You need Spirit Walk in there. I use it with Honored Guest, it's amazing if you just need to get the fuck out somewhere.OK, so I dropped all pets entirely.
http://us.battle.net/d3/en/calculator/witch-doctor#adcgXb!ZbV!bZbbZb
I started running across vampiric enemies and I need to take those guys on solo otherwise my pet and the paladin just keep feeding them life and they never die.
Also, I hate those lazerbeam ball things... ugh.
Jesus christ. How does this even happen?Apparently Blizzard had a little oopsy with 1.0.3. It appears to have caused some issues with people who bought the game digitally from battle.net, by setting all of their game clients to the trial version. People are logging in to find that their followers have been reset to level 13, they can't use chat, they can't trade items, they can't use the RMAH, and they can't gain XP. Blizzard suggests changing your password, but several people have reported that the only way they could fix the problem was by logging into their Battle.net account, choosing the change account settings option, not changing anything, and then selecting save changes. Be forewarned if you log in and suddenly your Templar is level 13 and your XP bar reads X/0.
That's part of it - I lost ~7k damage overnight because they didn't properly test things in the beta. Beyond that, the nerfs to Inferno are absolutely insane. I'm completely facerolling act 3 now, in spite of having lost 7k damage and gained nothing. The things that were fun about the game seem to be pretty much gone - maybe I'll like it better once I add some damage back in. We'll see.Is it an IAS thing? In fairness IAS definitely needed a nerf. It was bar none the single most powerful stat you could get on equipment. Really it was inexcusable for them to not have seen how poorly balanced that stat was early on.
I've been seeing that a lot. People posting that they can now roll right through Act 3 on what used to be their Act 1 "fun build" with no problems whatsoever. It saddens me, greatly.That's part of it - I lost ~7k damage overnight because they didn't properly test things in the beta. Beyond that, the nerfs to Inferno are absolutely insane. I'm completely facerolling act 3 now, in spite of having lost 7k damage and gained nothing. The things that were fun about the game seem to be pretty much gone - maybe I'll like it better once I add some damage back in. We'll see.
Hm. Yeah I was pretty concerned about the second thing you said, that they "overbalanced". Although to be fair you were already one of the best geared players in the game though, since you were one of the only few players that could "hang" in A3+.That's part of it - I lost ~7k damage overnight because they didn't properly test things in the beta. Beyond that, the nerfs to Inferno are absolutely insane. I'm completely facerolling act 3 now, in spite of having lost 7k damage and gained nothing. The things that were fun about the game seem to be pretty much gone - maybe I'll like it better once I add some damage back in. We'll see.
I've been able to take my hand off my mouse while fighting act 3 bosses and type messages to friends. Without dying. It's absolutely ridiculous.I've been seeing that a lot. People posting that they can now roll right through Act 3 on what used to be their Act 1 "fun build" with no problems whatsoever. It saddens me, greatly.
Which was supposed to be fixed in 1.0.3, then what you're likely experiencing is lag from latency/server problems, or the need to upgrade your video card drivers. If it is lag/latency, there's not much you can do.Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
That could do it too... I've never actually had enough money when it came to system build time to get into SLI or XFire. Though apparently, judging by a number of posts about the matter, they did not manage to fix rubberbanding.Or it's an artifact of SLI/XFire, which is known to do that sort of thing.
--Patrick
And then they "update" it again to where everyone needs to suddenly spend their money on something else.See, I don't think so. The old balance level should have been way more profitable for them - progression required shit-tons of gear that you couldn't get in the earlier difficulties, meaning you pretty much had to go to the auction house. Now they changed it so gear is trivial, you can farm easy content and end up with the same quality of gear as anyone who's ahead of you, and there's basically no reason to spend gold or money on items. As far as I can see, outside of a one-time influx of people who need to replace the attack speed gear that just got absolutely shit on, all they've done is devalue their own items for no reason.