Summary of game 1 -
After exploring the house for a while, we find a vault upstairs! Dei and I spend time trying to open it, with her eventually succeeding but then the haunting begins! Dei has BETRAYED US! She is in league with an Astral Being who knocks all of our souls out of our bodies, and we must psychically battle the Astral Being for the very ownership of our mortal flesh! Being in the same room as Dei from the start, I'm at a disadvantage - she begins to assault my unconscious body! Dave, playing the beefy jock, briefly fights a losing mental battle against the astral being and then flees to the basement, the Astral Being in pursuit.
While the Astral Being finishes off Dave's soul, I manage to stun Dei so that she is delayed in murdering my body, then set off in pursuit of the astral being. Ash, the Priest, is too far away to help me yet, and time is of the essence now that Dave has died - if the being possesses his body, it (and Dei) has won!.
Using my Professorial advanced knowledge as a psychic attack, I seriously wound the Astral Being but between the Astral Being's counter-attacks and Dei's savaging of my physical body, I succumb to death - however as my body has been killed, the being cannot possess it to win... so there is still time!
Father Ash's soul leaps in through the wall and attacks the being, using the resilience of his disciplined mind, and Dei proceeds to roll 0 on 6 dice. The astral being is defeated, but only Ash, the Priest, leaves the House on the Hill that night.
Summary of game 2 -
After exploring the house for a while, we actually manage to exhaust the ground floor tiles, making the house enormous. Ash, still the Priest, is severely weakened by various traps and such during the exploration, but Null the Jock finds a magic skull and gives it to Ash, allowing the Priest to use his mental fortitude for physical attacks instead of his physical might.
The party is split up, with Dei (the she-teen), Terrik (the boy) and myself (the Professor) upstairs with Null and Ash on the ground floor, when suddenly we are betrayed! By DEI AGAIN! She has lured us here to feed us to her cats! We hapless victims are shrunk to the size of mice, and must find a way to escape the cats, Dei, and the house!
We frantically search for a means of escape, and Null gets lucky and finds a toy airplane in the games room on the ground floor. Terrik and I begin the arduous task of trying to climb down the stairs when we're only 2 inches tall, when I am pounced upon by a cat! I attempt to outsmart the cat with my professorial mind, but the cat sees through my ruse! Young master Terrik can't overpower the cat to save me, and is forced to flee down the stairs alone while I am torn to shreds and eaten.
Meanwhile on the first floor, tiny Father Ash limps toward the game room when he is set upon by another cat! But using his magic skull, he is able to stare down the cat and scare it away. Null tries in vain to start the toy plane's engine, but his mechanical knowledge is too low. Luckily, Ash soon arrives, and he is able to start the plane... but now Terrik has made it to only one room away, before he is pounced by a cat again! He fails to save himself. Ash and Null fly to the rescue, and attempt to swoop to the rescue of Terrik, intending to scoop him up and make their escape, but a critical mistake is made and the plane crashes! Ash is able to mentally dominate the cat again in a contest of wills, and they manage to start the plane's engine again after a couple attempts... but then the cats return once more!
One cat pounces Terrik, the other bats the plane with its paw, shutting the engine back off. Things look grim for the heroes. Father Ash has to make an executive decision when Terrik fails to escape the clutches of the cat that has pounced him... he only has time to attempt to mentally stun one cat.. do they rescue Terrik and risk all their lives with the other cat, or do they abandon him?
They abandon him. Ash pychs out the cat who attacked the plane, he and Null get the plane started again and take to the air as Terrik's life is crushed out of him by the other cat's jaws. The tiny toy plane sails out of the game room, into the chapel, and smashes out through a stained glass window, escaping the house. The good guys technically win because 50% of them escaped the house, but Professor Gas and Kid Terrik died horrible, messy deaths.