Bioshock Infinite

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O

Overflight

BioShock: Infinite Video Game, Debut Trailer HD | Game Trailers & Videos | GameTrailers.com

My reaction to this trailer was as follows:

"Don't tell me they're really going forward with the Bioshock MMO"
"HOLY FUCKING SHIT!"
"...don't tell me this is going to be an MMO"

More information here:

BioShock Infinite Goes Beyond The Sea & Into The Skies
First Look: BioShock Infinite Satirizes American Imperialism, in the Sky | GameLife | Wired.com

(Phew, no MMO)

DeWitt walked past flags with 48 stars that flapped near posters pumping the slogans "For Faith, For Race, For Fatherland." Columbia's patriotism is off-the-rails jingoism, its citizens taking gun rights to the extreme. A man preaching politics from a gazebo stood near signs that warn "they'll take your gun" and barrels full of rifles from which, you can indeed take your gun.
In Columbia, American ideals of innovation and industry have been overtaken by violence and fear. The inspiration is early 20th-century United States, but Lady Liberty’s invitation to “Give me your tired, your poor, your huddled masses yearning to breathe free” has been replaced with a less-uplifting motto: “Our holy duty is to guard against foreign hordes.”
So you're fighting the mutant steampunk Tea Party in the sky? That's probably the most awesomely ridiculous thing ever.
 
C

Chibibar

hmmmm.. floating cities, steampunk style, with plasmid, guns and "mecha"?

weird.
 
It looks fucking awesome, is what it is.

That said, I kinda wish the developers hadn't made this another Bioshock game. The first one was a great, self-contained game that didn't need a sequel, even though it did. This is, as the information tells us, a totally different world. So, why does it need to have the Bioshock moniker? Why not just have a "From the studio that brought you..." tag and create a whole new IP.

Ah, well. The first one was mind-blowingly awesome and this will likely be no different.
 
Well it's a rendered cutscene so I'm not going to base my MUST HAVE on it, but the idea has me interested and I'm hoping the gameplay is as enjoyable as Bioshock 1 and 2 while having the same ridiculously amazing atmosphere. Though the video is pretty awesome.
 
I like it, the first one had you blasting the fucking shit out of objectivists and this one you get to blast the fucking shit out of ultra-nationalists.
 
Well most of the guys you shot in BS1 wouldn't actually qualify as objectivists as they where rebelling against Ryan... while in this one it looks like there's only ultra-nationalists as the enemy.
 
Well most of the guys you shot in BS1 wouldn't actually qualify as objectivists as they where rebelling against Ryan... while in this one it looks like there's only ultra-nationalists as the enemy.
Everybody went to Rapture to live the objectivist dream.
 
O

Overflight

According to Game Informer you won't be fighting just ultra nationalists: there's also a group called "Vox Populi" which started out as a leftist group trying to oppose the xenophobic ruling class and let other races and religions into Columbia but have turned into terrorists fighting purely out of hatred (Levine compares them to the Red Army Faction in Germany). Both sides want Elizabeth since they believe she will help them win the conflict, so you'll definitely be butting heads with both groups.

BTW, did anyone notice the weird shimmering effects in that video?

When Saltonstall's eyes light up, if you look at his badge, it clearly turns into the hammer and sickle, which didn't even exist as a symbol in 1912 (then again, neither did flying cities...). The painting in the bar also changes from the Statue Of Liberty and a horse to a portrait. I hope this doesn't mean that the twist is that this is all a hallucination brought about by Nazi/Soviet brainwashing into hating the US or something.
 
Well most of the guys you shot in BS1 wouldn't actually qualify as objectivists as they where rebelling against Ryan... while in this one it looks like there's only ultra-nationalists as the enemy.
Everybody went to Rapture to live the objectivist dream.[/QUOTE]

I think this really doesn't matter, as it's explicitly revealed later on via audio tapes that Ryan was controlling all the splicers via pheromones in the air once things got really bad. Anyone who helped him who ISN'T a splicer, however, is definitely part of his Objectivist movement and the system was destroyed by the time of Bioshock 2, so all of THOSE people are collectivists being manipulated by Lamb.
 
