[Gaming] Diablo 3 : Ser Farm-A-Lot

Yes, you can pick up things that other players drop. Considering the ease of getting back to town and the more than generous inventories we've been getting, they figured this was a universal sign for "I don't want this, do you?" and made it so dropping stuff makes it available to everyone. However, you don't NEED to drop stuff to trade; there is a trade command.
 
Man, my stash is full of crap for alts and friends. I only really sell blues that I know won't be any use over things they'll have/will likely find. If I could stop buying upgrades in the AH I could finally get another tab and Wirt's Cowbell, too..
 
Honestly, I dump it all because I know I can usually get equal or better via crafting later. It's just easier to keep a large stack of dust than it is to make room for several items.
 
So, I just learned something useful. I thought you could only have abilities from each category hotkeyed at any time, so for a witch doctor I thought you could only have one voodoo skill, one defensive skill, one primary, one secondary etc... Turns out there's an option in the options menu to allow you to hotkey any ability to any of the available hotkey spots.

One of the biggest issues I had during beta was that I thought I couldn't use, say Grasp of the Dead at the same time as Firebats, but you can.
 
So, I just learned something useful. I thought you could only have abilities from each category hotkeyed at any time, so for a witch doctor I thought you could only have one voodoo skill, one defensive skill, one primary, one secondary etc... Turns out there's an option in the options menu to allow you to hotkey any ability to any of the available hotkey spots.

One of the biggest issues I had during beta was that I thought I couldn't use, say Grasp of the Dead at the same time as Firebats, but you can.
What! You can?!
 
What! You can?!
It's called Elective mode. It's really good for building survival style builds which are necessary for the higher difficulties For example, this is the current build on my Nightmare level 45 Demon Hunter and although she doesn't have as much Vitality gear as I could have (I think I have about 8k-ish health?) this build still allows me to survive quite well by spamming the shit out of Smoke Screen and Vault.
 
Yeah, the fact that they buried that in the options menu is kind of stupid. It leads you to believe that you can't mix and match your skills any way you want. You can even hotkey, say Haunting to your primary or secondary mouse button. Also, in the same options menu, you can turn on advanced tooltips and ACTUALLY see what the abilities do in terms of real damage.

For the record, I'm loving the Witch Doctor. He pretty much sucks until you get your zombie (at least in solo), but once you have him, your options really open up. I also love melting faces with Acid Cloud. I find he works best in tightly quartered dungeons because you can bottleneck mobs with Grasp of the Dead in a hallway and basically rain death and destruction down on them while your pets and the paladin tank.

Whenever I use the toads, I'm reminded of this:

 
Well, this is a bummer. I finally got internet to work reliably on my desktop PC, and when AT LAST I was about to play Diablo... My account is locked for some reason.

When I try to unlock it it doesn't accept my mail-name combination (and it is definitely right... I mean, I have mails from Battle.net to that address calling me by that name, ffs), and when I call to Blizzard support Spain, I only get to hear two messages to go to battle.net/password and battle.net/recovery, and at the end of the second, longest one, they tell my their lines are busy and to call later (which is obviously a lie... there's just noone there right now). Agh.

So, any ideas as to what I can do? :S
 
So, I just learned something useful. I thought you could only have abilities from each category hotkeyed at any time, so for a witch doctor I thought you could only have one voodoo skill, one defensive skill, one primary, one secondary etc... Turns out there's an option in the options menu to allow you to hotkey any ability to any of the available hotkey spots.

One of the biggest issues I had during beta was that I thought I couldn't use, say Grasp of the Dead at the same time as Firebats, but you can.
Yep. I accidentally set myself up that way once during the weekend demo, but at that low level there wasn't as much advantage to it. I did file it away for further use, though. At first I thought it was a bug, but then I saw on the skill calculator how some skills say you can only have one aura active at a time, and that convinced me it was legit.

--Patrick
 
Finished Act 1 of Inferno on my Barbarian, duo with a Demon Hunter. Spent basically a whole night wiping on the Butcher because our gear wasn't high enough to meet the damage requirements, spent some money on the AH, came back and did it tonight. As nice as it is to be past it, I can't say I'm a fan of having to juggle all the stats needed to manage as a melee character, particularly given that the only realistic way to do it is to camp the AH hoping that people list the items with the perfect combination, and do it at a price that's affordable for someone who isn't able to farm all of Inferno yet.
 
I'm mostly through Act 3 on normal with my Witch Doctor. I've been getting some EXTREMELY good drops for him lately with tons of int and vitality.
 
Yeah, it's pretty stupid. And I just zoned into Act 2 to see what was up, and holy shit. Completely cockblocked by minions that hit for 20%+ of my health. Absolutely impossible to progress in the gear I have.
 
D2 was pretty similar, but instead of having an AH to get the gear you want from, you had to grind out till stuff dropped. So, I'd say the AH is actually is a gameplay improvement.
 
D2 was pretty similar, but instead of having an AH to get the gear you want from, you had to grind out till stuff dropped. So, I'd say the AH is actually is a gameplay improvement.
Not untill they brought in the Super Uniques / UberDiablo and such. The "normal" bosses were all perfectly possible to take down untwinked and without extreme grinding...Depending on level and gear whatnot, yes, but the balance has shifted quite a bit. There's no point in DII where you had to grind for gear. Especially not in the extremes i've heard already for DIII. Tripling your damage output by buying better weapons from people who have progressed faster, and it's necessary to beat bosses? Thanks, us SP-folks really love that.
 
That's because you jsut sucked so hard as a player :p loser!!11!1!1!!! n000b!

