I have a 55 Witch Doctor and a baby monk still in Normal.
Hey, Dave . I'll be happy to join you once I pick up a copy for myself...I wanted to beat Diablo myself before playing coop but now that I have nobody is ever on.
All sets are ilevel 60 or higher, so inferno only - maybe late hell if you get lucky.When do the set pieces start dropping?
I did some upgrades and I'm finding Act 2 Hell a lot more manageable. I'm not sure how much health/damage is enough for later Acts though.
It took me about 2 hours of repetitive trying to get him...er...her down. I basically had to research my best DPS skills and then take my time slowly eating him down in Phase 2 where I tended to die the most. Once she hit Phase 3, it was a lot of run and gun from outside her screen radius to kill her.Yeah it just seemed to run away from me. Like I was kicking his ass down til like 20% and then I could never manage to stay over half health.
You typing on a phone, or does twink mean something vastly different over there?The same thing that caused me to play through each and every character in D2 untwinked.
Edit: to clarifiy: I've twinked characters to hell and back; I mean I've played through with each class untwinked.
Heh, no... Not that meaning.You typing on a phone, or does twink mean something vastly different over there?
But if the game had more drops, it would completely undermine Blizzard's formula for how quickly characters can gear up at various levels. After all, if they adjust drop rates according to how quickly someone can gear, but completely leave out an entire gearing option, i.e. the AH, that would be "rather poorly thought out."I'd just like to say... I hate the concept of the auction house. I realize it's usefulness but it completely overshadows practically every piece of equipment that you find in the game on your own. I can't even recall the last useful item that dropped for me. I wish the game would drop more useful stuff for your character at more regular intervals instead of totally useless crap all the time.
And you need to appreciate I'm not talking about Inferno. I'm talking about Normal and possibly Nightmare. I'm not even saying those items should be STRONGER, but MORE INTERESTING. Or do you disagree that thematical uniques which offer otherwise-nonexistent-cool-but-not-necessary items would be fun to find?You guys need to appreciate that in Inferno, everything changes, even your ideas about drops.
One of the standard A1 farming runs is the Warden/Butcher run. When you're well geared it takes maybe 30 minutes (or less depending on how fast you find the 5 champs you need). You can add a couple of other quick stops to get some easy to access Resp chests and/or treasure goblins. Let's say overall it takes 45 minutes.
I routinely get 10-20 rares on one of those runs.
No, you wouldn't. You'd have a few uniques, probably - but a) in D2 superrares were better than uniques and b) it's not my fault they made practically all of Inferno ilvl 61 to ilvl 63.If the drops were like how you guys want it then I would have gotten all of the highest end gear already, and would be done with the game. The fact that I haven't (even after having done a LOT of butcher runs) makes the end game more playable for me. I AM getting closer to where I need to be gear wise though. To progress through A2 I just need to upgrade my shield and maybe my boots. Or maybe my bracers....or maybe also my rings, although I JUST bought those....
Yes, you're the target demographic - the ones who want to play the AH like a crack addict (in your own words). More power to you! But it's not because they cater to your preference that you ought to be blind to the fact they're pretty much deliberately undercutting other ways of enjoying the game.I can't see this game working well without the AH, and I'm happy they have it. For Inferno every one of your stats needs to be carefully thought out and min/maxed for your build, and there ARE multiple builds. It takes a lot of thought and patience to figure out exactly what kind of gear you want and then slowly build it up by hunting the AH like a crack addict.
With less trading options and less availability on the AH, you'd be grinding to find uniques/rarfes YOURSELF, which would be a heck of a lot more fun than grinding for money to buy uniques/rares from another. More fun, less spreadsheets.If the game didn't require this kind of min/maxing and I could just slap together any set of garbage I wanted , or if the game started dropping the highest end gear all the time then I would already have Inferno Ponies on farm, which would be a REALLY bad thing.
I don't care about Inferno. I don't. I'll probably dabble in A1 a while for shit and giggles, but I don't play for the challenge, I play for, once again, fun. I don't find fun in overcoming difficulty in a game. Could I play Inferno? Well, I've played a fair bit of D2, but even so: no. It IS beyond my skill level. Heck, the übers in D2 were out of my league, too. I didn't feel the need to try them.There's nothing wrong with admitting that Inferno may be too much for you, and I think this is what has so many people up in arms. Everyone wants to be like Mike, and they get mad when they step up to the line and get stuffed. I'm close to admitting the same thing myself. The amount of dedication required for that is astounding. It reminds of of Ninja Gaiden on the hardest difficulty levels. It's not for everyone, nor should it be.
No, but through sheer ignorance I apparently hoped that Diablo 3 would provide a satisfying single player experience... which it did not. I really do have better things to do with my time than spending hours slogging through yet another farming run to get slightly better gear than I currently have. Seriously... I would have kept playing WoW if that's what I wanted to do.So wait, do you guys expect to have the end game content handed to you without you working towards it?
Hey, they didn't pay $60 to play, they paid $60 to WIN!
--Patrick
Grinding is a symptom of poor game design, created by the Japanese in the 80's as a means to prevent players from completing a game during a single rental period (Before they successfully lobbied their government to make renting games illegal). It's used to artificially inflate game length, no matter the means it uses to accomplish this. The very fact that it has lasted this long as a concept is abominable, because it gives devs a "way out" of adding meaningful content to all areas of a game.So wait, do you guys expect to have the end game content handed to you without you working towards it?
I don't know, I find it very pleasing to look at new gear that I find on my character - in this game, anyway. Makes me feel like a badass.Grinding for gear is pointless. It doesn't test your skill or reward you for becoming better at the game. It only serves to eat up time, to keep you playing, and to fuel an economy where Blizzard profits no matter what you do. There are better ways to gate off end-game content than to trap it behind grinding.
Would you have rather gotten that gear for spending 2 hours trying to kill a boss until you finally succeeded or would you have rather spent those 2 hours killing trash mobs until it randomly dropped? That's what I mean by meaningful game play.I don't know, I find it very pleasing to look at new gear that I find on my character - in this game, anyway. Makes me feel like a badass.
But I guess I am easily pleased.