When Saltonstall's eyes light up, if you look at his badge, it clearly turns into the hammer and sickle, which didn't even exist as a symbol in 1912 (then again, neither did flying cities...). The painting in the bar also changes from the Statue Of Liberty and a horse to a portrait. I hope this doesn't mean that the twist is that this is all a hallucination brought about by Nazi/Soviet brainwashing into hating the US or something.
Great... now i want that to be the twist...


Well most of the guys you shot in BS1 wouldn't actually qualify as objectivists as they where rebelling against Ryan... while in this one it looks like there's only ultra-nationalists as the enemy.
Everybody went to Rapture to live the objectivist dream.[/QUOTE]

And Washington was technically born British...

(Fontaine was a crook looking for an angle and Lamb was a commie, i imagine plenty of other people came for the chance to have more freedom to do some questionable stuff.)
 
J

Jiarn

I stared wide-eyed and in utter shock as I watched the gameplay video...... just wow....
 
I stared wide-eyed and in utter shock as I watched the gameplay video...... just wow....
Me too, I've watched the whole thing a few times and it only gets more amazing.[/QUOTE]

Don't get your hopes too high, we have no idea if such a level of scripting will actually be feasible for the whole game...
 
J

Jiarn

Agreed completely on the un-desirable part for sure. I simply like that it may well be the way "events" happen in the game and I'm more than happy with that. I prefer it to be the smaller portion of the game vs the larger.
 
I stared wide-eyed and in utter shock as I watched the gameplay video...... just wow....
Me too, I've watched the whole thing a few times and it only gets more amazing.[/QUOTE]

Don't get your hopes too high, we have no idea if such a level of scripting will actually be feasible for the whole game...[/QUOTE]

I would never have assumed they would have that level of scripting throughout the game.
 
If it was that scripted the entire game it would nearly be an "on the rails" type game. If it's kept as I see it now, and hope it will remain, sections of the game will, seemingly, operate almost like a real interactive cut scene, not the "quick-time" bullshit that's become so popular in the last few years. As much as I enjoy both the kind of story progression and the different animations that simply wouldn't be possible that cut-scenes do allow, it's always irked me to suddenly not be in control of the character, I find it completely dashes any immersion I may have had. Lately I've found some games will simply restrict movement of the body but not the camera at times when they need you to pay attention to something and I find that a much more acceptable alternative, though freezing in place certainly has it's share of draw backs as well.
 
I don't want a game of script. I'd rather have a game I can explore and do things in, with occasional scripting. I had gotten so used to games that keep you on a track, like God of War and Bayonetta, that I felt very lost when finally getting into an exploratory game like Okami and Fallout 3--I'd forgotten what it was to play a game that lasted longer than 10 hours.
 
Yeah, this came off like a playable FF intro scene. Which is a good thing. I don't know why anyone would assume the whole game would be that scripted. That would be insane.
 
Yeah, this came off like a playable FF intro scene. Which is a good thing. I don't know why anyone would assume the whole game would be that scripted. That would be insane.
Insanely awesome...

Plus, the way it looked made it seem more like linear path with scripted events then "on rails"... and i don't recall the previous Bioshocks to really be very non-linear.

But yeah, that much scripting is not likely to be present throught the majority of the game...
 
O

Overflight

I was casually browsing through the Bioshock wiki, and came across the article for this game. At one point, they claim that the friggin bell tower collapsing of all things was unscripted, citing Game Informer as reference. My only reaction was "Yeah, right."

(In the off chance that it IS true, then this is going to be awesome. Especially if you can dispatch enemies by literally blowing parts of the city to crash land on top of some hapless farmer).
 
Depends on what they mean by scripted... shooting the baloons activating a script that makes the tower fall or something could be possible... but it's still scripted, even if it's more interactive...
 
O

Overflight

They didn't shoot the tower and the devs claim their new engine has the city sections react to "weather changes". This somewhat implies that there are sections of the city that are deliberately designed to be prone to toppling over dynamically, which doesn't make much sense neither from a story or technical standpoint (but would be awesome if this could be used in the way that I described)
 
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