Completion of the jeweler's workshop took longer than expected, the jewelers kept nitpicking about the location. Either a rock jutting out of the ground was exactly two inches too high, or the breeze was strong enough to throw them off their gemcutting, or it wasn't close enough to the food stockpile, just in case they got the munchies. In the end I "motivated" them by pointing out there was still some lava left outside, and that third degree burns would probably affect their gemcutting to an even greater extent. With much grumbling and feigned hardship, they finally got the workshop built, at which point the fey mood jeweler claimed it and hunkered down to work.
While he got down to business, I sat down beside the injured mason's sickbed, to ask him a few questions. The first thing I managed to find out was that the mason's actually a woman. In my defense, it was actually hard to tell, since she was covered in blood, plus masonry's not exactly a feminine discipline in the first place. Plus with everyone growing beards and all.
Anyway, the masoness told me all the trouble started when she got involved with the wrong crowd, particularly her new boyfriend, who taught her many new and exciting things, forbidden pleasures she'd been afraid to make hers.
Tsk tsk tsk. Young people these days.
I told her she should get her act together, dump that loser and turn herself into a productive member of dwarfdom. She then, rather brusquely, listed several of my orifices she'd like to insert her chisel. Unfortunately, at that point I received word that the jeweler had completed his task and was asking me to inspect his handiwork. It's a pity, because I thought I was on the verge of getting through to that poor girl.
The jeweler had managed to make an armor stand out of a single rough stone of Red grossular. In fact, he'd managed to encrust it with Red grossular and craft an image of mountains onto it, all with the same stone. To be honest, it wasn't a very large armor stand. I immediately ordered it set up in the barracks. Perhaps it would inspire our troops to greater heights, though at this point I would settle for it inspiring them to greater health.
Since our fighters were in no state to be relied upon, and the magma flooder would probably burn us all to death before it actually singed any goblin hide, I decided to reinforce our defenses with traps. My predecessor had ensured that the fortress was reasonably well stocked with mechanisms, though most of them were of laughable quality. Still, better than nothing. As I could find no full time mechanics among our numbers, so I asked a miller to try his hand at building the trap. Rather refreshingly, he immediately set off to work, scavenging whatever weapons he could get his hands on and attaching them to the mechanism in front of the drawbridge at the gate. While I watched, with great satisfaction, his industry, I noticed a disquieting phenomenon. The magma in the moat underneath the drawbridge appeared to be rising. In fact, it was overflowing, out of the moat and over onto the bridge itself.
Dashing frantically through the fortress, I found the cause of the problem. A screw pump was still drawing magma from the source, the magma pipe, and forcing it into a narrow pipe connected to the moat. The moat and the pipe were both filled, but the pump was still working. With nowhere else to go, the magma breached the sides of the moat and flowed outwards.
It is worth noting at this point that the miller, who'd been so polite and industrious, decided it would be a good idea to take a nap on the drawbridge. Perhaps the heat made him drowsy.
I'd noticed a room with four levers on my way into the fortress, it's likely one of them will shut down the pump. But which one? After several seconds of frantic searching, I discovered a note pasted to the wall with what appeared to be snot. "Lower right controls the Moat Filler." I put my hand on the lever, but it's too late. A snore interrupted by scream of agony and a loud hissing sound, coupled with the odor of well done muskox steak, told me my miller had perished in the heat. I pull the lever and an emergency door shuts, halting the flow of magma.
At this point, the Elven caravan from Odesareve arrived, and, being Elves, they nimbly picked their way across the magma and unloaded their goods at the depot. However, our broker, Chronos, refused to trade with them. He wouldn't even go near the depot. He kept saying something about being stuck in a meeting, but COME ON!! The Elves don't even send liasons! You expect me to believe that?!?!?
I bellow into the fortress tunnels, "Anyone who's not a lazy bum, come to the trade depot!" A thresher arrives and trades some of the narrow crap we'd captured in the last goblin ambush for some beer and plants. Since he was the only one to show any initiative, I asked the thresher to complete the weapon trap.
Chronos, apparently realizing that I'd seen through his "stuck in a meeting" charade, decided he'd help out with the traps. He'd been hiding underground too long though, and'd become cave adapted. On a trip out to retrieve a particularly far away halberd, he was nauseated by the sun and left a trail of vomit all the way across the plains. Serves him right, the lazy bastard.