So... I want to return to Pokemon games

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Garchomp can be even scarier on a sand stream team, because now ice moves have a chance of missing.

Garchomp + Tyranitar... oh god.
 

doomdragon6

Staff member
Hearing people meta-game like this make me really not want to get back into Pokemon. :(

Can anyone give me a quick breakdown of what the difference between Red/Blue and Fire Red/Leaf Green are? If someone did, I didn't catch it...
 
All the bugs from R/B/Y are fixed, natures of pokemon are added, there's a whole new section (Sevii islands) where you can catch 2nd/3rd generation pokes eventually...

Probably more but I can't think of it at the moment.
 
Hearing people meta-game like this make me really not want to get back into Pokemon. :(

Can anyone give me a quick breakdown of what the difference between Red/Blue and Fire Red/Leaf Green are? If someone did, I didn't catch it...
Copied from the Bulbapedia Page...
Note: This is a GBA game. You ether need a GBA, or a DS/DSLite to play it. The DSi doesn't have the GBA slot, so you can't use it to play it!

Changes from Pokémon Red and Green

* Players can now play as a female character, as well as choosing to play as the male character that was default in Generation I.
* The music has been remixed to take advantage of the Game Boy Advance's power; however, the themes themselves remain the same.
* As in all Generation III games, Pokémon now have natures, abilities, genders, and can hold items.
* Three additional aides for Professor Oak have been included to pass off items that were introduced in Generation II and III, while a returning aid now passes off the Exp. Share, the item which replaced the Generation I item Exp. All in Generation II.
* Pokémon retain their Generation II and III evolutionary lines (e.g. Golbat can evolve into Crobat), but cannot evolve into these stages until the player has obtained the National Pokédex.
* Magnemite and Magneton are Electric/Steel, as they were in Generation II as well as Ruby and Sapphire.
* A new southern region, the Sevii Islands, is accessible, where Generation II Pokémon can be caught. Notably most of these Generation II Pokémon cannot be found in Pokémon Ruby, Sapphire, and Emerald.
* One of Johto's legendary beasts will be roaming around Kanto after defeating the Elite Four and obtaining the National Pokédex. Out of which of the three that is selected, Entei, Suicune, or Raikou will appear based on which the type advantage they have over the Starter Pokémon the player initially selected.
* Pokémon can breed in the Pokémon daycare in Four Island as well as still having access to the Pokémon daycare on Route 5.
* Trainers outdoors can be rebattled using the Vs Seeker.
* Information on major characters, e.g. Gym Leaders, are stored in the Fame Checker.
* Pokémon movelists are updated to include moves introduced in Generation II and Generation III.
* The TM list is shared with other Generation III games.
* Move tutors become available to teach moves formerly contained in Generation I TMs.
* The Elite Four can be re-battled and get Generation II Pokémon on their teams in addition to Generation I Pokémon after the Sevii Islands quest has been completed.
* Version-exclusive Pokémon and wild Pokémon distribution have been altered from the original games to account for new evolutions released in Generation II.
* Blast Burn, Frenzy Plant, and Hydro Cannon are available as move tutor moves to the Kanto starters' final forms at Cape Brink on Two Island and can only be taught to the one whose base form was the original choice at the beginning of the game.
* Deoxys debuts two new forms: Attack Forme (FireRed) and Defense Forme (LeafGreen).
* Team Rocket has an expanded role in the game's post-Elite storyline, with a new base in the Sevii Islands.
* Battles with wild legendary Pokémon Articuno, Zapdos, Moltres, and Mewtwo feature a remixed battle theme. In addition, Moltres has moved from its original location in Victory Road to Mt. Ember. The Cerulean Cave where Mewtwo is has not only changed to where Rock Smash is not only needed, but completing the post-game mission on the Sevii Islands is now an additional requirement to be permitted to enter.
* Other than Moltres, Ponyta and Magmar (LeafGreen only), have also been moved to a new location. They are now located on One Island's Kindle Road (Ponyta) and Mt. Ember. In Generation I they were found in the Pokémon Mansion on Cinnabar Island.
* In non-Japanese versions, the dialogues are colored, depending if it is from a male or female, being the colors blue and red, respectively. In dialogues from other sources, such as signs, the text remains black.
* A resume feature was introduced, allowing players to remember the four most important events they achieved in the games the last time they were played.
* A help feature was added, and can be viewed by pressing the L or R buttons of the console.
* The Power Plant background music has been changed. In the original games, it played the Rocket Hideout theme. In FireRed and LeafGreen, it plays the Pokémon Mansion theme.

