[Gaming] D&D Jay's Game - She's Dead Jim

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rathkor

D&D Jay's Game - I Cast Blazing Starfall...

How would you being drunk cause teleportation?
 

doomdragon6

Staff member
D&D Jay's Game - I Cast Blazing Starfall...

I'll be there, though I never got a good chance to listen to the recordings. =\
 
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rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Basically, when I cast Blazing Starfall, RUN!!!
 
D&D Jay's Game - I Cast Blazing Starfall...

Doom you should give yourself 7 gold too.

Also I forgot to write a summary. Fuck. I was busy until like Tuesday morning and by then I had school and other crap. I had today completely off but by then I had forgotten. FUUUUUUU

I'll double up the summaries for next week I guess. Sorry.
 
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rathkor

D&D Jay's Game - I Cast Blazing Starfall...

I'm fairly satisfied with my prowess in combat today. I didn't hurt my allies and i did MASSIVE damage to the big boss rat man.
 
D&D Jay's Game - I Cast Blazing Starfall...

Jay, she was charging 10g for a yeti jacket and 5g for a light shield. I was attempting to trade for my heavy shield, also 10g.

We can roleplay this here, if you want.
 
D&D Jay's Game - I Cast Blazing Starfall...

It's a deal, she'll give you the yeti jacket and the light shield for 10g for the heavy shield.
 
D&D Jay's Game - I Cast Blazing Starfall...

Sweet, done.

My AC and Reflex are now 1 lower, but all my Strength/Constitution/Dexterity skill checks are 2 higher.

Which means my Endurance is +12 and now +14 vs. cold effects.
 
D&D Jay's Game - I Cast Blazing Starfall...

Session 2: Crawling in the Dark, Looking for the Answer

After taking a minute to investigate the tower which housed some of their assailants, the party ventured into the basement after finding a hidden ladder concealed in a locked chest. Once in the caves under the docks of Dougan's hole, Tyrdin pulled out his everburning torch and discovered a teenage boy tied up on the floor. Upon rescuing him, e introduced himself as Vahlden, an aristocrat's son. Clearly lost, scared, and targeted by these thugs, the boy decides to stick with his saviours for protection.

The party decided to investigate the labyrinthine catacombs, and quickly discovered that the caves we're not carved from the most stable of rock. There were parts where cave-ins had filled the paths with rubble, or the party had to squeeze tight areas to pass through, or deep chasms had broken in the middle of there paths. At one point, Helga even broke through the floor, and if not of Tyrdin and Rathkor's help, would have fallen to her doom.

The party also discovered several other murdered thugs and guard in the halls of the catacombs. Helga made a note to take all of their identification papers in order to report their deaths to the Speaker. There were also a few other rope ladders leading up the surface, providing alternative entrances to the smugglers and potential exits for the party. Rathkor took a minute at each exit to peek above the surface, but found only empty warehouses, and in one case, snowy outdoors.

Eventually the party came to a large cave filled wit the sound of fluttering wings, separated by deep canyons, and linked together with a rickety rope bridge. Knowing only one way to proceed through the cave, they attempted to cross the bridge, but fell on it a couple times, broke a few planks, and ultimately attracted a swarm of stirges they had to contend with wile on the bridge.

Due to their unstable footing and the suddenness of the attack, the party had a hard time defending themselves; their attacks would occasionally hit allies, or miss altogether, and several stirges got their fill of delicious adventurer blood. At one time, Helga was being feasted upon by three stirges, wile trying to crawl across the rickety bridge, and falling victim time after time to Rathkor's misfired Blazing Starfall. Fortunately, due to Helga's perseverance, Tyrdin's healing, and Vahlden's heretofore unknown shadow powers, they were able to fend off their attackers and get out of the room.

TUNE IN NEXT TIME, ADVENTURERS

 
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rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Meant to post this way before we started playing, but forgot. I thought up a little flavor text for my attacks. Pretty basic.


