Ok, so it looks like we have maybe 6 people who have shown some interest (not 100% about Juski, so it might only be 5). I think based on that there are a few maps we can use, depending on what kind of game we want to play.
First candidate is ROSKO. Classic RISK but with a few minor twists. Good for 4-6 people if that's what we turn out with. cards are 4,6,8,10 and 1 fortification.
DescriptionROSKO! is inspired by the vintage Risk board that I grew up playing with dear old Dad.
A few notable changes to the board: The old continent of Asia has been broken up into three subcontinents: Russia (+3) Greater Middle East (+1) and Southeast Asia (+3). It is my hope that this will enable more interesting and imaginative play.
There are also a few minor boundary changes that affect East Africa and New Guinea that you may or may not notice.
Good luck and good dice.
Or we could do New York City. I've played this map and it's pretty fun. It's a kinda big map with lots of areas that give bonuses. The airports are a fun addition, but don't always come into play all that often because of their placement. I think it should be good with 6 players. Cards are 5,6,7,8,9,10 and 1 fortification.
DescriptionIt's the battle for New York! Fight through the boroughs of New York City and eastern New Jersey in your quest for domination of Liberty City.
The airports can attack other airports but defend with 7 sided dice.
The continent bonuses are color coded. In addition, owning an entire borough (identified by the color coded mini-map) gives an additional bonus of 5. Players will need to modify their strategy and scramble to prevent others from obtaining big bonus reinforcements.
The cards are New York crime family bosses, and the wild card is the infamous John Gotti.
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The state of Texas. This map is HUGE. It's going to come down to turning in cards for 50 troops and completely eliminating someone on one turn to take their cards and get another 50+ troops the next turn. Minimum army bonus is 4, you divide your contries by 5 to figure out your army bonus, and you get 5 fortification moves.
DescriptionPossibly the most epic battle in the current history of Warfish. 254 countries and over 600 borders. If you like massive maps that will take forever, this is the map for you.
The bonuses for each region are defined in the minimap.
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Check out my profile for a list of my other boards. Feel free to leave me a comment or, if you are feeling really generous, donate to the FadeToOne board making fund.
Viking risk. I've heard it's a quick and fun map. The seaways add a fun element because of how they attack and defend. I think if we don't have a lot of players this would be a good one to use. Card turn in is 4,6,8,10.... only 1 fortification move.
DescriptionVÍKINGR attempts to recreate the numerous raids and invasions of the British Isles during the Viking Age (793-1066 AD). The VÍKINGR map is based on a combination of historical maps from different times within this period. Some alterations have been made to facilitate better overall flow and gameplay.
The most notable feature of the map is the network of sea lanes throughout the North Sea. During this era, Viking raiders swept through these sea lanes en route to surprise attacks along the coasts of the British Isles. To celebrate the spirit of these punishing raids, all sea lane territories on the VÍKINGR board defend at -2 and attack (against all coastal territories) at +1. As a result of these modifiers, sea lanes are best used for sweeping attack maneuvers to other coasts.
Also note that sea lane territories do not count toward troop bonuses for any continent.
Good luck and good dice.
Reverse Earth. Take a map of earth, but swap out the land and oceans for one another. What was 75% water is now 75% land. Card turn in is 4,6,8,10..... and you get a 5 army bonus for player elimination and 5 fortifications.
Earth Reversed
Imagine if the land were ocean and the ocean were land. As if in some parallel dimension everything was geographically backwards. This is what it might look like.
I used names from undersea ridges, basins, etc and other bodies of water for country and continent names. Some of them are pretty strange. Most of the city names are made up though.
The cities start with an appropriate number of neutral units to balance out the bonuses.
*v1.1 update
I changed the neautral units on cities to be a little easier to get. I noticed every time we played it no one even tried the cities until near the end of the game. I also made North Atlantic worth +7 instead of +6 since it's proven to be a little harder to defend.
*v1.2 update
I fixed a broken border and removed the country names from the display.
*v1.3 update I fixed the graphic to denote the city names to correspond with the legend so you know what city is worth what.