Double Fine Adventures Kickstarter Project

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http://www.kickstarter.com/projects/66710809/double-fine-adventure

Double Fine studios, creators of such fine games as Costume Quest, Stacking, and Brutal Legend want to make an adventure game. Oh, I should mention that the people that work at Double Fine were responsible for previous adventure games including the Monkey Island games, Full Throttle, and Grim Fandango.

And yeah, they've got a Kickstarter project started for this. A mere $15 gets you a copy of this game on Steam.

I plan on donating, but with one request: that they re-release Full Throttle and Grim Fandango on Steam.
 

figmentPez

Staff member
It's pretty crazy, but I'm excited. I've backed the project, and I'm looking forward to it with great anticipation.
 

Dave

Staff member
It blows the other one out of the water so far. Fucking amazing. Where is all of this money coming from and how can I get a little?!?
 
http://www.kickstarter.com/projects/66710809/double-fine-adventure

Double Fine studios, creators of such fine games as Costume Quest, Stacking, and Brutal Legend want to make an adventure game. Oh, I should mention that the people that work at Double Fine were responsible for previous adventure games including the Monkey Island games, Full Throttle, and Grim Fandango.

And yeah, they've got a Kickstarter project started for this. A mere $15 gets you a copy of this game on Steam.

I plan on donating, but with one request: that they re-release Full Throttle and Grim Fandango on Steam.
I'd imagine there's a rights issue with those games since LucasArts still owns them.

This is another fantastic idea, though. I'm curious how they'll be able to fund an entire game development with 300k, though.
 
Besides, by kicking out the middle man, they don't have to sell as many copies to be profitable. Valve will get a cut via Steam, but that's it. No CDs, no shipping, no publishers taking 30-40%. And with the people interested in the product actually fronting the production capital, they know exactly what kind of audience they have for the game itself.

Really, this is the future of games development: Developers submitting game ideas to the public, not the publishers.
 
Prior to today, the highest pledge drive was just over $942k. Today, one project cracked a million, but this DF project just cleared $943k in about 21 hours.

EDIT: In the time it took me to post this, the project made another 4k.
 
O

Overflight

Well, he just got past 1 million so we won't have to worry about that. :p

...in 22 hours. DAMN.
 
Tim Schafer continues to be funny:

@TimOfLegend: $1,343,061! We've passed the budget of Day of the Tentacle and are closing in on the Full Throttle budget ($1.5M). I'm adding motorcycles!
 
The video is hilarious. I think kickstarter did a bad thing to remove the play button from the video image on the page, but oh well.

They've got a month left, and they're already at 1.3 million dollars.

It's astounding.
 
Right, but they must be on somewhat good terms with LucasArts. Otherwise, they wouldn't have done the commentary for the Monkey Island II special edition. Surely they could convince LucasArts to put those games on Steam.
 
LucasArts is notoriously tight-fisted about this kind of thing, unfortunately. Hopefully they'll relax a bit since its not a Star Wars license.
Added at: 10:44
I just laughed so hard that I had snot coming out of my nose. Glad to see that Tim is at least in good humor about Brutal Legend.
I...I liked Brutal Legend. Even the RTS bits. :oops:
 
I...I liked Brutal Legend. Even the RTS bits. :oops:
Most people liked Brutal Legend right up to the first RTS scene. Most people went into Brutal Legend expecting a third-person action game, similar to God of War. And because of EA's interference, that's how the was marketed. Unfortunately, RTS don't have the "casual" appeal and once word got out of those scenes, people stopped buying.

I honestly think the best move would have been to keep it to small scale RTS (maybe 10-20 guys at a time, so you have less to control) for most of the game and only bring out the bigger armies for the final faction battles. They really don't wean you into the big fights well.
 
The RTS segments were pretty poorly designed. I know in the first battle I accidently restarted the fight right as I was about to win because I was scooting around in the car and went off a jump that informed me midflight that I was leaving the area and by the time I landed I had, by default, lost because I went out of bounds.
 

figmentPez

Staff member
It's past $1.7 million now.

If my math is correct, nearly 90% of the backers are at the $15 or $30 level, accounting for at least $916,110 of the funding, about 52%. Even without the huge buy-ins, or even the $100 level stuff, this game still has enough basic purchases to have met the original goal twice over.
 
Yeah, it'll probably slow to a crawl now. Couldn't keep that pace forever.
Added at: 16:02
I kind of wished I'd acted sooner, I might've gone in for the 250 dollar level.
 

figmentPez

Staff member


Video update.

Platforms: PC, Mac, Linux, iOS, Android. Beta will be Steam-only, but there will be DRM-free options for the final game.
Subtitles in English, French, Italian, German and Spanish.
 
I can imagine the moneyhats in the big publishers seeing the dollars in this, "You mean, we can get the consumers to take the financial risk, publish a game, then reap nothing but profit?"

No you can't. Tim Schaffer, maybe Will Wright or Warren Spector too, but not you guys.
 
I can imagine the moneyhats in the big publishers seeing the dollars in this, "You mean, we can get the consumers to take the financial risk, publish a game, then reap nothing but profit?"

No you can't. Tim Schaffer, maybe Will Wright or Warren Spector too, but not you guys.
Oh god... someone get Warren Spector in on this, pronto!
 
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