Blazing Starfall-


Rathkor raises his daggers into the air. Energy shoots into the air. The energy comes down on the target area, and bursts, rippling outwards.


Acid Orb-


Rathkor thrusts a single dagger forward, and an acidic sphere fires out in that direction.


Dragon Breath-

Rathkor inhales and breathes out fire. For a larger burst, He will inhale more air and hold his breath a few seconds longer.


Frostbind-


Rathkor stabs both daggers towards the ground, stopping inches from the ground. Ice appears and moves towards the target. Once it reaches the target, it begins creeping up the enemy.


Dazzling Ray-


Rathkor spreads his arms, builds his energy, focuses it into his daggers, pulls his arms together, then thrusts them both forward. A powerful beam erupts from the daggers and hits the target enemy.
 
D&D Jay's Game - I Cast Blazing Starfall...

Dazzling Ray-


Rathkor spreads his arms, builds his energy, focuses it into his daggers, pulls his arms together, then thrusts them both forward. A powerful beam erupts from the daggers and hits the target enemy.
 
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rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Actually, i was thinking more like Vegeta's Final Flash.
 
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rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Another quality I'd like to mention about Rathkor is he likes to MacGuyver stuff. Use the environment and other various items to get past an obstacles. So you'll notice me taking seemingly insignificant items like the rope that was used to tie up Vhaldin, and if given the chance, will try and come up with cool ideas for how to solve problems.
 
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rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Rathkor's Journal: Day 1




It had been several weeks since I departed to find Salvitor, my teacher. The only clue I had to my teacher's whereabouts was that he was headed north. After hearing about several murders and people disappearing from a region in the north, I felt as if I was being called northward by some mysterious force. My search had so far proven fruitless. Only occasionally would someone remember someone matching my teacher's description passing through heading north. Eventually, my search led me to a mountainous region. I was looking for a trade town known as Bryn Shandor. I was told the area is very populous, and someone there was bound to have met my teacher. Unfortunately, a blinding snowstorm cut my visibility down to nothing, and I ended up lost. As the storm died down, I found a small town called Dougan's Hole. It was late, and fighting the storm had exhausted all of my energy, so I decided to rest in the local inn. I noticed several guards patrolling the area, more than I would have expected from such a small town. On my way to the inn, I passed a bar. I decided to head inside, hoping one of the patrons or servers had some information on my teacher's whereabouts.


As I stepped into the bar, I heard someone regaling about an adventure from his past. I barely listened to the adventurer's story, but I did notice his grammar was a bit off at times. I began asking about my teacher around the bar. Almost everyone I asked said they didn't know about too many elves in the area. As I investigated, I was approached by a Teifling who asked me what I'm doing in Dougan's Hole. Not wanting to reveal I only stumbled into the town after getting lost, I decided to simply tell him of teacher, and that I was searching for him. He pessimistically implied that he may not be alive. This though had crossed my mind a few times, but I refused to believe it was possible. I overheard the bartender and the storytelling adventurer haggling over the price of a drink. I heard the barkeep mention something about Dougan's Hole being a very poor town. I then remembered the patrolling guards, and became curious. I asked what the need for such a large military presence in such a poor area could be. He told me of some brutal murders and kidnappings that had occurred in the area. The story sounded very similar to the stories I heard back home. The bartender suggested I should work with the adventurer in seeking out the cause of the murders and kidnappings. The adventurer seems excited at the mention of a gold reward, and some extra gold would also be very helpful in my journey. A female Dwarf and a male Teifling volunteered to join us. The bartender pointed us in the direction of the Speaker, the town's leader. We briefly introduced each other. The adventurer's name was Falagar. The Teifling's was Tyrdin. The Dwarf's was Helga.