The GBA Wireless Adapter was initially included with the games when they were first released, eliminating the need for link cables when trading between the two games (and later Emerald).
 
R

Reboneer

Hearing people meta-game like this make me really not want to get back into Pokemon. :(

Can anyone give me a quick breakdown of what the difference between Red/Blue and Fire Red/Leaf Green are? If someone did, I didn't catch it...
Well first of all, there's this:



Then, you've got all the other improvements that have been made to the series since Generation 1.

One of the major changes in Gen 2 was splitting the "Special" stat into "Special Attack" and "Special Defense". They also made some changes to the type chart, since in Gen 1 it was horribly unbalanced in favour of psychic types (mainly due to a bug that had ghost type moves ineffective against psychic types, instead of super effective, despite what NPCs said). This included adding two new types -- Dark, and Steel. Gen 2 also introduced Pokemon breeding.

Gen 3 introduced new game mechanics like Natures, and Abilities. Natures are sort of the personality of each individual Pokemon, and they affect the stats of the Pokemon. Abilities are attributes of Pokemon that affect battle... for example, Bulbasaur has the ability "Overgrow", which means that when it has less than 25% HP, its grass type moves will become more powerful; and Pikachu has the ability "Static", which means that when other Pokemon make physical contact with it, they'll become paralyzed. Gen 3 also had a complete overhaul of the Pokemon data structure, and a lot of behind-the-scenes stuff like EVs and IVs work completely differently.

If you're not into competitive play, or any meta-game stuff, you can completely ignore EVs, IVs, and natures (I do for the most part).

For more details, here's a list of changes made in Gen 2, Gen 3, as well as other changes made in FireRed and LeafGreen.
 
If you're not into competitive play, or any meta-game stuff, you can completely ignore EVs, IVs, and natures (I do for the most part).
Actually, you DO need to account for Nature if you plan to do the contests. Nature determines what flavors of Pokeblocks/Puffins that each Pokemon likes, which effects how much stat gain they get when eating one and how much Happiness they gain/lose from eating one. You generally want a nature that favors the contest your planning it for, as this will maximize your starting appeal and really help you win in the later contests.

This is also pretty crucial if your trying to get a Milotic, as getting a nature that favors Beauty can make it much simpler to evolve your Feebas.
 

doomdragon6

Staff member
@AshburnerX

Reading your last post made me say a big fat "wut?" =P

The Nature thing sounds really interesting. Thanks for all the info. I think I'll give them a try.
 
Nature is basically the attributes a Pokemon is born with. It only matters for maxing certain stats, or for Contests (which are like Pokemon fashion shows in the game, and they're boring IMO and I never do them).

If you're just getting a GBA game, and you're not playing against people, not doing fashion shows in the game, then you can ignore everything we've been talking about. You can honestly get through the single-player game with almost any set of Pokemon.
 
I've heard of people beating the game with just a single Caterpie. This is known as the Caterpie challenge.
 

ElJuski

Staff member
It's really funny to see Reboneer actually post something that isn't just some stupid snarky, sarcastic remark.

And get a little nerdy.
 
I've heard of people beating the game with just a single Caterpie. This is known as the Caterpie challenge.
Does it have to STAY a Caterpie or can it Evolve? If it can evolve up to Butterfree, then I could see this being doable. Butterfree learns a few good psychic moves and has many status attacks, so it can inflict Poison, Paralyze, Sleep, and Confuse. Plus, once you hit the 70's-80, your going to be able to OHKO just about any member of the Elite 4 anyway.
 
The challenge I saw was that it had to stay a Caterpie.

Apparently this is only doable in the first gen games. Later generation Caterpies are KO'd too easily by the Elite Four, even at level 100.
 
If I had no access to any type of game boy, which version would you.. hypothetically, of course... recommend to play emulated on, say, my laptop? Any emulators you're familiar with that are maybe like pokemon specific or something? All hypothetical and for research purposes, of course.
 
