Duke Nuken no longer Forever?

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J

Jiarn

Yeah this isn't new news Chibibar. Gearbox (of Borderlands fame) was demoing the game at E3 this past year. It's coming along smoothly and will see release this year, guaranteed.
 
This makes me happy. The vehicle stuff looks a bit out of place, but it's hard to tell from a trailer. Otherwise it looks like they did a good job of sticking to what made Duke fun. I'll be picking it up when it comes out.
 
Yeah this isn't new news Chibibar. Gearbox (of Borderlands fame) was demoing the game at E3 this past year. It's coming along smoothly and will see release this year, guaranteed.
The news is the release date was officially announced.
 
Yep, May 3rd 2011 for the north american release and May 6th 2011 for the international release.

Hopefully the beta will start up soon... I have an invite so that should be interesting... this game could be a lot of fun :). I have fond memories of Duke Nukem 3d.
 
W

Wasabi Poptart

I had to check my calendar to make sure it's not April Fool's Day today. I'll believe it when it's actually on the shelves.
 

figmentPez

Staff member
Guess that just leaves Half-Life 2: Episode 3 and Black Mesa Source, eh?

Poor Half-Life fans (like me). :(
C'mon, if Kid Icarus is finally getting a sequel, then HL2:e3 is hardly going to be that far overdue at only 4+ years since Episode 2.

Though, looking at past lists of what games were considered vaporware is interesting: Dragon Age Origins, Starcraft 2, All Points Bulletin, Alan Wake, Splinter Cell Conviction, Star Trek Online, Wolfenstein (2009), Aliens vs Predator (2010)... Not all are successes, but there are some pretty good games on that list.
 
The only reason Star Trek Online wasn't Vaporware is because somebody else bought the rights and all the work done. The same was done with DNF , so that kind of seems like the last resort for vaporware: Hope the company collapses.
 
R

rathkor

Something coulad appen between now and then, causing DNF to be delayed again and again. lol
 
R

Rubicon

The only reason Star Trek Online wasn't Vaporware is because somebody else bought the rights and all the work done. The same was done with DNF , so that kind of seems like the last resort for vaporware: Hope the company collapses.
Incorrect.

Star Trek Online was originally being developed by Perpetual Entertainment, announced in 2004. In the next, 4 years leading up to 2008, they really did nothing. They released a few "screen shots" of in game renders, which we later found out were fake. Basically, they were screwing over their investors and took 4 years of money but never even got an Alpha version of the game launched, just a handful of concept art.

In 2008, Atari and Cryptic Studios got the rights to the Star Trek Online IP, and rushed to put out the game within 2 years. Not because they wanted to but because of pressure from CBS, who at that point had been shopping around STO as a mmo since Everquest became big in 1999. At that point CBS gave them 2 years to get a game made and on store shelves or they would take back the IP. So Cryptic took their Champions Online "Cryptic" Engine, and made STO with it. Since they had the tech already there, they just needed to design a game around it, which is why they were able to crank out a MMO in like 20 months time.

I just wanted to point out that unlike Duke Nukem Forever, the current owner of STO did not get any game from its previous developer, they built it themselves.
 
I would hate for Valve to collapse or lose the rights to Episode 3, they do good work, Valve.
It's entirely likely that Ep. 3 will simply be folded into what is going to be Half-Life 3. Left 4 Dead is done, Left 4 Dead 2 is unlikely to get anything more until after Left 4 Dead 3 is out, Team Fortress 2 doesn't need the whole company supporting it at this point and Portal 2 is almost done. That means the next project they do is likely to be ether HL2: EP3, HL3, or Left 4 Dead 3.
 
It's entirely likely that Ep. 3 will simply be folded into what is going to be Half-Life 3.
Which sucks, because it would have worked better as set up for a HL3 where you take the fight to the Combine with new weapons like the portal gun and stuff.
 
C'mon, if Kid Icarus is finally getting a sequel, then HL2:e3 is hardly going to be that far overdue at only 4+ years since Episode 2.

Though, looking at past lists of what games were considered vaporware is interesting: Dragon Age Origins, Starcraft 2, All Points Bulletin, Alan Wake, Splinter Cell Conviction, Star Trek Online, Wolfenstein (2009), Aliens vs Predator (2010)... Not all are successes, but there are some pretty good games on that list.
It's only vaporware if it's officially announced (screenshots, beta, release date or timeframe), then delayed repeatedly. IIRC some of the games on that list were desired by fans, but came out not more than a year after being officially announced.
 
It's only vaporware if it's officially announced (screenshots, beta, release date or timeframe), then delayed repeatedly. IIRC some of the games on that list were desired by fans, but came out not more than a year after being officially announced.

