D&D 5 Playtesting.

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I took it as more of a survey of what is iconic D&D and they will look into making sure those stay in the game.
 
Brand new packet for all to enjoy!

Everything is changed and different and sort of the same and different and sort of the same and ...
 
Rogues don't suck a dick anymore?
Sorta. Pre-gen is completely different. Better stats and a more useful speciality (You don't lose advantage against a creature if you start that turn hidden). It really feels like they want Rogues to engage in melee. Pre-gen doesn't start with a ranged weapon. The addition of schemes changes how a Rogue plays.

The Thug scheme gives you more ways to sneak attack and makes it more effective, but your less stealthy because of it. The starting one lets you do sneak attack damage if two or more allies are within reach of the target. Your also unable to be surprised while you can act.

The Thief scheme gives you better stealth and mobility. You get the normal hiding stuff, plus night vision and a way to escape after using your sneak attack.

So it's definitely better, but I wouldn't know how much without playing. I think reintroducing attacks of opportunity had a lot to do with how the game is going to play now.
 
Thanks for the info.

Though I always preferred the ranged rogue, shooting at stuff in the dark then going back into the darkness.
 
That's only the scheme they have NOW. There really isn't anything preventing them or another person from making a ranged scheme. Though I'm actually glad they finally put a ranged build in for Fighters.
 
I like the character generation process, be interesting to put it into a table form and see how it all plays out. The whole Lore skills are kinda silly.

The rogue as a whole went from being overpowered to incredibly overpowered
 
I like the character generation process, be interesting to put it into a table form and see how it all plays out. The whole Lore skills are kinda silly.

The rogue as a whole went from being overpowered to incredibly overpowered
I think they should move Skill Mastery into it's own Scheme and break up it's two parts. Make the Take 10 bit it's level 5 ability. That would basically fix it. At least most the Take 10 bit to a Scheme instead of making it default.

Clerics got hit pretty hard, but not too hard. Kinda want to make a Law domain.
 
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