We arrived at the Speakers house, and were met by two guards. Falagar demanded entrance, which seemed to annoy the guards. The guards demanded to know why we wished to see the Speaker. Falagar explained that we intended to help with finding out what is causing the murders and kidnappings. After speaking briefly with the Speaker, the guards let us in. Once inside, we were greeted by the Speaker and the captain of the guard. The Speaker informs us of not only several kidnappings and murders, but also stolen goods, which he suspects may be related. He then hires us to investigate, much to the chagrin of the captain.


As we were leaving the Speaker's house, I decided to stop into a local shop, hoping to find some warmer clothes. Inside, I found a very nice Yeti fur jacket. The store clerk told me it was ten gold pieces. That sounded a bit high to me, and Tyrdin confirmed to me the price was indeed high. After some haggling, we managed to get a fair price for the jacket. As we walked to the door, Tyrdin warned me to be wary when dealing with shop owners in town, because they might not have any qualms about ripping off out of towners. I put on the jacket and we rejoined the others outside.


Once we regrouped, we decided to begin our investigation at the docks, where the cargo had been stolen. Once at the docks, we began searching some nearby warehouses. Falagar entered one of the warehouses through the window. The rest of us waited outside. After several minute, we decided to leave Falagar to search the warehouse alone, and investigated elsewhere. After several more minutes, Falagar steped out of the warehouse, shouting something about a bear. We approached another building, and we decided to investigate it as well. Tyrdin informed us that this building was the dock's administrative office. We had Falagar enter the office first. After searching for several minutes, we entered the building to help searching. Helga opened a door and entered into another room. As she did, there was a loud ringing noise. I decided to retreat to keep an eye out to for anyone who might have come to investigate the alarm. No one seemed to notice the alarm, but I decided to stay where I was to make sure no one showed up to catch us After several minutes of silence, I decided to rejoin the others. I walked in just in time to see Helga trying to smash a desk with her craghammer. As the hammer connected, a feint blue aura appeared around the desk, bouncing the attack back to Helga. I recognized the spell as one Salvitor once showed me. It was meant as a spell to protect important items. I was sure there was something important in that desk. Falagar begins trying out the drawers of the desk one at a time. Once he opened, a secret compartment in the desk's chair opened, revealing a small pouch. Falagar seemed preoccupied inspecting the contents of the desk to notice the chair's compartment, so I decided to grab the small bag and see what it held. Inside was a small gem. I examined it, but could not figure out exactly what it was. Falagar tried to snatch the gem away from me, but I was too quick and he ended up grabbing the air. He asked if he could see the gem. I decide to hold up the gem for him to inspect. He informs me that the gem is a Polyglot Gem, that contains the knowledge of the Goblin language. We decided to leave to continue investigating the docks.


Once again outside, we moved to another warehouse. This warehouse showed signs of having been broken into. I suddenly heard the crunch of snow, as if we were being followed. I warned the others and we turned to see who or what was following us. Suddenly, an arrow shot from an alley, hitting Helga pretty hard. After that, there was a loud whistling sound. More arrows hit Helga. More assailants arrived. After an intense battle with several bowmen and mace wielders, we managed to defeat them. The foes were strong, but with the help of Helga's hammer, Tyrdin's longspear and strange abilities, Falagar's magic, as well as my own magic and Dragonborn abilities, we survived their cowardly ambush and dispatched them with relative ease. With the exeption of Falagar, who took some major damage in the fight, everyone else only suffered minor injuries.