C

Cobra Star

This thread blows my mind. I played Blue way back in they day and really enjoyed the RPG elements of it, but the intricacy that the game seems to have gone into is blowing my mind....
 
Yeah I tink playing a Pokemon game now, having only played Red before, would be completely beyond my ken.
 
Here's the thing... Red and Blue were quite complicated themselves. Things like EVs and IVs were still in the game (although nobody knew about them at the time), you still had to take into account the metagame (which basically consisted of dealing with Alakazam and Dragonite at that point), and you had to know which moves and types were bugged and which weren't. You just never realized it because you were... well... kids.

This is why I point and laugh whenever somebody says Pokemon is "just" a kids game. It's practically chess at this point!
 
Most of the seemingly complex stuff discussed here is only relevant to competitive battling. For in-game play, the gameplay's roughly the same as it was back in Red/Blue/Yellow, just with new Pokemon to collect and new areas to explore.

The difference between a perfect competitive battle Pokemon and a random in-game Pokemon isn't that big. For example, each nature adds or deducts a stat by 10%. That means a Pokemon with a perfect nature and a Pokemon with a neutral will only differ in their relevant stat by 10%. That 10% isn't going to make much of a difference in in-game play, but for a competitive match, it's a huge difference.

Competitive battlers are the kind of people who would breed Pokemon obsessively, running around with five eggs at once, trying to hatch the ones with the right natures and IVs. And then they'll fight a certain number of specific Pokemon, to get the exact EVs they want, for example killing precisely 120 Zubats, no more, no less.

For them (or maybe I should say "us"), such an obsessive approach to Pokemon offers an edge over the casual player in a competitive match. But if you're not into the competitive scene, then don't worry, just have fun with the game. Back when I was a regular on the Gamefaqs Pokemon boards, whenever someone asked for help on building a team, the first thing we'd ask is, "Is this for competitive battling or in-game?" If they said "in-game" we'd just tell them to use whatever Pokemon they want, it'll all work out in the end.
 
R

Reboneer

If I had no access to any type of game boy, which version would you.. hypothetically, of course... recommend to play emulated on, say, my laptop? Any emulators you're familiar with that are maybe like pokemon specific or something? All hypothetical and for research purposes, of course.
I never owned a Nintendo handheld before the DS, so everything before that I used an emulator for. Back in the day, VisualBoyAdvance and NO$GBA were good (for any GB, GBC, or GBA version of the game), but that was probably at least five years ago, so I have no idea what's good now, or if there any any good DS emulators around. But yeah, FireRed on either of those emulators should be fine (assuming they run on modern versions of Windows).

That said though, a second hand DS Lite is pretty cheap these days, plus with emulation you're missing out on fun stuff like trading, and the Pokewalker.
 
This is why I point and laugh whenever somebody says Pokemon is "just" a kids game. It's practically chess at this point!
Do you know a good break down, my worst fear with the game is making the bad party choices xD

I don't even know how to start =p[/QUOTE]

It's because your will to be a Pokemon master is weak.

Really, just pick your starter. Capture some Pokes. Use them to fight until you catch/obtain Pokes you like better, and try to make sure the different Pokes are of different types.

That's really it. Just pick ones you like. You don't even need to strategize in single player if you don't want to--if the enemy is too hard, just level up some more. That's how my fiancee plays all RPGs.
 
Yep, have a balanced team with a variety of types and attacks, and you'll get through the game just fine.
 
I play the single player stuff and that's it, so I pick based on which types I know are pretty strong in general for progression through the game, and then which mons I think look the coolest. :awesome:
 
This is why I point and laugh whenever somebody says Pokemon is "just" a kids game. It's practically chess at this point!
Do you know a good break down, my worst fear with the game is making the bad party choices xD

I don't even know how to start =p[/QUOTE]

Honestly, the main game is pretty simple. Here's some general tips:

- Your starter will determine how easy things are out of the gate. The Plant Type will be very good early on but less good near the end. The Water Type will be decent early on, be good longer than the Plant type, and then be average at the end. The Fire Type will be harder to use early on, but will eventually become very powerful near the end. Regardless of your choice, your starter is still going to be powerful enough that you'll probably want it in your party until you beat the game (If only because it's likely to be your highest level Pokemon).

