[Gaming] D&D Jay's Game - She's Dead Jim

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R

rathkor

Does that mean Tyrdin might not murder Rathkor in the future? that would be nice. lol
 
Sounds hot.
Lizard on Liar action! Oh baby!

Holy Crap on a cracker Jay, by building macros that incorporate the properties of tokens, you only have to update the token to affect all macros used by that token!

ie: We go up a level, I change the value of Level for the token, every single macro now has that change! No more updating every macro to represent the new +1 value!
 
Yep, I read something like that last night. I think we're going to love Maptool.And the fact the campaign can "keep" your macros so if you can't be there one week your cover can use your macros with little to no hassle? Yes please.

Make sure to share knowledge as you know it. Good job HC, you officially get a Russell.
 
I'm starting to set up my macros; hopefully doing so in a way that will work with how it's desired to be, Jay. I like how macros can be designated to groups you invent, and then color-coded. It'll be less daunting than seeing a wall of macros when trying to decide what to do on your turn.
 
Remember though folks, I don't have 5 character sheets open in front of me, all macros should have details if possible. You roll what, modifiers and what is the defense. vs Will vs AC etc...
 
Under Edit ->Campaign Properties -> Token Properties

The DM can define global properties to every token. I added one called Level to my campaign.

When you put a token on the map, you can Right Click -> Edit ->Token Properties

This is where you assign the values for the properties defined by the DM

Building a macro to get the value for that you just reference the name of the value

ie:

[1d20+Strength] will grab the value you entered for that token and add it to whatever you just rolled
 
Yeah, but what's cool is, you can put the description in the roll itself rather than having it clutter up your macros table. Example, I put the name of a skill on one line, then what it does, what it attacks, etc, on the next line, and then the roll command on the third line. Makes things much smoother both ways.
 
Oh yea.

Now back to the game.... Salvator's journal sheet. To the item holder....

notes notes notes.jpg




You hold in your hands a mud caked parchment and upon viewing you realize the language is definitely not common. The writing seems to occasionally break to form smaller lines of content. Splotches of mud stain the beautiful parchment sheet. The style of writing seems written by an educated person who diligently took the time to write on this parchment in neat and straight lines.
 
If it's written in Deep Speech C3PO can't read it ;)

In this image, I used the exact same macro but used it through two different tokens.
new macros2.jpg
 
I'd say there is no harm in building them the brute force way for now, to make them nice and neat looking. Then once Jay formally defines the variables he is using, building macros that rely on those variables.
 
Continued my tutorials, learned how to play with Campaign settings. Managed to incorporate Lighting Sources as I wanted them, created "status" for every defined status in the Player's Handbook, created "Lifebars" and most importantly, have created set Token Properties. Here's a preview.

update.jpg
 
For the Tokens, I've setup for NPCs, PC and Monsters for now. As far as players go, you'll simply update the pogs accordingly pretty easily I hope.

Macros is all people need to do and once you have created a few, you should get the hang of it and during :downtime" be able to dumb your macros in the campaign section. I think.

Honestly, I barely worked on this week's session. It's mostly already done and a lot of it is going to be an RP intensive session. Using all my spare time working on this. Folks, my woman's gone today to England, I could have been playing EARTHBOUND on a 55 inch tv... but I am working on the game session, for you, my loyal friendsies.
 
R

rathkor

I am completely lost, but I will continue working with it. Mostly just havent had the time to just sit down and work with it for any real extended period of time.
 
R

rathkor

Got the Macros figured out. like Esc, i don't know how to set non AC defences, but im going to guess Jay has that taken care of, so i'm only working on Macros. i'm doing them as Global. is that right?
 
If you build them in Global they will be available to all players, but it is also the easiest place to build them.

Just make sure that you Right-Click and export your macros to a file.

That way once Jay/me have your pog/token on the table, you can open the Selection window, then select your token and import the saved macros directly to that token. Then all you need to do is save the token and the macros are with it forever.

Great thing about this is that once every player token has done this, Jay can determine who can control the token so that we have a completely functional token to be NPC'd by anybody.
 
Yeah, there's a lot of setup at first but the rewards are going to be HUGE and once we know our stuff we can really really take advantage of this stuff.

Depending on what happens in tomorrow's session I can start setting up the campaign accordingly. This gives me a few more enjoyable days of learning maptools and getting more content.
 
Yikes, changing token pictures is friggin hard!