We decided to take a short break to heal our wounds. Tyrdin tended to Falagar's more severe wounds. After several minutes of resting, Helga decided to inspect a nearby warehouse. We decided to join him, but after several minutes of investigating, we concluded that the only significance this warehouse held was that it was the latest target of the thieves. We then decided to head over to the tower where several of the thugs had come from. We headed down into the tower's basement. There we found a treasure chest. Helga tried opening it, but it was locked. I pulled out my crowbar and attempted to pry it open, but the chest was just too well made. Helga tried smashing it with the hammer, but the chest withstood the attack. Falagar pulled out his gelatinous friend Bloby. He had Bloby crawl into the chest's keyhole, and much to everyone's surprise, the lid popped open. Opening the chest, we found a hidden ladder. After climbing down the ladder, we found ourselves in a very dark area. I had to pull out a lantern and some oil in order to see anything. We discovered a young boy of about sixteen or so tied up in the corner of a dungeon looking area. We released the boy, who seemed frightened. He told us he was the son of an aristocrat, that his name was Vhaldin, and that he had been kidnapped by the thugs. We found his bag lying in the opposite corner and gave it to him. He then agreed to follow us, afraid to leave alone.


We headed down a cave hallway. We preceded slowly, trying not to alert any thugs that might have been hiding down in the caves. We eventually came to an area with a ladder leading to a trap door. I decided to climb up and try to peek through the door, but the door didn't budge. We decided to continue down the hallway. We soon found a body lying on the ground. Helga inspects him. He was dressed like the thugs we defeated earlier. He seemed to have been stabbed in the stomach by a sword. We again decided to continue down the hallway until we reach an area where the cave divides. I decided to see how far each cave goes by throwing pebbles in each direction and listening to how far they went. We determine that the right path was about seventy or eighty feet or so, and that the left path was significantly shorter. We decided to head down the left path, until we came to a tiled room with a large wooden rope bridge. Every sound seemed to echo much more than the rest of the cave. The noise seemed to upset some unseen creatures in the room, so we decided to turn back and head down the right path. Helga noted that the cave seemed to be in worse condition than the rest of the cave, and mentioned that we should be careful of floor collapses or cave ins. We continued cautiously, Helga leading the way. We soon approached an area that seemed to have already caved in. We squeezed past the rubble to the other side. We found another ladder. This time the trap door was not locked. I didn't notice anything in the immediate area, so I decided to fully open door and look around. It was snowing pretty hard, so it was difficult to see anything. I used my Expanded Dragon Breath to clear the snow long enough for me to get a quick glimpse of the area. I noticed a building somewhat nearby, but didn't think it was of any particular importance. I climbed back down and we continued down the cave. As we were walking down the hallway, Helga stepped on a portion of floor that suddenly collapsed underneath her. Helga managed to catch herself on the edge of the hole. I rushed over to try and pull her up, but I struggle just to hold onto her. Tyrdin tried to help me pull her up, but he stumbled and bumped into me, almost causing me and Helga to fall, but I managed to maintain enough balance to keep from falling in. Helga tried climbing out of the hole. As she did, my balance slipped, but I managed to avoid falling into the hole with Helga. Finally, Helga managed to climb out of the hole. We continued down the hallway as cautiously as possible, hoping to avoid another pitfall. We reached a clearing, which seemed to be another entrance into the tiled area from before. I began to cross the wooden bridge, testing to see if it will hold our weight. It seemed to hold well enough, but we decided to proceed as slowly and quietly as possible. I continued down the bridge. The bridge swayed as I was in the middle of it, and I fell to the ground. Tyrdin and Helga decided to crawl across the bridge, and Vhaldin stayed on the platform. One of the planks below Helga cracked, but she managed to avoid falling into the abyss. One cracked below me, and I managed to move off the bridge before it broke and I climbed to my feet. I tossed Helga a rope, in case the bridge collapsed under her. Suddenly, a swarm of bats attacked from the shadows of the ceiling.


