You're not the DM of me...No, because it's stupid. A bear cannot be a character class. But let 4chan tell you their humorous bullshit stories.
Funnier on Animaniacs.What i want to know is if you can do this:
It could if it was a human suffering from a Baleful Polymorph or other involuntary/voluntary shape change. It just couldn't use weapons (unless a specially designed fist weapon), tools, and would need specially made armor. Basically, it could be done but it would be a pain in the ass. It would be really, really stupid.No, because it's stupid. A bear cannot be a character class. But let 4chan tell you their humorous bullshit stories.
But this end so much better... poor chicken.Funnier on Animaniacs.
reddit said:play as half dragon monk
silver scales on belly/underside
DM being ultimate dick throws lycanthrope at us, nothing we do seems to even dent the fucker.
Grapple-check passes.
Monks allowed to use ANY part of body as weapon.
Hump/pelvic thrust lycanthrope to death with silver scales on crotch.
I'm a terrible storyteller I know, but damned if I don't find a way to WIN.
Or: http://www.d20srd.org/srd/monstersAsRaces.htmIt could if it was a human suffering from a Baleful Polymorph or other involuntary/voluntary shape change. It just couldn't use weapons (unless a specially designed fist weapon), tools, and would need specially made armor. Basically, it could be done but it would be a pain in the ass. It would be really, really stupid.
I kind of agree with them about Cleric healing. If my choices are between healing a measly 1d8 points of damage with Cure Light Wounds or using Searing Light to kill a guy so you don't get damaged in the first place, I'm always going to use the Searing Light unless your in pretty desperate straits. This is especially true considering how many Hit Dice we get to use and how easy it is to get them back.
Could you elaborate please?This is especially true considering how many Hit Dice we get to use and how easy it is to get them back.
This is an example of understanding their costumers. I approve, even though the dozen or so 4th edition books my wife has in the closet are about to be pointless.I think that the feedback so far points out that the rules need to supply several options for DMs. My sense is that the game's lethality has a strong tie to a DM's sense of what D&D should feel like, especially when looking at a specific campaign. A DM who wants to run a swashbuckling campaign inspired by The Three Musketeers has very different needs than one who wants a much more lethal campaign where combat is always a bad idea unless you have an overwhelming advantage. Embracing that idea is going to be key to giving people the rules they want.
It's sort of like Healing Surges from 4th.Could you elaborate please?
To me it implies that they are devising a way for a cleric to heal and take an action on their turn. Solidly against that idea, it's a slippery slope to me of becoming the disaster that has befallen 4E. I would much rather prefer that they stick with Action/Movement and stay as far away from including other pseudo-actions as they can.For clerics, we're looking at moving healing out of the spell list and making it easy to cast a healing spell and do something such as attack during your turn. We hope that this move lets clerics feel like they have more options than just patching up the rest of the party, while they can also prepare spells such as bless or cause fear with the chance to actually use them, rather than cash them out for healing.
The fewer actions for me the better. My tabletop campaign takes 20 minutes per round. They are filled with people with long faces waiting for their turn as people take an action then a minor action then a minor action as a move action then an action point then an immediate action before ever getting to OA, and none of the minor actions are inconsiderate. Move and act, and possibly react. Clean and simple.Minor Actions and very little could be used in that... a Rogue can definitely take advantage of that to try to hide as well.
I don't particularly like the concept of 2 options in combat with no OA. That's just me though.
Oh, that's my mistake then. I never did get around to reading the classes in the playtest stuff before I went wandering. I just assumed it was so much like 3.5 they would have left the cleric, the undisputed most powerful class, relatively alone.So far in the playtest clerics are spontaneous casters now. Before they used to be memorized but could sub in CLW etc instead.
But it's boring to play!The fewer actions for me the better. My tabletop campaign takes 20 minutes per round. They are filled with people with long faces waiting for their turn as people take an action then a minor action then a minor action as a move action then an action point then an immediate action before ever getting to OA, and none of the minor actions are inconsiderate. Move and act, and possibly react. Clean and simple.
As it stands right now, hiding as anything other than an action is too powerful. Hiding is a defensive action, but grants the rogue offensive abilities. If you were to hide and attack each round, monsters go from being able to hit you 40% of the time to 7%, your ability to hit increases 19% and your ability to crit almost doubles, your average damage increases by at least 33% and to me theatrically does not make sense.
I would rather do less things more often than do more things less frequently.But it's boring to play!
I'm kind of torn on this. I like the idea of non-core modules that can be selected for games. I would rather this than the inevitable creep that sets in.They are already talking about adding "maneuvers" to Fighters to make their role more interesting. They are probably going to do the same for Rogues.