I do have to agree here. A very large percentage of gamers simply won't play the game for more than a few weeks (not because it's bad or whatever, it's simply a fact that by far the largest amount of players will finish a game once or twice on the first level of difficulty and move on); not launching the RMAH when those are still there IS costing them millions, I'm quite sure. Ubisoft would've launched the RMAH before the game was out, and would've issued at least 4 complete rebalance hotfixpatches by now, guaranteed. So, Blizzard's at least still slightly better than the competitionI'm actually quite impressed that they haven't launched it in D3 yet. They know the AH has some significant issues, and they know the game balance has some significant issues (like IAS), so (my guess) is that they are holding off on the RMAH to avoid having people spend cash for items that then loose value in a significant patch to follow. Which shows a bit of integrity since it's definitely an oppurtunity cost for them to wait.
I've played D1 a fair bit too, problem being that it doesn't actually get any harder...I think I went completionist and decided I wanted to level ALL spells on my sorcerer as far as possible (with 255 INT or magic or whatever that stat was called ), but gave up after, what, 6 playthroughs or so with the same character. It gets tedious fast to play through the first 10 floors gaining 0 experience. Even if you can just one-shot everything, including bosses.Pfft, you kids and your D2's. Diablo 1 is still the superior, I even have an old computer I keep around just to play D1 on.
I'm not even being hipster here. Hellfire: The Dark (a mod for Diablo: Hellfire) is my go to dungeon crawler.
But I like D3 too, just not as obsessively as I was expecting.
Never played Hellfire though; it was never released in Belgium as far as I know. A shame because I'd have like to try it.
I absolutely agree about D3. I like it - I love it - but not as much as I wanted to. I wanted to be as obsessive about it as about D2, but it feels more like, say, Titan Quest. Loved that game too, but, well ,I've played through it 4 or 5 times and I don't really feel the need to pick it back up.
Necronic: D3 is a successor of both WoW and D2, as you said - and it's some of those WoW-aspects that are unappealing to the single players amongst us.
Back to gameplay: how useful do you all find the followers? Originally they were going to be entirely normal-only; now you get to keep them for the rest of the game apparently...But are they worth anything? I assume they won't do any damage worth naming, but can they still tank in Nightmare/Hell and/or use crowd control, or do they just die far too fast to be worth it? Mind that I'm still only in Normal, so, hey