If Jay were to post his campaign token properties, we could build macros around that, really easy to do. And if he already has our pogs/tokens with the proper values for those properties created, it's even simpler.
We're all going to need simple macros for powers and skill checks, but if Jay were to build a set of global macros to modify token properties that would greatly simplify things. I have been struggling with this aspect.
Ex: a macro to take damage and update your HP is easy, to include your Temp HP has my brain splitting.
Though I did manage to solve the problem with healing from negative and over healing.
We're all going to need simple macros for powers and skill checks, but if Jay were to build a set of global macros to modify token properties that would greatly simplify things. I have been struggling with this aspect.
Ex: a macro to take damage and update your HP is easy, to include your Temp HP has my brain splitting.
Though I did manage to solve the problem with healing from negative and over healing.