Err, no, kidding, obviously. No, there was some grinding, I admit that.... But partly the difference is, for me, in feeling - there's a differecen between grinding levels and grinding gear, though I admi that may be more vague for some people. On the other hand, though, I'm sure you had to grind somewhat, but you didn't have to grind to triple your damage output because it was literally impossible to beat him with a weaker character. I don't remember the exact levels, but I remember grinding a HC character to 5 or 6 levels over where he needed to be for all Hell bosses, just to be a bit more sure - I *could've* tried to take him down. There's a difference between "you'd beter grind a couple of levels or it'll be a massively hard fight" and "it's theoretically impossible to take this boss down". Third difference is it's more necessary lower down the levels, though that's a bit of a biased look. DII vanilla I did have to grind a bit in the beginning of Nightmare - Act V took care of that and caused the opposite problem (starting Nightmare overlevelled). That may improve with DIII too.

Man, I'm rambling...
1. "Advisory to make it easier" vs "necessary"
2. Necessary at lower levels vs only in Hell
3. Grinding levels vs gear

I'll gadly admit that's one part personnal preference and one part bad comparison vanilla vs expansions....So hmm.... I maintain there's a difference, though it may be smaller than I'd have said, looking back on it. Most of the grinding in DII was after Baal, anyway, for max level...There, that was some pretty crappy extreme grinding,c ertainly.
 
So I was wondering something.

I just hit the beginning of Act 2 Nightmare on my Monk, and now I'm at the point where I'm generally getting a Rare drop from just about every boss fight, and occasionally just on the ground. At point I even got one from an environmental weapon rack. My Monk is 37 now, for the record.

So when can I expect to start seeing Legendary drops? I understand there's probably some tiny chance that I could've got one on like Act 1 Normal but I didn't even see a Rare until about a third of the way through Act 2.

At what point did Legendaries and Set items start dropping for you guys, and at what point did they become quasi-expected? I just wanna know if it's something I shouldn't even be worrying about for 10 more levels or whatever.
 
So I was wondering something.

I just hit the beginning of Act 2 Nightmare on my Monk, and now I'm at the point where I'm generally getting a Rare drop from just about every boss fight, and occasionally just on the ground. At point I even got one from an environmental weapon rack. My Monk is 37 now, for the record.

So when can I expect to start seeing Legendary drops? I understand there's probably some tiny chance that I could've got one on like Act 1 Normal but I didn't even see a Rare until about a third of the way through Act 2.

At what point did Legendaries and Set items start dropping for you guys, and at what point did they become quasi-expected? I just wanna know if it's something I shouldn't even be worrying about for 10 more levels or whatever.
I just got to hell difficulty, level 52, and have never seen a legendary or set item drop.

Meanwhile, someone else found five of them... In normal... In the first couple of acts.

Neither of us have much magic find.
 
I just got to hell difficulty, level 52, and have never seen a legendary or set item drop.

Meanwhile, someone else found five of them... In normal... In the first couple of acts.

Neither of us have much magic find.
From what I've seen (from other people's postings around the webs) legendary and set items often pale in comparison to souped-up rares. My guess is you need to get kinda lucky to get a good roll on some of them, although the set bonus might be worth it eventually. We'll see once there's a bit more of an endgame market, I suppose.
 
S

SeraRelm

Grinding gear = more money for Blizzard and that's why it's in the game. Easy as that.
 
I distinctly remember having to grind out to beat mephisto on hell.
Duriel was always the one I hated. That guy would kill me easier than Diablo himself. Looks like he was nerfed in v1.10 and up. I don't think I ever played after 1.09, now I feel like I was missing out.

--Patrick
 
Duriel was always the one I hated. That guy would kill me easier than Diablo himself. Looks like he was nerfed in v1.10 and up. I don't think I ever played after 1.09, now I feel like I was missing out.

--Patrick
It really sucked if you had a less than fast computer. Since you fight duriel on his only little map, he'd kill me before I even finished loading.
 
Yeah, that happened to me plenty. There are times* when I wish a gaming company would actually playtest their game on a machine that matches their published minimum specs.

--Patrick
*Every time.
 

Dave

Staff member
I've found 2 legendary items. The first I sold on the AH for 12,500 g which was just a bit(!) undervalued. The second died when my Hardcore Demon Hunter perished in blood and flame.
 
I've seen 2 legendary drops on my barbarian, both of which were okay for the level, and quickly replaced after. Out of the group of 5 people I've played with regularly, all of whom are level 60 and have finished at least Hell difficulty, we've seen one set piece drop.

Also, regarding the grind/AH - the main grind I remember in D2 was boss runs. Load up before the boss, maybe have to do a level of a dungeon, then kill Mephisto or whoever. Quick, generally painless, couple pieces of gear. In order to grind in D3, it's pretty much mandatory to load up enough in advance to kill 5 random bosses for stacks of the gold/magic find buff, THEN clear to the boss, THEN kill it, meaning a much bigger investment of time. And yeah, like Bubble said - I don't remember bosses (or the packs of mobs at the very start of an act, for fuck's sake) being completely, bend-you-over-and-fuck-you-up-the-ass impossible if you don't have a set of gear that's better than what you can farm ahead of them.

Might be different for other classes, but the beginning of Act 2 feels completely, punishingly impossible for my Barbarian right now, and I'm down to 3 or 4 pieces that aren't level 60. It's stupid.
 
When I was having trouble with Iskatu and looknig up strategies for him, I found a youtube video where a guy says from restarting the quest to logging out, you can farm Iskatu in about 70 seconds.
 
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