Recently I was approached by a group of friends wanting to learn how to play D&D 4e. None of us had ever played any version before and the task of learning the game was placed on my shoulders as well as the responsibility of being DM once we had the rules down enough to begin. We've had two sessions, the first where I taught them character creation and we got everyone a character made by the end and I emphasised that they would all need to read, at the very least, the player's handbook. The second session was a basic rundown of combat and taking your turn and culminated in me running the first encounter that comes with the dungeon masters guide. All of this went very smoothly, much to my surprise.
At this point I'm going to finish out the small campaign in the back of the DM guide to get them really used to combat and their characters and then start running the keep on the shadowfell. I would like to create my own campaigns eventually but I don't think I'm quite there at this point. The plan is to run through the keep, possibly progress onto the next premade campaign after that one and then start my own thing from there using what has been established as a basis.
Anyway here is my concern, though I'm sure more will arise:
I'm well aware that I can't prepare for everything the characters might do, however, is there a way I can avoid long boring stretches consisting of me looking up and making a new encounter and dungeon that is nessicary based on an unexpected action they take?
Also any advice would be greatly appreciated.
At this point I'm going to finish out the small campaign in the back of the DM guide to get them really used to combat and their characters and then start running the keep on the shadowfell. I would like to create my own campaigns eventually but I don't think I'm quite there at this point. The plan is to run through the keep, possibly progress onto the next premade campaign after that one and then start my own thing from there using what has been established as a basis.
Anyway here is my concern, though I'm sure more will arise:
I'm well aware that I can't prepare for everything the characters might do, however, is there a way I can avoid long boring stretches consisting of me looking up and making a new encounter and dungeon that is nessicary based on an unexpected action they take?
Also any advice would be greatly appreciated.