Doom's Not-Potential Game of Doom That Isn't Happening

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Falagar is goddamn hilarious. He didn't jump through any portal, but he's essentially a complete loser who likes to act and believe he's this amazing hero. Doom says it's gotten bad enough that he's having trouble distinguishing his memories from his lies.
 
R

rathkor

quick question guys, is flanking really that great of an advantage? im looking at my swordmage again, and it seems te best damage i can hope for per turn is kinda low compared to some other characters i've run. its really only good for setting up flanking, so if thats not worth the effort, i should definately run something else. basically the attack i would use most would actually be my basic melee, which is a D10+5. all of my other powers are weaker than that, but move around the opponent, setting up the flanking. what do you guys think?
 
Eh. Flanking's always nice but as far as I know, only rogues take full advantage of it. And we probably won't have a rogue since we're already balls-deep in melee attackers.
 
Tanks aren't all about dealing damage (or else they'd be strikers); they're about keeping the softies safe and taking damage. So how hardy is he and how good his abilities are at keeping the enemy focused on him are central.

We should either all be melee attackers or all be bards.
 
R

rathkor

in light of the flanking not being that great, i am considering a Dragonborn Warlock. i dunno though. kind of a mix between my 2 characters from Jay's game, so i kinda like that.
 
quick question guys, is flanking really that great of an advantage? im looking at my swordmage again, and it seems te best damage i can hope for per turn is kinda low compared to some other characters i've run. its really only good for setting up flanking, so if thats not worth the effort, i should definately run something else. basically the attack i would use most would actually be my basic melee, which is a D10+5. all of my other powers are weaker than that, but move around the opponent, setting up the flanking. what do you guys think?
Swordmages typically don't deal massive damage, but they do have great mobility and instead of dealing great damage, are able to easily move enemies around.

Flanking as a whole is nice for putting enemies into a position that they want to get out of, but only really benefits the pc's who are in the flank.
 
I know the warlock is new for you, but you're going to be playing one most of the time and I think you'll be grateful later when you have something else to jump to for the off-games.
 
R

rathkor

well in that case, what would you suggest? I mean, i'll run the Swordmage if theres someone in the group who can take advantage of Flanking, but that doesnt look like thats happening. I think Essential builds are out, so my HexBlade is out. I really dont know what i could run. i am open to suggestions. i do prefer the combat heavy roles, be it ranged or close quarters, magical or melee.
 
Consider the following!

Wardens are fun tanks who harness primal energy and can mark every enemy adjacent to them. Depending on what type of elemental spirits they choose to harness, they can move enemies, resist damage, or even act as off-healers. The ability to make a saving throw at the beginning of your turn is nothing to sneeze at either.
 
If Jay's ditching Barbarian, you could try that. If you're set on defenders, the Warden is an interesting choice. Never tried Battlemind, but it's an idea. Rangers, Rogues, Assassins, all good striker options. HC was rocking the damage as an Invoker, if you're willing to try a controller (though you seem wanting to be doing either striker or defender and I can't fault you for it).
 
Man why do you always gotta be evil. ;)
Because, I can't play goody 2 shoes. I gotta have that mean streak.

I'm going to play either a Mage or Wizard. I'm playing around with some options. The online builder is FUCKEN SHIT BTW. Hiding 15 of my 18 choices for encounter powers by default. WHAT THE FUCK
 

doomdragon6

Staff member
Honestly I liked it better when you people were picking crazy races. XD

Rathkor: I'ma be a Shardmind!
Me: :D Crazy!
Rathkor: Actually Genasi.
Me: Oh, okay. That's still kind of cool I guess.
Rathkor: mmmm, actually Dragonborn.
Me: :|

Gusto: Goliath Bard!!
Me: :D
Gusto: lol jk Eladrin Bard.
Me: :[

Jay: Minotaur Barbarian!!
Me: Sweet!!
Jay: Maybe not.
Me: >:[

Seriously, you guys can play whatever you want, but I am not opposed to a full-on crazy monster team. Evil mages, sure, bring 'em on. The crazier the better. The more different you guys are, the better the "once a month break" will be, and the more fun I get to have seeing what kind of stuff you get into.
 
