Dead Space?

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Uh... to address the question raised in the first post...

I agree with @lien regarding the innovation that Dead Space brought, it's a solid game that was different from the other stuff on offer at the time. Yes, you go around shooting things and pushing buttons, but you do it differently from other games (no more headshots!) and the setting is uncommon too. Good word of mouth helped up the hype.

I personally played Dead Space through once, then had zero motivation to play it again. It's good, but not amazing. It has an interesting story, but the gameplay gets repetitive, and the controls are really sluggish.
 
I personally played Dead Space through once, then had zero motivation to play it again. It's good, but not amazing. It has an interesting story, but the gameplay gets repetitive, and the controls are really sluggish.
I actually found it hugely fun to play through a second time with the military RIG and the fully upgraded pulse rifle and force gun. You're overpowered for the game at that point, but encounters that murdered me over and over again when I only had my lame original RIG and un-upgraded early weapons are a blast to do space-marine style and watch necromorph corpses just pile up in front of you. After spending 12 hours on the first playthrough sneaking around, conserving ammo, and getting chased around the room by things that wouldn't fucking die, it's incredibly cathartic.
 
Dead Space really isn't scary, but I feel it's a good game.

That said, I just finished Chapter 4... and why the fuck did I have to play Asteroids? That is NOT what I signed up for and it sucked. Big time sucked.
 
No game where you can gib enemies at a good rate will ever be truly scary...it's why Alien was horror and Aliens was an action film...

That's what Amnesia: The Dark Descent understood (and that's just form the demo).
 
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