I am used to games in which mana regenerates naturally to a certain degree, even when fighting. In my composition, my healer, Wynne, often would unload buffs and heals at the beginning 40% of the fight, but unless I stocked her up with lyream potions, she would run out of mana and become nothing but a long range damage caster til the fight ended, which in places like that long bridge in the Deep Road, wouldn't come for awhile, or in the final battle when I found myself being beat on by three ogres at once.
Only a few spell types like Death Magic and Blood Magic allowed you easy ways to return mana, and I didn't like the idea of having Wynne take those styles for character reasons. I am always rather purist in the spells and specs my characters take based on how I deem them personality wise, I would never make Allistair a Berserker or Reaver, for instance, and would never make him a Archer. It just does not fit him.
I guess it does not matter, since I plan to make Morrigan my healer in my next composition, and going to give her Blood Magic for her secondary spec and dabble in the Death Magic anyways.
Only a few spell types like Death Magic and Blood Magic allowed you easy ways to return mana, and I didn't like the idea of having Wynne take those styles for character reasons. I am always rather purist in the spells and specs my characters take based on how I deem them personality wise, I would never make Allistair a Berserker or Reaver, for instance, and would never make him a Archer. It just does not fit him.
I guess it does not matter, since I plan to make Morrigan my healer in my next composition, and going to give her Blood Magic for her secondary spec and dabble in the Death Magic anyways.