yup also... NEVER let the players know that they got you stumped or "off the path"A lot of times I'll make nothing but monsters and treasure, then let the players go their own way, throwing in the bad guys/stuff when it makes sense to do so. It takes some getting used to, but in the end it looks like you planned everything.
I always have several encounters premade just in case I need a battle they vary from epic battles that will strain the PCs to piddly little fights that were a cakewalk 2 levels ago. I have my own shorthand for these premade encounters so they only take up a few pages of my notebook.I'm well aware that I can't prepare for everything the characters might do, however, is there a way I can avoid long boring stretches consisting of me looking up and making a new encounter and dungeon that is nessicary based on an unexpected action they take?
Also any advice would be greatly appreciated.
Buy the book called Dungeon Delve.I'm well aware that I can't prepare for everything the characters might do, however, is there a way I can avoid long boring stretches consisting of me looking up and making a new encounter and dungeon that is nessicary based on an unexpected action they take?
This is important too. Often enough, you'll have to think on the fly and just make up some BS on the spot.As for dungeons learn to wing it.
This is important too. Often enough, you'll have to think on the fly and just make up some BS on the spot.[/QUOTE]As for dungeons learn to wing it.
no problem good luck. Some of us have been DM'ing for years. The main part is that your players and you are having fun. If the players are not having fun then you might need to change your tactics. I have DM some group that love STORIES and not much fighting and there are group who just love to fight and get bored with stories. Adjust accordingly and you will be ok.I will certainly be taking all of this into consideration when we start up and definately appreciate all the advice. I'm on vacation right now but I've been working on the campaign and reading the various rule books so it'll be some time before I can actually try any of this out.
So far I've read through PH, DM, DM2 and have access to the adventures vault as well as the PH2 and 3 though I've only skimmed them. I have actually picked up a sub to D&D Insider already and can see the benefit that both the character creator and the monster builder will have.
When I do start things up again once I get back home I'll let you all know how things are going. Thanks again!