Because Evil Sega hates freedom, lulz and living in your moms basement.Silly Sega not wanting to loose their trademarks.
Because Evil Sega hates freedom, lulz and living in your moms basement.Silly Sega not wanting to loose their trademarks.
They lose control over their product. It is, in the end, their product. Not some bored fans.Someone explain how they lose anything if the programmers don't charge anything for these games?
Trademarks must be actively used and protected or else they are lost.Someone explain how they lose anything if the programmers don't charge anything for these games?
Because it sets precedent. Like Ravenpoe said the way is then paved for anyone to make derivative works.Yes, they ported over the SNES version with some updates. The fan remake was fully 3D. Hence I wrote it the way I did.
I disagree with your example of Sony making a Mario game. Sony would charge for it, and that's where I can see problems occuring. If a game is made and given out free, I don't see the "harm" that requires the game company to step in.
Exactly. Minnie porn isn't that big of a threat. A game remake is. Yet, it's two different companies so it really isn't that great of a comparison.[/Quote]They don't do it to be asshats, they do it because they see it as a threat.
Enforcement on a case-by-case basis is an extremely sticky issue. If they let go an instance like this, a similar project that goes as far in using their IP (but in a way they find objectionable) now has legal precedent for not needing to ask the trademark holder's permission. They would probably still win the first few times, but if they keep tacitly (as opposed to explicitly) allowing fans to push through projects, eventually they would definitely lose the trademark/copyright.These were nothing but tributes and fan love put into these games, all of which were placed on cease and desist towards the end of their creation. So yeah, blatant ass-hattery.
The way the IP was being used was not the same in a very big way. Licensed mod /= unauthorized sequelExactly. Instead of shutting down the project, they gave the creators an opportunity to continue their work within their company. Aka, not ass hats.
They also had them change the name to drop "Source" from the title. I think that's because Source is a trademark issue, not just copyright.Aren't Valve explicitly involved with helping them make Black Mesa anyway? I know they talked about letting them distribute it via Steam, and have given them access to a lot of assets to get it done. Once the company is actively helping you, it's apparent that they ARE defending their copyright by assuring the quality of a tribute to it. Once they got involved, it threw out all the issues.
It wasn't a licensed mod. It was a game being developed as a remake using the same source engine. The Streets of Rage remake was completely made from scratch. That's the only difference.The way the IP was being used was not the same in a very big way. Licensed mod /= unauthorized sequel
Whether Valve or Sega are asshats or not has nothing to do with what we're talking about.
No, it's a mod, and it will require a legally-purchase Source-based game to play. Which is specifically licensed according to the Source SDK licensing clause (2.C) in the Steam Subscriber agreement.It wasn't a licensed mod. It was a game being developed as a remake using the same source engine. The Streets of Rage remake was completely made from scratch. That's the only difference.
For the third time, they used the Source SDK. Which has a licensing clause attached to it allowing people who are not Valve to make stuff with it. That's why Valve released it in the first place! So people who were not them could make legal mods with the same tools.Yes, it's a mod. The thing is, it wasn't created by Valve. It was a group of people, who used the mod software to create their own remake.
No kidding...<--- this conversation