During the battle, the “ordianry kid” Vhaldin, teleported across the room and appeared next to me. We were overrun by bloodsucking bats. At on point, Helga had the bats attached to her, draining her blood rapidly. I had no choice but to use a spell I was only vaguely familiar with: Blazing Starfall. Most of my practice sessions had only been one-on-one with Salvitor, so I was not as familiar with attacks that target multiple enemies. The bats all managed to avoid the attack, but the allies in range took damage. After two more failed Blazing Starfall attacks, the strange powers and abnormally good fighting skills of the so-called normal aristocrat's son, and a lot of luck, we managed to survive the attack, if only just barely. I grabbed the body of a soldier that was in nearby and quickly dragged it into the cave with us before we could anger more bats. Helga searched the body, finding some gold and identification. I confronted Vhaldin about his powers, and he vehemently denied doing anything but hiding, saying I must have been seeing things in the confusion of the battle. No one else seemed to have noticed this, so I thought to myself in that moment that I should keep a close eye on him in the future. We then decided to rest and tend to our wounds before moving on.


I spotted a bloodstain on the ground a few feet in front of us. As we approached it, Falagar spotted more blood. Helga inspected the blood, and concluded that whatever was bleeding was being dragged through the cave. It had come from the left tunnel and was being dragged down the right tunnel. She also pointed out that the blood is still wet, therefor fresh. We decided to head left, where the blood was coming from, to see if there was anyone we could rescue from a similar fate to whatever was being dragged through the caves. Turning a corner, I spotted a body. It appeared to be another dead thug. I could tell he hadn't been dead long, as blood was still pouring from the body. Tyrdin noticed cuts to his midsection that looked like he was cut up by a sharp instrument. He mentioned that the cuts weren't haphazard, but looked to have been implemented with extreme precision. There was another ladder nearby, and I decided to peek through the door. I climbed down and told the others that this one didn't lead outside. As I was talking to them, we hear some noises coming from the trap door, as if someone was locking the door. I shot an Acid Orb at the door. There was some panicked noises followed by something heavy being dragged over the door, followed by a hammering noise, as if they were nailing the door shut. I pushed against the door as hard as I could, but the door only budged. I noticed oil dripping through the cracks of the door.. I jumped off the ladder and the others ran down the tunnel. Falagar mentioned turning the tables on them and igniting the oil before they could. I liked the idea, so I turned and used my Dragon Breath to ignite the oil. Then Falagar and I ran to rejoin the others, but as we ran I could hear major panicking noise coming from the door.


We made it back to the bloodstain, and we decided to follow it to the right. Falagar got bored and began running recklessly down the hallway, shouting loudly. The rest of us decided to stay back and wait to see if he drew any attention. He disappeared around a corner. When we rejoined him, he was reading a message pinned to a wall between two levers. I decided to hang on the opposite wall from the levers, fearing what would happen if the wrong lever is pulled. Helga pulls the right lever, but nothing happens. Falagar pulls the left lever, and the floor beneath him disappeared. Falagar fell into the pit. We called out to him to see if he's okay, but he didn't respond. I ran towards the hole, and saw Falagar lying on the ground. He appeared to be unconscious. I pulled out a length of rope. Several small spider-like creatures appeared in the pit. I threw a portion of the rope down to the bottom. I asked Helga to climb down, and she obliged, When Helga touched the bottom, several of the Spiders ran in fear. Helga managed to resuscitate Falagar. Falagar and Helga climbed the rope. Falagar seemed confused and a little dazed. Vhaldin decides to inspect the levers, and Tyrdin, Falagar, and I immediately stepped back into the tunnel to avoid another trap. Tyrdin tended to Falagars wounds. Vhaldin reset the right lever, and we heard a scraping noise coming from the tunnel behind us. We headed in the direction of the noise, and discovered a new tunnel. The tunnel had more bloodstains heading down it, so I figured we must be heading in the right direction. The tunnel lead to a large opening. There were large boulders littered throughout the area. I saw a shadowy looking figure in the middle of the room. A voice in my head warned us not to come any closer. The figure teleported across the room. There is a strange sounding voice coming from one corner of the room. The voice belonged to a very disgusting looking man. The man revealed his name to be Selmik.