That was exactly my mindset when people were first brainstorming about hybrid bard/barbarian minotaurs and people made of crystal. If this is going to be once-a-month, we should be as wild as we can and let Doom have that available for his (from what Rathkor says) crazy stuff.

I'm happy to be a crazy idea monster under the evil mage.
 
I'm pretty sure my monk is going to be a devoted circus performer. Might that backstory mesh with your bard, Gusto (or perhaps a goofier bard?)
 
Haha, it makes me chuckle to think of the entire group as circus freak rejects.
I like the way your mind works.

And yeah, Gusto, maybe save your bard for if/when Helga dies. I'm saving my pally's backstory as a back-up for Jay's game (an Avenger in that case if Helga is still defender) because it's more appropriate for his setting and atmosphere. This one... just go nuts.

Leaders: Cleric, Warlord, Bard, Ardent, Runepriest, Artificer.

If you choose not to go leader, this would be a time to bring in Wexicerus Talberd, my Tiefling Artificer equivalent to Doc Brown. Although I won't steal that role from you and I'll probably wanna come up with something fresh.

Rathkor: If you play another Dragonborn, I will bus it down to 'bama with a freezer full of severed animal penises and make you eat every single one without mustard.
 
Yeah I'm gonna save my bard for the time being, and probably won't wanna be a leader...

I'll come up with something wacky.
 
well in that case, what would you suggest? I mean, i'll run the Swordmage if theres someone in the group who can take advantage of Flanking, but that doesnt look like thats happening. I think Essential builds are out, so my HexBlade is out. I really dont know what i could run. i am open to suggestions. i do prefer the combat heavy roles, be it ranged or close quarters, magical or melee.
I think you would really enjoy playing an Avenger. Great defenses, great offence, lots of different options in the build or without.
 
R

rathkor

i've had an idea for a Shardmind Avenger. His goal i life is to slay other Shardminds, as he believes that once a shardmind dies, the energy bound to it is returned to the living gate. but for added RP, he also believes each slayed shardmind grants him additional power. Something along the lines of the Highlander. i figure an idea as silly as that might fit in with the craziness Doom is looking for. XD
 
R

rathkor

Ok, i just got done putting the final touches on Conair Mucloud, my Shardmind Avenger. should be interesting.
 
Posting this here too: If we can't do Jay's another night this week, and Doom isn't ready for Thursday, does anyone want to give a Gamma World one-shot a chance? I can post the character builder and any info people need (post-apocalyptic crazy randomness) if people wanna do an RPG this week. I can do an explanation of what it is, how it works any different from D&D 4e (uses most of the same rules, but different class/race stuff, no surges; I'll explain) and the builder doesn't explain all powers, but I can provide that info, and since you roll for random origins, it's not like you'd be picking and choosing informatively anyway.
 
I have the new version of gamma world as well and enjoy it. Only been able to play a few times. I'd be down to play if you need someone to fill a hole.

Also as for the regular games as much as I would love to play I don't want to be forcing anyone else out so if you can work me in, great. If not don't fret too much over me.
 
Because, I can't play goody 2 shoes. I gotta have that mean streak.

I'm going to play either a Mage or Wizard. I'm playing around with some options. The online builder is FUCKEN SHIT BTW. Hiding 15 of my 18 choices for encounter powers by default. WHAT THE FUCK
Because Mage is an Essentials class, and only has 3 encounter powers available to it at first level for you to choose from. Remember Essentials is the ease into the game version of 4E, simply explained with limited choices.
 
I have the new version of gamma world as well and enjoy it. Only been able to play a few times. I'd be down to play if you need someone to fill a hole.

Also as for the regular games as much as I would love to play I don't want to be forcing anyone else out so if you can work me in, great. If not don't fret too much over me.
You're not forcing anyone; again, I've been playing with the group for 2 years, and I'm still in the three-a-month game.
 
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