But Scythe, with the stuff they have on the UI now, I don't even bother reading the text. I don't have to!! In fact, until you get to the end game stuff you really don't have to know much of anything.
So? I never understood this arguement. That is still a choice you make on your end, and is not the fault of the game per sa.
I was playing Just Cause 2 yesterday, I didn't have to watch the cutscenes, I can skip them all. I mean it does not tell me anything the UI won't give me for my missions, so why watch them? I just finished watching Cowboys Versus Aliens, but why? I can get the jist of the storyline by reading it on Wikipedia, so why waste time watching the movie? Maybe if I didn't want to see the movie in the first place, yes, I would, but I wanted to see the movie. I made that choice, I watch them.
A game that has to force you to do something (like read quest text just to understand where to go) in order to make you listen to the story is doing it wrong. Mass Effect 2, compared to the first one, has a lot of missions where they basically hold your hand, but it didn't stop me from enjoying the hell out of the storyline just because they put a little marker of where to go on the map rather then in a cryptic text, or make me roll around on a planet in the Mako just to find some random area or artifact.
I think you guys are misinterpreting what I'm saying for saying that you can't do it. I know you can, but the focus has certainly been pulled away from it.
Not exactly. You are implying that Blizzard took the focus of the game away from storylines. However, if you play Cataclysm you will find they did the exact opposite. Each zone has a long drawn out storyline focus, rather then the original game, which focused more on busy quests and random quest hubs with the longest story arc often only being 4-5 quests.
Your issue, and where I think you need to point your problem, is purely immersion. Yes, the game is not as immersive as it used to be, because the game holds your hand a lot when it comes to quests and will not give you a cryptic message for you to wander around in the forest for an hour. The UI gives you more information, the flow of quests in more straight forward. That is something I can totally agree with you about, but they didn't remove the focus on story, and even improved the story far over what we used to have, even when they didn't really need to do it. Immersion does not equal focus on story, they are two different beasts. While the game lost immersion as it has become more about a sort of "theme park" experience, it didn't loss story focus, and actually has been making strives to be more story focused.
Like in the instance of Dave, whether you choose to take part in those stories or click through them as fast as possible to level, is your own choice, and not the fault of the game. I always read the quest text and stay around for the cutscenes, because I like the stories.