Present for Tyrdin, one of the biggest things I disliked about Gametable is how hard it was to play psionic classes that can augment, with maptools I was able to build a single macro that prompts you for how much you want to augment it and the results vary on your input

<TABLE WIDTH="100%" BORDER=0 >
<TR VALIGN=TOP>
<TD BGCOLOR="#00ae00">
<P><FONT COLOR="#ffffff"><B>Mind Lock</B></FONT></P>
</TD>
<TD BGCOLOR="#00ae00">
<P ALIGN=RIGHT><FONT COLOR="#ffffff">Augmentable, Implement, , Psionic, Psychic</FONT></P>
</TD>
</TR>
<TR VALIGN=TOP>
<TD BGCOLOR="#00ae00">
<P><FONT COLOR="#ffffff">Intelligence vs WILL</FONT></P>
</TD>
<TD BGCOLOR="#00ae00">
<P ALIGN=RIGHT><FONT COLOR="#ffffff">Standard, Ranged 10</FONT></P>
</TD>
</TR>
</TABLE>

<!--
-->
<b>Augment: </b>{PPV = Augment}
<br><b>Target: </b> {if(PPV==2,"Each creature within Burst 1","Single Target")}
<br><b>To Hit:</b> {1d20+8} {if(PPV==2,1d20+8,"")} {if(PPV==2,1d20+8,"")} {if(PPV==2,1d20+8,"")} {if(PPV==2,1d20+8,"")} {if(PPV==2,1d20+8,"")} {if(PPV==2,1d20+8,"")} {if(PPV==2,1d20+8,"")} {if(PPV==2,1d20+8,"")}
<br><b>Damage: </b> {1d8+6}
<br>{if(PPV==1, "Target is slowed and cannot shift until the end of my next turn", "Target is slowed until the end of my next turn")}
 
It's just code for a macro. It creates most of it anyways when you use the GUI interface to change things for you.

So I found macros on how to import entire monster files by copy/paste into Maptools.

This thing is AWEEESOMMMME.
 
That code allows a Psion to cast Mindlock with a single macro and decide how much they want to augment it and adjust the output accordingly. So no more multiple macros for a single power for Psions! It's still brute force coding and not linked to token abilities, I just wanted to see if I could make one. Makes me happy, Psion has always been one of my favourite classes, but my least favourite to play on GameTable.

augment.jpg
 
I want to work on this, I just don't know what attributes to fill in for Strength, Charisma, Intelligence. So I've just been building my macros as plain numbers. It's working out fine for me, I just don't want to have wasted my time when we actually get onto Maptool.
 
Don't feel bad, I haven't done anything yet. Someday I'll have time, maybe Friday.
Added at: 17:19
I don't even know how to load my Helga pog up, which seems fairly integral to the process. Oh well, off to dinner...
 
It's important to get on the ball and start early with learning Maptool. It's official, next week's game session is the first game session that we'll be using it. It's due time to slowly start learning how to use it. Documentation is a plenty on the web and there's no such thing as wasted time in preparing.

Steps :

1. Download Maptool : http://www.rptools.net/download/zip/maptool-1.3.b86.zip
2. Update Java, think you're updated? Think again, go to the website and download today.
3. Install Maptool.
4. Go here : http://www.rptoolstutorials.net/?page_id=7 The player's quickstart is an EXCELLENT guide, don't watch it at your expense.
5. Learn how to create macros the easy way with this guide : http://gallery.rptools.net/d/28237-1/Intro to Macro Prog in MapTool.pdf

A lot of stuff has already been put in by my behalf, more things will.

tokens.jpg



It's certain we'll be spending a lot of time working on things the first few game sessions and it is now 8 days away.

It is however advisable to try to keep up and create a few things to get the hang of it instead of looking at it as a huge project that you'll put off continually then force stupid thoughts in one's mind due to panic or complacency.

No attitude but honestly, this stuff is simple, easy to learn, much like Gametable was back in the day, no, I'll never use it again, we'll stumble, we'll fail, we'll get up... we'll progress.

:)

Tell you what, I'll put up the MT server up tomorrow so you all can connect and check out a temp campaign I've been playing with.
 
R

rathkor

I've made some REAL simple and basic Macro's for my attacks and ability checks. is there anything else i will need to make?
 
I think so I can run my character easily I will just do the number versions (i.e. d20 + 2 rather than d20 + halflevel (2) + StrengthMod (o)); it'll have the same result. I'm not so lazy that I can't increase the numbers as needed myself when I get new equipment or gain a level. I'm liking the ability to fill in the macro box with whatever I want, set up groups, color code--that's advancement all on its own.
 
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