- You will ALWAYS be able to find something to deal with your next Gym before you get to it. It might be a Pokemon in the area between the Gym and the last town or it might be from earlier on, but you'll ALWAYS have access to something that ether has moves that are Effective against the Gym's type or a base type that is resistant to it's moves. If you have trouble with a Gym or story battle, look in earlier areas, as you'll usually find something that can help.

- Don't be afraid to grind. This game is ALL about grinding once you beat the game, but up until you head for the Elite 4 you can usually get by without doing it... however, grinding CAN make some fights much simpler if you don't want to replace a favorite mon.

- Some Pokemon ARE hands down better than others, but there are no worthless Pokemon. If it seems worthless as first, it's likely there is a way to make it much better, be it via grinding, forced evolution, or equipping an item. We call it Magikarp Power for a reason. That being said, the earlier you can get a Pokemon (and the more common it is) the less useful it generally is.

- If you want some good Pokemon regardless of the game they are in, who are also generally easy to get, look no farther than the Abra/Kadabra/Alakazam psychic line and the Magikarp/Gyarados Water/Flying line. They can be found in every game, are relatively easy to get, and pay off well if you invest in them.

- The fewer Pokemon which have it's type, the stronger the type generally is. Anything with Dragon, Steel, Ground, or Ice is usually pretty good and it's hard to make a bad team using Pokemon with those types.

- Status Effects are NASTY in this game, especially Sleep, Confuse, Paralyze, and Freeze. If your Pokemon can learn a move that does any of those effects, it's usually a move worth keeping.

- Look for moves that work really well together. For instance, Garchomp is especially dangerous because it can raise it's already high Attack with Swords Dance and learns many damaging Physical moves. My favorite mon Magnezone can learn both Lock-On and Zap Cannon naturally, which means it can do serious damage AND paralyze a Pokemon 100% of the time every two turns, as long as they don't switch out. Gengar can learn LOTS of moves that will make your opponent want to switch out every turn, like Curse, Hypnosis, Toxic, and Confuse Ray... and also learns Mean Look, meaning it can PREVENT them from doing it. Lots of Pokemon are naturally built with moves that mesh well, but even more can learn lots of moves to make them even better at it.
 
but there are no worthless Pokemon.
Some of them come very close though. If you come across a Pokemon called Unown, drop it from your team immediately, as it can only learn one attack, of random type and strength. Ditto is hard to use and is quite situational, so is generally not worth it for battles. (Great for breeding, though)

Apart from those guys, everything else should at least be able to hold their own, at least against the types they're strong against.
 
but there are no worthless Pokemon.
Luvdisc would like a word with you.[/QUOTE]

It can learn Charm, Captivate, and Attract on it's own, as well as Water Pulse, which can confuse. It can also learn Toxic, Ice Beam, and Hail from TMs. Combine this with it's high natural speed and you have something that can annoy the hell out of anyone you'd fight. It's not an optimal choice, but it's far from useless.
 

Green_Lantern

Staff member
- The fewer Pokemon which have it's type, the stronger the type generally is. Anything with Dragon, Steel, Ground, or Ice is usually pretty good and it's hard to make a bad team using Pokemon with those types.
The other "basic" types would be Water, Grass, Eletric, Fire, Psychic and Poison right?

I already started and choose totodile =D
 
- The fewer Pokemon which have it's type, the stronger the type generally is. Anything with Dragon, Steel, Ground, or Ice is usually pretty good and it's hard to make a bad team using Pokemon with those types.
The other "basic" types would be Water, Grass, Eletric, Fire, Psychic and Poison right?

I already started and choose totodile =D
You forgot Rock, Normal, Bug, and Dark.

And yes, Totodile was my choice in Gold/Silver as well :)
 
Here is all you need to play through the main game, not battling other players

- A Pokemon game
- A handheld console that can play the Pokemon game
- To select a Fire, Water, or Grass type, starter Pokemon once offered to you be the professor in the game
- To choose other types of Pokemon as you travel through the game. Replace Pokemon as you see fit, but try to keep them as different types so your team is balanced.

That's it. That's all you need to know to play the game single-player.
 
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