Another topic for discussion of video games.
I feel like final battles haven't felt as ... big I guess for some games as they used to. Maybe that's because of the stakes. I used to play a lot of Squaresoft RPGs, so the stakes were usually global. I'm not sure. I just know some games recently have disappointed me in their final confrontations.
Warhammer 40,000: Space Marine
Ignoring the fact that you don't even really get to fight the final boss, it just feels empty and pointless. Those who played it probably know what I'm talking about.
Mass Effect 3
I love Marauder Shields, but he wasn't much of a challenge. I was really expecting Harbinger to be the big bad instead.
And even games that have great final battles sometimes don't feel like the final battle was a big deal. I mean big deal as in, when you're getting to the end, you're invested in the characters' plight, you're pissed at the villain, you want to kill this asshole--no, you HAVE TO kill this asshole. It's important.
I love Batman: Arkham City. I love it all over. But...
So maybe the key is build-up. I know I have more to say, but I'm getting tired, so maybe people's thoughts or examples will jog my mind toward more insightful thoughts. Good examples, bad examples. Discuss! I like discussions.
I feel like final battles haven't felt as ... big I guess for some games as they used to. Maybe that's because of the stakes. I used to play a lot of Squaresoft RPGs, so the stakes were usually global. I'm not sure. I just know some games recently have disappointed me in their final confrontations.
Warhammer 40,000: Space Marine
Ignoring the fact that you don't even really get to fight the final boss, it just feels empty and pointless. Those who played it probably know what I'm talking about.
Mass Effect 3
I love Marauder Shields, but he wasn't much of a challenge. I was really expecting Harbinger to be the big bad instead.
And even games that have great final battles sometimes don't feel like the final battle was a big deal. I mean big deal as in, when you're getting to the end, you're invested in the characters' plight, you're pissed at the villain, you want to kill this asshole--no, you HAVE TO kill this asshole. It's important.
I love Batman: Arkham City. I love it all over. But...
Clever as the twists were, I feel like the focus kept shifting so much that by the time I got to the end, I wasn't really all that amped to take down the Joker, not like in Arkham Asylum. He was ever present, but on the sidelines to Doctor Strange, and then to his boss, sort of.
So maybe the key is build-up. I know I have more to say, but I'm getting tired, so maybe people's thoughts or examples will jog my mind toward more insightful thoughts. Good examples, bad examples. Discuss! I like discussions.