure allegories with). I found it all the more poignant because on one hand it's showcasing a very Jesus moment , yet you also know Horus ends up being the anti-christ of his universe.Not to say I don't like them, the Horus Heresy series is awesome, but comparing it to Confederacy of Dunces, The Good Earth or....well any literature, is just putting on a giant "I read at a 4th grade level" sign, which sadly I think more gamers wear than they are willing to appreciate.
And that would still be incorrect.I'm pretty sure i said "half the backstory"...
What I mean is the only story points that matter are those we play. Backstory is just that, backstory, you never experience it, so it can be altered and changed as Blizzard sees fit to better mesh with the real meat of the story, the playable space.And what does WC3 gameplay even have to do with WoW gameplay?! And either of those with the story?!
The Dreadlords are a bad example, since we have known for a long time that demons are not easy to kill and keep dead. The Dreadlords are even more difficult, they are the ones that created "Necromancy" in the first place. Illidan was never a retcon, and I guess you never actually paid attention to the mission to realize that. Arthas says during the mission, and you can check out the sound files under the World Editor if you don't believe me, "You are a pitiful creature Illidan, you don't even deserve death. I banish you from this world, and know this, that if you return, I will be waiting." He never killed Illidan, only wounded him, and left him to be dragged off back to Outland.Let's go back: you said the world they made in WC3 was a great starting point for WoW, to which i asked why then they changed stuff willy nilly (like how many Dreadlords are now no longer dead?! Or even Illidan for that matter).
Information we learn in SC2 actually hints that they did. I won't spoil it though.I'm pretty sure they didn't create him to kill them...
I can understand not liking the portraits, but do you really think they would work with SC style portraits? I would rather have what we had then the clash of styles caused by that. I may disagree about the graphics being "bad" but I do agree they were not exactly technically superior to most games out at the time. I never really cared for that as long as I felt the style and art were cohesive. I think WC3 did a fine job with that.This, although it's really not an issue of being "stylized." Just bad. A cartoon can be stylized and still be smooth and beautiful. The WarCraft III portraits were just clunky and ugly. Even worse, the graphics settings for the portraits were the same as for the rest of the game, so if your computer couldn't handle higher res graphics for massive armies, you had to deal with REALLY crappy portraits.
You sure you want to be spoiled? Let's just say an old Dark Templar friend of ours has learned that the Queen of Blades will be integral to the salvation of the galaxy. Whether that means she will be have a turn of face, or simply will unknowingly cause the downfall of the Xel'Naga and herself, will remain to be seen.Is there a particular source you have for this? I'm interested if we had any info on that.