Monks are movers. Of themselves and enemies.
Every at-will and encounter [that I've seen] is considered a Full Discipline, which means it has an associated attack (standard) and movement (move) technique. For example:
Five Storms
close burst 1, each enemy in burst
STANDARD
1d8+dex damage.
MOVE
You shift 2 squares.
The idea is that you can move normally and use the attack, or you can use the full discipline to do the special move and the attack, but you couldn't shift 2 and do a different attack.
Other movement techniques include increasing speed, avoiding opportunity attacks, switching places with a prone enemy, jump with a bonus to Athletics and as if running, etc.
Additionally, depending on your build you can do a lot of extra damage to an enemy every round, OR do a little extra damage and push or slide them.
Plus attacking with a move called Open the Gates of Battle is priceless for humourous table talk!
A monk in one of my IRL games was once cheated by a merchant we escorted. So I told him OOC he should open the gates of contract negotiation. After we finished laughing he replied that he should open his ribcage in battle.