Here we go. Found the original description I had for a Superman game:
Obviously, the first hurdle is his sheer power and invulnerbility. However, he's got some pretty powerful villains that are on his level. Darkseid (and everything involving Apokalips), Brainiac, Luthor (when handled right), Mxyzptlk, Parasite, Bizarro, etc.
The second is how do you make a game that makes you FEEL like Superman and still be a satisfying game. So, here's my idea. And if anyone in the gaming world reads this, they're welcome to crib my notes, but just give me a free PS3 copy when it comes out.
Start the game right off the bat with all of your powers, similar to Prototype. BUT, like Prototype, the story causes almost all of your powers to be lost except for the bare basics of super leaping, some strength and some invulnerability. As the game progresses, you open up more of your abilities again until the end, where you're back to full power.
The story: Luthor finds a way to block out the sun using a number of satellites in orbit around the earth. Throughout the city are various buildings (with a satellite dish or controlling centre) where Luthor has placed a lot of key Superman rogues to guard them. So, as you defeat these various areas (the game is entirely open-ended ala Grand Theft Auto), you gain something, either strength or powers.
Powers: Some buttons would be designed for certain areas of Superman. For example, one button designed for his eye powers (X-ray vision, heat vision, telescopic, etc), another for breath (cold, powerful gusts). You can switch them out at your leisure either in a pause menu ala Mega Man or on the spot ala Prototype.
Villains to use in the game:
-Early in the game, for lower powers: Toyman, Prankster, Intergang, Bloodsport
-Higher difficulty/requires certain powers: Hellgrammite, Metallo, Parasite, Luminus, Lobo (taking over Bibbo's bar!), Volcana. For guys like Metallo and Parasite, maybe have the option of taking them out sooner, if you get a lead-lined suit like from the Animated Series (something you pick up doing STAR Labs missions or Clark Kent as reporter missions)
-For late in the game: Brainiac, Bizarro, Luthor (Lex tower; probably one of the last satellites to take down, as he has security measures out the yin-yang)
-Giant Monsters: These would come up as the story unfolds and would be a huge threat that would cause great collateral damage (and thus, having to save people at the same time as trying to stop the big thing). Some would include some giant Toyman-related robot, Chemo, Firebrand (using cold breath to put out fires!), Titano, etc.
-Finale: Throughout the game, there's hints and build up that unfolds that Darkseid is coming. So, the finale is not only the troops of Apokalips on Earth (fighitng parademons and Darkseid's minions like Kalibak, but the big finale with Darkseid himself). This would be the ulimate test of using ALL your powers all at once.
-Saving people: I loved how in the Spider-Man 2 game, there were people you had to save. It just needs to have a lot more variety. So you have buildings on fire (saving people, putting out the fire by creating a flying vortex vacuum, your cold breath or a nearby fire hydrant), cats in trees (because that's just cute), people falling off buildings, random crimes like car chases and bank robberies, etc. Dependings on how powerful you are or what powers you unluck, these would slowly becomes either more frequent (because you can get there faster) or tougher. Plus, adding this into public boss fights like the giant monsters would be fun as hell. Not sure what the reward would be to save X number of people, though. Maybe if you do X number of deeds, you have the option of turning it off so you can focus on other stuff (without feeling guilty
).
-Side Missions: What open-ended game would be without them? How about a racing game where you race against The Flash? Touring with the Metropolis Special Crimes Unit to stop crimes around the city. A gladiator arena set up by Mongul or Roulette. Helping test out equipment for STAR Labs or helping them run tests on you (various challenges). Maybe various breakouts on Stryker's Island (the prison in Metropolis).
But best of all: Clark Kent missions. I was thinking it'd be fun to be able to switch back and forth and your leisure between the two, similar to the disguise system in Prototype (you can tell where I was inspired by this). So, you could go to the Daily Planet, get a story and investigate it. You could still have access to SOME of your powers while as Clark (various vision powers, strength, etc) but it'd be part stealth in that you don't want others to discover your identity. Do team-up missions with Lois where you two sneak in and you can use a lot of your powers in her presence. Again, not sure what the goal of this would be, but...huh, what if it helps alleviate the traps and security measures by Lex? Slowly taking him down by revealing to the public his dastardly deeds? Maybe it'd continue the Apokalips plot, where you investigate Intergang.
The nice thing is that, by the end of the game, you're rewarded for your hard work with all of his powers and are welcome to free roam again all you want!
So...what do you guys think?