D&D Jay's Game - Things to Do By Thursday
Tyrdin Non, level 1
Tiefling, Ardent|Psion
Ardent Mantle (Hybrid): Mantle of Clarity (Hybrid)
Hybrid Ardent: Hybrid Ardent Fortitude
Discipline Focus (Hybrid): Telepathy Focus (Hybrid)
Windrise Ports Benefit: Windrise Ports (Intimidate)
Background: Windrise Ports, Out for Revenge, Society - Wealthy, Pivotal Event - You Kill, Early Life - Social Outcast, Fugitive from a Vengeful Rival (Windrise Ports Benefit)
FINAL ABILITY SCORES
Str 8, Con 13, Dex 10, Int 19, Wis 10, Cha 17.
STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 17, Wis 10, Cha 15.
AC: 16 Fort: 12 Reflex: 14 Will: 14
HP: 25 Surges: 7 Surge Value: 6
TRAINED SKILLS
Bluff +10, Streetwise +8, Endurance +6
UNTRAINED SKILLS
Acrobatics, Arcana +4, Diplomacy +3, Dungeoneering, Heal, History +4, Insight, Intimidate +3, Nature, Perception, Religion +4, Stealth +2, Thievery, Athletics -1
FEATS
Level 1: Unarmored Agility
POWERS
Hybrid at-will 1: Energizing Strike
Hybrid at-will 1: Mind Thrust
Hybrid daily 1: Mental Trauma
ITEMS
Cloth Armor (Basic Clothing), Greatsword, Trail Rations (10), Hempen Rope (50 ft.), Bedroll, Everburning Torch, Waterskin
Short version of his backstory:
Tyrdin has been rejected since the day he was born. A member of the human family Non, Tyrdin believed his Tiefling nature to be a weird fluke, much like his psychic powers which have slowly developed since his young childhood. Rejected by others, particularly his father Lord Non, Tyrdin spent many days locked in his room, growing in him a strong fear of darkness. This fear culminated when the voices came, first promising to understand his difference and his powers, and then promising him the rank of king if he killed his father.
With an assassin's aid, he took Lord Non's heart to the voices, and then he learned the truth--his nature was no accident. His mother had slept with a Tiefling, some stranger he never knew. With Lord Non dead, his mother had to take him away before his sister Samia, the new ruler of the trade dynasty, could have him killed. They escaped to Dougan's Hole, as far out of the way as you can get, where he works cutting fish, hating life, and wondering if one day he'll return home--or find his true father and become a king.