I fired an Acid Orb at the shadow figure, but he teleported out of the path of the attack. There was a growling noise to my left. A strange dog like being appeared from behind a boulder. Falagar recognized the beast, and told us to avoid its bite at all costs, because it was capable of ripping men to pieces, and it is very difficult to get released from its grasp.. Vhaldin ran and hides behind a boulder. The shadow figure ran down a tunnel, and pulled a lever. Gates dropped in both tunnels, sealing us in the area. Selmik threw sand on the ground, and two large rats appeared from the sand. During the fight, another shadow figure appeared, but this one seemed to actually be attacking the same targets we were attacking, using some familiar attacks. Selmik eventually summoned some more rats, but these rats were different from the first set. They attacked Helga and Falagar, and then turned into copies of them. At one point, Selmik made the biggest mistake he could make. He charged in close and attacked me head on. He bit down on my arm. I pushed him back, and hit him with my Dragon Breath. He howled out in pain. I followed up by hitting him with the strongest spell in my arsenal: Dazzling Ray. The attack hit Selmik hard. But I wasn't about to let up yet. I hit him with an Acid Orb. The creature grew fearful of me after such a display of power. He tried running away, and tried climbing a wall. He got a few feet up, but then fell to his back. Unfortunately, after the attacks, I began to feel very ill. I realized that Selmik's bite must have infected me with something. Eventually, we defeated the rats, the dog, and Selmik.


We began searching the room. We each found some expensive silverware that we were sure would fetch a nice price in stores. We also tended to our wounds. Even though I managed to take care of my wounds, Selmik's sickness was still making me feel weak. I knew I would need to see a doctor. I asked Tyrdin if he knew of any doctors in the area. He told me he knew of one, and that he would lead me there as soon as we were out of the caves. Selmik suddenly sprang to life and attacked Tyrdin. We swiftly knocked him to the ground and Helga slammed her hammer down on his head, crushing it. Vhaldin reappeared in a human form, but by now even the others were suspecting he was not what he appeared to be. Falagar conjured a magical hand to raise the lever, which raised the gates. We followed the tunnel to an exit, which led to an area of the town. Tyrdin led me to a doctor, who managed to heal me and remove Selmik's disease from me. Tyrdin once again helped me avoid paying more than I should. We rejoined the others and decided to report to the speaker. I informed he of everything we encountered, including the underground caves, the dead bodies, and Selmik and the mysterious shadow man. She rewarded us in gold, and a free night at the local inn. I asked her for one more favor. I asked her if she knew anything of my teacher Salvitor. She replied that she in fact, had heard of him and that he was most likely in Dougan's Hole's rival town: Good Mead. I was ecstatic. I felt as if I were finally getting close to finding my teacher.


Tyrdin decided it was time for him to head home, and the rest of us decided it was as good a time as any to get some sleep, so we headed to the inn. Tomorrow, I shall head to Good Mead to find my teacher.
 
D&D Jay's Game - I Cast Blazing Starfall...

That is a lot more detail than I'd remembered on my own.

Rathkor seems so out of his element. Good job downplaying the level of problems with Blazing Starfall, but I like the explanation that he was unfamiliar with the spell.
 
R

rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Thanks for the compliments you guys.
 
D&D Jay's Game - I Cast Blazing Starfall...

So as mentioned before, I have to write a test this coming Thursday night.

However, odds are strong that I'll either have a ride home, or the car available to drive, rater than having to take the bus like normal. If this ends up being the case, I'll be able to join in at around 8ish rather than 9ish.
 
D&D Jay's Game - I Cast Blazing Starfall...

Hey folks, it looks like I'm going to have to cancel the game tonight. Sorry for the last minute.

We're having big issues at our Toronto office and I've been told (today at 4PM no less) that I need to be on site tomorrow morning to be the hero di niro. My plane is already booked and takes off after 6AM which means I have to be up at 3AM. No way I'll be able to do all of this especially since I'm already dead tired.

FUCK

See you next week. I'll make up for it.
 
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