Yup... it's only vaporware if they're officially working on it, or at least they said they plan to (Ep.3 VALVE)...
 

figmentPez

Staff member
It's only vaporware if it's officially announced (screenshots, beta, release date or timeframe), then delayed repeatedly. IIRC some of the games on that list were desired by fans, but came out not more than a year after being officially announced.
I'm just going by articles that had lists of top vaporware titles. I didn't do any research to find out if they were accurate or not.
 

figmentPez

Staff member
And that ladies and gentlemen is why the world sucks...
Why? It's not an important issue. Nothing vital hinges on my knowing if a game was just long anticipated, or if it was actually delayed in production after being announced. So the world sucks because people don't have the time and resources to be informed on every issue, no matter how small? Good grief. I was curious about how long various games were in development, and was surprised to find that more often than not, the titles once called vaporware were already out. Why should I have spent more time individually researching the history of each game?

The world does suck, but the reason isn't because an idle post on a message board doesn't life up to your idea of editorial perfection. Why don't you type out the post I should have made, print it out, fold it till it's all sharp corners, and then shove it where the sun don't shine.
 
Why? It's not an important issue.
Spending 5 minutes so you can be right isn't exactly a lot of effort...

But i was commenting more in a general sense about how we tend to just read an article and assume it's true without bothering to do even the slightest check... and then voicing an opinion based on nothing but that.
 

figmentPez

Staff member
Spending 5 minutes so you can be right isn't exactly a lot of effort...
Spending 5 minutes times thousands of things I could look up to ensure accuracy each day is a lot of effort. Everyone has to pick and choose what they'll spend their time on.
 
What's the point of discussing something when it's likely that you're wrong because you only skimmed the subject?! Isn't that what youtube comment sections are for...
 

figmentPez

Staff member
What's the point of discussing something when it's likely that you're wrong because you only skimmed the subject?! Isn't that what youtube comment sections are for...
How was I wrong? I was commenting on games that have come out that were once called vaporware. All the games I mentioned were in fact called vaporware at one time. It doesn't matter if they were accurately called that, the public still perceived them as vaporware. My interest was solely in if long anticipated games could actually come out and be good. I didn't care to make a distinction over if the games were actually announced or not, that much did not interest me, nor did it make any difference on the point I was trying to make.
 
All the games I mentioned were in fact called vaporware at one time. It doesn't matter if they were accurately called that, the public still perceived them as vaporware.
By that standard nothing we say is wrong...


Also, it occurs to me that if you had spent the time in which you wrote the two posts responding to what i said researching the issue this whole discussion could have been avoided...
 

figmentPez

Staff member
By that standard nothing we say is wrong...
No, I was commenting about public opinion, not about fact. If the actual facts would have effected my comments, I would have been wrong. However, what I said was merely a comment on public opinion and expectation as it relates to certain results. It doesn't matter that the public was technically wrong, people still called certain games vaporware, and those games did eventually come out, some to great success.

Also, it occurs to me that if you had spent the time in which you wrote the two posts responding to what i said researching the issue this whole discussion could have been avoided...
This conversation wouldn't have happened, but the point behind it would still exist. I care about this topic, I don't care greatly about the other. I find it important for people to realize that perfect accuracy isn't necessary for every comment made ever, and that it's acceptable to know what is relevant to a discussion and what is not, and when to cut off further research as unecessary. I could have spent days researching that post, and still missed facts that someone would consider relevant. I could have written a college thesis on the public perception of vaporware, versus the intended usage of the word, comparing and contrasting various games, but that would have just been a waste of everyone's time.

Instead, I just did what interested me and was relevant to the situation. I looked up what games had been called vaporware, and mentioned that most of those were out now. I thought it was an interesting factoid. Public knowledge of a game's long development doesn't mean it will inevitably be a failure. I don't see how that is changed by the accuracy of the term "vaporware". If the games were announced or not doesn't change that they were long anticipated. Heck, it doesn't even matter if they were officially in development for the whole time the public was talking about them. I wasn't making some deep commentary, just a light observation.

If you really cared about the accuracy of my original statement, you'd have gone out and told all of us which games I listed were not technically vaporware. Go ahead, research a timeline of public announcement for each game, and check your facts, make sure that the official announcement was the first declaration that the game was being made (and that you didn't miss some artwork "leaked" to the press by a designer). Then write a 500-word essay on the length of time after various degrees of public announcement that is necessary for a tech product to be considered "vaporware". Then we'll all know pretty much what we already do. Decent games can come out of long development periods.
 
@li3n, I know where you're coming from, but I gotta say, don't be a dick.
His posts are getting longer each time... how can i resist that?!To not even mention his overreaction to my off hand comment...

@Fig

Oh c'mon... if you knew the definition of vaporware finding when they announced a certain game would have taken 5 sec...not to mention how you should have already known about some of those games just by being here.

I wasn't expecting you to do a thesis, but taking the first list you came across and running with it is what i made that comment about.
 
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