Fallout 3 Newb

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Jiarn

Yeah Scrounger was another Perk to completely ignore. Luck will still be better than Charisma, but below everythingelse.
 
Charisma is useful for ONE thing: Animal Friend. Not having Yuai Gai or Deathclaws bum rushing you ALL THE FUCKING TIME is almost worth the 4 points you'd spend to get it. They changed it a bit for New Vegas (Deathclaws will ruin your day now), but it's nice if you can spare the points. Other than that though, there really isn't any reason to raise it. Putting points into Speech is much more effective.

Luck is A MUST in New Vegas. I saved my high Luck run for Hardcore mode in New Vegas... being able to raise tens of thousands of caps early on (and then spending them on implants) makes the game SO easy, even on Hardcore mode.

I also recommend skipping Scrounger and it's Bottlecap equivalent... unless your doing an energy weapons run. Those extra cells in the early game can really help, but you don't really need them once Enclave start showing up. It also increases the number of Alien Energy Cells you'll find with the Alien Blaster, which can greatly increase it's life if your not getting the Mothership Zeta DLC.

On the subject of DLC, here's a few quick opinions...

Operation Anchorage: Story is lame and the actual gameplay is very much a railroad, but the rewards for doing it are gamebreakingly good. If you REALLY want power armor early on, get it.

The Pitt: Still kinda railroaded, but the story is stronger and the reward, while nice, isn't overpowered. However, it's also completely useless unless your going small arms or big guns. Has a decent mid-range gun too.

Point Lookout: Great story, while also very open ended. However, ALL of the rewards for doing this DLC are worthless. Axes are crap melee weapons (they are much better in New Vegas...), the level action rifle doesn't pack the punch to justify using it, and the special energy weapon doesn't work correctly. If your going to do this DLC, do it early on.

Broken Steel: GET THIS. It extends the main game, boosts your level limit, and has some very cool new items.

Mothership Zeta: Same problems as Operation Anchorage... great rewards, but crap story. Not worth getting unless you really like energy weapons like I do.
 
One curiosity, does anyone else find it hard not to base their characters around their "origin"? This is one thing that always bothered me (not really the right word, but you know what I mean) about Fallout 3 and Fallout: New Vegas, in that they kind of give you a profession or origin.

For example, in Fallout 3 I ended up making my guy concentrate on medicine and science, just because my father was a doctor and scientist. I couldn't see myself making him a rogue character or strongman. I ended up going small guns and energy weapons just because I felt I needed them and they fit the most.

In New Vegas, I made my guy into a wasteland wanderer, putting most of my points into things like small guns, survival, repair, and barter, because it seems more like I was a contract courier that needed to know how to take care of myself out in the Mojave more then spend time in the cities.

Now that I think about it, I had the same problem in Oblivion. I started out in a prison, so I felt my character had to be some type of scoundrel or rogue character, simply because it made the most sense for me to be in prison that way.

I have made characters outside of those sets since then, but I always find the first one I have to base on a realistic set of skills based on my "upraising" or "past professions". It is hard for me not to gravitate that way.
 
J

Jiarn

@Scytherexx: Nope. I pretty much made my character a reflection of myself (thrust into that situation) more than what the set-up would normally imply. That's the beauty of the Fallout/Elder Scrolls games. Here's a world.... be yourself!
 
C

Chibibar

One curiosity, does anyone else find it hard not to base their characters around their "origin"? This is one thing that always bothered me (not really the right word, but you know what I mean) about Fallout 3 and Fallout: New Vegas, in that they kind of give you a profession or origin.

For example, in Fallout 3 I ended up making my guy concentrate on medicine and science, just because my father was a doctor and scientist. I couldn't see myself making him a rogue character or strongman. I ended up going small guns and energy weapons just because I felt I needed them and they fit the most.

In New Vegas, I made my guy into a wasteland wanderer, putting most of my points into things like small guns, survival, repair, and barter, because it seems more like I was a contract courier that needed to know how to take care of myself out in the Mojave more then spend time in the cities.

Now that I think about it, I had the same problem in Oblivion. I started out in a prison, so I felt my character had to be some type of scoundrel or rogue character, simply because it made the most sense for me to be in prison that way.

I have made characters outside of those sets since then, but I always find the first one I have to base on a realistic set of skills based on my "upraising" or "past professions". It is hard for me not to gravitate that way.
Well, if it is anything like real life, A LOT of the times, the kids doesn't grow up to be like their parents :) Even RP sense you don't have to. You could be this rebellious kid after your father ran away etc etc.. who knows :)
 
Well, if it is anything like real life, A LOT of the times, the kids doesn't grow up to be like their parents :) Even RP sense you don't have to. You could be this rebellious kid after your father ran away etc etc.. who knows :)
That's how I played it in the choices sense. My Fallout 3 character was pissed that her father ran off and took it out on the world. Then when she finds the tapes recording her mother and father together, she starts to soften and do right. Father Liam Neeson was still pissed off at me for blowing up Megaton though.
 
