I hated DoW 2, the movement away from the traditional RTS format really grated on me.
I never got this... if i wanted to play a traditional RTS i would just play one... more variation is better.
That said, DoW2 needed more polish gameplaywise, hopefully the inevitable expansions will add that...[/QUOTE]
See, the thing is that now some of the major franchises are starting to move towards this, for example C&C 4 is going to move away from resources and base building, but that's one of my favorite parts of RTS's. It also doesn't help that DoW2 hand atrocious tech support, and many, many issues, including LAN gaming issues. I understand that they wanted to take it in a new direction, but it's not what I was looking for. I just don't like the DoTA version of gameplay. Of course, that's just my personal preference, and if you like it, all the power to ya. It's just not my cup of tea. Thank god they kept the same style of play on SC2, or I'd be pissed.[/QUOTE]
While I like the direction some of the RTS games are heading in I don't hate base building with a passion and I thought DoW1 had enough base building to adhere to what people expect of an RTS while not being to burdened by it for fans like me who may like the baseless RTS games.
However on the topic of DoW2, I like it but as Lien has stated it could have been more robust as it lacks in some departments where RTS like it should shine. However I think DoW2 needed to go this road or at least not the road DoW1 took despite it being a good game. Ignoring the trend that may be affecting the genre, DoW2 was released not released ages after the last DoW1 expansion pack.
I think if DoW2 had of tried to be just be DoW1 with better graphics then at best the game would be viewed as mediocore or at worst be a sales flop. Not so much for gameplay but because Relic has just made a game that had three expansions each giving new factions to play and variably updates to game mechanics.
How many people do you think would be pleased if Relic tried to sell us DoW2 that was basically DoW1 but cut back the factions so they could sell more expansions in the future? I think to release a game within the time frame they wanted they had to diverge from DoW1 gameplay. Starcraft 2 will be fine playing closer to its predacessor because there has been a large amount of time between the two games of the series that a graphical update alone would probably be worth the time to play it.
I know that does not make you like DoW2 mechanics anymore and I am not trying to get you to like them. Just putting in my two cents why I think they diverged on the the DoW1 mechanics hehe.
I hope the Chaos rising campaign is better, I did not mind the DoW2's campaign but it was a little to Diabloesque for me not so much the loot but felt like I was dungeon crawling to much without tactics.