That's how I played it in the choices sense. My Fallout 3 character was pissed that her father ran off and took it out on the world. Then when she finds the tapes recording her mother and father together, she starts to soften and do right. Father Liam Neeson was still pissed off at me for blowing up Megaton though.
"Honey, why'd you murder a town full of people with a nuke?"

"Because YOU ran off and left me to die at the hands of my friends and neighbors... who tried to murder me BECAUSE you left."

"... let's get that water flowing!"
 
If you have the Broken Steel DLC, the 10 extra levels means you'll have so many skill points and so many extra perks it's almost impossible to have a specialized character. You could quite possibly have 100 in every skill.

I agree that Small Guns or Energy Weapons would be a better specialization for your first playthrough, because those are the weapons you'll be using most. The overall most devastating build though, in my experience, is a sneaky Unarmed specialist, with a Deathclaw Gauntlet and the Paralyzing Palm perk, and preferably coupled with the Chinese Stealth Armor from Operation:Anchorage. You can literally go through the game without taking a single scratch and spending a single bottlecap on ammo, while taking down Super Mutant Behemoths for fun.
 
C

Chibibar

If you have the Broken Steel DLC, the 10 extra levels means you'll have so many skill points and so many extra perks it's almost impossible to have a specialized character. You could quite possibly have 100 in every skill.

I agree that Small Guns or Energy Weapons would be a better specialization for your first playthrough, because those are the weapons you'll be using most. The overall most devastating build though, in my experience, is a sneaky Unarmed specialist, with a Deathclaw Gauntlet and the Paralyzing Palm perk, and preferably coupled with the Chinese Stealth Armor from Operation:Anchorage. You can literally go through the game without taking a single scratch and spending a single bottlecap on ammo, while taking down Super Mutant Behemoths for fun.
so basically you became a super sneaky ninja with death touch! :)
 
Can't believe I've had this game for almost a year and I haven't reached the Broken Steel section of the main story yet...

Anyway, situation: I said earlier in this thread that around when my character finds the recordings of her mom under the Jefferson Memorial, she stopped being an evil bitch and began helping everyone, to the point where's she's Very Good at level 17. That was the RP reason--the real reason is that my wife told me you can't beat the game if you're Evil or Very Evil. She apparently read online that you don't really get an ending that way.
But that everyone dies and there's nothing you can do about it.

I took her word for it without a thought and only today am I looking online and not finding an answer, which is making me doubt this. So, anyone have insight? If I swing back to the dark side, can I still get a decent ending?
 
Basically, being absolutely evil means that your going to undermine the entire region and no one can succeed. However, if you do the FINAL evil act (putting the FEV in the Purifier) then something like 90% of the people in the region are going to die. I don't know if you can do Broken Steel after that.
 
Ok so HOLY SHIT. I'm just about to start the last mission and am doing some of the random stuff, DLC, etc.

This game is freeezing on my PS3 like it's going out of style. What the hell? I'm having to restart my system almost every 15 minutes! I'm playing a brand new Fallout 3 GOTY edition FYI. Anyone else had this problem?
 
Ok so HOLY SHIT. I'm just about to start the last mission and am doing some of the random stuff, DLC, etc.

This game is freeezing on my PS3 like it's going out of style. What the hell? I'm having to restart my system almost every 15 minutes! I'm playing a brand new Fallout 3 GOTY edition FYI. Anyone else had this problem?
Probably corruption in the save file. With all bethesda games played on a console, the best course of action is to always save in a new slot, and not save over your save games if possible. Happened to me in morrowind all the time.
 
Hmm. Thats what I did but at a certain point I HAVE to start saving over them. Can I go in and delete the save files and start fresh on my saves?
 
You know your Q/A sucks when your game doesn't run properly on a console. A console that if possible, you can even throw last minute patches to your player base.

Other than that, I still like Bethesda. :)
 
I love Bethseda games because they're one of the few games that truly let me "let loose". PC is the only way to go for their games though, they shine beyond words thanks to the mod community. I tend not to buy/play their games till a "GOTY" version is released. By then, the kinks are worked out, the mods are polished and there's MUCH more playability and stability.

Needless to say, my characters in most Bethseda games make me beyond jealous that I can't act out.
 
Well, it's really odd. It worked fine for 95% of the game and now that I'm almost done (all I have left is The American Dream and Broken Steel) it's just decided to freak out. I read a thing that said to turn off Auto-Saves and that it would help so I'll give that a shot tonight. (FYI Shego, this is the GOTY edition).

It's kind of sad that they never bothered to put a patch out for it. Now I'm all kinds of nervous about New Vegas but at least it only cost me a few bucks so...
 
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